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Однажды на постоялом дворе

Однажды на постоялом дворе


Adventure in russian language. Начальное приключение для 3-4 персонажей 1-ого уровня в условиях Севера Забытых Королевств, которое можно сыграть как за одну сессию так и растянув на 2-3. Непогода запирает авантюристов...   [click here for more]
Dungeon Masters Guild  $4.99 $3.49

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{OAP} The Accursed Class

{OAP} The Accursed Class


Outlandish Adventure Productions presents: The Accursed, a halfcaster class that has taken control of the curse that ailed it! At some point in their past, each accursed was afflicted with a permanent curse designed to make them endlessly suffer. Not content with accepting their fate, the accursed found a way to bring the curse under their control, utilizing its magic while mitigating the worst...   [click here for more]
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{OAP} Outlandish Afflictions

{OAP} Outlandish Afflictions


Outlandish Adventure Productions presents: Outlandish Afflictions, two new Metamorphosis paths and six new Accursed Afflictions for OAP's Accursed Class! Metamorphosis Paths Suppression: Make more and easier use of your ability to suppress the debilitating effects of your ailments! Anathema: Use your curse magic to shut down spells affecting you...   [click here for more]
Dungeon Masters Guild  $2.95 $2.07

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Zombies at the Zalkens

Zombies at the Zalkens


The smothering fog hangs thick in the air around you, muffling all sounds of wildlife and plunging you into an eerie silence. Suddenly, a low guttural moan drifts towards you, followed by another and another. You can make out several shadowy humanoid figures approaching you. Their eyes burn a dark crimson red...the color of blood.   From Award-Winning author Liam Murray comes...   [click here for more]
Dungeon Masters Guild  $2.95 $2.36

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Zargon, the Returner

Zargon, the Returner


This PDF contains a version of the infamous monster Zargon, which first appeared in the 1st Edition Dungeons and Dragons adventure The Lost City, which is presented as a 5th Edition legendary creature with lair actions, regional effects and the classic Zargon treasure pile that has also been transfered to 5th Edition. The version of Zargon takes influence from both the 1st Edition version of Zargon...   [click here for more]
Dungeon Masters Guild  $2.49 $1.74

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Ythryn Expanded Towers of Magic Bundle - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Towers of Magic Bundle - maps and extra content for Rime of the Frostmaiden


The ancient floating Netherese City of Ythryn had eight magical towers, one for each school of magic. Now the towers, along with the city, lie trapped in a frozen tomb. The wizards of this great city are either long dead or have lost their minds to madness. Yet the towers still hold powerful magic waiting to be tapped. This supplement contains EIGHT expansions to the locations in Ythryn with the...   [click here for more]
Dungeon Masters Guild  $11.99 $9.59

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Ythryn Expanded Tower of Transmutation - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Transmutation - maps and extra content for Rime of the Frostmaiden


The Tower of Transmutation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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Ythryn Expanded Tower of Necromancy - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Necromancy - maps and extra content for Rime of the Frostmaiden


The Tower of Necromancy was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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Ythryn Expanded Tower of Illusion - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Illusion - maps and extra content for Rime of the Frostmaiden


The Tower of Illusion was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in Ythryn...   [click here for more]
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Ythryn Expanded Tower of Evocation - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Evocation - maps and extra content for Rime of the Frostmaiden


The Tower of Evocation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in Ythryn...   [click here for more]
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Ythryn Expanded Tower of Enchantment - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Enchantment - maps and extra content for Rime of the Frostmaiden


The Tower of Enchantment was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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Ythryn Expanded Tower of Divination - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Divination - maps and extra content for Rime of the Frostmaiden


The Tower of Divination was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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Ythryn Expanded Tower of Conjuration - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Conjuration - maps and extra content for Rime of the Frostmaiden


The Tower of Conjuration was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations...   [click here for more]
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Ythryn Expanded Tower of Abjuration - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Abjuration - maps and extra content for Rime of the Frostmaiden


The Tower of Abjuration was one of eight towers of magic in the ancient floating Netherese City of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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You, Meat in a Tavern

You, Meat in a Tavern


For ten years, the Red Hen Inn has sat at the edge of the city, just outside the wall. They've provided rooms for a reasonable fee, a thick, heady ale, and a decent menu of regional foods. But hidden in the overly large walls and corridors of this seemingly cheery tavern is a murder machine. ...   [click here for more]
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You're in a Bar...Heroes' Rest

You're in a Bar...Heroes' Rest


You're in a bar... Baron Myles Thorn's soldiers have been killed and his gold has been stolen. He wants you to investigate the matter and bring the perpetrator to justice. Your quest will take you to Heroes’ Rest, a cursed graveyard filled with incredible dangers. Journeying into an unexplored dungeon, you’ll discover a plot that goes beyond stolen gold… “Heroes’ Rest” is a You’re...   [click here for more]
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Ye Olde Physiologus

Ye Olde Physiologus


Ye Olde Physiologus (Release 1.1 -- 02 April 2019) Collections of creatures have been common since the dark ages. In those days, much of what you would see was as fanciful as the creatures one might find in the various Monster Manuals or the Fiend Folio: creatures described by travelers to wide-eyed audiences and taken down by scribes all too eager to capture the oddities of the...   [click here for more]
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Xytych the Planesdrifting Aether Minder

Xytych the Planesdrifting Aether Minder


Updated 6-21-20 Xytych's Aether Domain Map Xytych Creature Animations Updated Rules Xytych the Planesdrifting Aether Minder is the ONLY monster you'll need when after a certain Total Party Kill of your one DnD group you dread DMing every other Tuesday, when you could be streaming Quibi or Netflix 'n' chill. But seriously, if you are looking for a truly out of this world and one of a kind creature...   [click here for more]
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Xorforged Mercenaries

Xorforged Mercenaries


From the creators of Xorforged comes a new appendix to the original bestiary, Xorforged mercenaries. Among the intelligent biomechanical creatures of the world, some are more sinister than others, augmenting their bodies to become killing machines, out for hire to the highest bidder.  In this book, you'll find 23 such mercenaries, as well as variant rules to make a Xorforged or Feyforged character...   [click here for more]
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Xanathar's Guide to Barovia: Gothic Horror Spell Alterations

Xanathar's Guide to Barovia: Gothic Horror Spell Alterations


Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd. A few examples:...   [click here for more]
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Womb of Horrors

Womb of Horrors


In this oneshot dungeon intended for 9th to 11th level parties, delve deep into the extradimensional womb of a nightmarish creature, stillborn from the ruins of an ancient experiment that tapped forces best left untouched by the hands of mortals. As always, if you find enjoyment with this product feel free to check out the rest of my work. Adventures Womb Of Horrors https://www.dmsguild.com/product/305104/Womb-of-Horrors...   [click here for more]
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Wolf of the South (5e)

Wolf of the South (5e)


Wolf of the South is a quick introductory adventure of a party of low level (1-4) characters that can be played in a single session as a standalone adventure or as a chapter of an epic adventure spanning multiple sessions. This adventure is designed for use as both a standalone module or as an element of any campaign. It takes great influence from the historical events of...   [click here for more]
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Wolf of Airedale - Oneshot Adventure

Wolf of Airedale - Oneshot Adventure


Wolf of Airedale One-Shot Adventure Written by: Ody Pay What You Want ends November 1st This is a One-Shot adventure with a murder mystery, intrigue, an angry Dryad, and a werewolf. Discover the secrets of Airedale as you delve into this one-shot adventure designed for 2nd or 3rd level adventurers. A great starter game for new players. A lot of unique NPCs to interact with. Features: 10...   [click here for more]
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Wolf Lord of Yol

Wolf Lord of Yol


Isolated and productive, the Yol Valley provides various resources throughout surrounding lands. However, due to its topography and limited exits, it has become a romping ground for brigands. A call to experienced adventurers to eliminate this scourge has been put forth. But, something else hunts these highwaymen too…will it stop with them?  "Wolf Lord of Yol"...   [click here for more]
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Woadling Character Race (5e)

Woadling Character Race (5e)


When druids set about making wood woads, on occassion the ritual is interupted. Emerging from the soil is no subservient humanoid tree. Woadlings remember who they were before they were sacrificed, and face the task of forging a future for themselves in a new, unfamiliar body. With inherent magical ability, a tough, bark exterior, and huge scope for character backstory and motivation, the woadling...   [click here for more]
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Wizard: School of Nethermancy

Wizard: School of Nethermancy


A new subclass for D&D 5e containing 20+ new spells. ...   [click here for more]
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Wizard Arcane Tradition (Soulmancer)

Wizard Arcane Tradition (Soulmancer)


Akin to the necromancer, you manipulate the forces of life and death through the magical prowess that has secretly been passed down from master to apprentice since the days of old. Your focus is not on creating servants to follow your every whim, but instead to crack the code of what separates the meat puppets necromancer’s covet so much, and the person that pilots such vessels. Dangerous work it...   [click here for more]
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Wine & Spirits

Wine & Spirits


A Malevolent presence has taken residence in the village of Mourningmire and adventurers have just one night to track it down before it claims the entire village. Using wine that helps them see into the spirit realm and a fortune that makes each play of this adventure totally unique, players will have the chance to navigate an ancient evil presence that dwells just below the village surface. A 30...   [click here for more]
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Winds of Madness

Winds of Madness


A horrifying and frozen adventure for 11th level characters! In the far frozen north, a strange storm gathers. Contracted by an academy of wizards the characters are sent to find the strange storms source and put a stop to it. However, the characters get more than they bargained for and during their adventure are flung to the far edges of reality, a place of madness, known as the Far Realm....   [click here for more]
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Who's Doomed: The Lords of Ravenloft

Who's Doomed: The Lords of Ravenloft


5 Minute Workday Presents: Who's Doomed The Lords of Ravenloft. Classic darklords updated to 5e by “Jester” David Gibson Have you played Curse of Strahd and want to face another powerful lord in the Demiplane of Dread? Just purchased van Richten's Guide to Ravenloft and need statistics for a favourite darklord? Are you an old fan of the Ravenloft Campaign Setting...   [click here for more]
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Whisper Agents

Whisper Agents


With the dreaded felicity triskelion in the hands of the Dimir, the party must find the accursed spies before they open the terrible device. Should they fail, the consequences of their actions will be felt across Ravnica. Whisper Agents is part seven of the Secrets of the Triskelion campaign for use with Guildmasters' Guide to Ravnica and...   [click here for more]
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Where Did That Pumpkin Come From?

Where Did That Pumpkin Come From?


Where Did That Pumpkin Come From? An Adventure by Elven Tower In this level 5 adventure for the world's greatest RPG game, a group of adventurers travels into the depths of the forest to hunt what the locals call a witch. The evil spellcaster is guilty of the disappearances in nearby settlements. The adventurers must explore the inside of her home and underground lair. Against all odds,...   [click here for more]
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When Madness Calls

When Madness Calls


A 5-HOUR MADNESS-INDUCING COSMIC HORROR ONE-SHOT FOR 6th LEVEL CHARACTERS (From the Participants of the ENnie award winner for Best Online Content - Silver - RPG Writer Workshop) "No other person in Faerun except Hubert Pierre Lorentz has made such a huge breakthrough in writing fictional horror story. His vivid, grotesque, and terrifying descriptions...   [click here for more]
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When Black Roses Bloom (2e)

When Black Roses Bloom (2e)


The nightbound realm of Sithicus is dying! The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native...   [click here for more]
Wizards of the Coast  $4.99 $3.49

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What the Ruins Kept

What the Ruins Kept


‘What the Ruins Kept’ is a combat-heavy module about cleansing the MacDreary Keep of its spectral inhabitants and retrieving the body of a, presumed dead, young man foolish enough to enter the ruins. Massacred by bandits a century prior, the MacDreary family and their staff’s spirits have been trapped in various forms of undeath in what are now known as the cursed ruins of the MacDreary...   [click here for more]
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What Sleeps Below

What Sleeps Below


What evil lurks within Caerdonnel Crew's Mine? - Explore a mine overtaken by madness, and a temple to an ancient god in this 3rd level adventure for the World's Greatest Roleplaying game. A few months ago, a group of local miners unearthed a long forgotten massive underground chamber. It appeared to be of archeological importance, so they covered up the passage, and sent word to the owners of the...   [click here for more]
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West Marches Company: A Grim Promise

West Marches Company: A Grim Promise


West Marches Company: A Grim Promise is a 70-page adventure for 3rd level characters taking them to 5th level. The lands that lie west, across the great sea, are uncharted. The West March Company has spent a fortune on an expedition to loot and tame it. You are part of that expedition. You are the desperate, the outcast, the destitute. This new world is weird and dangerous. Rumours abound...   [click here for more]
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Werewolves vs. Vampires-Assault on Bloodtower (5e)

Werewolves vs. Vampires-Assault on Bloodtower (5e)


Werewolves vs. Vampires Assault on Bloodtower An unforgettable 5e adventure for 5th level characters, becoming werewolves to defeat a vampire. Run as a one-shot adventure or easily implement it into any campaign! Heroes? Heroes is what the priesthood of Ecsed called you and your party. Magyari, a prominent member of the priesthood has been taken...   [click here for more]
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Werewolf Hunt

Werewolf Hunt


This adventure is designed to be a drag-and-drop sandbox for any campaign, or a one shot module. The adventure includes detailed descriptions of the NPCs of the town of Oakleaf. They have a recent monster problem, and it’s up to the PCs to identify and hunt the monster that plagues the town. ...   [click here for more]
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Welcome to the City of Tomorrow

Welcome to the City of Tomorrow


Check out this guide to explore the futuristic technological marvel of the City of Tomorrow. First, we have a new Fighter Martial Archetype in the form of the Hextech Knight. Your character will upgrade and improve themselves with the city's tech and truly open up the battlefield and what you can do on it. Next are several creatures that call the city home, ranging from the from the Hextech Artificer...   [click here for more]
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Weapons of the Multiverse

Weapons of the Multiverse


UPDATE: FANTASY GROUNDS VERSION NOW AVAILABLE! Click Here! Check out the FREE Preview! Weapons of the Multiverse is a collection of weapons from the most evil planes of existence! Unlike the traditional magic items found in the Dungeon Master's Guide, these weapon descriptions include their origin,...   [click here for more]
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Weapon Master - Fighter Archetype 5e

Weapon Master - Fighter Archetype 5e


"Weapon masters dedicate their lives to mastering the use of a broad category of weapons and they excel in their use, compared to any other martial adept. These weapons are considered the extension of themselves and by wielding them they produce outstanding battlefield effects." Follow me on Twitter @StratosF8...   [click here for more]
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Way of the Ki Vampire

Way of the Ki Vampire


At 3rd level, a monk gains the Monastic Tradition feature. Here is an option for your epic adventures! Way of the Ki Vampire ...   [click here for more]
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Way of the Ancient

Way of the Ancient


A monk that follows the Way of the Ancient is one that, while meditating, discovered an ancient, eldritch presence, deep within themselves, and embraced it. They gain the ability to disrupt the mind of their foes and are feared by the few who know about their existence.  A new subclass for the Monk that is meant as a damage dealer but can of course take other roles as well. Created by Probablygoodrpgideas...   [click here for more]
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Waxing Moon

Waxing Moon


Somewhere in the region of Thesk, at the small village of Amaranth, a despicable night hag has taken residence in the farmstead of a native family. There, she devised a malicious magical disease called Lungsprout and intends to infect the unsuspecting villagers with it, using her deceptively aromatic candles. As if that wasn’t enough, she has created a powerful servant, a cross between a golem...   [click here for more]
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Waterdeep Pursuits Vol. 1

Waterdeep Pursuits Vol. 1


Delve into four mysterious adventures in the gritty, urban backdrop of Waterdeep! -Four, 2 - 4 hour adventures in the Forgotten Realms for a party of any size and characters of any level- -Each quest in this module has hooks for characters who are associated with a criminal organization, or for characters who are associated with a good or lawful organization. -Aid...   [click here for more]
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Warlock Patron: The Living Nightmare

Warlock Patron: The Living Nightmare


Pledge yourself to a shadowy psionic master with this supplementary warlock subclass! The Living Nightmare is the horror which haunts the dreams of the world. When you dedicate yourself to the Living Nightmare as your patron, you choose to reach into the minds of those around you and manifest their fears into reality! The perfect subclass for any warlock seeking more of a focus on...   [click here for more]
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Warlock Patron: The Bloodless

Warlock Patron: The Bloodless


Powerful vampires such as Strahd von Zarovich sometimes grant eldritch secrets to warlocks in exchange for service and blood. Such warlocks specialize in blood rituals, powerful blood magics that can protect themselves and allies from death, and, at high levels, even turn their enemy's bodies against them. ...   [click here for more]
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WARFORGED!: The Xorforged - A Bestiary and Racial Guide

WARFORGED!: The Xorforged - A Bestiary and Racial Guide


The xorforged are lost relics of a bygone war between the giants and drow of Xen’Drik and Quori of Dal Quor, a war that raged in the physical and planar worlds. Records recovered from lost Xor vaults deep within the bowels of Xen’Drik – close to the Dragon Below – and stored in the Halls of Ion by the Arbiters are all that remain of these creatures. Rumored to have been mutant hybrids of daelkyr,...   [click here for more]
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WARFORGED!: The Lawmaker - A New Subrace for Warforged

WARFORGED!: The Lawmaker - A New Subrace for Warforged


From the Records of Ignys Byr, Leader of the Arbiters: Lawmakers are horrifying hybridizations of humanoid and warforged, built by House Deneith as replacements for dead Sentinel Marshals. They have harried us, declaring that we are not to be trusted by the populous, that we would turn warforged against the citizens of Khorvaire and violate the old laws of Galifar. Not long after the Last...   [click here for more]
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