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Pets have always been in a weird place in D&D. Officially, they don't really have much to them, and little guidance is offered for those that want them. Basic Pets aims to help both players and DMs looking to have pets in their games, and do so in a way that is easily modifiable to fit however a DM wishes them to function. This product includes:
Rules for Pets:
Optional Combat... [click here for more] |
Dungeon Masters Guild |
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A mysterious race shrouded in mystery... or so they want you to think. There are three distinct types of Bastet - the mysterious and eldritch Bastis; the fierce and powerful Khanii; and the capricious Saylican. All of them bring something special to adventuring parties, usually in the form of an intense curiosity. And so I present to you the Bastet, a new race for Dungeons & Dragons Fifth Edition.... [click here for more] |
Dungeon Masters Guild |
$1.00
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This special bundle product contains the following titles.
Bats Outta Cell: A Vampire Jailbreak Regular price: $3.99 Bundle price: $0.99 Format: PDF
A paladin order ambushes a small group of vampires and takes them to their prison. A prison specifically built to keep vampires in. Staked through the heart in their coffins, do the vampires stand any chance... [click here for more] |
Dungeon Masters Guild |
$7.98 $3.98
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A paladin order ambushes a small group of vampires and takes them to their prison. A prison specifically built to keep vampires in. Staked through the heart in their coffins, do the vampires stand any chance of escape? Especially with notorious vampire hunter, Hector Van Ladengast, the "Vampire Bane" and the "Scourge of the Fang" keeping his watchful eye on them?
Bats Outta Cell: A Vampire... [click here for more] |
Dungeon Masters Guild |
$3.99
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In Icewind Dale, sometimes a frozen river becomes a battlefield. But what happens when the ice breaks? Battles on the Ice is a set of four encounters for your 5e arctic campaign, optimized for 3rd level characters with notes on scaling. Includes:
optional rules for breaking thin ice, accidentally or on purpose
stat blocks for NPCs and a new monster that lives under the ice, the fey Shulikun
random... [click here for more] |
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Step into the arena, and the world of "combat-entertainment"!
Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it.
Inside these pages you will find...
Twelve new subclasses,... [click here for more] |
Dungeon Masters Guild |
$6.95
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Get a glimpse of the world of "combat-entertainment"!
Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it. In this free preview, you'll get a small window into the full-fledged document, available... [click here for more] |
Dungeon Masters Guild |
FREE
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A collection of archery items from articles in Dragon Magazine. Each article a collection of reader submissions.
Converted to 5e rules.
4/25/16 Update: added Frief's Magical Quiver and Quiver of Arrow Storing.
6/3/16 Update: v 2.0! Added over 20 new ammunition items and lots of new artwork.
Please check out my DMs Guild titles!
Airs of Ages Past, Nine magical harps from the Forgotten Realms... [click here for more] |
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Be seen by Nobody
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 3 new monsters
A rule set for fighting giant monsters for D&D 5e
Inspiration for an action-puzzle boss encounter
A rough map of an island
The Story
Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”.... [click here for more] |
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"I adore everything about Bearthazar's and would like to only shop for familiars with him from now on. I love every single one of them. Help me."
"...thumbing through this book really gave me that lovely feeling of going to the animal shelter, locking eyes with the one that was just right for me, and saying, "This one. This one is perfect."
"probably the only way I'd ever touch... [click here for more] |
Dungeon Masters Guild |
$9.99
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Fun Fact: Cats in 5e can't high jump, don't have darkvision, and can't land on their feet. BEAST fixes this and so much more, with new and imagined Beast creatures for D&D 5e!
BEAST - 5e Animals Reimagined offers the following new content for DMs and players alike:
Over 50 reimagined Beast statistics Over 20 new Beast creatures Guidance for running all kinds of Beast creatures... [click here for more] |
Dungeon Masters Guild |
$4.95
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"Can I ple-e-e-e-e-e-ase have a pet??!"
Beastbonded is a new background designed to get dynamic animal companions in the hands of your young heroes! Through the howling support of these fantastic pets, younger players can bond with their very own best friend and start thinking like part of a team. This book is a perfect way to give your kids an extra powerful boost... [click here for more] |
Dungeon Masters Guild |
$1.50
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Bendolin's Compendium of Brews and Cuisine is a valuable resource for Dungeon Masters to draw upon. This book contains a collection of vibrant sample taverns, pubs and inns which can be inserted into the campaign world of your Dungeons & Dragons game.
There are 14 original locations, each featuring a barkeep and a range interesting patrons with whom your adventurers... [click here for more] |
Dungeon Masters Guild |
$4.50
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Now available for Fantasy Grounds Unity!
Welcome to Beneath the Waves, a book all about the wonder and joy of the aquatic world! Come explore a vibrant and lively world filled with colorful peoples, elemental magics, sunken treasure, and swashbuckling adventure, where you have the freedom to move in all directions, play a crab- or jellyfish-folk, befriend kelp-dogs and sheep-sized... [click here for more] |
Dungeon Masters Guild |
$29.99
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Benefactors come in all shapes and sizes and everyone can use a helping hand once in a while. Sometimes, however, your benefactor can become your "Big Bad."
Detailed in this work are entities who can offer benefits to a party of adventurers in the short or long term, but who can also transform into a formidable villain, providing conflict, intrigue, and excitement... [click here for more] |
Dungeon Masters Guild |
$9.95
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In this guide you'll find alternative rules to handling characters that end up below 0 hit points. It also provide alternative rules on critical damage and healing aiming to form a simple yet complete package that aims to keep the thrill of a possible character death fresh throughout a campaign - even at higher levels. ... [click here for more] |
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This is a guide to help DM's handling longer player journeys in their world. The goal has been to create a journey experience that is easy to handle for the DM and create a high player agency while avoiding the endless dice rolling chore of daily encounter checks or the montage solution often suggested in adventure books that to me breaks the rythm of playing the game. ... [click here for more] |
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This is a guide for DM's to run "on the go" mountain climbing scenarios. It's constructed to be easy to use and create player agency and fun challenges for your group. ... [click here for more] |
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"Bestiary of Mounts" is an expansion on the rules for mounts presented in the Player's Handbook. This title introduces an itemized table of viable mounts from the PHB and Monster Manual, expands the rules for mounting and barding creatures, and introduces 4 new creatures designed with mounted exploration and combat in mind. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Have you ever felt dissatisfied with backgrounds? Wanted more choices in your character creation, or the ability to further develop your background as you level up?
"Better Backgrounds" is a collection of 7 variant rules regarding backgrounds for your games, from feats and saving throws for your background to choosing your skills and improving your background as your character advances. ... [click here for more] |
Dungeon Masters Guild |
$2.49
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When you make a drow character, you don't have to make it evil. When you pick your race, that shouldn't determine how functional your character will be within their class. And while random ability score rolls make for a greater diversity, what your character was born as shouldn't define their limits.
This book provides alternative character building blocks in the form of revised backgrounds and races... [click here for more] |
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Better Beastmaster
Rangers are a beloved part of Dungeons & Dragons. They roam the wilderness beyond settlements, fighting and befriending the monstrous, bestial, and sometimes weird creatures they find in uncharted regions. This supplement is meant to help you unlock that potential.
Adjustment, not replacement
This supplement is meant to make slight changes with... [click here for more] |
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Better Shields for 5th Edition D&D
By Elm Tree Games
Ever felt the way D&D 5e handles shields is lacklustre? Were you ever frustrated that a small tea saucer of a buckler offered the same +2 AC bonus as a tower shield as tall as its user?
This simple one-page system is intended to give players more options in how their characters are equipped. While these do buff characters with shields slightly,... [click here for more] |
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Better Weapons for 5th Edition D&D
By Elm Tree Games
Yes, it's yet another "weapon expansion" supplement for D&D 5e made by some nobody on the internet. But such supplements tend to be over-complicated or fail to align with 5e's bounded accuracy.
I had several goals when creating this system:
First and foremost, simplicity. Weapons should feel different; most weapons should behave... [click here for more] |
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Ever wondered if there was anything tougher than Tiamat or the Tarrasque?
Ever wondered where greater deities fit into the whole monster scheme of 5E?
Ever wondered what kind of monster it would take to defeat the best parties in the multiverse?
Well, wonder no further - Beyond CR 30 is here. This module not only puts forward a slightly modified way of thinking about the normal tiers... [click here for more] |
Dungeon Masters Guild |
$1.99
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This guide presents optional rules for leveling characters beyond level 20, all the way up to level 30 and beyond. Unlike many other guides that I have seen, this guide provides specific details for every class, including new and updated features.
I hope everyone enjoys the guide. Feel free to modify it to suit your needs. Please also check out my other titles. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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A band of adventurers comes together to execute daring heists in a world of magic and dangers. They must steal valuable treasures, locked away in heavily fortified locations guarded by powerful forces. But to succeed, they must use all their wits and skills, navigate intricate traps and obstacles, and overcome fierce opposition.
This is a 5e expansion like no other, where the players take... [click here for more] |
Dungeon Masters Guild |
$19.99
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A horror twist on a classic story. Villains have been called by the whimsical devil to a factory of fun that operates similar to a chocolate warehouse, but with more…human ingredients.
Bibby Bonkers only calls those he deems worthy to take part in his industry, namely those almost as twisted as he is.
—Breeze, The now headless bounty hunter
A devil lords over a magical factory kept... [click here for more] |
Dungeon Masters Guild |
$2.00
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Verbal Components for all officially published spells in D&D 5e, now including all the new spells from Tasha's Cauldron of Everything!
Words of power, uttered from the lips of heroes, change the world with a supernatural force. What words will your hero say? This supplement offers options for what to say when you need some verbal spell components for the over 500 officially... [click here for more] |
Dungeon Masters Guild |
$5.00
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A set of rules and suggestions for adventures in gigantic worlds. This content pack covers two perspectives: playing as a miniature creature in a regular creature's world, or playing as a regular creature in the world of a colossal giant. Includes:
Rules for giant worlds, including travelling, combat, and repurposing gigantic everyday items for adventuring purposes.
An index of 9 new and resized... [click here for more] |
Dungeon Masters Guild |
$2.99
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In this collection, we present a total of 2 new classes, boons and rewards of Ordning; the sacred giant hierarchy, 83 new spells, and 25 runic rituals that are inspired by the Forgotten Realms' giant lore, and they can be used with all established and homebrew campaign settings and adventures with little changes.
This product is designed to seamlessly work with D&D 5e materials, and notably complements... [click here for more] |
Dungeon Masters Guild |
$9.99
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Cold Weather Encounters tables for ice, snow, and frozen terrains.
Perfect for arctic, winter, glacial, or tundra campaigns.
Fill in your adventure with incredible cold weather encounters. This random encounters supplement provides hundreds of encounter variations (well over 1,000 possible permutations) for your chilling journey.
This also includes:
18... [click here for more] |
Dungeon Masters Guild |
$2.49
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This special bundle product contains the following titles.
Armor & Shield Upgrades Regular price: $1.95 Bundle price: $1.47 Format: PDF Armor & Shield Upgrades
This supplement provides twelve unique upgrade paths, three each for light armor, medium armor, heavy armor, and shields. This supplement also contains rules for how to use this upgrade system at... [click here for more] |
Dungeon Masters Guild |
$3.90 $2.95
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In this document we provide charts and breakdowns on how to craft weapons, armors, and other items such as tools in your games. This supplement includes crafting guides for Light, Medium, and Heavy armors (shield included). Simple and Martial weapons, both melee and ranged (This document does not include firearms). The crafting guides are broken down by crafting material cost and a DC check based on... [click here for more] |
Dungeon Masters Guild |
$1.00
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Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides!
Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included are 10 new creatures to create or summon. This exploration... [click here for more] |
Dungeon Masters Guild |
$14.99
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Desert Encounters tables for arid and barren wastelands.
Compliment your campaign with a variety of random desert encounters. This supplement provides hundreds of encounter variations (well over 1,000 possible permutations) for your sandy journey.
This also includes:
12 New Creatures: Armored Sandworm, Bone Giant, Clawed Shrub Hunter, Salt Golem, and more.
6... [click here for more] |
Dungeon Masters Guild |
$2.49
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Looking for a way to incorporate blood magic into your campaign? Look no further! The blood mage prestige class for 5e is compatable with any casting class available for 5e and works using a compatible ruleset that meshes with the multiclassing rules for 5e to get your blood mage sorcerer/druid/paladin/wizard/etc. up and running as soon as possible.
With the blood mage class, the character gains... [click here for more] |
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The tiefling, whose bloodline is both his greatest power and most loathed curse, grimly grits his teeth as he slices open his palm. The blood flows freely from the wound onto the corpse at his feet, which returns to life with a shuddering cough. Only life can pay for life.
Blood magic is a vile and painful practice, performed only by damned and degenerate souls. This compact, 7-page supplement... [click here for more] |
Dungeon Masters Guild |
$2.00
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The power lies within each. Within the blood is the key - the source of magic, that pure lifeforce and will that can never be defeated or put down.
"...Blood magic, candle magic, table magic, and more. I deliberately wanted magic to be so vast and varied that even "rules-lawyer" players couldn't remember it all at the gaming table, which would lead to a better roleplaying... [click here for more] |
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Rules to Build a Faithful Companion!
Xanthar’s Guide to Everything offers a quick and easy way to create a homunculus with statistics that can be found in the Monster Manual. It’s a simple 6th level spell with somewhat expensive material components, but all in all, the process is quick, easy, and predictable. Those rules are perfect for the character who thinks of the homunculus... [click here for more] |
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New Combat Actions for the Creatures in the Monster Manual
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the... [click here for more] |
Dungeon Masters Guild |
$7.95
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New Combat Actions for the Creatures in Volo's Guide to Monsters
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
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$3.95
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The Bloodied & Brused Series is now on Fantasy Ground Unity
With Automatic Functionality using the Equipped Effects FG Extension!
New Combat Actions for the Creatures in Volo's Guide to Monsters
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding... [click here for more] |
Dungeon Masters Guild |
$4.99
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New Combat Actions for the Creatures in Mordenkainen's Tome of Foes
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$4.95
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New Combat Actions for the Creatures in Fizban's Treasury of Dragons
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
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$3.95
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New Combat Actions for the Creatures in Dragons of Stormwreck Isle
Available Now on Roll20!
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down... [click here for more] |
Dungeon Masters Guild |
$3.95
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New Combat Actions for the Creatures in Bigby Presents: Glory of the Giants
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams... [click here for more] |
Dungeon Masters Guild |
$3.95
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New Combat Actions for the Creatures in Baldur's Gate: Descent into Avernus
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$2.95
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New Combat Actions for the Creatures in Candlekeep Mysteries
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
Dungeon Masters Guild |
$2.95
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This special bundle product contains the following titles. Bloodied & Bruised Vol. 1 – Monster Manual Regular price: $7.95 Bundle price: $3.99 Format: PDF New Combat Actions for the Creatures in the Monster Manual
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying... [click here for more] |
Dungeon Masters Guild |
$99.45 $49.95
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