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Musical Morels

Musical Morels


Embark on a mushroom-chasing escapade in Musical Morels, a one-shot adventure for fifth-level characters. Stumbling upon an anxious choirmaster by the roadside, the party must venture into a sprawling forest to rescue her missing chorus of singing mushrooms. Snatched, startled, and ensnared in heaps of trouble, it’ll take a group of hardy adventurers to rescue these forlorn fungi from their...   [click here for more]
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Mushroom Cannon -D&D 5e Oneshot-

Mushroom Cannon -D&D 5e Oneshot-


This is a 3-6 hour adventure for a group of 3-5 players of level 1-2. An ordinary adventure about an extraordinary artificer trying to help his best friend. A talented artificer is constructing a cannon to spread the spores of his dying myconid friend. However, a band of brigands seeks the artificer's power for nefarious purposes. ...   [click here for more]
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Murmur through the Cracks

Murmur through the Cracks


Murmur through the Cracks This One Shot Adventure Module contains: The story for a single adventure An intriguing mystery for your players to solve Builds for 4 new monsters Builds for multiple tough NPCs Detailed maps of the city of Samin and some key locations Ideas for special combat encounters and a final boss fight The Story Even a decade after...   [click here for more]
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Murderer's Fjord

Murderer's Fjord


Murderer's Fjord is rife with danger, intrigue, and danger. Yes, double danger... it’s that bad. Pirates roam the streets and bars, but worse magic is afoot. A Demigod has lost an important artifact whilst he was celebrating with other deities amongst the taverns of Murderer's Fjord and he needs your party to help recover it. Retrace the steps of a divine pub crawl, survive brawls, mishaps, demonic...   [click here for more]
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Murder on the Orien Express

Murder on the Orien Express


Inspired by Agatha Christie’s famous 1934 novel, of a recognisable name. A detective agency finds themselves aboard the lightning rail when a murder takes place, and it is up to them to find out who the culprit is. ...   [click here for more]
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Murder Mystery on the Lightning Rail

Murder Mystery on the Lightning Rail


A construct of silverware and other various knick knacks (Animated Armor Stats) commits a crime aboard the LightningRail and kills a man’s wife. Simple Whodunnit for the Lightning Rail. Note from the Author: This is more or less just a seed for thought on a small story arc. Could be a one shot. Could be incorporated into something else. If you want to just use portions of it thats totally cool. ...   [click here for more]
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Murder In The Light

Murder In The Light


This side quest involves the murder of a paladin's former lover. The paladin, overwhelmingly distraught and guilty that she has fallen in love and broken her vows of celibacy, has broken her oaths and murdered her former lover out of mindless rage and guilt (to clarify, Speaking as a paladin, there is no judgement over being gay, simply over having sex at all, with anyone). ...   [click here for more]
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Murder In Korunda Gate

Murder In Korunda Gate


When three bodies are found with severe burn marks around their necks, it is clear the city guard are out of their league. Inquisitives are called in to solve the case... This is a one-shot noir adventure set in the world of Eberron. In it, the players take on the role of inquisitives investigating strange murders in one of the seedy backstreets of Korunda Gate, a city on the border of the...   [click here for more]
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Mulltâru

Mulltâru


This common item is a frequent companion of the adventurer and is even more frequently enchanted to make life easier.  Available today from the good folks at the Exploding Trousers Co, LTD.  Accept no Imitations! Disclaimer: Mulltâru, for the most part, are innocent drinking bowls with a musical inclination; fun for the whole family!  Adventurers find them a welcome and practical addition...   [click here for more]
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Mouth of the Oblex

Mouth of the Oblex


This particular oblex has converted a dungeon into a labyrinth which it calls a "test environment".  It lures brave and foolish humanoids in with promises of material gain and then it puts its "test subjects" through a series of trials in order to determine their "edibility". Since this is how it eats, it calls this dungeon laboratory the "Mouth of the Oblex". Are you game? ...   [click here for more]
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More Bears!

More Bears!


A collection of more higher CR mundane and magical bears, fun for the whole party, and maybe some druids. All statblocks and abilities so far, no flavor text or artwork. ...   [click here for more]
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Moordeep Crypts

Moordeep Crypts


In the sleepy farming village of Wigston, a family in trumoil stirs a sleeping threat to their town when a young girl re-discovers the old crypt of a rich family. Local adventurers must be called to solve the threat of those that dwell within, but is there more to the girl than first thought? Moordeep Crypts is a 2nd Level adventure for the Dungeons & Dragons 5th Edition table-top role-playing...   [click here for more]
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Moon over Graymoor

Moon over Graymoor


A dark curse settles over the town of Graymoor...  Moon over Graymoor is a short adventure written for Dungeons and Dragons 5th Edition, for first level player characters. It is intended to be a good first adventure to run; something for new players, or even a new Dungeon Master to try.  The players are turned loose in a hamlet that has suffered a handful of vicious murders, and it’s...   [click here for more]
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Monster Slayers: The Heroes of Hesiod

Monster Slayers: The Heroes of Hesiod


Are you a parent who wants to share the fun of Dungeons & Dragons with your kids, but you’re worried that the rules are too complicated or a standard adventure would tax their attention spans? Are you a teacher or librarian who would like to introduce your students to the game, but you’re reluctant to take on the regular time commitment of a full-blown campaign? There are a great many...   [click here for more]
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Mistaken Identity and a Banquet

Mistaken Identity and a Banquet


Mistaken Identify and a Banquet Embark on an Epic Adventure! The floating metropolis of the Citadel of Ice and Steel awaits your arrival. As brave adventurers, you'll unravel a tale of political intrigue, elemental chaos, and ancient secrets hidden within the heart of this awe-inspiring city. Key Features: A Breathtaking Setting: Explore the magnificent Citadel of Ice and Steel, a city suspended...   [click here for more]
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Mirror Mirror

Mirror Mirror


Tired and weary adventurers seek refuge in a cabin in the woods, only this cabin is not what it seems. This adventure takes a group of level 3 players on a trip to the darkerside of the Feywild.  This is an adventure written as part of the RPG writing course. ...   [click here for more]
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Miro Kulenov: Darklord of Korvidas - From Van Richten's Guide to Korvidas

Miro Kulenov: Darklord of Korvidas - From Van Richten's Guide to Korvidas


Van Richten's Guide to Korvidas is a 26-page supplement that details a new Domain of Dread in Ravenloft. A small, heavily forested realm, Korvidas is dotted with farms and small towns. Yet this is no ordinary place. Dark shapes prowl the forests of this domain, while scarecrows stand quietly amidst the towns and farms, watching and listening. A Darklord sits alone in his manor, cursed to become what...   [click here for more]
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Mire's Edge

Mire's Edge


Perched on the border of a steamy swampland, the settlement of Mire’s Edge has a number of problems. When they’re not contending with the heat and humidity, or fending off insect bites, supplies are going missing and strained relationships with neighboring lizardfolk settlements are frazzling nerves. Now merchants are being attacked, and sightings of strangely coordinated kobolds are leaving settlers...   [click here for more]
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Mind of the Jungle Part 3 Peace of Mind

Mind of the Jungle Part 3 Peace of Mind


Mind of the Jungle Part 3 Peace of Mind Trade routes around the towns of Halluni and Sathica have been besieged by bandits. Having dealt with the bandits, liberated the towns, rescued captured townsfolk and exposed sinister hidden creatures that were controlling the bandits. While the threats may have been dealt with, the cause still exists, somewhere in the jungle....   [click here for more]
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Mind of the Jungle Part 2 Taking Back From The Jungle

Mind of the Jungle Part 2 Taking Back From The Jungle


Mind of the Jungle Part 2 Taking Back From The Jungle Having recently liberated Sathica from under the control of a twisted necromancer and her undead hordes, the town folk are asking you for assistance once again. Many of the town’s residents were shackled and led into the jungle by a jungle warrior. Those that remain are begging for you to mount a rescue to return...   [click here for more]
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Mind of the Jungle Part 1 Trades Gone Wrong

Mind of the Jungle Part 1 Trades Gone Wrong


Mind of the Jungle Part 1 Trades Gone Wrong Merchants grow restless as they wait for an overdue security caravan to take them over rough jungle roads to the next town. Emboldened by tavern tales of valiant adventurers, a desperate group of merchants decide they have waited long enough and they are going to risk traveling onward without the caravan’s protection. What...   [click here for more]
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Mike's Free Encounter #9: Alena Trel the Eye Piercer

Mike's Free Encounter #9: Alena Trel the Eye Piercer


This is the ninth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the legendary assassin Alena Trel the Eye Piercer. A CR 5+ encounter. The encounter includes: History/Background for Alena and her team. Encounter guide. New Magic Items: Assassin’s Crossbow and Gloves of the Crossbowperson. New Items: Kelok’s Light Crossbow and Kelok’s...   [click here for more]
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Mike's Free Encounter #99: Fantastic Fireflies

Mike's Free Encounter #99: Fantastic Fireflies


This is the 99th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs encounter fantastic fireflies, good fey creatures protecting the local wildlife against incursions by the corrupted creatures of the Ashenfey. Will the PCs aid the kindly fireflies, or will there be a big surprise? This encounter can be used as a means for a PC to acquire their own fantastic...   [click here for more]
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Mike's Free Encounter #98: Dr. Deathwhisker

Mike's Free Encounter #98: Dr. Deathwhisker


This is the 98th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs get a chance for an appointment with Dr. Deathwhisker, a very special undead cat. While the PCs might wish to befriend the bad doctor, they might also wish to destroy him. But they shall find this difficult since he has “nein” lives. This encounter can be used as a means for PC to...   [click here for more]
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Mike's Free Encounter #97: Sword in the Ash

Mike's Free Encounter #97: Sword in the Ash


This is the 97th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs can claim a sword from a field of ash. But there is a price for the sword—the evil trapped in the ash will grow stronger if it is removed. Will the PCs let a sleeping sword lie or bring it back into the fight? While written to take place in my R series of adventures, such as R1 Road...   [click here for more]
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Mike's Free Encounter #96: Breka's Brawl

Mike's Free Encounter #96: Breka's Brawl


This is the 96th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs get a chance to test their brawling talents in Breka’s fighting pit. Will they sting like a butterfly or kick like a mule? This encounter is useful for running a quick brawl or as the setting for the pit fighting downtime activity. It also pairs well with Wendy Lee’s Round 1, Fight!...   [click here for more]
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Mike's Free Encounter #95: Snartles & Jah-Aims

Mike's Free Encounter #95: Snartles & Jah-Aims


This is the 95th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the snartle, a monstrous combination of snaping turtle and giant snake created by the wizard Jah-Aims. Will they triumph or whine about their uncool defeat? It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions...   [click here for more]
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Mike's Free Encounter #94: Gingerbads

Mike's Free Encounter #94: Gingerbads


This is the 94th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the Gingerbads, animated and angry gingerbread people. Will they triumph or will they be the cookies that crumble? The base encounter is CR 2. The village of Armonk’s celebration of the Winter Purchasing Season includes reviving the snow person Yool (which went horrible once)...   [click here for more]
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Mike's Free Encounter #93: Baron Von Chop

Mike's Free Encounter #93: Baron Von Chop


This is the 93rd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter Baron Von Chop and his mechanical wood choppers. Will the heroes triumph or fail by being felled? The base encounter is CR 3. The village of Armonk’s celebration of the Winter Purchasing Season includes reviving the snow person Yool (which went horrible once), gathering gingerbread,...   [click here for more]
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Mike's Free Encounter #92: Yool on the Hill

Mike's Free Encounter #92: Yool on the Hill


This is the 92ndin an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the Yool on the hill, an animated snowperson corrupted by tainted snow. Will the PCs become kings of the hill, or will their blood turn the snow red? The base encounter is CR 3. Decades back, an adventurer returned to her home village of Armonk bringing with her piles of gold and...   [click here for more]
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Mike's Free Encounter #91 Gufuhvalur & Isfiskur

Mike's Free Encounter #91 Gufuhvalur & Isfiskur


This is the 91st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the gufuhvalurs and isfiskur, marine creatures magically adapted to the terrible cold of the Mallacht Oighir.  Will the PCs survive or become steamed treats for the killers of the frozen sea? The base encounter is CR 3. When the gods cursed the D’Aoine Deighe with the Mallacht...   [click here for more]
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Mike's Free Encounter #90: Steam & Ice

Mike's Free Encounter #90: Steam & Ice


This is the 90th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter frozen or boiling elementals. Will their hot side stay hot, and their cold side stay cold? The base encounter is CR 5. Before the gods cursed the D’Aoine Deighe with the Mallacht Oighir, they sent agents posing as concerned benefactors to speak with Banrigh Uisge, the greatest...   [click here for more]
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Mike's Free Encounter #8: Bonewalkers

Mike's Free Encounter #8: Bonewalkers


This is the eighth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter orcs from the necromantic Bonewalker tribe exploring the ruins of a temple. A CR 2+ encounter. The encounter includes: History/Background for the Bonewalker tribe. Encounter guide. New Monster: Bonewalker. New Monster: Boneguard. New Magic Item: Standard of the Necromancer. Two...   [click here for more]
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Mike's Free Encounter #89: Tilja's Walking Towers

Mike's Free Encounter #89: Tilja's Walking Towers


This is the 89th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter a walking tower. Will they catch a ride or be trampled? The base encounter is CR 2. In ancient times, the gods cursed the D’Aoine Deighe with the Mallacht Oighir. This supernatural cold was created by linking the material world to the coldest realms of other planes. As the gods...   [click here for more]
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Mike's Free Encounter #88: D'Aoine Deighe

Mike's Free Encounter #88: D'Aoine Deighe


This is the 88th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs encounter the D’Aoine Deighe and their Frost Wyverns. Will it be chill or kill? The standard encounter involves two CR 6 creatures, but there is also a CR 2 option. The D’Aoine Deighe are a fey people, distant relatives of the D’Aroine.  Unlike their cousins, the D’Aoine Deighe...   [click here for more]
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Mike's Free Encounter #87: Tomb Remnants

Mike's Free Encounter #87: Tomb Remnants


This is the 87th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the remnants of the tomb which might be a jumble of animated bones, undead slime, or an unliving miasma. When the ancient D’Aroine people faced extinction because of their inability to reproduce, some of their great wizards constructed a vessel to sail between worlds. After a...   [click here for more]
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Mike's Free Encounter #86: Airioch

Mike's Free Encounter #86: Airioch


This is the 86th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter an Airioch, a member of the fey people created by the D’Aroine from their beloved Irioch cats. The encounter is CR 1, although it need not be a combat encounter. Because the D’Aroine civilization slowly fell due to their inability to have children, the aging D’Aroine found...   [click here for more]
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Mike's Free Encounter #85: Memories of the D'Aroine

Mike's Free Encounter #85: Memories of the D'Aroine


This is the 85th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs find a Spire Tomb of the D’Aroine. Will they learn the secrets of the memories of the D’Aroine or join the pile of forgotten bones? The toughest single encounter is CR 10. The D’Aroine were an ancient proto-fey people, somewhat like modern elves. They claimed to be the second mortal...   [click here for more]
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Mike's Free Encounter #84: Crater Bay

Mike's Free Encounter #84: Crater Bay


This is the 84th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the denizens of Crater Bay. Will they find a great treasure on the bottom of the bay or join the bones moldering on the sea floor? In the days of the ancient Empire, reckless and amoral naval researchers developed a weapon fueled by stolen souls. The accidental activation of this...   [click here for more]
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Mike's Free Encounter #83: Mortuusbalena

Mike's Free Encounter #83: Mortuusbalena


This is the 83rd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. A mortuusbalena (CR 9), a horrible undead fusion of a killer whale and a squid, and a pirate ghost stand between them and the ring of the true pirate king. It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with...   [click here for more]
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Mike's Free Encounter #82: Sea Devil

Mike's Free Encounter #82: Sea Devil


This is the 82nd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the Sea Devil, a pirate ship crewed by literal devils.  Relana was a malenti born shortly before the destruction of her tribe and was among the few who managed to escape. Dreaming of revenge, she joined the crew of a pirate ship. Talented and ruthless, Relana eventually earned...   [click here for more]
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Mike's Free Encounter #81: Basilisks of the Golden Dome

Mike's Free Encounter #81: Basilisks of the Golden Dome


This is the 81st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs meet the basilisks of the golden dome. Will they triumph or suffer gilded defeat? His detractors and supporters both agreed that the merchant Aurum Avarus truly loved two things. The first was gold and the second was revenge. His wake combined both, much to the surprise of his guests. Before...   [click here for more]
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Mike's Free Encounter #80: Wraith of the Apostate

Mike's Free Encounter #80: Wraith of the Apostate


This is the 80th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter a ghost ship, the Swift Shark, adrift on the high seas. Once a proud pirate ship, the crew fell to the deadly touch of the wraith of an apostate. Being a shipboard encounter, it can be used in the Spelljammer setting with some minor changes. For example, the flooded areas of the...   [click here for more]
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Mike's Free Encounter #7: Capraemortu

Mike's Free Encounter #7: Capraemortu


This is the seventh in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter a hunting party of Ashenhounds and Capraemortu in search of bones to offer as tribute to Shadash.  It includes a history/background for the encounter, a map, new magic items, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid),...   [click here for more]
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Mike's Free Encounter #79: Stoneheart Dwarves

Mike's Free Encounter #79: Stoneheart Dwarves


This is the 79th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs find a mine operated by Stoneheart dwarves, stone miners, and their slaves. After decades of a profitable alliance with the town of Druln, a group of Ironpick dwarves found themselves in dire straits. A force of mercenaries and undead led by the traitor Lord Pral Druln laid siege to their...   [click here for more]
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Mike's Free Encounter #78: Mokule(Shipbreaker)

Mike's Free Encounter #78: Mokule(Shipbreaker)


This is the 78th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter a Mokule (shipbreaker). Will they break it or be broken? An ancient sea power, the Chokoban empire, armed its great warships with the Mokule (shipbreaker). A Mokule is a stone construct designed to destroy ships. To this end, its arms are massive blades that can slash through flesh...   [click here for more]
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Mike's Free Encounter #77: Last Inn

Mike's Free Encounter #77: Last Inn


This is the 77th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs find the Last Inn, a mysterious establishment run by a family of duin damhain-allaidh. Will the check in but not check out? The Last Inn began as a reputable establishment in the province of Karabeth and was run by the retired adventurer Jesh. Unfortunately for Jesh, he and his inn caught...   [click here for more]
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Mike's Free Encounter #76: Duinfitheach

Mike's Free Encounter #76: Duinfitheach


This is the 76th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs meet the duinfitheach and their scanradhduine. It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the encounter, and a Fantasy Grounds Unity Module file. The brutal...   [click here for more]
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Mike's Free Encounter #75: Necrosaurus

Mike's Free Encounter #75: Necrosaurus


This is the 75th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face the pre-historic horror of the necrosaurus. Created during an ancient civil war, the necrosaurs, were made from the bones of tyrannosaurus rexes and other predatorial dinosaurs. These creatures were not mere animated bones but were infused with necrotic fire and proved very effective...   [click here for more]
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Mike's Free Encounter #74: T(entacle)-Rex

Mike's Free Encounter #74: T(entacle)-Rex


This is the 74th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs are gripped by the horror of the T(entacle)-Rex. The brilliant but reckless Dersatti Pesh-Hy-Rial felt sorry for creatures he believed had been treated unfairly by the gods or chance and set out to correct this unfairness. One of his early projects in this vein was the modification of the...   [click here for more]
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