Title |
Publisher ▲ |
Price |
STEP BOLDLY INTO THE MOURNLAND!
The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: it’s no secret that most scavengers don’t survive their first expedition in the Gray. This Tier... [click here for more] |
D&D Adventurers League |
$4.99
|
UNEARTH THE FIND OF THE CENTURY!
The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies—if only the adventurers can figure out how to operate it! This Tier 1 adventure is optimized for... [click here for more] |
D&D Adventurers League |
$4.99
|
CAN THEY BE STOPPED?
On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected.... This Tier 1 adventure is optimized for APL 3, and is the third adventure... [click here for more] |
D&D Adventurers League |
$4.99
|
IT'S TIME FOR A RECKONING
The Oracle of War has been recovered from the Mournland. Its creators respond by activating the third protocol, an instruction to recover the device and eliminate all who know of its existence. As night falls, a posse of assassins step off the lightning rail with orders to raze Salvation to the ground and retrieve the Oracle. This Tier 1 adventure... [click here for more] |
D&D Adventurers League |
$4.99
|
UNRAVEL THE SECRETS OF THE DRACONIC PROPHECY
The adventurers seek out a trusted sage of Morgrave University to help them unlock the mysteries of the Oracle of War, but their studies risk upsetting powerful forces. Morgrave is said to be a beacon of knowledge shining from the city’s tallest towers, yet the adventurers soon learn that it can also be a deep pit of corruption. A... [click here for more] |
D&D Adventurers League |
$4.99
|
THE HIGHER YOU CLIMB, THE HARDER YOU FALL . . .
Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat’s Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire’s future, but he’s embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind. A Four-Hour Adventure for... [click here for more] |
D&D Adventurers League |
$4.99
|
DON'T LOOK DOWN!
The orphan Sky Blue lives with her awakened seagull companion in the eaves of Sharn’s highest buildings and survives by stealing scraps from the tables of the city’s nobility. According to the Draconic Prophecy, this humble thief is destined to guide Breland’s future. The adventurers must get to her before her rivals – if they can catch her! A Four-Hour Adventure... [click here for more] |
D&D Adventurers League |
$4.99
|
WELCOME BACK TO THE FRONTIER
On the edge of the Mournland, tensions are rising between the frontier folk and renegade warforged loyal to the Lord of Blades. When salvage workers start to go missing, the Brelish army sends the adventurers into the Mournland to mount a rescue. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8, this is the first in a trilogy of adventures,... [click here for more] |
D&D Adventurers League |
$4.99
|
HOLD THE LINE!
When word reaches Breland that the Lord of Blades is plotting an attack, the outpost of Salvation becomes the first line of defense. In preparation for war, the Brelish army enlists the adventurers to secure the outpost, serving under the vainglorious General Karol Tyresh; a buffoon known to his troops as “Lord Bucket.” A Four-Hour Adventure for Tier 2 Characters.... [click here for more] |
D&D Adventurers League |
$4.99
|
CRY HAVOC!
The Brelish army advances into the Mournland in a doomed assault on the enclave of the Lord of Blades. A massacre is almost guaranteed – but the adventurers have other goals in mind. Amid the horror of war, they attempt to spring the artificer Sulring Mroranon from his prison. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 10, this is the third in a trilogy... [click here for more] |
D&D Adventurers League |
$4.99
|
POWERFUL FORCES GATHER . . .
High above Karrnath, the adventurers present the Oracle of War to the Institute of the Twelve. The dragonmarked houses promise security, but dead eyes are watching from the dark. In this nation of storms, the drums of war are beating again. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 11, this is the first in a trilogy of adventures,... [click here for more] |
D&D Adventurers League |
$4.99
|
PRIDE COMES BEFORE THE FALL . . .
Narcy of Xandrar offers safe haven in the towers of Arcanix, but even she can't foresee the coming storm. Across the centuries, dead hands move their puppets in a grand conspiracy to control the Draconic Prophecy. They predicted the Oracle of War's creation, and now their agents lie in wait for the day they can seize it for themselves. That... [click here for more] |
D&D Adventurers League |
$4.99
|
CHAOS IN THE HEART OF THRANE!
The light of the Silver Flame shields all who bathe in its glory, but also casts deep shadows. When heretics in the fortress city of Flamekeep emerge from the dark, the Cathedral of the Silver Flame becomes the last bastion in a citywide conflict. Optimized for APL 13, this is the third in a trilogy of adventures, the Drums of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
|
VENTURE INTO THE REALM BELOW!
Deep beneath Metrol, the Order of the Emerald Claw is excavating the ruins of a haunted daelkyr sanctuary. Sulring Mroranon knows a sage who can provide vital information about the dig site, but there's a catch — they've not been seen for over a century. Optimized for APL 14, this is the first in a trilogy of adventures, the Engines of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
|
RIDE WITH THE DINOSAURS!
Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of... [click here for more] |
D&D Adventurers League |
$4.99
|
DARE YOU ENTER THE CREEPING NAVE?
In the depths of Valaara's sanctuary, the Order of the Emerald Claw harnesses ancient engines of destruction to wage war on the surface world. Only the Oracle of War can stop them now - if the adventurers can get it to work! Optimized for APL 16, this is the third in a trilogy of adventures, the Engines of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
|
SOMETHING IS ROTTEN IN THE STATE OF NEW CYRE
Prince Oargev of New Cyre knows the location of the secret Cyran creation forge, but a grim litany of recent disasters has shaken his throne: plague, treachery, recession, and insurgency. This intelligence could buy him a chance to rebuild anew, but who’ll be his highest bidder? Optimized for APL 17, this is the first in a quartet... [click here for more] |
D&D Adventurers League |
$4.99
|
AT MY SIGNAL, UNLEASH HELL!
The united forces of the Five Nations march into the Mournland to wage war on the Lord of Blades. West of the Glass Plateau, they're met by an army the likes of which hasn't been seen since the heights of the Last War. Let battle commence! Optimized for APL 18, this is the second in a quartet of adventures, the Flames of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
|
JUDGMENT DAY HAS ARRIVED!
In the ruins of Making, the Lord of Blades hammers out an army of steel to conquer the Five Nations of Khorvaire. With the Oracle of Bones at his side, he knows all plots against him before they can be enacted. He cannot be defeated---unless, of course, his enemies have their own Oracle. Optimized for APL 19, this is the third in a... [click here for more] |
D&D Adventurers League |
$4.99
|
THE END HAS COME!
The adventurers return to Salvation as champions, but old scores remain to be settled. The Oracle of War holds the key to Eberron's future and whoever claims it will become master of their own destiny. It's time for the final reckoning. Optimized for APL 20, this is the conclusion of a quartet of adventures, the Flames of War storyline.
The Oracle... [click here for more] |
D&D Adventurers League |
$4.99
|
In this Epic event for D&D Adventurers League play, Cultists of the Emerald Claw reanimate a warforged colossus from the battlefields outside Salvation and turn it against the outpost. The scavengers in town must work together to disable the titan limb-by-limb and save the outpost from annihilation. They are aided throughout by the Oracle of War, which provides vital tactical advice alongside cryptic... [click here for more] |
D&D Adventurers League |
$5.99
|
In this Epic event, the adventurers infiltrate the royal lightning rail train to steal a ledger belonging to the king’s brother, Kor ir’Wynarn. With war brewing between Breland and Thrane, Lord Kor rides north to Sword Keep to defend the border—but scheming forces intend to strike him down before he gets there. A Four-Hour Multitable Adventure for Tier 2 Characters. Optimized for APL 8. Notes... [click here for more] |
D&D Adventurers League |
$8.95
|
In this Epic event, an army of symbiont-enhanced soldiers guards the Emerald Claw as they excavate the daelkyr sanctuary beneath Metrol. To get past them, the adventurers need a diversion. A gang of scavengers camped in the city are willing to help, but they have their own demands—a long list of them, in fact! This four-hour Epic event is optimized for APL 16. Notes in the adventure allow for it... [click here for more] |
D&D Adventurers League |
$8.95
|
In this Epic event, the Lamannian Triune hurls the adventurers back in time on a mission to unlock the hidden secrets of the Oracle of War. In the blasted mud of the Cyran front line, the adventurers confront old enemies and new foes in a desperate mission to acquire the Oracle’s arcane codex before the rift pulls them back to the future! This four-hour Epic event is optimized for APL 20. Notes... [click here for more] |
D&D Adventurers League |
$8.95
|
Animancy Press Featuring 100% Handmade Art!
Magic Item Menagerie now has rollable finder's tables complete with a mundane item table for those magical items which are disquised, rolling guides, identifier codes, and short descriptions that won't give away the item's magical nature unless it's obviously magical. Includes rollable tables for each rarity of magic item. Includes 9 handmade digital drawings/paintings.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press
Features 100% Handmade Art! Now a Silver Best Seller!
Magic Item Menagerie: Volume I has gotten a layout update, new and original artwork, and other minor revisions to celebrate its entry onto the best seller's list. It is packed with 25 mystery provoking, must have magic items for dms and players alike. This is the first in the Magic Item Menagerie series to recieve an updated layout,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press
Features 100% Handmade Art!
Magic Item Menagerie: Volume II is packed with 30 mystery provoking, must have magic items for dms and players alike and includes equestrian accessories, tools, trinkets, orbs, extradimensional spaces, a new cantrip, and more! Please check out the rest of the Magic Item Menagerie titles including the best selling Magic... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Animancy Press
Magic Item Menagerie: Volume III is packed with 25 mystery provoking, must have magic items for dms and players alike and includes mirrors, orbs, animal handling accessories, clothing items, spell foci, armor, and a bonus cantrip! Please check out the rest of the Magic Item Menagerie titles including the best selling Magic Item Menagerie Vol I!
Haddri's Armor Alternatives: Volume... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press Features 100% Bespoke Handmade & Ethically Created Art!
The fourth installment of Magic Item Menagerie; Volume IV is here and is packed with 25 mystery provoking, must have magic items for dms and players alike and includes armor, bracelets, breaking sticks, an upgraded version of the vial of faerie fog, clothing items, spell foci, orbs, a bonus spell that you can learn from an... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press
The fifth installment of Magic Item Menagerie is here!
Packed with 25 premium magic items, 4 new spells, the Cambion Noble and the Swarm of Cats, Magic Item Menagerie Volume V continues where its predecessors left off! Please check out the rest of the Magic Item Menagerie titles including the best selling Magic Item Menagerie Vol I!
Haddri's Armor Alternatives: Volume - I | II... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press
Magic Item Menagerie: Volume VI from Animancy Press introduces 27 new adventure starting magic items from Animancy Press including Cloaks and Daggers of Kurtulmak, Gloves of the Brute, the Pocket Dragon Egg, the Ring of Ruckus, the Seashell Wand, the Tomb of Spirits, three new bestiary entries, three Animancy Press orignal spells and more! Please check out the rest of the Magic Item... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press
Magic Item Menagerie: Volume VII from Animancy Press introduces 25 new magic items from Animancy Press including ammunition of blasting (types I & II), the blasting orb, the choker of involuntary control, the cloak of dark horizons, a new bestiary entry for a Wight Deathlord, an original Animancy Press spell and more! Please check out the rest of the Magic Item Menagerie titles... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press Featuring 100% Handmade Art
Magic Item Menagerie: Volume VIII from Animancy Press introduces 25 new magic items from the Animancy Press Catalogue including the Amulet of Stored Victories, the Arcane Adaptation Robe, the Beating Heart, and the Illusionist's Pendant, among others. Also included are two original Animancy Press spells and twenty pieces of art, many new! Please check out... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In this collection, we present a total of 30 archetypes that are inspired by Eberron Campaign Setting, and they can be used with all established and homebrew campaign settings and adventures with little changes.
Have fun using these diverse archetypes!
If you want to see a sample of our products:
100 Random Encounters for Spelljammer Adventures (Pay What You Want)
In this collection,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press
Featuring 100% Handmade Art!
Magewright Backgrounds Vol I (Revised & Expanded) is here and contains 3x the content compared to the initial release. Each background has received an overhaul of their background spell list and now includes rollable tables to help you learn more about your characters in a pinch or during character creation! Also included are expansive options for skill... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Animancy Press
Magewrights are occupational mages, dedicated to enhancing mundane activities with their magic as well as a study of related spells. Did your character's background occupation involve casting spells for money? Did they work their way through magic school? Did your character get their start as a Deck Wizard's Apprentice? How about a Field Research Assistant (Curricumancer's Research Assistant)... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press
Featuring 100% Handmade Art
Magic is an everpresent staple of our fantasy worlds and many in them are assumed to be magical practitioners, so why not have backgrounds representing this feature of gameplay? Included are five magewright backgrounds complete with spell lists from cantrips to 5th level spells, optional background feats, and new background spells.
Does your character come... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press
Featuring 100% Handmade Art
Bundle this Title
Magewright Backgrounds: Volume III is the third installment of the best selling metal ranked Magewright Backgrounds series from Animancy Press. Is your character a Cult Prospector, always on the lookout for new converts by whatever means neccessary? Perhaps your character is a shady undertaker always on the lookout to increase their 'workforce,'... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press
Features 100% Handmade Art
Did your character get their start as a Magewright Apothecary? How about a Magewright Herald who delivered local current events and the like? Or perhaps you were a Magewright Page who delivered packages and messages? Maybe you were a Magewright Scribe for a rich and powerful wizard or lord? Perhaps you kept a tavern as a Magewright?
This package includes 5... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Animancy Press
Featuring 100% Handmade Art
Magewright Backgrounds Volume V is here and features a new section containing suggestions for NPC and player magewrights; including a magewright rate card, availability table, a section on players, rivals, and mentors, as well as a section including rules for learning spells from magewrights. Use it to add granularity to your Eberron Campaign, or add it to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press
Magewright Backgrounds Volume VI from Animancy Press brings the Arcane Acrobat, Arcane Gladiator, Arcane Mason, the Governmage, and the Messagemage to your fantastic worlds, be it Eberron, Strixhaven, Ravnica, Dragonlance, or another world. Magewrights can be found in all of them. Breath fire as an Arcane Acrobat, get a weapon and armor proficiency as an Arcane Gladiator, use your reaction... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Instantly add effects for all class features, racial traits, feats, items, and monster traits found in Eberron: Rising from the Last War
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell... [click here for more] |
Dungeon Masters Guild |
$4.99
|
5 Minute Workday Presents: Spellscars
Become warped by the chaotic magic of the spellplague
The spellplague resulted from the death of Mystra and breaking of the Weave, which caused waves of blue fire to roll across the Forgotten Realms, burning and twisting those touched by the uncontrolled magic. Those who survived exposure to the spellplague found themselves altered. They gained spellscars.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Scribed by Tasker d'Sivis from the dictation of a Deneith blademark who wishes to remain anonymous. This guide provides an inside look at some of the various types of men and women, various types of soldiers that the blademark encountered on the battlefields of the Last War, both as allies and as enemies.
Each page is chock-full of information for players to use to create characters in tune with the... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Do you need more action in your life? Have you ever needed to push your luck so you can score an attack? Have you ever needed to twist your blade to slay your foes? Have you ever needed to push yourself to dash and dive out of the way of a fireball blast? You just might need action points!
Action points have been a staple of D&D since 2004 with the first publication of the Eberron... [click here for more] |
Dungeon Masters Guild |
$1.49
|
A Crimson Carol a Holidanger Adventure and an Eberron Salvage Mission
Ebon’ezar ir’Scrüge, a mean and heartless corpse dealer, has decided to shed the last of his humanity by becoming an everlasting lich. His sole employee, the warforged Ratchet, is afraid of being sacked if his boss become a tireless undead creature capable of working without rest. The adventurers... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Descend into the Starpeaks in A Darkness from the Stars, a mystery adventure set in Eberron. This 3-5 hour one-shot, built for characters levels 4-6, is sprinkled with Eberron’s celestial lore, bringing you a mystical adventure for Dungeons & Dragons Fifth Edition. When the researchers of the Starpeaks Observatory are put in danger by a creature nesting under the mountains, the characters... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Animancy Press
The Feyling
Featuring 100% Handmade Art
The Feyling is a creature of the feywild often resembling a fairy or pixie in both appearance and deed. It is said that they are wished into existence by powerful archfey to serve as protectors of a particular forest feature such as a stream, waterfall, pond, or an ancient tree.
“...wherever the Feyling stays their gaze, flowers do blaze... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron?
Then A Guide to Candlekeep Mysteries has got your back!
This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Animancy Press
Features 100% Handmade Art
"Sometimes appreciated, sometimes not, in good times you float silently about the sneaky one's shoulder identifying their finds as they pilfer about, guiding their actions through your soft telepathic whispers. In tough times, you float behind the big tough one, telling the oaf how to protect you."
The Impling is an imp themed tiefling who can float... [click here for more] |
Dungeon Masters Guild |
$4.99
|