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When one of the Lords of Waterdeep asks you to root out a threat to the city, you respond to the call. Prepare for a foray into Undermountain. Part One of the Vampire Hunt trilogy. A Two- Hour Adventure for Tier 2 Characters. Optimized for APL 5. ... [click here for more] |
D&D Adventurers League |
$4.99
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Are there actually vampires in Undermountain? The Baron of Blood demands that you find out! Part Two of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ... [click here for more] |
D&D Adventurers League |
$4.99
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Your chase to wipe out the vampires of Undermountain leads to the Slitherswamp. The master vampire is close at hand! Part Three of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 10. ... [click here for more] |
D&D Adventurers League |
$4.99
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The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever.
Part Three of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
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The hand behind all of the Baron of Blood’s troubles is revealed, and he vows to make himself the worst kind of neighbor.
Part One of the Home Sweet Home trilogy. A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
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The Tower of Ahghairon has been sealed for years, but when the door opens at last, it’s an invitation to even more mystery within. Part Two of the Home Sweet Home trilogy.
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
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You must transport the Baron of Blood (sealed within his coffin) to his new home. Unfortunately, his new neighbors are not happy to see him move in, and the Mad Mage himself wants to throw him a housewarming party.
Part Three of the Home Sweet Home trilogy.
A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
This supplement contains 100 pieces of graffiti or notes that could be found in or about Undermountain. They cover Undermountain in general and specifically Levels 1 to 11. The writings can be found in Undermountain itself, or elsewhere. They may be found as notes on bodies, hidden in desks or scrawled on walls for example, and there are supplementary tables for both notes and graffiti. Each result... [click here for more] |
Dungeon Masters Guild |
$1.49
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This supplement contains 100 pieces of graffiti or notes that could be found in or about Undermountain. They cover Undermountain in general and specifically Levels 12 to 23. The writings can be found in Undermountain itself, or elsewhere. They may be found as notes on bodies, hidden in desks or scrawled on walls for example, and there are supplementary tables for both notes and graffiti. Each result... [click here for more] |
Dungeon Masters Guild |
$1.49
|
This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth
This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets... [click here for more] |
Dungeon Masters Guild |
$31.15 $21.81
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You are viewing the PDF copy. If you are looking for the module for the Fantasy Grounds VTT - Please CLICK HERE
If you’re running a campaign or string of sessions in the underdark, this supplement is probably a “must have”. - @RealmwarpM
This epic supplement contains 40 new magical trinkets from everyone’s favourite drow-infested... [click here for more] |
Dungeon Masters Guild |
$3.95
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
If you’re running a campaign or string of sessions in the Underdark, this supplement is probably a “must-have”
- @RealmwarpM
This epic supplement contains 40 new magical trinkets from everyone’s favorite drow-infested cave system, the Underdark! ... amazing... [click here for more] |
Dungeon Masters Guild |
$5.95
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Full 4k colored maps of The Crypt, the Temple, the Inn, the Witch House and a 3 lvl towers to play The Priest, The Witch and the Lost Temple adventure writen by David McDonough. ... [click here for more] |
Dungeon Masters Guild |
$4.95
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Stuck? In need for a scenario able to fit your Forgotten Realms campaign? Searching for ideas for a sidequest to a Faerûnian storyline? No problem! Simply roll a d100 and consult this supplement, it contains dozens of adventure hooks and concepts suitable for your FR play!
More from the same author?
http://www.rpgnow.com/browse.php?x=0&y=0&author=Davide Quatrini ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Being a race little known by the other civilizations that walk in the Material Plane (maybe the dwarves and the gnomes that live below being the exception), the bugfolk present an interesting opportunity for the player. Coming from the Underdark, the bugfolk have alien customs that make them a different and refreshing option for roleplay. But they also have a unique set of skills that can be exploited... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A long forgotten curse plagues the idyllic mountain town of Freystall...or is there something more sinister stalking its streets?
Set in the small town of Freystall in the northern reaches of the Forgotten Realms, this adventure features dungeons and traps and monsters, oh my!
In recent months a number of accidents have lead to the tragic deaths of Freystall's townsfolk, which many people belive... [click here for more] |
Dungeon Masters Guild |
$2.00
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Take your players into the Upperdark; the thin gap between the surface world and the endless depths of the Underdark. A terrifying creature has invaded the farm of a gnome merchant and her pet, a strange and elusive creature called a 'flail snail.' She seeks a group of adventurers to clear her home of the pest, promising a handsome reward for their service.
This adventure is designed for three to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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CCC-ALMOG-24 DAGON02-02
A visit to a dwarven forge village built into a volcano happens at the worst possible time. Can you save the dwarves and themselves?
An adventure for 1st through 4th level characters, optimized for 3rd level characters. ... [click here for more] |
Dungeon Masters Guild |
$4.95
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Solo Adventures in the Underdark
Solo Adventure for a Single 3rd Level PC - D&D 5E
A Grimlock Ambush
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! In this solo adventure, you character will face a small band of grimlocks, sightless creatures that... [click here for more] |
Dungeon Masters Guild |
$1.99
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Gate of Madness: A Hardbuckler Story [An 80+ page adventure for level 7 - 10.]
Outside the Gnomish Village of Hardbuckler a young couple looked to start a life together. They dreamed of wonderful friends, loving children, and everything else that came along with that. They did not - however - know they had built their house upon an old thieve's den. Nor did they know the thieves were soon to... [click here for more] |
Dungeon Masters Guild |
$9.99
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Solo Adventures in the Underdark
Solo Adventure for a Single 2nd Level PC - D&D 5E
A Kobold Cavern
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! In this solo adventure, your character investigates a threat to the local town!
A Kobold Cavern is... [click here for more] |
Dungeon Masters Guild |
$1.99
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A 117-page campaign aid featuring the prisoners of Velkynvelve—Buppido, Derendil, Eldeth, Jimjar, Ront, Sarith, Shuushar, Topsy, and Turvy—reimagined as player characters. Each one is presented at each level, 1st to 7th. That’s 63 stat blocks total! You will also find three new playable Underdark races (derro, kuo-toa, quaggoth) as well as guidelines for playing and leveling up Stool, the strange... [click here for more] |
Dungeon Masters Guild |
$3.95
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A Necromancers Twisted Web sees the party having to assist with an undead incursion on the village of Limevale. They soon discover this is not the first attack. Interacting with the villagers, it becomes clear one of the young men who was mistreated by some of the more influential leaders of the village is behind the attacks, wanting the village to suffer as he had. The party then sets off to find... [click here for more] |
Dungeon Masters Guild |
$1.99
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A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement, it falls to the party to bring an end to the kobold threat.
A Small Problem... [click here for more] |
Dungeon Masters Guild |
$1.95
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An underground ocean, a city of vices, and a temple lost to darkness.
A Stolen Sun takes inspiration from the game Sunless Sea while setting players off on a traditional D&D adventure. Delving into the Underdark you’ll learn about the Torach-El, an underground ocean that’s teeming with pirates and sea monsters.
Tasked with finding an ancient lost temple the characters will fight against... [click here for more] |
Dungeon Masters Guild |
$3.00
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A dormant evil has been awakened in an abandoned temple, not far from the small forest village of Kahar. Uncanny disturbances has forced the inhabitants of the village to stay inside after nightfall, and as the occurences grow in intensity, the call for hardy adventurers has once again arisen.
Uncover the mystery behind the strange occurences and restore the natural balance before... [click here for more] |
Dungeon Masters Guild |
$2.99
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Redesign of the Gloom Stalker ranger conclave.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Out of the Abyss will take your players all across the Northdark of Faerun over the course of several months of ingame travel. As such, you may find that you require a few more random encounters to flesh out your travels. Presented within this PDF you will find 20 new Terrain Encounters and 20 new Creature Encounters, all in he style of the original random encounters found in the Out of the Abyss campaign.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Included:
Banshee; 2 subraces: Changeling and Half-Banshee
Elf; Star Elves
Genasi; Ice, Metal, Storm, Wood
Goliath; Water Goliath
Human;
Humans of Faeryn; Arctic, Coastal, Desert, Forest, Grassland, Island, Jungle, Mountain, Ocean, Swamp, Underdark
Humans of the Sword... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Does your party need a revamp? Are your adventures getting old and worn out? If so then this is for you!! This bundle includes 2 party adventures, NPC descriptions, one chaotically delightful one shot (with character descriptions included) and loot options to hand out as you wish! Keep your party adventuring and happy for the next year with this bundle! This bundle would also make an excellent Wintertide... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Ten adventure hooks for use in school and library D&D clubs.
Each printable page includes everything a fledgling DM needs to create and run their own one-shot. Each page includes an adventure hook, some questions to help the DM generate their own creative scenario, and pre-selected monsters to suit the scenario. Great for giving to young players wanting to take the next step into... [click here for more] |
Dungeon Masters Guild |
$1.00
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From the creative team that brought you Animal Sidekicks:
Do you want to play Out of the Abyss, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Underdark campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
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A 4-8 hour adventure for 4-5 characters levels 1-4. The town of Regenbogenstadt is dependent on its mines as a draw for patrons of local businesses but recent disappearances of miners has most too scared to enter. Your players will work for one of the noble families in town to discover the reason for the disappearances. Along the way they might help some local business owners, stop a peasant revolt,... [click here for more] |
Dungeon Masters Guild |
$1.00
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Mentioned in the pages of After Lost Mine IV, the Undervoid is now fully described with stats. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Get the first four parts of the bestselling adventure path After Lost Mine plus Supplements I and III for a special combo price.
Part I Orcs to Phandalin:
The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a... [click here for more] |
Dungeon Masters Guild |
$7.49 $5.62
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The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked only to be defeated. Then, the heroes journeyed to the orc’s former settlement beneath Wyvern Tor and found the source of the orc’s sardonyx and the umber hulk that drove the orcs out. Now, the party has to go deeper to deal with the terror from the Underdark that... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.60
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A generic tomb usable anytime you need a quick distraction
Sometimes a DM needs a fill-in adventure for when their PC’s go off script. This is a single location low role play adventure that can be inserted anywhere needed.
A 1-2 hour adventure for three to six 3rd-5th level characters. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Malediction of the Devil's Mushroom
An Anauroch / Underdark adventure for 4-6 characters of 4th-6th level.
The Underdark is a wild, untamed place full of mysteries and treasures. Danger lurks around every cavern wall and is home to some... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series, available for Fantasy Grounds!
The Malediction of the Devil's Mushroom
An Anauroch / Underdark adventure for 4-6 characters of 4th-6th level.
The Underdark is a wild, untamed place full of mysteries and treasures. Danger lurks around... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Vagrant in Wonderland
For 5 adventurers around 7th-level
Vagrant in Wonderland is a whimsical Alice-esque journey into the depths of Araumycos, the Great Fungus. The characters encounter Vagrant, an intrepid myconid scout living within Araumycos... [click here for more] |
Dungeon Masters Guild |
$4.95
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This special bundle product contains the following titles. Amarune's Almanac: Arctics of the Realms Regular price: $9.95 Bundle price: $7.50 Format: PDF
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath... [click here for more] |
Dungeon Masters Guild |
$39.80 $29.95
|
This special bundle product contains the following titles. Amarune's Almanac: Arctics of the Realms Regular price: $5.97 Bundle price: $2.49 Format: PDF
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath... [click here for more] |
Dungeon Masters Guild |
$47.76 $19.95
|
"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
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Beneath the surface world's oblivious calm, the insatiable ambition of a once-revered warlock turned Drider Lich, Arakthorn, stirs the abyssal depths of the Underdark. In the shadows of this subterranean world, an audacious plot of ascension unfolds, promising an era of tumultuous change.
Arakthorn's Ambition pulls you into a sprawling narrative centred around a mining town, Windhollow, standing unwittingly... [click here for more] |
Dungeon Masters Guild |
$1.95
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Escutcheon displaying the heraldic coat of arms of the Faith of Lolth.
Formats included: PNG with clear background 2000x2000 pixels and PDF
Commercial License: This product may be used in your own products published on the DMsGuild. This product may not be sold as part of a stock art package or similiar product. If used for any commercial purpose, Ole Arnesen... [click here for more] |
Dungeon Masters Guild |
$2.00
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The "Eye-conic" Villian now available to use in your next DM's Guild project!
The DM's ART PACK ART101 Beholder Stock Art pack provides 6 high quality images for your DM's Guild Projects.
All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency.
These images are yours to modify and use in your publications. Please do not distribute the images... [click here for more] |
Dungeon Masters Guild |
$1.75
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The DM's ART PACK ART101WC Beholder (Water Colour Style) Stock Art pack provides 6 high quality images for your DM's Guild Projects in a "water colour" style that will look great in your DM's Guild products.
All images are US Letter sized, high resolution 300dpi (commercial print ready size) JPG images.
Check out these related Stock Art packs!
Here's a preview of the images included;
These... [click here for more] |
Dungeon Masters Guild |
$1.75
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The DM's ART PACK ART103 Mind Flayer Stock Art pack provides 12 high quality images for your DM's Guild Projects.
All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency.
These images are yours to modify and use in your publications. Please do not distribute the images or resell them as an artwork only product.
Please specify... [click here for more] |
Dungeon Masters Guild |
$1.75
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This is the Roll20 version. If you are looking for the PDF version, please click here.
The critically-acclaimed DMsGuild best-seller, now available for Roll20!
A 4-7 hour adventure for characters level 1-4.
Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium,... [click here for more] |
Dungeon Masters Guild |
$4.95
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