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DDAL07-17 Cauldrons of Sapphire

DDAL07-17 Cauldrons of Sapphire


Just off the northern coast of Chult churns the waters of the Cauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened - and yet the recent events did not set if off. So why is it threatening to explode now? Part Three of the Broken Chains Series. <o:p> </o:p>A Four-Hour Adventure...   [click here for more]
D&D Adventurers League  $3.99

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DDAL09-01 Escape From Elturgard | Roll20

DDAL09-01 Escape From Elturgard | Roll20


Ready to journey to the outskirts of Elturel? Damnation! The Companion that was once a symbol of hope and goodness above the city of Elturel has been extinguished and the entire city has been drawn into Avernus, the first layer of the Nine Hells! Those fortunate enough to have been outside of the city’s walls during its departure may have been spared that fate, but danger still looms around...   [click here for more]
D&D Adventurers League  $4.99

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DDAL09-02 Stopped at the Gate | Roll20

DDAL09-02 Stopped at the Gate | Roll20


Alas! Welcome to Baldur’s Gate It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’ll quickly realize you’re not out of peril yet as the streets of the Gate still run red with blood. Soon you’ll discover that arriving at the city wasn’t the biggest challenge at all, as now it’s time to convince the city’s rulers to grant asylum to you and those...   [click here for more]
D&D Adventurers League  $4.99

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DDAL09-03 Hungry Shadows | Roll20

DDAL09-03 Hungry Shadows | Roll20


Blood covered streets await you The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Dungeons and Dragons Adventurers League Season 9: The Day of the Devil is a Two-to-Four-Hour Adventure for 1st through 4th Level Characters...   [click here for more]
D&D Adventurers League  $4.99

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DDAL09-04 The Day of the Devil | Roll20

DDAL09-04 The Day of the Devil | Roll20


Blood covered streets await you The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Dungeons and Dragons Adventurers League Season 9: The Day of the Devil is a Two-to-Four-Hour Adventure for 1st through 4th Level Characters...   [click here for more]
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DDAL09-05 Faces of Fortune: the Story of Fai Chen | Roll20

DDAL09-05 Faces of Fortune: the Story of Fai Chen | Roll20


Dive into the first adventure in the Behind Infernal Lines storyline! Deep in hostile territory with the innocent girl Dara to protect, you will have to trust to the weapons of the enemy if you are to survive. Even with deceit as your shield and sabotage as your sword, luck is required to complete Dara’s holy mission. Thankfully Fai Chen knows to start your quest with the help of...   [click here for more]
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DDAL09-06 Infernal Insurgency | Roll20

DDAL09-06 Infernal Insurgency | Roll20


Free the spirits of the Hellriders! Fai Chen reveals that a draft of the Hellriders’ original attack plan might still exist, but it won’t be easy to get it. If you can recover these, it would be extremely helpful in your quest to locate their remains and free their spirits. It might very well be a suicide mission, but when you’re in Avernus, what isn’t? Fortunately, the wily...   [click here for more]
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DDAL09-07 The Diabolical Dive | Roll20

DDAL09-07 The Diabolical Dive | Roll20


The thrilling conclusion of the Behind Infernal Lines You have located the plans and drawn the infernal forces away from them. All that remains now is to dive below the river Styx and infiltrate Plagueshield Point without getting wet, setting off any alarms, or being followed. Piece of devil’s food cake. Part Three of the Behind Infernal Lines series. Ready to...   [click here for more]
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DDAL09-08 In the Garden of Evil | Roll20

DDAL09-08 In the Garden of Evil | Roll20


Who can be saved? Long before it was a war-ravaged battlefield, Avernus was a den of temptation; a place to which ambitious, greedy, and covetous mortals were lured by the promise of power, wealth, and love. While the plane no longer serves this purpose, small pockets of terrible beauty remain. You have been sent in search of one such oasis to locate a fallen celestial. Will you be...   [click here for more]
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DDAL09-09 Ruined Prospects | Roll20

DDAL09-09 Ruined Prospects | Roll20


Discover a fallen Hellrider! Elturel isn’t the only city to have been claimed by Avernus; scores of towns and villages, long forgotten, litter the eternal battlefields. In one such place, a fallen Hellrider remains in stasis, waiting for the right time to rise and battle evil once more. Has that time come at long last? Ready to play? Build unlimited 5e characters on Roll20...   [click here for more]
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DDAL09-10 Tipping the Scales | Roll20

DDAL09-10 Tipping the Scales | Roll20


Face the dragon! Wisdom is knowing when a battle fought is a battle lost. A dragon has engaged in a pitched battle for the soul of his consort for nearly a millennium, and it’s time for him to throw in the towel. Dara has asked that you venture into the Diremire Pit and convince him of this, as there are greater wars to be won! Ready to play? Build unlimited 5e characters...   [click here for more]
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DDAL09-11 Losing Fai | Roll20

DDAL09-11 Losing Fai | Roll20


Never lose Fai! Fai Chen has gone missing from Mahadi’s Traveling Emporium, and the merchant sends you a note asking you to rescue him. You’ll have to do it without angering the master of the emporium, whose protection is crucial to your sacred mission. But in the Nine Hells, how much can you really trust someone you call friend? Ready to play? Build unlimited 5e characters...   [click here for more]
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DDAL09-12 The Breath of Life | Roll20

DDAL09-12 The Breath of Life | Roll20


Carry out an infernal heist in this adventure for the world’s greatest roleplaying game. An archdevil has invited you to a ball, and though it’s likely a trap, it’d be rude to decline. Dara, however, is keen on attending, since this fiend’s most treasured possession is the bejeweled skull of a dead angel. Dara believes that the artifact holds the secret to accessing a long-dormant reliquary....   [click here for more]
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DDAL09-13 The Swarmed Heart | Roll20

DDAL09-13 The Swarmed Heart | Roll20


Bees?!? Bees! The peace of Mahadi’s emporium is shattered as a swarm of hellwasps has descended upon it! Since this is odd behavior for hellwasps, Dara senses a higher power at work and asks you to discover the truth about the creatures’ attacks. Are you up to the task, or will you just end up getting stung? Part Two of the Call for Aid series of adventures. Ready to...   [click here for more]
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...Ye Who Ravage

...Ye Who Ravage


For ages the folk of Settlestone prospered in the shadow of Mithral Hall. But now a new overlord occupies the peak of Mithral Hall...and demands a steep price from Settlestone. An 8-hour adventure for characters levels 6-7 Created to serve as a side adventure for the Out of the Abyss campaign, but will work independently as well. Includes the PDF as well as Fantasy Grounds module, which contains...   [click here for more]
Dungeon Masters Guild  $5.99

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100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Fantasy Grounds)

100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Fantasy Grounds)


Books can be an important source of knowledge, background and clues for characters, and they can have value as well. However, not every book will be a worthwhile or valuable one. Some of those sitting on bookshelves may be factually wrong, contain misinformation or simply not be that relevant. This supplement has 100 different books that could be found in the Forgotten Realms that can be used to flesh...   [click here for more]
Dungeon Masters Guild  $1.25

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100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20)

100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20)


Books can be an important source of knowledge, background and clues for characters, and they can have value as well. However, not every book will be a worthwhile or valuable one. Some of those sitting on bookshelves may be factually wrong, contain misinformation or simply not be that relevant. This supplement has 100 different books that could be found in the Forgotten Realms that can be used to flesh...   [click here for more]
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40 Magic Items - Treasures of the Underdark (Fantasy Grounds)

40 Magic Items - Treasures of the Underdark (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. If you’re running a campaign or string of sessions in the Underdark, this supplement is probably a “must-have” - @RealmwarpM This epic supplement contains 40 new magical trinkets from everyone’s favorite drow-infested cave system, the Underdark! ... amazing...   [click here for more]
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5 Luskan Filler Quests [With VTT Compatible Maps]

5 Luskan Filler Quests [With VTT Compatible Maps]


Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in Luskan This PDF is full of flavor text, character information, and more that will make your Northern Sword Coast adventures feel more tangible and interactive! by Olivia L. Dobbs Presenting: 5 Luskan Filler Quests Using this unofficial resource, catered...   [click here for more]
Dungeon Masters Guild  $2.99

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50 Magic Items - Treasures of the Mad Mage (Fantasy Grounds)

50 Magic Items - Treasures of the Mad Mage (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Home to the Mad Mage, Halaster Blackcloak, the Undermountain is the most dangerous series of dungeons an adventurer is ever likely to encounter. This compendium contains 50 unique magic items inspired by the 23 floors that make up the Undermountain, and those who live in its depths. From the...   [click here for more]
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A Game To Die For FG VTT

A Game To Die For FG VTT


The only son of a patriar family in the Upper City of Baldur's Gate has gone missing. The family, fearing the worst, turns to the Red Wizard Detective Agency in the Thayan Enclave of the Upper City for help. The boy and his friends spend most of their time in the Lower City posing as commoners and the family fears kidnappers may know his routine. The truth about his friends is even stranger than his...   [click here for more]
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A Gem for your Troubles and other tales - Preview of Twilight at Eventide

A Gem for your Troubles and other tales - Preview of Twilight at Eventide


This is a free preview copy of Twilight at Eventide.  Twilight at Eventide is a 32-page collection of three short adventures designed for characters of level 1-3. In the village of Eventide, the walls separating the settlement from the Feywild are weak. And strange creatures stalk the surrounding forests. Dark forms worship their demigod in hidden caves. A darkling elder...   [click here for more]
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A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide (Fantasy Grounds)

A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide (Fantasy Grounds)


 Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide Now available for Fantasy Grounds Unity! Deep beneath the earth, sinister forces conspire to threaten all of the Faerûn. Who are they, what do they want, and how do they intend to spread their power and influence through the realms? That is what this guide hopes to provide to help you run the nefarious cults of the evil elementals....   [click here for more]
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A Kobolds Guide to Awesome Ores

A Kobolds Guide to Awesome Ores


The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with...   [click here for more]
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A Necromancer’s Twisted Web

A Necromancer’s Twisted Web


A Necromancers Twisted Web sees the party having to assist with an undead incursion on the village of Limevale. They soon discover this is not the first attack. Interacting with the villagers, it becomes clear one of the young men who was mistreated by some of the more influential leaders of the village is behind the attacks, wanting the village to suffer as he had. The party then sets off to find...   [click here for more]
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A Taste For Trouble SJ-DC-MB06-ATFT Roll20|PDF [BUNDLE]

A Taste For Trouble SJ-DC-MB06-ATFT Roll20|PDF [BUNDLE]


This special bundle product contains the following titles. A Taste For Trouble SJ-DC-MB06-ATFT Regular price: $2.99 Bundle price: $2.70 Format: PDF A chef finds himself facing a dire situation as his once-thriving business dwindles due to a cunning rival. Gripped by a growing suspicion of malicious play, he seeks the aid of intrepid adventurers, urging them to...   [click here for more]
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Aarakocra Hero Tokens

Aarakocra Hero Tokens


This set of tokens features six illustrations representing aarakocra (bird folk) adventurers. There are four different token files (transparent PNGs) for each illustration, with different coloured borders (red, yellow, blue, green) to help differentiate. You can print as many copies of these as you like or you can use them on a digital tabletop. The set consists of: - aarakocra barbarian - aarakocra...   [click here for more]
Dungeon Masters Guild  $2.50

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Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)


"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."   Module Description Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &...   [click here for more]
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Acererak's Guide to Lichdom

Acererak's Guide to Lichdom


Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this 31 page manuscript. Keep reading to discover: - 40 new actions and traits. - 4 unique liches ready to be the next great villain of your campaign. - 2 new monsters and 1 new NPC. - The Baelnorn: a neutral elven lich that uses necromancy to protect the clan. - 2 new magic items. -...   [click here for more]
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Adaptable NPCs (Fantasy Grounds)

Adaptable NPCs (Fantasy Grounds)


Dungeon Masters, immerse players in your world by bringing your non-player characters to life - now for Fantasy Grounds! The Best-selling supplement has come to the Fantasy Grounds virtual tabletop! Contained within this supplement are 70 NPCs with unique statblocks. Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating...   [click here for more]
Dungeon Masters Guild  $19.95

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Adaptable NPCs I: PDF & Fantasy Grounds [BUNDLE]

Adaptable NPCs I: PDF & Fantasy Grounds [BUNDLE]


This special bundle product contains the following titles. Adaptable NPCs Regular price: $11.21 Bundle price: $10.69 Format: PDF Dungeon Masters, immerse players in your world by bringing the non-player characters to life! Contained within this supplement are 70 NPCs with unique statblocks (created by the team behind the best-selling Grimlore's Grimoire). Each...   [click here for more]
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Adaptable NPCs of the Guild (Fantasy Grounds)

Adaptable NPCs of the Guild (Fantasy Grounds)


Enrich the adventures you tell with new non-player characters to guide your players across Faerûn, now using Fantasy Grounds! Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player characters to use at your table. Quest givers, travelling companions, minor henchmen, or campaign ending foes await to engage your players and inspire your...   [click here for more]
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Adaptable NPCs of the Guild: PDF & Fantasy Grounds [BUNDLE]

Adaptable NPCs of the Guild: PDF & Fantasy Grounds [BUNDLE]


This special bundle product contains the following titles. Adaptable NPCs of the Guild Regular price: $19.95 Bundle price: $15.53 Format: PDF Enrich the adventures you tell with new non-player characters to guide your players across Faerûn! Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player...   [click here for more]
Dungeon Masters Guild  $44.90 $34.95

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Adventure Bundle 1 (Fantasy Grounds) [BUNDLE]

Adventure Bundle 1 (Fantasy Grounds) [BUNDLE]


This special bundle product contains the following titles. Danger in the Dwarven Valley (Fantasy Grounds) Regular price: $4.95 Bundle price: $3.32 Format: MOD (Virtual Tabletop) Now for Fantasy Grounds! Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor....   [click here for more]
Dungeon Masters Guild  $14.85 $9.95

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Adventure Sidekicks: Dragon Heist (Fantasy Grounds)

Adventure Sidekicks: Dragon Heist (Fantasy Grounds)


Now for Fantasy Grounds! From the creative team that brought you Animal Sidekicks: Do you want to play Waterdeep: Dragon Heist, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your urban campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then...   [click here for more]
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Adventure Sidekicks: Storm King's Thunder (Fantasy Grounds)

Adventure Sidekicks: Storm King's Thunder (Fantasy Grounds)


Now for Fantasy Grounds! From the creative team that brought you Animal Sidekicks: Do you want to play Storm King's Thunder, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your campaign of epic proportions? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick...   [click here for more]
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Adventure Sidekicks: Tales from the Yawning Portal (Fantasy Grounds)

Adventure Sidekicks: Tales from the Yawning Portal (Fantasy Grounds)


Now for Fantasy Grounds! From the creative team that brought you Animal Sidekicks: Do you want to play Tales from the Yawning Portal, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your tall-tale campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick...   [click here for more]
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Adventure Sidekicks: Tomb of Annihilation (Fantasy Grounds)

Adventure Sidekicks: Tomb of Annihilation (Fantasy Grounds)


Now for Fantasy Grounds! From the creative team that brought you Animal Sidekicks: Do you want to play Tomb of Annihilation, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your jungle campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then...   [click here for more]
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Adventures & Maps for Waterdeep: Dragon Heist

Adventures & Maps for Waterdeep: Dragon Heist


ALTERNATIVE WATERDEEP: DRAGON HEIST ONE-SHOTS New adventure hooks for use with Dragon Heist maps. Brand new adventure hooks for use with the maps included in this bundle. 10 total hooks will give you new and interesting ways to use the maps, or to include as alternate plot hooks in a Dragon Heist campaign! MAPS FOR YOUR VIRTUAL TABLETOP OR HOME GAME! This...   [click here for more]
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Agatha's Anguish: A One-Shot D&D Adventure

Agatha's Anguish: A One-Shot D&D Adventure


Agatha's Anguish: Shadows in the Forest In a forest where shadows whisper and the wind tells tales of a forgotten legacy, an ethereal lament resonates. The haunting melody is Agatha's – once an elven mage of unmatched grace, now a banshee trapped in torment. "Agatha's Anguish" invites brave adventurers into a narrative filled with mystery, loss, and the hope for redemption. Venture deep into the...   [click here for more]
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AiC (Fantasy Grounds) [BUNDLE]

AiC (Fantasy Grounds) [BUNDLE]


This special bundle product contains the following titles. Adventures In Chronomancy (Fantasy Grounds) Regular price: $12.95 Bundle price: $9.54 Format: MOD (Virtual Tabletop) Adventures in Chronomancy is now available for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Adventures in Chronomancy provides 2 Adventures and four expanded encounters that...   [click here for more]
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Airship Beyond a dawn horizon

Airship Beyond a dawn horizon


Check also my other products: https://www.dmsguild.com/product/432554/Airship_Manual An immersive experience for level 4 / 5 players! The sister ship of the airship the Valkyrion has gone missing and the adventurers have signed up for a search and rescue mission with the Valkyrion. During this quest, several encounters take place and at a certain point they fly into an electromagnetic storm and...   [click here for more]
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Along the Triboar - Additional Adventures in Phandalin (Fantasy Grounds)

Along the Triboar - Additional Adventures in Phandalin (Fantasy Grounds)


Expand the Lost Mine of Phandelver - now for Fantasy Grounds Unity! Greetings, traveler! Pull up a seat by the fire. This module & adventure setting provides in-depth content supporting the beginning adventuring party that has completed the Lost Mines of Phandelver introductory missions. This dual adventure setting includes an exploratory mission module of the ruined Lomewood Castle,...   [click here for more]
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Alrick's Tavern Tour

Alrick's Tavern Tour


Welcome to Alrick's Tavern Tour! This supplement contains 5 complete taverns, each with their own theme and complete with battle maps and NPC's. The supplement also contains 10 mini-encounters, 2 for each tavern, that can also be altered to use across any of the included taverns. Each battle map is 2k resolution and is available both with and without a grid.  Each battle maps...   [click here for more]
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Amarune's Adventures: The Malediction of the Devil's Mushroom (Fantasy Grounds)

Amarune's Adventures: The Malediction of the Devil's Mushroom (Fantasy Grounds)


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series, available for Fantasy Grounds! The Malediction of the Devil's Mushroom An Anauroch / Underdark adventure for 4-6 characters of 4th-6th level. The Underdark is a wild, untamed place full of mysteries and treasures. Danger lurks around...   [click here for more]
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Amarune's Almanac: Arctics of the Realms (Fantasy Grounds)

Amarune's Almanac: Arctics of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to...   [click here for more]
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Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)

Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures...   [click here for more]
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Amarune's Almanac: Forests of the Realms (Fantasy Grounds)

Amarune's Almanac: Forests of the Realms (Fantasy Grounds)


"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never seen a stand of trees larger than a dozen? Saying ‘you...   [click here for more]
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Amarune's Almanac: Grasslands of the Realms (Fantasy Grounds)

Amarune's Almanac: Grasslands of the Realms (Fantasy Grounds)


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands...   [click here for more]
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Amphail Asylum - All Formats [BUNDLE]

Amphail Asylum - All Formats [BUNDLE]


This special bundle product contains the following titles. Amphail Asylum Regular price: $2.99 Bundle price: $1.99 Format: Multiple File Formats V 1.2 Update: New Alt Cover, New Upgraded VTT Maps Video description available on desktop version of this site! This is for the standard pdf, see below about other versions:  Fantasy Grounds Module  Get a free phone...   [click here for more]
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