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This special bundle product contains the following titles. Acrobat Regular price: $1.00 Bundle price: $0.83 Format: PDF Amazing and spectacular, the acrobats are the masters of mobility, speed, bouncing, tumbling, and evasion. They are appreciated for their unrivaled skills over the rooftops, in dungeons, and in the wild, avoiding danger, traps, and ambushes, while... [click here for more] |
Dungeon Masters Guild |
$12.00 $10.00
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A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus... [click here for more] |
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This is detailed guide to running businesses, but it can be used as a template for adding your own things. I encourage you to check preview before buying.
Feel free to leave feedback
version 1.2 is now available to all who've purchased this entry. Update includes:
-Tavern business
-Difficulty modifier
-Updated look of the original visual design, with page numbers included ... [click here for more] |
Dungeon Masters Guild |
$2.00
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A simple guide for players and game masters to create unique and balanced half-races for their campaign settings. ... [click here for more] |
Dungeon Masters Guild |
FREE
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The second installment in the Guide to Creating 5e Half-Races rules. This simple and effective booklet adds 8 additional options to build upon the core booklet. ... [click here for more] |
Dungeon Masters Guild |
FREE
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A simple, practical guide to skinning and leather working.
In the annals of leatherworking, there is a tome of great import that chronicles the art of skinning and tanning the hides of creatures found in the Monster Manual. This compendium is a treasured resource for those who seek to turn the hides of monsters into practical and ornamental leather goods.
Within its pages, one will... [click here for more] |
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Character death is one of the most difficult things for a lot of DMs to inflict on their players: this supplement gives the GM an option of offering the player a Hero's death for their character rather than hoping their party can revive them.
This will let them win the encounter in an epic and memorable way,... [click here for more] |
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Framed as the research of a failed apprentice, this book explores the definitions of the various schools of magic. The result is a refinement of some and complete redefinition of others. In addition you'll find the following materials ready to be brought directly to your gaming table:
Several dozen new and updated spells
Two new Arcane Traditions (White School Necromancer and Craftsmage)
A new... [click here for more] |
Dungeon Masters Guild |
$3.00
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The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
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Now for Fantasy Grounds!
Jinkies! Uldryn Beauregard is dead—and he’s left one million gold to anyone who can survive the night in his haunted mansion! But spooky things are going on, and nothing is as it seems. Luckily, Mystery LLC is on the case!
TL;DR Here’s what you get:
A four-hour parody-horror adventure that, if you’re asking me, is pretty funny
Five... [click here for more] |
Dungeon Masters Guild |
$4.95
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The game of kings, nobles, and even cultured fiends and dragons, Conqueror has a rich history in the nations of Khorvaire, from before the Age of Galifar even to the negotiations and peace of the last few years. Join the elite generals of the Last War, nobles throughout history, and sophisticated conspirators at the Conqueror table as the game is brought to life at your gaming table. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Brand new variations and components for spells in the Player’s Handbook
Discover the notes of a meticulous nothic, driven to answer this question (at all costs) for every spell that calls for material components!
Designed for both players and dungeon masters, this supplement expands the possibilities of the spells you know by using strange and unusual alternative components.
What would... [click here for more] |
Dungeon Masters Guild |
$4.95
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This special bundle product contains the following titles.
A Perfectly Legal Acquisition | Tier 2 Quest & Oneshot Regular price: $1.99 Bundle price: $1.38 Format: Multiple Formats Welcome to ‘A Perfectly Legal Acquisition.’
As you can likely guess, this is a small heist-themed quest for parties who like to pretend they’re in a spy movie. It fits in... [click here for more] |
Dungeon Masters Guild |
$2.58 $1.79
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This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place!
Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round... [click here for more] |
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Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include:
A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal... [click here for more] |
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A Six-guns & Sorcery Adventure for 4th level characters.
If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine!
A detailed review can be found here!
This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the... [click here for more] |
Dungeon Masters Guild |
$4.99 $2.49
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The aarakocra are a dynamic race, their powers and abilities setting them apart from others. But the species as outlined in most supplements favours those mighty birdfolk that take their inspiration from eagles and hawks. With an entire avian world out there, what about the penguins and pelicans, the peacocks and woodpeckers?
With this supplement, explore 13 unique subspecies, each inspired by a different... [click here for more] |
Dungeon Masters Guild |
$1.99
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Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms.
Update 2020-03-19: Tweaked Iron Fortitude to be a little less overpowered. ... [click here for more] |
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Amazing and spectacular, the acrobats are the masters of mobility, speed, bouncing, tumbling, and evasion. They are appreciated for their unrivaled skills over the rooftops, in dungeons, and in the wild, avoiding danger, traps, and ambushes, while leaving destruction in their path.
This new rogue archetype is a fun and exciting option. It gives exhilarating speed, mobility, survivability, and combat... [click here for more] |
Dungeon Masters Guild |
$1.00
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This product provides guidance for playing Advanced Dungeons & Dragons 5th Edition in a shared campaign for organized play similar to the D&D Adventurers League.
- Includes character creation, beginning play at different levels, magic item redesign, faction guidance, renown guidance, and more as updates are released. ... [click here for more] |
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Redesign of the Aarakocra race, feats, and items. ... [click here for more] |
Dungeon Masters Guild |
$0.62
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Redesign of the Aasimar race and subraces, with feats. ... [click here for more] |
Dungeon Masters Guild |
$0.80
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Redesign of the Aberrant Mind sorcerous origin.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Redesign of the Aetherborn race. ... [click here for more] |
Dungeon Masters Guild |
$0.62
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Amorphites are the specialty priests of Ghaunadaur.
This product is a new look at the Cleric class, with deity specific abilities instead of those acquired through the divine domains. ... [click here for more] |
Dungeon Masters Guild |
$1.70
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Redesign of the Arcane Archer martial archetype.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Redesign of the Arcane Trickster roguish archetype.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Redesign of The Archfey otherworldly patron.
- Includes new or redesigned features, pact boon specific features, and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Redesign of the Aven race, subraces, and feats. ... [click here for more] |
Dungeon Masters Guild |
$0.62
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Redesign of the Barbarian class. The Primal Paths are described in their own products. ... [click here for more] |
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The bariaur is a centaurlike being of sylvan origins, but it's hardly a centaur. In appearance, it's a combination of man and ram or woman and ewe.
A new race for 5th edition. The Bariaur is from much earlier editions in the Planescape setting. Also including feats for them. ... [click here for more] |
Dungeon Masters Guild |
$0.62
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Redesign of the Battle Master martial archetype.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.88
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Redesign of the Beast Master Ranger Conclave and the Ranger Class.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Redesign of the Bladesinging arcane tradition, and elven armor types.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Redesign of the Bullywug race. ... [click here for more] |
Dungeon Masters Guild |
$0.62
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Redesign of the Centaur race and a feat. ... [click here for more] |
Dungeon Masters Guild |
$0.62
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Redesign of the Champion martial archetype.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.88
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Redesign of the Changeling race. ... [click here for more] |
Dungeon Masters Guild |
$0.62
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This product contains errata, new material, and supplemental variant rules for the Dungeons & Dragons 5th Edition (D&D5E) game and is considered official for the Advanced Dungeons and Dragons 5th Edition (AD&D5E) game.
It will get updates as new feats are created or modifications are made to the game that necessitate the feats be redesigned. ... [click here for more] |
Dungeon Masters Guild |
$3.50
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Several feats have been converted to traits.
THIS PRODUCT IS NOT COMPLETELY FINISHED, but has more than enough playable content and is being released early so that it can be in play.
It will get updates as new traits are created or modifications are made to the game that necessitate the traits be redesigned. ... [click here for more] |
Dungeon Masters Guild |
$3.50
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Redesign of the Draconic Bloodline sorcerous origin.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Redesign of the Dragonborn race and subraces (chromatic, gem, and metallic), and feats. ... [click here for more] |
Dungeon Masters Guild |
$0.88
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Redesign of the Dwarf race and subraces, with feats. ... [click here for more] |
Dungeon Masters Guild |
$0.88
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Redesign of the Eldritch Knight martial archetype.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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This product contains errata and revisions of the Factions to create a comprehensive guide to the Factions of Faerûn and the benefits of joining them. It is designed for use in the Advanced Dungeons & Dragons 5th Edition (AD&D5E) game.
It also has new takes on the Faction Agent background with descriptions for each faction. ... [click here for more] |
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Redesign of the Fey Wanderer ranger conclave.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Redesign of The Fiend otherworldly patron.
- Includes new or redesigned features, pact boon specific features, and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Redesign of the Fighter class. The Martial Archetypes are described in their own products. ... [click here for more] |
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Redesign of the Firbolg race and a feat. ... [click here for more] |
Dungeon Masters Guild |
$0.62
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Redesign of the Genasi subraces. ... [click here for more] |
Dungeon Masters Guild |
$0.80
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