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"4 Warlock Subclasses : Pact of the Archolemental"

"4 Warlock Subclasses : Pact of the Archolemental"


Warlock - Archoelementals Patrons Archoelementals are powerful, unique elemental creatures, who often represent the Good and Evil sides of a given elemental energy. They are said to be among the most powerful elemental creatures in existence, each the master of great armies of elemental creatures, and each in control of great swaths of their elemental homeland. You have promised to help your patron...   [click here for more]
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"Akryga's Guide to War - Spells, Weapons, Creatures & Rules"

"Akryga's Guide to War - Spells, Weapons, Creatures & Rules"


Akryga's Guide to War This supplement to the Dungeon Master's Guide for Fifth edition Dungeons and Dragons aims to increase the number of tools available to create an original battlefield setting with : - New spells - New siege weapons with different types of payload - A high CR City wall Mimic - standardized statistics for destructible objects - battle solver system to resolve large scale conflicts...   [click here for more]
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"All about that sling!" (The Slinger Subclass and more)

"All about that sling!" (The Slinger Subclass and more)


This is the PDF. If you are looking for the module for the Fantasy Grounds VTT- CLICK HERE...   [click here for more]
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"Dm's Guild Cover Pack by Zehus"

"Dm's Guild Cover Pack by Zehus"


Cover Pack for DMG creators This Pack contains 15 covers variatiating in background and border cover for you to use in your products, they are in png form and can easily be accomodated to your pictures, titles and notes. Each cover measures 8.5 by 11 inches in size ...   [click here for more]
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"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection

"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection


  Hidden Scrolls and Lost Grimoires Hidden Scrolls & Lost Grimoires is a 40 page illustrated collection containing 135 original spells and 2 revised spells to widen your possibilities from character creation to combat, exploration and social encounters. These are magical and divine secrets coming from everywhere and can cause anything from a smirk to a cataclysm. Surprise your players by introducing...   [click here for more]
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"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection (Fantasy Grounds)

"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection (Fantasy Grounds)


Hidden Scrolls and Lost Grimoires -- Now for Fantasy Grounds Unity! Conversion based on original product containing: Hidden Scrolls & Lost Grimoires is a 40 page illustrated collection containing 135 original spells and 2 revised spells to widen your possibilities from character creation to combat, exploration and social encounters. These are magical and divine secrets coming...   [click here for more]
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"Monk : Way of the Iron Pillar Tradition"

"Monk : Way of the Iron Pillar Tradition"


MONK : Way of the Iron Pillar Iron pillars are monks following a tradition, a tradition of reactiveness, patience and self-defense. They are trained in the way of blocking a dodging attacks until they see a chance to strike. They cultivate their bodies to be able to perform masterful martial prowesses and can even reach a degree of control on...   [click here for more]
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"Norse Mythology Bestiary"

"Norse Mythology Bestiary"


Norse gods and legendary creatures This supplement is available in printer friendly version. In this, title, you'll find full statblocks for tier 3/4 bosses from Norse mythology. featuring a bit of lore and description of said god/creature. Includes - Valkyries - Choosers of the Slain - Draugrs - The Undead Calamities - Fenrir - The Chained Wolf - Jormungandr - The World Serpent - Loki - The...   [click here for more]
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"Paladin - Oath of Survival"

"Paladin - Oath of Survival"


Oath of Survival "Be the best version of yourself, on a physical and mental aspect." "Being safe and healthy at all time allows you to help others more efficiently." "Never be ashamed for acting in a way that maximize your safety and the safety of your allies." This paladin subclass is loaded with tools to survive almost anything with original Features and Channel Divinity options.     ...   [click here for more]
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"Rogue subclass - Clockwork master"

"Rogue subclass - Clockwork master"


Clockwork Master, an Archetype for crafty rogues As any rogue should, you rely on your skill, stealth, and your foes' vulnerabilities to get the upper hand in any situation. On top of that, you are skilled with non magical craftsmanship, your ingenuity and inventiveness have been harnessed to create autonomous clockwork companions and pieces of equipment with a very wide array of uses. Your creations...   [click here for more]
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"Rogue subclass - The poisoner"

"Rogue subclass - The poisoner"


  - The  Poisoner -  This flavorful supplement contains : - Details of the poisoner subclass, in a thematic layout with illustrations. - 12 new poisons usable in many ways thanks to your archetypes features. - Customization options to fit your character, from ruthless assassin to charismatic deceiver. - A printer friendly version.       Click on the title that interests you to open...   [click here for more]
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"Sarayath's Magical Compendium I"

"Sarayath's Magical Compendium I"


A furnished magical gear supplement. Sarayath's Magical Compendium contains a lot of possible ways to spice your games, please or traumatize your players, and enrich your world, thanks to items ranging from simple loot to potential plot devices. Over 40 entries, sorted by type and rarity with illustrations. - 18 Wondrous Items, - 12 Weapons, Armors & Shields,...   [click here for more]
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"Sarayath's Magical Compendium II"

"Sarayath's Magical Compendium II"


The compendium is back, With 59 new items to give your players, Npcs and enemies new ways to play. This illustrated supplement contains : - 59 Items of all rarities - 19 Wondrous items - 19 Weapons - 8 Armors & Shields - 13 Consummables & Ammunitions + Treasure Rolling Tables with entries sorted by rarity +...   [click here for more]
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"Sarayath's Winter Academy - Subclasses & Spells"

"Sarayath's Winter Academy - Subclasses & Spells"


Sarayath's Winter Academy This supplement includes : 2 whole new subclasses : - Bard : College of Winter. "Use your eerie songs and melody to turn you opponents into ice statues" - Wizard : School of Cryomancy. "Utilize a wide range of features to be better at every aspect of cold manipulation" 4 original spells around the cold thematic for all levels And learn a bit of lore about the winter...   [click here for more]
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"Shadow Dreadnought - Fighter Archetype"

"Shadow Dreadnought - Fighter Archetype"


Shadow Dreadnought The Fighter Archetype This subclass allows you to play a silent, intimidating, nearly immaterial fighter calling forth some innate power that was within the character from the beginning, or developped through a hard and specialized training. Contains fully original thematic features and a summoned monster statblock.       Click on the title that interests you to open...   [click here for more]
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"Sorcerer - Elderwood heritage - Sorcerous Origin"

"Sorcerer - Elderwood heritage - Sorcerous Origin"


The Elderwood Heritage Sorcerous Origin Elderwood sorcerers are born with a blessing generally bestowed upon one of their ancestors by a dryad, an archdruid or another powerful creature as a way to thanks them for helping them selflessly in crucial moments. Those who embrace this origin can become powerful wielder of a nature based power. - Includes a printer friendly version       Click...   [click here for more]
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"Spirit Well Patron - A Warlock Subclass"

"Spirit Well Patron - A Warlock Subclass"


The Spirit Well Patron Warlock Archetype Offers a different way to play your warlock based on finding souls and using them to power your powers. This subclass allows yourself and the DM to find new interresting narratives centered on how you interract with your patron(s). Includes a Printer friendly version        Click on the title that interests you to open in a new window ...   [click here for more]
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"The Sikahla Voidlings Race for 5e"

"The Sikahla Voidlings Race for 5e"


THE SIKAHLA RACE SUPPLEMENT This supplement will allow you to play tiny void based characters, with a fragile existence and unique abilities and ways to apprehend the world around them. Inside you will find - A bit of lore concerning the origins and lives of Sikahlas - The Race itself with 3 unique variants (Natural Born, Gloomy One, Beast of Darkness) - 3 racial feats to developp your racial...   [click here for more]
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"Totem Warrior Expanded - Barbarian Subclass"

"Totem Warrior Expanded - Barbarian Subclass"


Barbarian Path of the Totem Warrior Expanded Contains the following 6 new animal totem options : - Crab - Peafowl - Puffer fish - Skunk - Spider - Unicorn Also include a condensed 1 page printer friendly version. ...   [click here for more]
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"Unstuck" Encounters

"Unstuck" Encounters


---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D.  Check out episode 286 (August 28, 2017), beginning at 43:20.  Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/-- Short scenarios for when your PCs just can't figure it out. Every Dungeon...   [click here for more]
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'Cos I'm Harpy

'Cos I'm Harpy


Adventuring is hard work! Might be time for the party to relax and enjoy the country side at a nearby farm. "Ahhh, breathe in that fresh air! This break is going to be exactly what we need to recharge our weary souls... Nothing crazy ever happens on a farm, right?" Looking for a way to break up your campaign from non-stop adventuring? Have your party take some...   [click here for more]
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(5e, Lvl 2) Mystery of the Caravan Cultist

(5e, Lvl 2) Mystery of the Caravan Cultist


With the recent destruction of a dragon cult within the city of Palmistra, surviving cultists have fled for their lives, seeking refuge in lands outside the city's jurisdiction. The local governor, concerned that surviving cultists may attempt to rebuild the cult, has set a bounty to kill/capture any cultists before they can escape. Trade between Palmistra and the northeastern steppe kingdoms comes...   [click here for more]
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(5e, Lvl 3) Descent into the Cavern of Broken Magic

(5e, Lvl 3) Descent into the Cavern of Broken Magic


Can your players survive the magical insanity below their feet? Within the lofty halls of a renowned academy of magical studies, failed magical trash are thrown down into a long-forgotten cavern. When a murdered wizard is turned into a flame skull and thrown into the cavern, it ventured back out to terrorize the academy. A desperate student seeks those brave enough to descend into...   [click here for more]
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(5e, Lvl 5) Awakening of the Martharia tarrasque

(5e, Lvl 5) Awakening of the Martharia tarrasque


When a town’s guardian wizard is found dead and a powerful staff is stolen, it’s up to the characters to discover the culprit, and recover the staff before it can be used to awaken the slumbering tarrasque next to the town and wreak destruction over the lands. The party will battle corrupt half-dragon veterans, a hungry basilisk, and devious wizards in this adventure. This adventure is designed...   [click here for more]
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(5e, Lvl 6) The Fall of the Broken Feather Raiders

(5e, Lvl 6) The Fall of the Broken Feather Raiders


The Fall of the Broken Feather raiders A one-shot dungeon-crawl adventure.  When hobgoblin raiders capture a pegasus, his friends seek a group of brave adventurers to infiltrate the hobgoblin mountain hideout and rescue him. In their quest, the adventurers will encounter hobgoblin raiders, hungry griffons, gargoyle guardians and the savage predation of a hungry roc.  This adventure includes VTT-friendly...   [click here for more]
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(5e, Lvl 7) Escape from the Yuan-Ti Slave Fort

(5e, Lvl 7) Escape from the Yuan-Ti Slave Fort


Escape from the Yuan-Ti Slave Fort Captured by gnoll slavers, the adventurers are taken to a yuan-ti fort as slaves to be sacrificed. Can they escape from a fort infested with yuan-ti, gnolls, and savage beasts or will they be sacrificed to a serpent god?  Level Scaling: This dungeon-crawl adventure is recommended for 3-5 adventurers of APL 7. This adventure includes: Easy-to-understand...   [click here for more]
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(Un)usual Campsites

(Un)usual Campsites


A set of ten thirty fifty campsites and one magic item that can be as normal or unusual as you choose to make them, it is not a set of pre-generated random encounters.  These sites may be trapped or used for random encounters (ambushes even) with little effort on the part of the great quest giver.  Some treasure items are provided for you as a guide, but just like anything in your core rulebooks,...   [click here for more]
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1,000 Rooms of Madness

1,000 Rooms of Madness


An endless labyrinth of possibilities. The adventurers open the door at last, into the dread reach of the dungeon which you have not had time to design yet.  And there, to their ultimate bafflement, they discover … what? This supplement includes 1,000 random dungeon room concepts for your use in any creative endeavor.  This resource will always help you, and energize your own ideas, whenever...   [click here for more]
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1/2 Dollar Quest #1 (Lv 1)

1/2 Dollar Quest #1 (Lv 1)


1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. This Time is a lvl 1 short adventure (2-4 hours) with some adventuring, exploring and some fights, it can be usefull as an introductory adventure. ...   [click here for more]
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1/2 Dollar Quest #2 (Lvl2)

1/2 Dollar Quest #2 (Lvl2)


1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. On this number we present a rescue quest with some exploring, cool low level black dragon themed creatures, and an old school hand drawn dungeon, including 3 statblocks specifically made for this adventure ...   [click here for more]
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10 Battle Maps - Winter / Frozen

10 Battle Maps - Winter / Frozen


10 Battle maps made by Inkarnate. Perfect for encounters in a snow and ice covered area. The maps are 4K HD images. They can aslo be bigger if need be (up to 8K; 8192x8192 pixels) or smaller. Hex-grid is included in all of the images, however if you want to have noraml squre grid or without a grid, it can also be done. If you wish to order these changes (size and/or grid) please send me an email...   [click here for more]
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10 Foolish Foes

10 Foolish Foes


The Holidanger Team presents 10 finely crafted and beautifully illustrated monsters to trick, prank, and bamboozle your players on any day of the year! Each creature has its own story and adventure hooks to set them up as an adversary or ally. Get caught up in the web of tales spun by Anansi, the spider-that-knows-every-story Survive the absurd bureacracy, and heavy gavel, of the Supreme...   [click here for more]
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10 Greek Style Backgrounds

10 Greek Style Backgrounds


This pack contains 10 high resolution page backgrounds to be used in DMsGuild products. Purchasing this pack provides you the right to use any of the designs in this pack in your projects and products as long as the product does not use the art itself for profit.  This art cannot be placed in other stock art packs Whenever using this art Nimgyu must be credit as an artist. You...   [click here for more]
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10 Monsters of Midsummer

10 Monsters of Midsummer


The Holidanger Team presents a collection of 10 spicy monsters to heat up your summer games! Each monster is lovingly crafted by our team of experienced designers, and comes with original lore and adventure hooks, so they can easily be dropped into any campaign, or inspire a whole new adventure. Add a splash of color to your encounter with Laeterys the Rainbow Dragon Cook up an unexpected twist with...   [click here for more]
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10 Night Time Wilderness Camping Events

10 Night Time Wilderness Camping Events


10 non-combat camping events for DMs   For D&D 5th edition   Campaign setting neutral   No tables: Fleshed-out narratives   Includes the mini-encounter ‘The Riddler’ ...   [click here for more]
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10 Nightime Wilderness Camping Events 2

10 Nightime Wilderness Camping Events 2


The sequel to 10 Nightime Wilderness Camping Events is here! 10 more fully-narrated nightime wilderness camping events for DMs to enliven those mundane camping nights in the wilderness. No more 'You camp and wake up in the morning - nothing happens.'  setting neutral non combat no tables, no wandering monsters some 5e saving throws included  fully adaptable to your setting, DM style or party Includes:...   [click here for more]
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10 Town Maps

10 Town Maps


10 Town Maps in Jpeg and PDF Maps are approximatlely 4500x4500 pixels Smaller maps sizes are available upon reuest Maps are for private use only. Private use license. You can modify the maps and make copies. You can allow players to use the copies during the course of game play. You cannot sell the maps or give away copies of the maps. Commercial use license is currently not available. ...   [click here for more]
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100 Goblinoid Trinkets and Treasures

100 Goblinoid Trinkets and Treasures


You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot! This list contains 100 trinkets and treasure curiosities that will make the pilfering...   [click here for more]
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100 Monster Hunts

100 Monster Hunts


Cie shouldered the heavy knapsack, its bloodstained bottom still dripping red droplets onto the cavern floor. She grunted as the weight shifted onto her left shoulder, and began the steep climb back to civilization. She knew they needed money. But the parchment Bhardak spotted nailed to the tavern bounty board seemed too good to be true from the start. 3,000 gold...   [click here for more]
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100 Monster Hunts (Fantasy Grounds)

100 Monster Hunts (Fantasy Grounds)


Announcing 100 Monster Hunts, which contains one hundred unique bounty quests using official content from published WotC sources, now for Fantasy Grounds! What is contained within this module? This supplement has been designed to help Dungeon Masters quickly establish small bounties, quests or plot hooks when populating a town, village, city or general questing noticeboard....   [click here for more]
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100 New Magic Items (Fantasy Grounds)

100 New Magic Items (Fantasy Grounds)


Now for Fantasy Grounds! Theses items are made from abilities the evil NPC possessed or ways to strengthened or modifiy existing class abilities. The main reason is to have fun with our characters. This Fantasy Grounds module is fully coded to include spell effects in addition to standard Fantasy Grounds item coding. Note: This product is for use in the Fantasy...   [click here for more]
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100 NPC Catchphrases

100 NPC Catchphrases


100 NPC Catchphrases After a prompt from Chris Perkins on twitter, I have yet again delivered the DMsGuild content that the King of D&D demands! It's not always easy to make an NPC memorable, especially if they're not accompanying the party into every dungeon. A useful way to help an NPC stick in the mind of your party is to give them a catchphrase, something they frequently say...   [click here for more]
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100 Plot Hooks

100 Plot Hooks


100 Plot Hooks is a reference guide for Dungeon Masters that need a quick idea to spark some inspiration.  Ideas are divided by category, but they are also numbered 1 to 100 for those DMs that want to base their adventure on a literal roll of the dice. ...   [click here for more]
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100 Rumors and Conversations

100 Rumors and Conversations


The adventuring party has been wandering around the area but what have they been hearing? This can become a hook for the players. It could also become something that was meant to be entirely minor but becomes a major part of some new story. Presumably, these would be conversations the party overheard, but they could entirely be things an NPC said directly to them. Have fun and maybe...   [click here for more]
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100 Shadowfell Trinkets and Pocket Finds Vol-02

100 Shadowfell Trinkets and Pocket Finds Vol-02


You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies? Well, this list is for those moments. And let's face it those moments come along a lot! This list contains 100 trinkets and curiosities that will make the pilfering more...   [click here for more]
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100 Trinkets For Chult

100 Trinkets For Chult


Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around! Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists for specific...   [click here for more]
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100 Unique NPCs

100 Unique NPCs


I put a lot of time into this document, so I hope you enjoy it. It contains 100 unique NPCs, which include the following: custom backstory, personality, strengths, flaws, likes, dislikes, custom inventory, description of their appearance as well as a stat block for them. There is a clickable table of contents and also a d100 table. ...   [click here for more]
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100 Village Shops and Structures Map Pack

100 Village Shops and Structures Map Pack


There are 150 Maps with 5' grid, and without grid, in PNG format. Gridless maps are also avaiable in PDF as viewed in the preview. 300dpi Building interior maps are approximatlely 800x870 Exterior maps are approximately 800x1000 Maps are for private use only. Private use license. You can modify the maps and make copies. You can allow players to use the copies during the course of game play. You...   [click here for more]
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100 Ways to Introduce a New Character

100 Ways to Introduce a New Character


100 Ways to Introduce a New Character A problem that has faced many Dungeons & Dragons enthusiasts is that of pulling together a party. Often times, a new character might feel like an outisder in an old party, or choose to be a loner. These manifold issues can be problematic for the narrative of a campaign, as important session time is lost on inter-party conflict that does little...   [click here for more]
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1000 Inn and Tavern Names

1000 Inn and Tavern Names


Over 1000 Inn and Tavern names for your D&D campaign!  Some whimsical, some serious, find just the right name to set the mood. If you are interested in having an Inn battlemap printable on standard sized paper, check out my map/name combo product!  If you enjoy this supplement, be sure to check out my other products by clicking on my name below the product title!  Ratings, reviews, and...   [click here for more]
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