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Однажды на постоялом дворе

Однажды на постоялом дворе


Adventure in russian language. Начальное приключение для 3-4 персонажей 1-ого уровня в условиях Севера Забытых Королевств, которое можно сыграть как за одну сессию так и растянув на 2-3. Непогода запирает авантюристов...   [click here for more]
Dungeon Masters Guild  $4.99

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You, Meat in a Tavern

You, Meat in a Tavern


For ten years, the Red Hen Inn has sat at the edge of the city, just outside the wall. They've provided rooms for a reasonable fee, a thick, heady ale, and a decent menu of regional foods. But hidden in the overly large walls and corridors of this seemingly cheery tavern is a murder machine. ...   [click here for more]
Dungeon Masters Guild  $0.50

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You're in a Bar...Heroes' Rest

You're in a Bar...Heroes' Rest


You're in a bar... Baron Myles Thorn's soldiers have been killed and his gold has been stolen. He wants you to investigate the matter and bring the perpetrator to justice. Your quest will take you to Heroes’ Rest, a cursed graveyard filled with incredible dangers. Journeying into an unexplored dungeon, you’ll discover a plot that goes beyond stolen gold… “Heroes’ Rest” is a You’re...   [click here for more]
Dungeon Masters Guild  $1.99

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Womb of Horrors

Womb of Horrors


In this oneshot dungeon intended for 9th to 11th level parties, delve deep into the extradimensional womb of a nightmarish creature, stillborn from the ruins of an ancient experiment that tapped forces best left untouched by the hands of mortals. As always, if you find enjoyment with this product feel free to check out the rest of my work. Adventures Womb Of Horrors https://www.dmsguild.com/product/305104/Womb-of-Horrors...   [click here for more]
Dungeon Masters Guild  $0.99

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Wolf of the South (5e)

Wolf of the South (5e)


Wolf of the South is a quick introductory adventure of a party of low level (1-4) characters that can be played in a single session as a standalone adventure or as a chapter of an epic adventure spanning multiple sessions. This adventure is designed for use as both a standalone module or as an element of any campaign. It takes great influence from the historical events of...   [click here for more]
Dungeon Masters Guild  $4.99

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Wolf Lord of Yol

Wolf Lord of Yol


Isolated and productive, the Yol Valley provides various resources throughout surrounding lands. However, due to its topography and limited exits, it has become a romping ground for brigands. A call to experienced adventurers to eliminate this scourge has been put forth. But, something else hunts these highwaymen too…will it stop with them?  "Wolf Lord of Yol"...   [click here for more]
Dungeon Masters Guild  $9.95 $5.95

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Wine & Spirits

Wine & Spirits


A Malevolent presence has taken residence in the village of Mourningmire and adventurers have just one night to track it down before it claims the entire village. Using wine that helps them see into the spirit realm and a fortune that makes each play of this adventure totally unique, players will have the chance to navigate an ancient evil presence that dwells just below the village surface. A 30...   [click here for more]
Dungeon Masters Guild  $7.99

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Whisper Agents

Whisper Agents


With the dreaded felicity triskelion in the hands of the Dimir, the party must find the accursed spies before they open the terrible device. Should they fail, the consequences of their actions will be felt across Ravnica. Whisper Agents is part seven of the Secrets of the Triskelion campaign for use with Guildmasters' Guide to Ravnica and...   [click here for more]
Dungeon Masters Guild  $2.95

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When Madness Calls

When Madness Calls


A 5-HOUR MADNESS-INDUCING COSMIC HORROR ONE-SHOT FOR 6th LEVEL CHARACTERS (From the Participants of the ENnie award winner for Best Online Content - Silver - RPG Writer Workshop) "No other person in Faerun except Hubert Pierre Lorentz has made such a huge breakthrough in writing fictional horror story. His vivid, grotesque, and terrifying descriptions...   [click here for more]
Dungeon Masters Guild  $4.95

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When Black Roses Bloom (2e)

When Black Roses Bloom (2e)


The nightbound realm of Sithicus is dying! The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native...   [click here for more]
Wizards of the Coast  $4.99

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What the Ruins Kept

What the Ruins Kept


‘What the Ruins Kept’ is a combat-heavy module about cleansing the MacDreary Keep of its spectral inhabitants and retrieving the body of a, presumed dead, young man foolish enough to enter the ruins. Massacred by bandits a century prior, the MacDreary family and their staff’s spirits have been trapped in various forms of undeath in what are now known as the cursed ruins of the MacDreary...   [click here for more]
Dungeon Masters Guild  $7.95

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West Marches Company: A Grim Promise

West Marches Company: A Grim Promise


West Marches Company: A Grim Promise is a 70-page adventure for 3rd level characters taking them to 5th level. The lands that lie west, across the great sea, are uncharted. The West March Company has spent a fortune on an expedition to loot and tame it. You are part of that expedition. You are the desperate, the outcast, the destitute. This new world is weird and dangerous. Rumours abound...   [click here for more]
Dungeon Masters Guild  $4.99

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Werewolves vs. Vampires-Assault on Bloodtower (5e)

Werewolves vs. Vampires-Assault on Bloodtower (5e)


Werewolves vs. Vampires Assault on Bloodtower An unforgettable 5e adventure for 5th level characters, becoming werewolves to defeat a vampire. Run as a one-shot adventure or easily implement it into any campaign! Heroes? Heroes is what the priesthood of Ecsed called you and your party. Magyari, a prominent member of the priesthood has been taken...   [click here for more]
Dungeon Masters Guild  $2.49

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Werewolf Hunt

Werewolf Hunt


This adventure is designed to be a drag-and-drop sandbox for any campaign, or a one shot module. The adventure includes detailed descriptions of the NPCs of the town of Oakleaf. They have a recent monster problem, and it’s up to the PCs to identify and hunt the monster that plagues the town. ...   [click here for more]
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Waxing Moon

Waxing Moon


Somewhere in the region of Thesk, at the small village of Amaranth, a despicable night hag has taken residence in the farmstead of a native family. There, she devised a malicious magical disease called Lungsprout and intends to infect the unsuspecting villagers with it, using her deceptively aromatic candles. As if that wasn’t enough, she has created a powerful servant, a cross between a golem...   [click here for more]
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Warlock Patron Bundle: 24 Patrons

Warlock Patron Bundle: 24 Patrons


Sell your soul to devils, make eldritch deals with ancient evils, and create fanciful pacts with mysterious fey lords in the Warlock Patron Bundle! Enjoy this bundle containing 8 Archfey patrons, 8 Fiendish patrons, and 8 Great Old One patrons, all with fleshed out goals, histories, and pacts. A must have for warlock players and warlock-loving Dungeon Masters! ...   [click here for more]
Dungeon Masters Guild  $5.25

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Walk of the Dead - 5E Dungeon Crawl Adventure

Walk of the Dead - 5E Dungeon Crawl Adventure


Delve through the Walk of the Dead. Uncover the cult at work below. Brave the darkest depths to uncover the mysteries that surround the ancient corridors and perhaps, you may even find the real evil that waits below. Adventure intended for adventuring parties of level 8 to 12 depending on magical items, total players, and how cruel of a DM you can be. All extra monsters found within the dungeon use...   [click here for more]
Dungeon Masters Guild  $1.00

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Vohtark's Prison

Vohtark's Prison


Looking for a spooky one-shot to terrorize your friends for Halloween? Look no further than the haunted island of Ironchain. Abandoned a hundred years ago, the island prison, Ironchain, crumbles slowly to dust. The madness that caused this destruction lingers on, waiting to corrupt any who set foot on the island's shore. Those who do risk death and insanity, but the beckon of Vohtark's...   [click here for more]
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Villains & Lairs IV - the Dead, Damned, & Decaying

Villains & Lairs IV - the Dead, Damned, & Decaying


Expand your game with this collection of 40 unique NPCs of various Challenge Ratings, ten of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Perfect for your Domains of Dread, Curse of Strahd, Ravenloft, or home campaign. Written by some of the best-selling authors on...   [click here for more]
Dungeon Masters Guild  $14.95

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Village of the Reconstructed

Village of the Reconstructed


Star light, star bright, will you change your shape tonight? Foxes with antlers. Deer with sharp teeth. Vines that move. When the party ventures into Stonewater Forest, they are expecting to find the strange beasts but their search for answers is interrupted when their contact goes missing. Now the aforementioned fox with antlers is desperately trying to get the party to enter into a void portal...   [click here for more]
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Vecna Reborn (2e)

Vecna Reborn (2e)


From the depths of antiquity, he arises. . . . Trapped in a mockery of his former kingdom, he broods. . . . In hatred and spite against the one who betrayed him, he schemes. . . . The other lords of Ravenloft may possess horrific power. . . but Vecna is god. Trapped by the Mists of Ravenloft, the lich lord Vecna plots his escape and revenge against Kas the Destroyer, his traitorous former lieutenant....   [click here for more]
Wizards of the Coast  $4.99

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Until The Cows Come Home

Until The Cows Come Home


Not all adventures start with a bang. Some start with a cow.  Until the Cows Come Home is an introductory Ravenloft adventure for level 1 characters which sets a tone of whimsical suffering, designed to lead into a Curse of Strahd campaign or stand alone as a bleak reminder to adventurers that the most dangerous thing in the world (more than any dragon, vampire or lich) is...   [click here for more]
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Under Rolavard Keep - A Resource for Improv DMs

Under Rolavard Keep - A Resource for Improv DMs


Danger brews and shadows seep from Rolavard Keep. Will you dare venture into its depths? Will you brave the horror? This title is meant to be less of a complete adventure with hooks, encounters and the like and more for DMs who enjoy running improv games and tailoring their adventures for their players. The PDF contains a map as well as descriptions for each of the rooms meant to spark your inspiration...   [click here for more]
Dungeon Masters Guild  $0.55 $0.44

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Under Helle Lake

Under Helle Lake


For 5th through 8th level characters. The third installment of adventures that take place in the world of Alberia. This one is a hybrid underwater/dungeon module. Be prepared to get wet and bloody! ...   [click here for more]
Dungeon Masters Guild  $0.89

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Uncaged | Volume III

Uncaged | Volume III


Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.  Volume III is currently available as both a...   [click here for more]
Dungeon Masters Guild  $14.95

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Uncaged | Volume I

Uncaged | Volume I


Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.  Volume I is currently available as both...   [click here for more]
Dungeon Masters Guild  $14.95

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two for one modules!

two for one modules!


This includes the adventures Sorrow of Blackstone Ridge and The Temple of the Spider Queen. ...   [click here for more]
Dungeon Masters Guild  $1.29

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Two Buck Dungeons: The Church Consumed by the Shadowfell

Two Buck Dungeons: The Church Consumed by the Shadowfell


An old friend of the party's cleric approaches the group, bearing tales of a new reverand at the cleric's old church.  The town has fallen for a charlatan's heretical teachings.  But when the players arrive, not all is what it seems.  A servant of one of their old enemies is systematically targeting the group's friends and relationships.  They rush to the church to confront this threat, only to...   [click here for more]
Dungeon Masters Guild  $2.00

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Town Musicians of Bremen: Replayable One-shot for D&D 5e

Town Musicians of Bremen: Replayable One-shot for D&D 5e


A Re-playable One-Shot for 5e There's more than 100 ways to play this new take on an old fairy tale. Travel down a long road toward the city of Bremen, a fabulous, legendary place where dreams are sure to come true. But it's a dangerous road, and if you're not careful you might miss what you were looking for in this adventure where the journey is the destination. Included with the...   [click here for more]
Dungeon Masters Guild  $2.00

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Totems of the Svalich Woods

Totems of the Svalich Woods


A one-on-one Curse of Strahd adventure! For DMs and players of Curse of Strahd, Totems of the Svalich Woods is a one-shot side quest for one player and one DM or an additional Barovian adventure for duet CoS campaigns!   Several forms of darkness permeate this adventure. The twisted, primal evil of the Svalich Woods and the Dark Powers represents one manifestation,...   [click here for more]
Dungeon Masters Guild  $2.95

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Tomb of Annihilation Complete DM's Bundle (maps, advice, adventures, cheatsheets, and more)

Tomb of Annihilation Complete DM's Bundle (maps, advice, adventures, cheatsheets, and more)


Already bought one of these resources? Check out the FAQ below! This bundle contains all published Eventyr Games DM's resources and adventures for Tomb of Annihilation. Get all the critically acclaimed and best selling adventures and resources, including advice, maps, and much more, in a bundle and save more than 33%! Shave time off your preparation and be inspired to...   [click here for more]
Dungeon Masters Guild  $14.95

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To Leafstar Tower

To Leafstar Tower


A true one shot adventure for a party of four level four characters. Raid a wizard's tower and uncover a terrible secret. ...   [click here for more]
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To Hell and Back Again

To Hell and Back Again


Play alone or with friends! For characters of 1st to 3rd level. What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home...   [click here for more]
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Time of the Dead

Time of the Dead


“The air is thick with darkness and mist. Just ahead there appears to be two dim, flickering green lights swaying back and forth. The lights move closer. Out of the darkness more appear. Soon a wall of these lights are in front of you moving closer and closer. You can now tell that the lights are attached to vaguely humanoid shapes…” This adventure is...   [click here for more]
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Throne of Ice

Throne of Ice


Venture into the brutal cold north and discover the secrets that lie on the floating island of Norgasheim! Welcome to Throne of Ice a 7-10 hour adventure designed for players from levels 4-7. Fight legendary enemies, mingle with secretive villagers, delve into forgotten libraries, and discover a treasure that has been lost for centuries. Here's what is included in this adventure: An amazing adventure...   [click here for more]
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three modules for one price!

three modules for one price!


This is the first three modules in the Demons series. It includes: The Demon Slayer, Song of Eyrindor, and the Hammer of Shuldek. ...   [click here for more]
Dungeon Masters Guild  $1.89

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The Wrath of the Beastlord

The Wrath of the Beastlord


In this one-shot adventure, you and your group travel to Apricot Hills, a fictional town in the Forgotten Realms being plagued by the deity Malar and his cult, The People of the Black Blood; evil lycanthropes who are set on destroying civilization.  This one-shot is for level 5 players, is open enough for any campaign setting, and it simple enough for any DM/player matchups! Whether you're new to...   [click here for more]
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The Winter Queen's Kiss

The Winter Queen's Kiss


Her kiss is as cold as ice and if you're not careful enough she will lure you to her realm to keep you there forever. The Winter Queen's Kiss is a winter themed horror adventure, that includes a travel into the Feywild. It is loosely based on the Hans Christian Andersen's fairy tale The Snow Queen. It's best for DM's who want to run an adventure in the 5th to 7th...   [click here for more]
Dungeon Masters Guild  $3.95

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The Wild Hunt

The Wild Hunt


The night of Samhain falls, and the Feywild rejoices. This year, Samhain falls on the same night as the Wild Hunt, and this hunt promises to be one that will never be forgotten. Mortals from all across the Sword Coast are invited to the Samhain Feast of King Witchthorn, lord of Kryptgarden forest. Little do they know that they will end the night pursued by their hosts in a deadly game of life and death....   [click here for more]
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The Watchers Of Elderwood Acres

The Watchers Of Elderwood Acres


Travellers of the mountain pass often tell tales of the humble forest giants from the northern woods. Huge lumbering giants standing near 20 feet tall made from wood and bark. Able to uproot entire tree trunks with a single mighty tug on the stump. And although they do not speak, they always bow their head in respect to all who pass them by. Naturally these tales are pleasantly dismissed...   [click here for more]
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The Warlock's Box

The Warlock's Box


A module that provides an impactful story for a complex dungeon of moving rooms! When an engineer's daughter is left permanently bedridden by a new disease (written pre-Corona, but, hey - feel free to make that reference), he first turns to this own skill, and then to the powers of a mysterious Voice to try to help her. The end result is the construction of a box-like megastructure of moving rooms......   [click here for more]
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The Wachterhaus Crypt

The Wachterhaus Crypt


Strahd's plan to destroy St.Andral's church has been fulfilled and Father Lucian has been turned into one of his vampire spawn. It is up to the players to locate Father Lucian's resting place and slay the vampire before more harm can come to the town of Vallaki.  The Wachterhaus Crypt builds on events described in St.Andral's Feast, in Chapter 5 of Curse of Strahd. This adventure module contains:...   [click here for more]
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The Vampire Factory of Mad Baron Petrifax

The Vampire Factory of Mad Baron Petrifax


One night in Midharvest, the lights came on in the old manse on top of Chesu’s Peak. It happens maybe once a generation – someone hears the tales of what the Mad Baron had attempted a century ago, and they set out to follow in his footsteps, making camp in his ancestral home, using the old madman’s tools and tomes to continue his profane works. But this time is different. This...   [click here for more]
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The Underling's Awakening

The Underling's Awakening


Now an Electrum selling module! The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if using the ink friendly version as maps dont show up on these formats. Apologies in advance - the maps are...   [click here for more]
Dungeon Masters Guild  $2.74 $1.37

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The Trial of Dumathoin's Path

The Trial of Dumathoin's Path


Long ago, the dwarven god Dumathoin was tasked with protecting the prison of a Nightwalker. He entrusted his followers, the Talhund, with the security and secrecy of the prison, but they were overrun. The last of them used their power to seal the prison and make sure their secret would remain unknown by the world. Now, centuries after the tomb was buried, the entrance was revealed by an avalanche....   [click here for more]
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The Tower of Aeror

The Tower of Aeror


The Tower of Aeror is a low level adventure perfect for new players and/or new Dungeon Masters. Four characters level 1st-2nd should find a good match vs the encounters as-written in this adventure, though the story hook makes the encounters easily scalable for higher level characters or a larger party. Story hook: An apprentice wizard, Aeror (pronounced Error),...   [click here for more]
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The Throne of Bone - Adventure

The Throne of Bone - Adventure


"I absolutely loved the adventure and how it was set up." "The balance between combat and non-combat encounters is excellent." It all begins with a simple request (doesn’t it always?) from an old farmer.  The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right?  But it doesn’t stay that way.  Not at all.  Soon, the adventuring...   [click here for more]
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The Thousand Year Storm

The Thousand Year Storm


The catalyst of events that has led to the current horror in Ravnica is the felicity triskelion. A reality warping artifact of eldritch proportions, which has been released to the greater world after being stolen by the Dimir mind mage Rogad Nar. After investigation and intrigue amongst the various guilds of Ravnica a chain of events left the triskelion in the wrong hands and ultimate horror has been...   [click here for more]
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The Temple of the Wind God

The Temple of the Wind God


The Temple of the Wind God is designed for players from 3rd to 5th level. If all goes well, you should be able to complete it in about 3-6 hours. In The Temple of the Wind God, adventurers will journey to a long-forgotten temple of Akadi nestled deep in the mountains and put to rest an ancient curse that has remained trapped within the temple vault for centuries. ...   [click here for more]
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The Sunken Village of Little Corth

The Sunken Village of Little Corth


'The Sunken Village of Little Corth' is a 2nd level Dungeons and Dragons adventure centred on a time-paradox puzzle. The PCs travel across a necrotic marsh (the Grey Creeping) to a sunken village where, upon being transported back 2000 years into the past, they must prevent a necromancer freeing Orcus (demon prince of Undeath) from the imprisoning veils of the spirit plane. If only it was...   [click here for more]
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