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DDAL08-13 The Vampire of Skullport

DDAL08-13 The Vampire of Skullport


Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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DDAL09-12 The Breath of Life

DDAL09-12 The Breath of Life


An archdevil has invited you to a ball, and though it’s likely a trap, it’d be rude to decline. Dara, however, is keen on attending, since this fiend’s most treasured possession is the bejeweled skull of a dead angel. Dara believes that the artifact holds the secret to accessing a long-dormant reliquary. Ready to crash a party? Part One of the Call for Aid series of adventures. A Four-to-Six-Hour...   [click here for more]
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DDAL09-13 The Swarmed Heart

DDAL09-13 The Swarmed Heart


Covered in bees! The peace of Mahadi’s Emporium is shattered as a swarm of hellwasps has descended upon it. Since this is odd behavior for hellwasps, Dara senses a higher power at work and asks you to discover the truth about the creatures’ attacks. Are you up to the task, or will you just end up getting stung? Part Two of the Call for Aid series of adventures. A Four-to-Six-Hour Adventure...   [click here for more]
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DDAL09-14 The Vast Emptiness of Grace

DDAL09-14 The Vast Emptiness of Grace


The divine spark has been returned to Verwyyr and Raskamedies and the time has come to return to the Material plane in search of an ancient artifact once belonging to Ilmater himself. Beneath the holy city of Elturel lay a reliquary—the Dolorous Adytum. What dark secrets lay within? It’s time to find out. Part Three of the Call for Aid series of adventures. A Four-to-Six-Hour Adventure...   [click here for more]
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DDAL09-15 Maddening Screams

DDAL09-15 Maddening Screams


The final resting place of the Hellrider company known as the Bloody Hooves has been found. Unfortunately, the Canyon of Screams is well beyond the reach of safe haven, so you must protect Dara behind enemy lines with no one to count on but yourselves. Her holy mission, and your very souls, are at stake. Part One of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for Tier 3...   [click here for more]
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DDAL09-16 Honors Unforseen

DDAL09-16 Honors Unforseen


Accompanying the Chosen of Ilmater and baring the newly discovered Ward of Faithfulness, you proceed further into the tomb of the Bloody Hooves. Time is running short. Zariel’s forces hunt for you even now. Part Two of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ...   [click here for more]
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DDAL09-17 In the Hand

DDAL09-17 In the Hand


Your quest to return the Bloody Hooves is nearly at an end. Only the company’s commander remains and then you’ll be ready to ride to the rescue of fallen Elturel! Part Three of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ...   [click here for more]
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DDAL09-18 Consequences of Choice

DDAL09-18 Consequences of Choice


The soul of the commander of the Bloody Hooves has been spirited away by Zariel’s lieutenant, General Everbleed. The Bloody Hooves are in disarray and will not be the fighting force Dara had hoped without the iron will of their commander to direct them. To find them amid the battlefields of Avernus, you are going to need help. Hopefully you have made some friends in the Nine Hells. A Four to Six-Hour...   [click here for more]
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DDAL09-19 Fang and Claw

DDAL09-19 Fang and Claw


Zariel’s deputy, General Everbleed, has fled with Commander De La Reue’s soul only to be captured by Yeenoghu’s brood! Dara implores you to recover the commander, though his soul has been taken to a most unusual place. Part One of the Red Hunt series of adventures. A Four to Six-Hour Adventure for 17th through 20th Level Characters. ...   [click here for more]
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DDAL09-20 Where Devils Fear to Tread

DDAL09-20 Where Devils Fear to Tread


The commander’s soul has been cast through the portal into the Death Dells. You must follow into the lair of Yeenoghu and rescue the commander before the Beast of Butchery devours him! Part Two of the Red Hunt series of adventures. A Four to Six-Hour Adventure for 17th through 20th Level Characters. ...   [click here for more]
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EB-03 Where the Dead Wait

EB-03 Where the Dead Wait


CAN THEY BE STOPPED? On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected.... This Tier 1 adventure is optimized for APL 3, and is the third adventure...   [click here for more]
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"RaJ'Elm's Tome of Banished Traditions"

"RaJ'Elm's Tome of Banished Traditions"


The RaJ'Elm's Tome of Banished Traditions supplement for D&D5e contains additional content for players and DMs under the form of 4 forbidden and frowned upon subclasses aswell as 4 new spells to add new mechanics and flavour into your games. Secluded, solitary, tribal, powerful are the adjective defining these magic practitioner. They weave old and forgotten spells and magical abilities centered...   [click here for more]
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"Sarayath's School of Necromancy"

"Sarayath's School of Necromancy"


Sarayath's School of Necromancy In this title you'll find : 11 new original and powerful spells of the Necromancy school for many classes, 3 new feats in line with the life and death thematic, 1 new background directing your hate or interest for undead creatures, 4 new monsters and potential familiars/ally. ...   [click here for more]
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10 Icewind Dale Backgrounds

10 Icewind Dale Backgrounds


Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below!  ...   [click here for more]
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10 Icewind Dale NPCs

10 Icewind Dale NPCs


This 11-page pdf includes 10 deep and detailed non-player characters that live and operate within the Icewind Dale or any other arctic region. This includes backstories, personality, a series of adventure hooks to involve your players, and a stat block for each of these characters. From Old Man Edgar, an elderly fisherman, to Faenah Brightooth, a gnomish master thief, to Rognod, a friendly frost giant....   [click here for more]
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100 Quests

100 Quests


100 quests for less than a copper apiece! Suitable for: Side Quests! One Shots! Entire Campaign Arcs! Get your creative juices flowing and follow where the adventure takes you. ...   [click here for more]
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20 Chillingly Creepy Encounters

20 Chillingly Creepy Encounters


Twenty Chillingly Creepy Encounters Welcome traveller to the darkest and cruelest corners of the realms. Where your worst nightmares hide just beyond your sight. Where all is not at it seems and evil lurks in shady corners. Where you are lucky to get out alive and with your sanity intact. Welcome to Twenty Chillingly Creepy Encounters. In this module you, the Dungeon Master, will...   [click here for more]
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20 Magic Items for Vampire Slayers

20 Magic Items for Vampire Slayers


This document contains 20 new magic items for battling vampires, including: the amulet of the shining sun - for bringing sunlight into dark places, the trueform dagger - for putting a stop to a vampire's shapechange ability, the mace of redemption - for curing vampirism and restoring young vampires to their non-undead form, the slayer's scythe - an ancient artifact...   [click here for more]
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20 Shadowfell Monsters (Levels 1-20)

20 Shadowfell Monsters (Levels 1-20)


Have a campaign that is set in the Shadowfell or have a campaign where your party accidentally traveled to the Shadowfell? There are not many monster stats for Shadowfell creatures so this pdf has 20 monsters that live in the Shadowfell (1 monster for each level up to level 20). The Shadowfell is a dark place with monsters that have adapted to live there. 5th edition. Table Of Contents Shadow Puppet...   [click here for more]
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21 Freaky Forest Encounters

21 Freaky Forest Encounters


21 Freaky Forest Encounters 21 encounters plus two new monsters for use in 5th edition Dungeons & Dragons Written by Dimitri Lambermont & Remko van der Heul Art by Wouter Florusse. 21 fun and freaky forest encounters, and two completely new monsters you can throw at your party Welcome traveler, to the deep dense forests of the realms. What hides under the green leaves?...   [click here for more]
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30+ Magical Items for Icewind Dale

30+ Magical Items for Icewind Dale


With a bit of a lack of Arctic themed magic items in Icewind Dale, this file will help you add some magical flair to your game, be it Icewind or any other winter themed world! Anywhere from a magic snowball all the way to a gift from a goddess. Including a couple throw backs to R.A. Salvatore's "The Crystal Shard"! ~I've completely integrated DnDbeyond support!~ Do you want to add...   [click here for more]
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5E Vampiric Player Character Race Archetypes

5E Vampiric Player Character Race Archetypes


Included are three vampiric archetypes for players who wish to play as a Vampire. Each of the three archetypes fit different niches while still feeling vampiric at their core. Balanced for 5e, any player who wishes to use one of these archetypes should first select a race to overlay these archetypes on top of for RP purposes. To contact the author with comments or questions, find me on my Facebook...   [click here for more]
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5e. Zarovich's Grimoire of Unholy Necromancy

5e. Zarovich's Grimoire of Unholy Necromancy


There are 21 spells leaning towards the darker teachings of the school of Necromancy. Additionally, there is a new Paladin Oath, the Oath of Death.  Cantrip -Anticoagulant -Decay -Minor Necromancy -Spirit Drain   1st Level -Cursed Retribution -Draining Smite   2nd Level -Desecration, ritual 3rd Level -Soul Siphon 4th Level -Aura of Death -Curse of Cessation -Laceration...   [click here for more]
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8 Fiend Patrons for your Warlock

8 Fiend Patrons for your Warlock


Lend your soul to devils for great powers in this Dungeon Master resource. This resource gives eight vile and devious fiendish patrons for your warlocks to pledge fealty to, complete with deep histories and fleshed out goals. Enjoy, and leave a review below! ...   [click here for more]
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A Clerical Error in The Mire

A Clerical Error in The Mire


A young and frail fellow, Beret Sherwood mournfully bellows the tale of a woman, Aveline Meir, scorned by her own passion so much that she secludes herself to academic studies of botany and decay - dedicating herself so much to her solitude she has began to sprout growth from her dwellings in the Mire. It is Sherwood’s only wish to be reunited with his friend, to know she is well and they’re willing...   [click here for more]
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A Compendium of Otherworldly Magic

A Compendium of Otherworldly Magic


Hidden in the societies and minds of the worlds of D&D lie undiscovered or forgotten sources of arcane power. What follows is a collection of some of the more obscure of these sources to be used in your own campaigns, or at the very least to provide some inspiration for your worlds.  A Compendium of Otherworldly Magic provides a collection of lessor idols and minor gods to populate your...   [click here for more]
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A Crimson Carol

A Crimson Carol


A Crimson Carol a Holidanger Adventure and an Eberron Salvage Mission   Ebon’ezar ir’Scrüge, a mean and heartless corpse dealer, has decided to shed the last of his humanity by becoming an everlasting lich. His sole employee, the warforged Ratchet, is afraid of being sacked if his boss become a tireless undead creature capable of working without rest. The adventurers...   [click here for more]
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A Dark Place - Warlock's Otherworldly Patron

A Dark Place - Warlock's Otherworldly Patron


Haunted mansions, mysterious landmarks of ancient power, dreadful dark woods... A Dark Place is a new horror-themed Warlock class option; manipulate the environment and terrorize your enemies with the obscure blessings of your patron, become one with the land... Resilent, hearthless, eternal... This document present a full new Otherworldly Patron class option for...   [click here for more]
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A Feast for the Forest

A Feast for the Forest


The sweet village of Newtwater, green and joyous as ever, where the children frolic and the working folk come home to a hearty supper by the fireplace and the humble embrace of those dear to them. All is well with the world, until... Timber creaks, nails pop loose from the walls and the room implodes in a storm of branches, splinters and tendril-like tree roots! A Feast for the Forest is...   [click here for more]
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A Fey Feast

A Fey Feast


Into the woods, for whatever reason a group of adventurers have set off, in groups or alone. While in the forest they become turned around and unknowingly whisked away to the Feywild for nefarious reasons. While there the group is confronted by Pixies and asked to perform three tasks for a feast before they can leave. Quickly the tasks become questionable, and it is up to the party to figure out what...   [click here for more]
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A Fey Mystery of Glen Dourn

A Fey Mystery of Glen Dourn


A haunted house, a missing person, and a hint of wild fey magic. This is a 8-12 hour adventure balanced for character levels 7-9. CW: witches, ghosts, rats, mild body horror, death In the kingdom of Norland in the Moonshae Isles, King Keethan rules by the will of Torm the True, though in Glen Dourn folk still hold true to the old ways—a dense and...   [click here for more]
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A Foul Finding at Faraday Farm

A Foul Finding at Faraday Farm


Something has been slaughtering the livestock and trampling the crops at Faraday Farm.  The farmer has hired the party to take care of the problem.  However, an abandoned shack deep in the woods indicates that everything might not be as it seems.   ...   [click here for more]
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A Grim Exhibition

A Grim Exhibition


A Grim Exhibition This is the first adventure to be written and published by Cameron Rose, featuring artwork by Emily Rose, as part of the Summer 2020 RPG Writer Workshop. It has has been designed for 4 3rd level characters. Accessibility: The document PDF has been tagged and alt text has been provided for all images. Content Warnings: Corpses The adventure begins with an investigation...   [click here for more]
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A Guide to Candlekeep Mysteries

A Guide to Candlekeep Mysteries


Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron? Then A Guide to Candlekeep Mysteries has got your back! This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips...   [click here for more]
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A Haunting in Brenton

A Haunting in Brenton


A fun horror/suspense adventure for your party, easy to drop in to any campaign or play as a one-off.  Your adventurers find themselves drawn into a small hamlet in a secluded valley. Very quickly, it becomes obvious that this seemingly quiet town has a dark past, and the party has become caught up in it. They’ll have to unravel the mystery of what happened in Brenton, and once they do, defeat...   [click here for more]
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A Light in the Dark

A Light in the Dark


As part of the Dead Three’s attempt to shatter confidence in the Flaming Fist, they have sent an agent to Rowl Island (a small island guarding some reefs at the entrance of the Chionthar River – the river that Baldur’s Gate sits beside) to interrupt trade from the north into Baldur's Gate. There have been two shipwrecks, three near-misses, and reports of the lighthouse not working within the...   [click here for more]
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A Lost Family in Baldur's Gate

A Lost Family in Baldur's Gate


The Waterbraid family is missing, and religious leader, Sibling Schroeder suspects foul play. The fates of 15-year old Farius and 9-year old Molly are in your hands as you search the family's home for clues to their disappearance. This one-shot gothic adventure is designed for four 2nd level characters and can be played alone or used to introduce a longer campaign. ...   [click here for more]
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A Matter of Discretion

A Matter of Discretion


A local crime lord in the Border Kingdoms city of Derlusk hires the adventurers for a legitimate job: pay a friendly visit to a reckless underling. But the job quickly gets complicated when the bodies of minor nobles begin to turn up in unexpected places… An adventure for Tier 1 characters. Professionally copyedited. Includes high resolution files suitable for printing full size battle maps. ...   [click here for more]
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A Murder in Morfalcon

A Murder in Morfalcon


This is a one on one adventure. It is designed for one player and a DM. It can be scaled to be played with more than one character. The character finds themselves embroiled in a murder mystery. This is written for a tier 2 character level 8 through 10. ...   [click here for more]
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A Necromancer's Twisted Web

A Necromancer's Twisted Web


A Necromancers Twisted Web sees the party having to assist with an undead incursion on the village of Limevale. They soon discover this is not the first attack. Interacting with the villagers, it becomes clear one of the young men who was mistreated by some of the more influential leaders of the village is behind the attacks, wanting the village to suffer as he had. The party then sets off to find...   [click here for more]
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A Night of Fright! 2: The Lich's Ghost

A Night of Fright! 2: The Lich's Ghost


Mystery LLC is back, baby! They’ve arrived in the town of Haven to participate in the yearly harvest festival—only to find a ghostly lich is stealing people! Can our heroes unravel Haven’s secrets before the spectre of Cera Brightmoon totally harshes everyone’s good time? “It takes incredible skill to pull this off, but Pankotai is a professiognoll who has crafted the perfect adventure...   [click here for more]
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A Place to Call Home

A Place to Call Home


 People in the small, peaceful village of Maplegrove have noted strange happenings during the past few weeks. The baker wakes up to find the dough already rising. Gossip travels twice as fast. A mother hears the laughter of her daughter in two different rooms. Fearing a haunting – or worse – the villagers put out a call for help.  This adventure provides 4-6 hours of mystery and misdirection...   [click here for more]
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A Predatory Buzz

A Predatory Buzz


A Predatory Buzz The party is sent to a mysterious mountain peak in search of magical ambrosia, the royal jelly created by a hive of giant predatory bees to feed their massive, carnivorous Queen. Ascend the mountain, unravel the secret origin of ambrosia, and sneak through the enormous hive of carrion bees to claim your prize... Or become the Carrion Queen's next meal!  A 2-4...   [click here for more]
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A Savagery Of Perytons

A Savagery Of Perytons


Word has come down from the Ironrind Crags that the Shrine Of All Gifts has been vandalized and the villagers of Everwell need goodly clergy to travel up the Trail Of Gentle Blessings to reconsecrate this holy site before winter settles upon their remote valley. Adventurers are need to escort a group of pilgrims on their trek to the shrine. It sounds like an easy job but along the way, they must face...   [click here for more]
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A Stolen Sun

A Stolen Sun


An underground ocean, a city of vices, and a temple lost to darkness. A Stolen Sun takes inspiration from the game Sunless Sea while setting players off on a traditional D&D adventure. Delving into the Underdark you’ll learn about the Torach-El, an underground ocean that’s teeming with pirates and sea monsters.  Tasked with finding an ancient lost temple the characters will fight against...   [click here for more]
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A subtle scent of death

A subtle scent of death


A Forgotten Realms adventure for a party of four characters of level 1. The town of Nightfell occupies a strategic position within the Forgotten Realms. The eponymous flower is a rare and precious reagent that can only be found in its vicinity. Political intrigue for control over the resource has always raged. One party, however, seems to be now embracing the forces of darkness to...   [click here for more]
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A Tale Of Gnolls And Giants

A Tale Of Gnolls And Giants


An Adventure of differing length: The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls...   [click here for more]
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A Tome of Strahd Worth Fighting For

A Tome of Strahd Worth Fighting For


Supply your players with a Tome of Strahd to read in digital or physical format. Learn how to make a softbound booklet using the simple instructions provided. Both the instructions and revised Tome of Strahd are fully illustrated, and the Tome includes updated content to encourage your players to fully explore the misty lands of Barovia. For use with the Curse of Strahd...   [click here for more]
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A Vengeful Stroll

A Vengeful Stroll


How many has this been? This may be the twentieth body you've inhabited after your family was murdered and your ancestors made a pact with the Raven Queen to send you back to exact revenge. This time you are in a Dragonborn of some sorts and you think, "I can work with this".  This document gives an overview of how to use a reincarnation mechanic for an extra revenant character trait.    Within...   [click here for more]
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A Warlock of Thoon

A Warlock of Thoon


A warlock in the city of Arabel named Magnus Krothar is always on the hunt for greater magical secrets. When a tragedy befalls his family, he makes a pact with the mysterious Far Realm entity known as Thoon to gain the power he needs to undo the damage. But things go terribly wrong... Now the Krothar house lies dark and empty, save for the horrible screams heard regularly by neighbours. The city sent...   [click here for more]
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