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A Hardbuckler Story: The Gates of Madness

A Hardbuckler Story: The Gates of Madness


Gate of Madness: A Hardbuckler Story [An 80+ page adventure for level 7 - 10.] Outside the Gnomish Village of Hardbuckler a young couple looked to start a life together.  They dreamed of wonderful friends, loving children, and everything else that came along with that.  They did not - however - know they had built their house upon an old thieve's den.  Nor did they know the thieves were soon to...   [click here for more]
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A Small Problem

A Small Problem


A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement, it falls to the party to bring an end to the kobold threat. A Small Problem...   [click here for more]
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Astonishing Adventures!

Astonishing Adventures!


Introducing Astonishing Adventures! A compilation of six critically acclaimed 5th Edition D&D best sellers for one low price. When you purchase Astonishing Adventures you get each of the following books:  Killer Kobolds! - THE action packed adventure for 8th-12th level characters.  Hunted!  Who's hunting who? Find out in this exciting adventure...   [click here for more]
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Attack on Coppercoil

Attack on Coppercoil


This is the PDF version of the adventure. If you're looking for the Roll20 VTT version, please click here. If you're looking for the Fantasy Grounds VTT version, please click here. A 4-7 hour adventure for characters level 1-4. Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers...   [click here for more]
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B4: The Lost City Conversion Guide

B4: The Lost City Conversion Guide


"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings." This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting. e of masked beings." ...   [click here for more]
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Beneath the Ruins of Firestone Keep - Adventure

Beneath the Ruins of Firestone Keep - Adventure


"One hell of an adventure!" "A very fun adventure... very satisfying... Well done!" "The group had a great time!" "...very versatile for longer play as well as a fun one-shot" "We loved it. This is a very strong adventure module and it can be used as a perfect starting point in a long campaign." Lord Blackmoor's son has been kidnapped, and is being held in the crypts beneath an ancient fortress....   [click here for more]
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Bone Collector's Hoard

Bone Collector's Hoard


Bone Collector’s Hoard Adventurers helping search the Dire Wood for two missing children find themselves in a chase for survival against an worg and a wolfpack. But when the children’s trail leads to a rocky outcrop, the clues near a cave entrance point to something even more ominous than wolves lurking within. An adventure for characters levels 1...   [click here for more]
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Cavern of the Violator

Cavern of the Violator


When local farmer Jonas Cappa goes missing while hunting mushrooms and then reappears, hours later, naked and without any of his belongings, his wife goes to the party to investigate. Jonas claims to have fallen into a hole in the ground, but none can be found. What really happened to him and can it be stopped before things get worse?  (Spoiler: they are probably going to get worse).  A one-shot...   [click here for more]
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CCC-BLD 1-1 Bleeding Gate: Pandemonium

CCC-BLD 1-1 Bleeding Gate: Pandemonium


Bleeding Gate: Pandemonium Part 1 of 3 Genre: Fantasy, Adventure, Mystery, Things are Not What They Seem Gameplay Duration: 2 hours Optimized: APL 3 Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child and Peacesmith...   [click here for more]
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CCC-BLD 1-2 Bleeding Gate: Amalgamation

CCC-BLD 1-2 Bleeding Gate: Amalgamation


Bleeding Gate: Amalgamation Part 2 of 3 When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit. A 2-hour...   [click here for more]
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CCC-CIC-06 End of the Line

CCC-CIC-06 End of the Line


A mining accident leads to a failed rescue attempt. Now you have been asked help. What awaits you...at the end of the line? A four-hour D&D Adventurers League Convention Created Content adventure for 1st-4th level characters, brought to you by Cold Iron Conventions. ...   [click here for more]
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CCC-DDSC-02 A Fool and His Gold

CCC-DDSC-02 A Fool and His Gold


Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge? This adventure is the follow-up to CCC-DDSC-01 Murder at The Stop ...   [click here for more]
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CCC-GLIP-01-02 Beneath Glip Dak

CCC-GLIP-01-02 Beneath Glip Dak


A series of unusual heists has both the thieves’ guild and city guard scrambling to uncover the culprits before the burglaries destabilize the thriving trade within the city, threatening the budding kingdom the Kroth Magg have fought and died to forge. Tier 1 CCC-GLIP-01-XX can be played in any order. An Adventurer's League Two-Hour Adventure for 1st-4th Level Characters Please see our other...   [click here for more]
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CCC-HAL-01 Fate of the Nightworms

CCC-HAL-01 Fate of the Nightworms


Strange geothermal activity brings adventurers to the tiny coastal village of Jarko’tu’ta. A dangerous cave descent leads them into the dark tunnels below the surface. Waiting for them there are encounters with creatures strange, beautiful and deadly!  A 4-Hour Adventurers League Convention Created adventure for 1st-4th Level Characters. In addition the spectacular spelunking strangeness, this...   [click here for more]
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CCC-ODFC01-01 Hammer and Anvil

CCC-ODFC01-01 Hammer and Anvil


Once an ennead, the Earthspur Mines are home to a competition between many dwarves.  Each clan sends its best and brightest crafter to compete in a test of endurance and skill.  While a time of celebrating and companionship between clans, it is also a time of treachery and deceit, as each tries to sabotage the others.  Unfortunately for Riswynn Rumnaheim, her clan has nearly died out, and is unable...   [click here for more]
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CCC-PP-TDD01-01 Trouble Under Winton

CCC-PP-TDD01-01 Trouble Under Winton


An earthquake has felled the windmill of Winton into a sinkhole. Were that not bad enough, humanoids have been seen skulking around its ruins at night, and an odd ruby glow can be seen from within. Can you discover the secret under Winton? A Two-Hour Adventure for 1st-4th Level Characters ...   [click here for more]
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CCC-SALT-01-03 Broken Halls of Goldahroud

CCC-SALT-01-03 Broken Halls of Goldahroud


Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken...   [click here for more]
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CCC-SCAR02-01 Glister By Dark

CCC-SCAR02-01 Glister By Dark


The mining town of Glister is under siege. Unprepared and short of supplies, the siege threatens to starve out the town. The mine has provided the only path that may provide some help; a collapsed tunnel has revealed an unknown cave that runs deep into the mountain. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Part 3 of Kossuth's Kiss Find part 1 here:...   [click here for more]
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CCC-SRCC01-03 Altar of the Smoldering Eye

CCC-SRCC01-03 Altar of the Smoldering Eye


A fanatical priest nears completion of an ancient ritual that will transform the residents of Ylraphon’s Old City into yuan-ti. It has been revealed that he hides in a ruined temple in the Flooded Forest. The sands of time quickly slip away as our adventurer’s approach. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the...   [click here for more]
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CCC-WWC-03 Tyrant of the Forgotten Forge

CCC-WWC-03 Tyrant of the Forgotten Forge


THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters   Each adventure...   [click here for more]
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Chalk Hill - Honeymoon at the Eight Maidens

Chalk Hill - Honeymoon at the Eight Maidens


Now available for Fantasy Grounds! Synopsis: Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The...   [click here for more]
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Children of the Hills

Children of the Hills


A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all. "Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign. In this adventure...   [click here for more]
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Classic Modules Today: B1 In Search of the Unknown

Classic Modules Today: B1 In Search of the Unknown


**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE If you do not have the original module, it can be found here. Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”...   [click here for more]
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Classic Modules Today: L3 Deep Dwarven Delve (5e)

Classic Modules Today: L3 Deep Dwarven Delve (5e)


In 1999, Wizards of the Coast published the module named “Deep Dwarven Delve” with the module code “L3”. It was written by Lenard Lakofka and illustrated by Wayne Reynolds, and consisted of a 24 page booklet and cover. "Deep Dwarven Delve" was the third part of Lenard Lakofka's "Lendore Isle trilogy", but was never published by TSR. Lakofka found the manuscript and brought it to Wizards...   [click here for more]
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Classic Modules Today: N1 Against the Cult of the Reptile God (5e)

Classic Modules Today: N1 Against the Cult of the Reptile God (5e)


In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground...   [click here for more]
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Classic Modules Today: N5 Under Illefarn (5e)

Classic Modules Today: N5 Under Illefarn (5e)


In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under Illefarn" was...   [click here for more]
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Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)

Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)


In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference...   [click here for more]
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Classic Modules Today: U2 Danger at Dunwater (5e)

Classic Modules Today: U2 Danger at Dunwater (5e)


In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for...   [click here for more]
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Crypts, Tombs and Haunted Houses Vol. 1

Crypts, Tombs and Haunted Houses Vol. 1


4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play. Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house? All the undead suitable...   [click here for more]
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Crystal Spires Mine

Crystal Spires Mine


Welcome to the Crystal Spires; a mining complex atop a natural rocky plateau that fulfils the local Baron’s material needs.  Normally, outsiders are not welcome to just drop into the ‘industrious heart’ of his realm, but it seems there is one particular job that is so dangerous, he does not wish to risk losing any more of his employees. This quest is designed for a DM and a...   [click here for more]
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Curse of the Gumdrop Ooze - Revised & Expanded

Curse of the Gumdrop Ooze - Revised & Expanded


An adventure site for three to five characters of levels 1-4. Featuring three new monsters from the forthcoming guide, The Hag's Hexes! Seven fully developed encounter areas, plus summary stat blocks so you don't have to reference any monster books! Celebrate National Gumdrop Day on February 15th, and ring in every candy-coated holiday with this adventure site featuring seven encounter areas...   [click here for more]
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Doorway to Darkness - Adventure

Doorway to Darkness - Adventure


As you approach, the miners themselves appear from their hidey-holes around the ruined camp. They are haggard and hollow-eyed, barely able to lift the picks and shovels they've clearly been using as weapons. They are unwashed, muddy and stinking - they look little different to the undead that they have been fighting.   Shrouded in damp blankets and shivering, they stare at you...   [click here for more]
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Down the Hole!

Down the Hole!


"Great art and production values. ... A tight and short dungeon crawl [...] with plenty of atmosphere to make the adventure fun. ... I definitely recommend picking up this adventure especially if you are a new group." –ENWorld The trendy Orcs! Orcs! Orcs! tavern franchise has made it to Waterdeep, and opening night is tomorrow! The band is hired and the barrels are tapped, but there's...   [click here for more]
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Drop-in Dungeons Tier 1

Drop-in Dungeons Tier 1


This module features 5 locations ready to be put in any D&D 5e game. Buying this module also grants a Royalty Free license to use the maps and/or descriptions in your own Dungeon Master's guild products. Drop-in dungeons Tier 1 features these 5 locations: - An old warehouse (lvl 1)     An old building occupied by a gang of Kenkus that are trying to build a mechanical...   [click here for more]
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Dungeon Tales #1

Dungeon Tales #1


A wonderful collection of adventures from some of the finest storytellers on the DMs Guild. Over 60% off the cost of the individual titles! Click on the images below for previews.        Edited by M.T. Black and Travis Legge   Adventure For Levels No. of Sessions Overview Individual Price 1st-3rd 1 The village of Farleigh's Well is the target of a...   [click here for more]
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Escape from the Forge of Dumathoin

Escape from the Forge of Dumathoin


Action and Intrigue Under Mt. Hotenow in the Forgotten Realms! Awakening in a dark and dirty cell with a mysterious cellmate, your band of adventurers must escape their confinement and fight their way to freedom, but how?  Their weapons and equipment confiscated by their captors, the adventurers must use their wits and cunning to free themselves, plotting escape strategies, improvising weapons and...   [click here for more]
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Exodus of the Underdark

Exodus of the Underdark


In the isolated reaches of the Silver Marches, local communities have been beset by an increasing number of Underdark denizens. Drow and deep gnome raiding parties steal food and skirmish with local forces. Deep underground the reason for the sudden Underdark incursion becomes clear: the drow have lost the great city of Menzoberranzan. Beset by an outside force, they have retreated to caverns nearer...   [click here for more]
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Festival of the Myconid

Festival of the Myconid


NOW A COPPER BEST SELLER! The Adventure Itself "A festival is being thrown in the reaches of the Underdark where races of various walks of life have gathered. A small section has been covered in tents with various foods, drinks and other activities. The myconids from all over the Underdark also gather here to commune with other colonies of Myconids...   [click here for more]
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Gold Rushed

Gold Rushed


The mayor of Middle Yaxley is far more familiar with goblins than anyone in a sleepy farming village should be. There is an ancient dwarf stronghold somewhere up the valley and while the gold that made them rich is now gone, the flow of freebooters looking for it has not.  The mayor however knows that there is only one sure way of making gold out of a gold rush… A single-session adventure...   [click here for more]
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Grumbar's Tooth - Underdark Locale

Grumbar's Tooth - Underdark Locale


Grumbar’s Tooth is an Underdark settlement, located three days journey into the Underdark from Beldabar’s Rest, in Yartar. It is presented as both a location for player characters to visit, with some hooks for adventurers. There are numerous opportunities for combat with different creatures noted in the locale, as well as the opportunity to play a game of Soul Dice, a dangerous game that could...   [click here for more]
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Hand of the Wychlaran

Hand of the Wychlaran


Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld. The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure? Hand of the Wychlaran is a 6-hour Forgotten Realms™ adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen located in northeastern...   [click here for more]
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Hand of the Wychlaran: A 3rd-Level Fantasy Grounds Adventure

Hand of the Wychlaran: A 3rd-Level Fantasy Grounds Adventure


*This product is the Fantasy Grounds version of the best selling adventure, Hand of the Wychlaran. The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure? Hand of the Wychlaran is a 5 to 6-hour Fantasy Grounds adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen located in northeastern...   [click here for more]
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Hatred Surfacing - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist

Hatred Surfacing - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist


Hatred Surfacing - a Zhentarim Faction Mission It had been a good night. As good as one could hope for, when working the stage in a small tavern in Waterdeep's seedy Dock Ward. Star counted the gold and silver pieces in the full moon's dim light, as he made his across the dirty cobblestones. Distracted, he almost didn't notice the shadowy figure that had appeared at the other end of the dark alley....   [click here for more]
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I Think I Smell a Wererat

I Think I Smell a Wererat


I Think I Smell a Wererat is an introductory adventure for Dungeons & Dragons 5th Edition. After the adventurers spend a day at the harvest fair in the farming village of Amri, playing minigames and getting to know the towsfolk, the village is attacked by mysterious bandits. The characters will have to search the wilderness, assault bandit camps, defend another village from annihilation...   [click here for more]
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Il Cuore di Ghiaccio

Il Cuore di Ghiaccio


La caccia ad un cultista demoniaco conduce alle rovine di un tempio del Sole. Riusciranno gli eroi a sconfiggere le forze del male prima che l’edificio sacro venga corrotto? Un dungeon crawl old school per 4 personaggi di lv3 ambientato in un tempio abbandonato. Vincitrice del concorso "La Tomba degli Onori". ...   [click here for more]
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Into the Dragon's Maw (5E Adventure)

Into the Dragon's Maw (5E Adventure)


Description Into the Dragon's Maw is an exciting five to six hour D&D 5E adventure for characters of 4th to 6th level but can be easily adjusted for a lower or higher level party.  It is originally designed to be used with the Tyranny of Dragons campaign but can be easily adapted to any setting.   The party must race to an abandoned Cult of the Dragon lair to...   [click here for more]
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Journey Through the Center of the Underdark

Journey Through the Center of the Underdark


"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really wish more adventures I read were as good as this one." - Merric B https://merricb.com/2016/03/30/5e-adventure-review-journey-through-the-center-of-the-underdark/ Are your player's moving out of Velkenvelve?  Enjoying a stroll along...   [click here for more]
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Journey Through the Center of the Underdark 2 - The Darklake Strikes Back

Journey Through the Center of the Underdark 2 - The Darklake Strikes Back


Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling...   [click here for more]
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Journeys Through the Center of the Underdark - the Bundle!

Journeys Through the Center of the Underdark - the Bundle!


Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price!    "What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really...   [click here for more]
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Kill a prince. Start a war.

Kill a prince. Start a war.


This cloak-and-dagger oneshot adventure takes our players on a top-secret mission deep under Mount Muedini to the drow city of Ragno. Designed for 6th-8th level characters, the players are all members of a clandestine assassin's guild known as the Sacred Satsujin. Will the assassins be able to fulfill their duty successfully? Will they use stealth, deception, disguise, or a combination of all three?...   [click here for more]
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