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AE01-01 Fired & Forgotten by Imogen Gingell

AE01-01 Fired & Forgotten by Imogen Gingell


Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights? Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron...   [click here for more]
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AE01-02 Live Another Day by Dave Knighton

AE01-02 Live Another Day by Dave Knighton


Find yourselves in a life or death fight alongside some rather unusual allies. Can you defend the Shining Valley and its harpy inhabitants against Droaam forces? Follow the siren call into the second adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker....   [click here for more]
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AE01-03 Rime or Reason by David Morris & Anthony Turco

AE01-03 Rime or Reason by David Morris & Anthony Turco


Can you endure the frozen wasteland of Icewhite Island to find the fabled Hoarfrost Flower? Brave the cold in the third adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron community project that...   [click here for more]
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AE01-04 Living Legend by Will Brolley & Mark Navarre-Jones

AE01-04 Living Legend by Will Brolley & Mark Navarre-Jones


The epic tales of the ancient Dhakaani Empire are more than just stories. Complete the tests in the fourth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 3rd level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron community project that aims to tell...   [click here for more]
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AE01-05 Perfect Timing by Derek Myers & Laura Hirsbrunner

AE01-05 Perfect Timing by Derek Myers & Laura Hirsbrunner


Catch the train in the fifth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 3rd level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron community project that aims to tell the stories and exploits of heroic characters in Eberron and introduce players--new and...   [click here for more]
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AE01-06 Night's Gambit by Imogen Gingell

AE01-06 Night's Gambit by Imogen Gingell


There’s no rest for the wicked when you’re planning to steal from the dead. Infiltrate Fort Bones in the sixth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 4th level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron community project...   [click here for more]
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AE01-07 The Silvered Edge of Twilight by Ed Chivers & Will Brolley

AE01-07 The Silvered Edge of Twilight by Ed Chivers & Will Brolley


When a simple job gets hairy, can you follow the trail to the edge of the world? Pursue a thief in this TWO-PART adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 4th level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron community project...   [click here for more]
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Curtain Call: A Sharn Adventure

Curtain Call: A Sharn Adventure


Curtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron. A paying job in Sharn to find out what happened to a missing...   [click here for more]
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Dark Legacy of Evard - A D&D 5th Edition Conversion

Dark Legacy of Evard - A D&D 5th Edition Conversion


Journey back into the Shadowfell with this thrilling adventure! Originally meant for the D&D Encounters program, The Dark Legacy of Evard was the 5th season out of many. The original module detailed a sinister ghost story in the gothic-ridden little town of Duponde. Players unravel the mystery of a deadly rivalry while pushing back against the Shadows' creeping tendrils. While this book does...   [click here for more]
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DDAL-ELW01 Murder in Skyway

DDAL-ELW01 Murder in Skyway


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. Murder in Skyway is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW01. On a dark and stormy night, the characters discover a dead body...   [click here for more]
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DDAL-ELW02 Boromar Ball

DDAL-ELW02 Boromar Ball


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. Boromar Ball is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW02. The trail of a stolen letter leads the characters to an extravagant...   [click here for more]
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DDAL-ELW03 The Cannith Code

DDAL-ELW03 The Cannith Code


The Cannith Code is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW03. To crack a secret code, the characters trace the gnome who formulated the cipher. When they learn he’s been imprisoned in a high-security compound, they launch the jailbreak of the century to bust him out. This adventure is appropriate...   [click here for more]
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DDAL-ELW04 Jack of Daggers

DDAL-ELW04 Jack of Daggers


Jack of Daggers is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW04. Caught between House Phiarlan and a criminal syndicate, the characters delve into the city’s underworld to discover who’s hiring killers for their dirty work. Things get out of control fast – and what could be faster than a...   [click here for more]
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Eberron Solo Adventure: The Saviour of Sharn (Fantasy Grounds)

Eberron Solo Adventure: The Saviour of Sharn (Fantasy Grounds)


This is a module for use with the Fantasy grounds VTT. If you are looking for the PDF - click here. Want to discover the incredible world of Eberron? You won't even need a DM... 5e Solo Gamebooks introduces The Saviour of Sharn, a level 4 solo adventure for 5e. This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries guide you through...   [click here for more]
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Embers of the Last War [BUNDLE]

Embers of the Last War [BUNDLE]


This special bundle product contains the following titles. DDAL-ELW00 What's Past is Prologue Regular price: $4.99 Bundle price: $2.99 Format: PDF This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. What's Past is Prologue is legal for D&D Adventurers...   [click here for more]
Dungeon Masters Guild  $66.83 $40.83

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Encounters in Sharn

Encounters in Sharn


Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 - 10 and focus on the intrigue, excitement, and noir of Sharn! This supplement is meant to be used with the Wayfinder's Guide to Eberron! The encouters: The Callestan...   [click here for more]
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Fallen Angel (5e Conversion)

Fallen Angel (5e Conversion)


A fifth-edition conversion for the classic Eberron adventure, Fallen Angel. About this adventure: "The city of Sharn is one of the wonders of Khorvaire. Its towers seem to touch the sky, rising up more than a mile from the shores of the Dagger River. But it takes more than stone and steel to support the spires of Sharn: the area is suffused with mystical energy...   [click here for more]
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Flying fear - Eberron adventure - 13th moon shared campaign

Flying fear - Eberron adventure - 13th moon shared campaign


Welcome to Flying Fear, a D&D Eberron adventure, part 1 of 4 of the “Shadows of the fiend” story. This adventure takes places on the flying ship Oceanus, an elemental flying vessel of the Lyrandar family which is offering traveling services to 25 normal passengers, the player’s characters… and someone else. A journey on a ship like this one seems safe: what could...   [click here for more]
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Guild: Sharn's Bounty Hunters - An Eberron Supplement

Guild: Sharn's Bounty Hunters - An Eberron Supplement


The bounty hunters' guild of Sharn is almost as old as the city itself. At least this is what Sûn claims when asked about the business. Some people see the guild as a simple collection of unwashed mercenaries. Others realize its real value: An efficient refuse removal service that prevents illness and disease in the creature that is Sharn. Sharn's Bounty Hunters...   [click here for more]
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Khyber’s Harvest: 5e conversion

Khyber’s Harvest: 5e conversion


This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains: Conversion notes for each of 11 encounters Keith's Baker commentary, clarifying the original design intent Statblocks for cultists and more. Statblocks for items (symbionts), including...   [click here for more]
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Lhazaar's Truth

Lhazaar's Truth


Lhazaar’s Truth The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits,...   [click here for more]
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Off the Rails: A 5e Pulp Fantasy One Sheet

Off the Rails: A 5e Pulp Fantasy One Sheet


A Shadow Soars Above Off the Rails thrusts adventurers into a sudden and unexpected conflict when the board a lightning rail train system. Part of the way through their journey a magical airship flies overhead and pirates burst into the luxury train. They are after a powerful magical artifact being transported to a distant museum and will stop at nothing to obtain it. Can the adventurers...   [click here for more]
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Ruins of madness - Eberron adventure - 13th moon shared campaign

Ruins of madness - Eberron adventure - 13th moon shared campaign


Welcome to Ruins of madness, a D&D Eberron adventure, part 2 of 4 of the “Shadows of the fiend” story. This adventure takes places in a mysterious island where a strange population lives in secret and adventurers have landed after the crash of the airship Oceanus. Will the adventurers be able to come back home with the other people with them on the airship? A...   [click here for more]
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Shadows of the Last War: An Expansion and 5e Conversion Guide

Shadows of the Last War: An Expansion and 5e Conversion Guide


Shadows of the Last War The follow-up to my 5-star conversion of The Forgotten Forge is now available! Journey into the Mournland. Discover Whitehearth. This classic Eberron adventure takes the PCs from Sharn to the goblin nation of Darguun and into the Mournland to brave Whitehearth, one of Eberron's most iconic locations. You know that when Darguun is considered safe and civilized,...   [click here for more]
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Sharn II, Council of Roaches

Sharn II, Council of Roaches


You can now get the trilogy bundle here: Sharn II, Council of Roaches This is the second installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 3 to 7. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards, and The...   [click here for more]
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Sharn II, Council of Roaches - Free

Sharn II, Council of Roaches - Free


You can now get the trilogy bundle here: This is the FREE-preview version of Sharn II, Council of Roaches This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards and...   [click here for more]
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Sharn, The Missing Schema

Sharn, The Missing Schema


You can now get the trilogy bundle here: Sharn, The Missing Schema This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards and The Depths, to the highest and most...   [click here for more]
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Sharn, the Missing Schema - Free Version

Sharn, the Missing Schema - Free Version


You can now get the trilogy bundle here: This is the FREE-preview version of Sharn, the Missing Schema This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards and...   [click here for more]
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So, a Cleric and a Vampire Walk into a Tavern

So, a Cleric and a Vampire Walk into a Tavern


A series of short encounters and story hooks that may cause your party to question the safety of their local tavern… Designed for characters of all levels If you enjoy this FREE product, please consider supporting these content creators by checking out their other works! The authors: Alan Tucker is...   [click here for more]
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So, a Wizard's Apprentice and a Demon Walk Into a Magic Shop…

So, a Wizard's Apprentice and a Demon Walk Into a Magic Shop…


A baker's dozen of short encounters and story hooks that may cause your party to question their desire to go shopping… Designed for characters of all levels If you enjoy this FREE product, please consider supporting these content creators by checking out their other works! The authors: Alan Tucker Alan...   [click here for more]
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Summerfest Festivals with Comedian Bard

Summerfest Festivals with Comedian Bard


Your party arrives outside of the Dwarven mining town of Oresville just in time for the Oresville Mining Festival is underway. There are many games and contests abound, but none of them are as anticipated as the "Open Mah-Eek Night" where Bards who lack the musical prowess have traded for their Comedic performance. Think you have what it takes to win the grand prize? The Summerfest Festivals await!...   [click here for more]
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Tatters of the Titan Scroll

Tatters of the Titan Scroll


Tatters of the Titan Scroll Tier 1 Eberron Adventure Sharn, City of Towers, hides secrets aplenty amidst its wonders and splendor, and sometimes those secrets crawl back to the surface. A strange summons sends a party of heroes on the search for remnants of a stone-like scroll broken up long ago, but others also seek the prize. Finding the Titan Scroll puts the characters in the path of danger, action,...   [click here for more]
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The Forgotten Forge: An Expansion and 5e Conversion Guide

The Forgotten Forge: An Expansion and 5e Conversion Guide


The Forgotten Forge is the classic adventure most often recommended as an introduction to Eberron. An adventure intended for 1st level character, The Forgotten Forge is set in Sharn and is included in the original Eberron Campaign Setting for 3rd Edition. This document is an update that will allow you to use it with 5th edition rules. In addition, notes have been added to...   [click here for more]
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The shadowflame altar - Eberron adventure - 13th moon shared campaign

The shadowflame altar - Eberron adventure - 13th moon shared campaign


Welcome to The shadowflame altar, a D&D Eberron adventure, part 3 of 4 of the “Shadows of the fiend” story. The adventure takes place in a mysterious temple, recently risen in the island of Durast, where the characters can find something to repair their ship and come back home – if they survive! Will the adventurers be able to save the people that was on the...   [click here for more]
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The Sharn Trilogy [BUNDLE]

The Sharn Trilogy [BUNDLE]


This special bundle product contains the following titles. Sharn II, Council of Roaches Regular price: $4.95 Bundle price: $3.32 Format: PDF Sharn II, Council of Roaches This is the second installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 3 to 7. This adventure showcases the versatility of urban adventures...   [click here for more]
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The weird case of Zephyr Godefroy

The weird case of Zephyr Godefroy


The weird case of Zephyr Godefroy is a single-session 5E scenario set in Eberron, suitable for four 2nd-level PCs. The characters investigate about professor Zephyr Godefroy, a Morgrave University teacher, who suddenly took a sabbatical period and consequently decided not to leave his apartment anymore. This fast adventure set in Sharn includes a complete map with the related key and makes...   [click here for more]
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Tides of danger - Eberron adventure - 13th moon shared campaign

Tides of danger - Eberron adventure - 13th moon shared campaign


Welcome to Tides of danger, a D&D Eberron adventure, part 4 of 4 of the “Shadows of the fiend” story. The adventure begins with the characters repairing their crashed airship and taking the route to home, filled with gold, new passengers and dangerous entities. The coasts of Khorvaire are on sight – are they near enough? A level 2 adventure for 5 characters...   [click here for more]
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Trust No One

Trust No One


House Tarkanan and the Trust have embroiled the Sharn underworld in a silent war, the result of which has dire consequences for Zilargo. The characters must fight their way through assassins, aberrant dragonmarks, information brokers, and fancy parties in this conflict between shadow organizations. An Eberron adventure for 1st to 4th level characters Keith Baker (creator of...   [click here for more]
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We Eat in the Dark

We Eat in the Dark


*Full Preview option shows grayscale/printer-friendly version. You wake up in a pitch-dark cavern... The stench of bodies fills your nostrils. The crack of bone and the sound of teeth rending flesh are the only sound you hear. Something is feeding nearby...something you can't see. We Eat in the Dark is a deadly adventure for 3rd...   [click here for more]
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Dungeon #155 (4e)

Dungeon #155 (4e)


Keep on the Shadowfell: Forgotten Realms® Conversion By Greg Bilsland: Itching to start your first 4th Edition Forgotten Realms campaign? Wait no further! This article not only shows you where the Keep on the Shadowfell is in the Realms, but includes alternate plot information and bonus encounters. Keep on the Shadowfell: Eberron® Conversion By Stephen Radney-MacFarland:...   [click here for more]
Wizards of the Coast  $4.99

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EBERRON: Eyes of the Lich Queen (3.5)

EBERRON: Eyes of the Lich Queen (3.5)


Be the first to find the Dragon's Eye! What begins as a simple expedition to explore an ancient jungle temple sends adventurers headlong into a search for the Dragon's Eye, an artifact created ages ago by demons in order to gain power over dragons. But where exactly is this mysterious artifact, and why do the Cloudreavers and the Emerald Claw think the adventurers already have it?...   [click here for more]
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EBERRON: Grasp of the Emerald Claw (3.5)

EBERRON: Grasp of the Emerald Claw (3.5)


Scramble to Claim a Key to Untold Power Deep in the jungles of Xen’drik, a relic of great power has lain hidden for thousands of years. Now, determined adventurers race against time and the nefarious agents of the Order of the Emerald Claw to locate the relic, overcome unimagined obstacles, and unlock its ancient secret. "Grasp of the Emerald Claw" may be used as...   [click here for more]
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EBERRON: Shadows of the Last War (3.5)

EBERRON: Shadows of the Last War (3.5)


Race to Uncover Secrets Buried by Disaster Lost within the ruined House Cannith citadel of Whitehearth, an arcane workshop somewhere in the perilous Mournland, is the key to constructing a terrible magic weapon. Agents of the Emerald Claw will stop at nothing to recover the ancient device. As malevolent forces hunt for the artifact, only the most resourceful heroes will reach Whitehearth...   [click here for more]
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EBERRON: Whispers of the Vampire's Blade (3.5)

EBERRON: Whispers of the Vampire's Blade (3.5)


Join the Hunt for an Elusive Traitor A member of the Brelish spy network has stolen a powerful magic sword and gone rogue. In pursuit of the fugitive are operatives from a number of other factions intent on recovering the traitor, his stolen weapon, or both. As the slippery agent flees across Khorvaire, only the most relentless heroes will stay on the intrigue-laced trail and capture...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Khyber's Harvest (4e)

Khyber's Harvest (4e)


A trek across the Shadow Marches leads weary travelers to Blackroot, a quiet village of ramshackle huts nestled among the darkwood trees. Here, orcs and humans live in peace. However, all is not well. Something evil has crawled up from below, threatening to devour the village and its denizens. Only a party of brave heroes stands in its way. This DUNGEONS & DRAGONS® adventure, created...   [click here for more]
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Seekers of the Ashen Crown (4e)

Seekers of the Ashen Crown (4e)


This stand-alone D&D adventure is designed to tale characters from 2nd to 5th level. Although nominally set in the Eberron campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns. In the adventure, a secret agency known as the Dark Lanterns hires the player characters to recover fragments of the Ashen Crown, an artifact...   [click here for more]
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