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7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks.
Disclaimer: Claims of beard growth may be greatly exaggerated! ... [click here for more] |
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Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn.
This feature along with Legendary Resistance however is restricted to very... [click here for more] |
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A simple guide for players and game masters to create unique and balanced half-races for their campaign settings. ... [click here for more] |
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The second installment in the Guide to Creating 5e Half-Races rules. This simple and effective booklet adds 8 additional options to build upon the core booklet. ... [click here for more] |
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Ancestry, Culture and Backgrounds: Improving Character Creation
It has always annoyed me how character creation works in 5e. The race players choose grant benefits that could only come from someone who is growing in that culture. For example, are all elves born knowing how to use a bow? Are Rock Gnomes born with an understanding of clockwork mechanics? No! They had... [click here for more] |
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Have you ever decided to use encumbrance rules in your DnD game, only to give up because of all the math? Want to create some semblance of realism within your game without using a spreadsheet? If the answer to these questions is yes, then look no further! The wise High Elf Andaer has created this rule set to facilitate an easy way of tracking items player characters are carrying in a simple, visual... [click here for more] |
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Arcadian Blink Dogs are not related to blink dogs (long story, don't ask). They were bred in the upper planes to keep the growing cranium rat menace in Sigil in check. As the rats fled the City of Doors for the prime material some of the arcadian blink dogs followed them and can now be encountered very rarely in the larger cities of the Prime Material.
These are CR 2 lawful good celestial (dogs)... [click here for more] |
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A variant alignment system in hopes of bringing a more MTG feel to your D&D 5e campaign! ... [click here for more] |
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Bonds & Backstories is a free, somewhat esoteric add-on for D&D 5E. As its name would suggest, it offers mechanics for fleshing out player characters and developing their relationships with one another over the course of a campaign. It is meant to help foster in-character role-playing, investment in one another's characters, and creative collaboration between players. However, its mechanics... [click here for more] |
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This document is a set of house rules and variant rules that I am using in my 5th edition Dungeons and Dragons homebrew campaign. I have set forth these rules and am making them available in case other DMs would like to see what homebrew and variant rules I use in my campaign and why. ... [click here for more] |
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The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for... [click here for more] |
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Corruption Rules
for 5th Edition D&D
Adapted by Matthew Mercer
Certain landscapes house deeply evil places or artifacts that corrupt the very nature of people who spend time around them. Sites where the presence of such terrible wickedness can slowly twist and infect the physical forms of even the most holy of creatures. Unhallowed or cursed locations... [click here for more] |
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This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use. The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter. At its core, these... [click here for more] |
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Add naval power to your Crowns & Castles games. This optional rules supplement includes:
11 ships to fill the ranks of your fleets
Airships
Fleet interception and supply
Naval combat that's fully compatible with the C&C battle system - bring your dragon turtle to fight a cannon-bearing barque
Naval trade routes that generate more gold but entice pirates
Capture prizes, repair damage, and bombard... [click here for more] |
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This document is a collection of homebrewed materials from existing sources, including officially branded Dungeons and Dragons material. The material within should only be used if you own the titles outlined in page 5 of the document.
C5e edits several classes, many subclasses, and a huge amount of other content including spells and feats, with the goal of fun and viability in mind. Overall, DMs may... [click here for more] |
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This pamphlet includes personality traits, ideals, bonds, flaws and features for four new backgrounds for curious characters.
Includes additional optional features which change how a character is played for Dungeons and Dragons 5th Edition. ... [click here for more] |
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The D&D Compendium, free to download, 46-pages, contains an original class from E. Gary Gygax and David Belmonte, as well as many useful articles for DMs and Players.
In this Compendium you will find--
A complete, brief adventure module, Pharaoh's Curse especially designed to show beginning DMs how to create dungeons.
Solo Adventure: The Gem of Wisdom, first part, containing 52... [click here for more] |
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I found myself wanting more from the 5e wild magic table, and thus this improved d100 wild magic table was born! It includes the original 50 with a few modifications plus an additional 50 of my own. It's pay what you want so download for free, use it, and support if you like it. Suggestions are more than welcome as I am looking to improve the table where possible. Thank you!
See here for more wild... [click here for more] |
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How do we let our players have the fun of interacting with deities, without undermining their divine status? This supplement is the answer, introducing a new subclass of deity - the Demigod.
Introduces Outer Gods and Demigods as an alternate model for DnD pantheons
Includes Avandra, Goddess of Luck and Vecna, God of Secrets... [click here for more] |
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Please consider leaving a review! I make free content to help the wider dnd world as best I can!
Epic Monsters are a variety that fall just short of Legendary status. They aren’t quite as powerful, but use similar mechanics to keep combat interesting even outside of your BBEG. These mostly take the form of monsters that you will see out in your campaign, that have become stronger than normal, allowing... [click here for more] |
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Downtime is generally time that is glossed over, something like "Okay, you spend the next week in this forest, camping out and hunting." or "Your characters spend the next few days gallivanting through town, hitting the local taverns and doing odd jobs for cash."
Now, could you play through all that? Sure. Could you make a few simple rolls to decide how that time is spent? Sure again.
But what if... [click here for more] |
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Dragon Eyes is a set of variant rules for any D&D setting. Mana points, 2d10 instead of d20, new skill sets for classes and backgrounds, and simplified skill checks instead of ability checks are some of the variant rules. ... [click here for more] |
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A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players.
Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ... [click here for more] |
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This Homebrew Druid subclass for D&D 5e is meant to expand on the traditional wild shaping abilities. These are the druids that prefer to live with animals or in their beast forms.
I have attempted to balance this, but it is still in playtest. This subclass does not follow the traditional 2nd level activation, but instead can start at level 1 since these Druids are natural born wild shapers.... [click here for more] |
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Druid Subclass: Circle of the Elemental
A new subclass for druid designed to harness the powers of the elemental planes
**Also includes stats for a set of CR 2 Elementals**
***This subclass is also available for FREE as a part of Myriad, City of Tiers - Player Options, which also includes new backgrounds, feats, spells,... [click here for more] |
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“Dungeon Unit Cleared Keep” or DUCK leveling, is a way to determine when the “Player Characters” or PC should level up.
The guiding principle of DUCK leveling is that when the PC’s have successfully completed a major objective of the game, they receive a level up. These goals need to be clear to the referee of the game, but they don’t need to be laid out explicitly to the players.... [click here for more] |
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Spells and magic are an essential part of many characters in Dungeons and Dragons. As someone who has played a slew of spellcasters, I came to the realization that some elemental damage types in 5th Edition are much more favored than others. Particularly, there are far more spells representing fire and lighting when compared to the remaining elements.
Luckily, this problem has been... [click here for more] |
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This compendium is an expansion to the great work done by Paul Springsteen with his Epic Level Characters level 21-40.
With this I'm covering the following archetypes:
Bard
College of Ormagoden
Sorcerer
UA: Psionic Soul
I'll probably add more in the future so stay tuned! ... [click here for more] |
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In celebration of our soon to be released sequel Fantastic Terrain II, we are releasing a 7 piece sample from our original best-seller, Fantastic Terrain!
Comicbook.com: "If you're looking for a way to spice up your D&D battlefields or dungeons, give Fantastic Terrain a try today."
GeekTyrant.com: "I could definitely use more of these in my future adventures."
Roguewatson.com: "...this supplement... [click here for more] |
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Ever want to spice up your Dungeons & Dragons 5th Edition game with a supplement tailored to your character's alcohol consumption? Ever want to turn the world's most famous Role Playing Game into your living room's most famous Drinking Game? Wait no longer! Fat Mar of Phlan's famous Laughing Goblin Inn is here to help. Read Fat Mar's Guide to Drinking now at the DM's Guild! ... [click here for more] |
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An optional supplemental rule set for giving your characters a Generation either instead of or in addition to their Background. Included Generations: Boomer, Gen Xer, Millennial, and Zoomer.
For example, here are the rules for BOOMER:
Advantage on Initiative
Advantage on Charisma rolls against other Boomers
Boomer Entitlement: Advantage on all rolls whenever you just feel like you really... [click here for more] |
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Hiding and Stealth (5e Rules Clarification)
Adapted from Ronny Hart, Dungeon Master Assistance article "PCs being sneaky. Clarification of Stealth and Hiding Rules."
https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/
and the Sage Advice "Stealth" segment on the Dragon Talk podcast (04/27/2017): http://dnd.wizards.com/dragon-talk/podcast-hub
For more... [click here for more] |
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This is a variant rule I have homebrewed for any high magic setting for any campaign. Mana provides an alternative to spell slots, spells known, and spells prepared.
Everyone starts off with magic flowing within themselves, granting them the ability to learn and adept magic at an early age, and soon fine-tune it into your own craft as you have grown! With magic being accessible to everyone and able... [click here for more] |
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Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs or fry... [click here for more] |
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Dungeons and Dragons is a unique game that is currently enjoying a renaissance. An issue that I always wanted to solve was managing player counts. It was only when I moved to a small town where no one played Dungeons and Dragons that I decided I could not say no to someone who asked to play.
I learned to play 'The West Marches' Style of DnD through trial and error, and hopefully this essay of tips... [click here for more] |
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I've recently penned a couple of optional rules for Dungeons and Dragons 5th Edition for use with some friends, and edited those rules based on their feedback. The included pages are the result of that colaboration. ... [click here for more] |
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A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires.
Changes:
V.1.4.2 - Minor... [click here for more] |
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This product is a free supplement for the King of the Road full product. On sale for 60% off until May 8th!
This score sheet assists Dungeon Masters in keeping track of player scores while participating in the events found within King of the Road.
Also included with this product is a sample of the full product, explaining the rules of how to use this supplement and the achievement... [click here for more] |
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A simple PDF on how to allow players a chance to continue in the game without instantly being removed via death, offering them the chance at rebirth without having to be completely removed from the game. It's a way for a player to stay invested in their character and be allowed to play in the game without them having to instantly reroll or sit out for sessions, if that's the way the GM wants to play... [click here for more] |
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This is a simple redesign of the werewolf to make it more dynamic as both an enemy and ally (you know...if it comes to that). The werewolf's curse specifically has been updated to be more interesting. It is now not as simple as pass/fail. Contracting lycanthropy does not necessarily turn you into a wolf man, but it may cause you to go insane, go bezerk, or even die (and yes, even become a werewolf...if... [click here for more] |
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Medica Plantarum is a rules expansion for herbalism and/or potion craft within TTRPGs. This guide was written with the goal of science education. It’s a TTRPG guide for players or GMs who think plants and fungi are cool, and are looking for an interesting way to bring some real botany into their games.
On the surface, this is a mechanic to recreate, or create new potions, fill party downtime,... [click here for more] |
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As a Dungeon Master, you have faced the mob dilemma. Using mobs of weak creatures in appropriate places allows for fantasy realism and allows the players to act on those media-fueled power fantasies. But using mobs of creatures creates a nightmare of record keeping and can turn combat into a boring dice grind while the players are sucked into the digital plane of smart phones. These optional rules... [click here for more] |
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This was just somethin I thought up for a home game that adds options for martial chaecters. It allows all charecters to use the battle masters combat maneuvers in combat whenever they want. their is a short discription of how things work and a table containing which classess and subclasses get which maneuvers. ... [click here for more] |
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A complete and radical revision of the monk class. A new Martial Arts system replaces the old Ki system, making for more roleplay options. The mechanical power has also been brought up to date with other classes.
... [click here for more] |
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Ever wanted to snatch a Magic Missile out of the air? Break out of a Sleep spell? Capture and hold a caster's concentration with your own iron focus? Now you can. The Los Angeles D&D Society presents...
The Way of the Spellbreaker
Monks of the Way of the Spellbreaker are an order that believes magic in all its forms has a corrupting influence and should be destroyed.... [click here for more] |
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Updated Jan. 29th 2023, New Version
A new setting for Dungeons and Dragons: The Realm of Myztros
An overhall style expansion to the 5e player's guide, this book contains everything a player needs to create a character and start exploring the strange new world of Myztros. A realm formed to mirror the Forgotten Realms after the intrusion of Mystra during the Spellplague, Myztros is the... [click here for more] |
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Thanks - now over 500 downloads! Welcome to Nebelun’s Pandect of Possibilities, a 30-page handbook of variant rules options to add compatible depth for the fifth edition of DUNGEONS & DRAGONS®. Final release (Version 5.0, June 2021). For the latest updates, see the related Tome of Variance project that continues on GM Binder, Reddit and the Tome of Variance... [click here for more] |
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NPCKO is an easy to use, GM oriented system that is designed to add an appropriate amount of depth to unconsciousness and death in lethal combat in 5th edition D&D. NPCKO uses a retroactive approach to system design, meaning that NPCKO adds no additional work on the GM's part when running the game. NPCKO only responds to the question "what happened to that character... [click here for more] |
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This special bundle product contains the following titles. Body Modifications Regular price: $0.00 Bundle price: $0.00 Format: PDF This is a collection of replacement body parts that are all based on phrases from the english language that i made one day while bored. Hope you enjoy.... D&D Poisons Regular price: $0.00 Bundle price: $0.00 Format:... [click here for more] |
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Fixing a problem
Shields in D&D 5E are somewhat unexciting. This title is an attempt to provide detailed but simple rules for shields. Shields are separated in three categories, each of them having their own bonuses.
You will also find a special creature and 10 magic shields of all sorts!
Note: I know many people have already published some content about shields,... [click here for more] |
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