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They Came from the Deep [PLL-2]

They Came from the Deep [PLL-2]


Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?...   [click here for more]
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The Wrestler Class, Tryout Edition

The Wrestler Class, Tryout Edition


A strong arm, technical maneuvers and unconventional tactics, give a wrestler the edge over their competition. Whether its sending enemies colliding with an Irish whip, knocking flat charging foes with lariats, or unleashing their own personally made finisher, a wrestler will definitely leave an ogre sized impression (in the ground) and look good doing it. Become a contender with three varied archetypes....   [click here for more]
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The Wreck of the Edmund Fitzgerald

The Wreck of the Edmund Fitzgerald


The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock. Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure...   [click here for more]
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The Wondermaker: A Warlock Patron

The Wondermaker: A Warlock Patron


A Master Engineer Has Your Back The Wondermaker is a Warlock Patron for anyone who’s ever considered that it would be cool to have your own Q, Lucius Fox, or Leonardo Da Vinci building incredible gadgets and tools for your adventuring character. Inside, you’ll find the complete Wondermaker subclass. The Player’s Handbook or Basic Rules, and either Tasha’s Cauldron of Everything...   [click here for more]
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The Witchguard Ranger Conclave

The Witchguard Ranger Conclave


Old magic pours forth from your mystical bond with your ward. Witchguards have sworn to protect a witch or wizard who they would lay down their life for. These guardians ensure that when the magic of their charge is not enough that they will not come to harm. A witchguard may swear to protect a group of spellcasters, known as their "circle", or vice versa a group of witchguards may gather to protect...   [click here for more]
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The Witch: An Intelligence Casting Class for the Odd Arcane Practitioner

The Witch: An Intelligence Casting Class for the Odd Arcane Practitioner


Sybils of the moon, the witch changes as nature does. Practitioners of harmony, witches seek and use their knowledge much differently than traditional wizards of the arcane. On the cusp of both the druidic and cleric natures, these intelligent and awesome folk listen to the world around them, and respond in kind. Origins One of my players wanted to play a witch for Curse of Strahd, and I...   [click here for more]
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The Witch Hunter Martial Archetype

The Witch Hunter Martial Archetype


A Martial Archetype for those who would purge wicked magic from the world! Inquisitor, Judicar, Templar, Witch Hunter, there are many names for your order. You, who are not so lucky as to be born with the capacity for magic. You, who have dedicated yourself to protecting others from those who would abuse the arcane. You, with your twisted sense of morality and righteous...   [click here for more]
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The Whispering Sea - A Short Adventure (Levels 1-3)

The Whispering Sea - A Short Adventure (Levels 1-3)


Ahoy there! In this here 'venture, yer crew will be helpin' out a sailor who calls herself Teviss. She's willin' to pay gold a plenty for this fantastic voyage that'll send yer crew cross haunted water's and misty tides. This here's a once in a lifetime opportunity fer those who are willin' to take it! This one page adventure is designed for five level one characters. It can be used with the fifth...   [click here for more]
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The Whip Master

The Whip Master


This martial archetype for the Fighter class provides the opportunity to build a viable character based around whip combat. Finally build a character in the tradition of such iconic adventure and fantasy characters as Simon Belmont, Indiana Jones, and Zorro. The archetype features enhanced damage dice, cool whip tricks, and more! ...   [click here for more]
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The Weeping Maze

The Weeping Maze


Synopsis Player’s stumble upon a morbid orchard and battle a creature before arriving at the town center. They are recruited by the town to investigate several vanishings with common themes. After uncovering a fiendish connection, players must survive an ambush from a ruthless and invisible opponent. Finally, players venture to The Weeping Maze to vanquish a green hag, only to learn that the evil...   [click here for more]
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The Ways of Elemental Affinity

The Ways of Elemental Affinity


Four are the ways of elemental affinity: the Way of Air, the Way of Fire, the Way of Earth and the Way of Water. These four monastic traditions teach their followers to be like their element, to learn from it. Although many follow these traditions and study their teachings, few are the ones who develop an elemental affinity strong enough to be able to control their...   [click here for more]
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The Way of the Iron Grip (Grappling Monk Subclass)

The Way of the Iron Grip (Grappling Monk Subclass)


UPDATE 6/28/21! PLAYTESTED FOR COMBAT BALANCE. This is a subclass for the monk that specializes in using the grapple action found on page 195 of the players handbook. It is built not only with the capability of grappling well but also has special martial arts-inspired moves exclusive to this subclass.  As a new contributor to the guild, please feel free to comment with critiques and comments ...   [click here for more]
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The Way Of The Dancing Wind

The Way Of The Dancing Wind


Monks that follow the way of the dancing wind become as elusive and nimble as the breeze their movements emulate. Such practitioners dance across the battlefield without fear of their enemy’s attacks and revitalize their allies with their grace and poise in the thick of combat. ...   [click here for more]
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The Way of Palm and Powder

The Way of Palm and Powder


Have you ever wanted some Heroic Bloodshed, or maybe you have the urge to seek out a certain Equlibrium? Perhaps you want to be like Neo or John Wick, and choose between punching someone in the face, or shooting them in the face, or both? That is the goal that The Way of Palm and Powder wishes to achieve. This Monastic Tradtion is followed by a new order of monks...   [click here for more]
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The Warpath - A Barbarian Path

The Warpath - A Barbarian Path


When someone needs a whole lot of people to be dead, they send you. Frequently put against odds that would be impossible for normal people to deal with, you thrive in the dens of beasts and your rampages are the stuff that legends are made of. You are a veritable one-person army, dealing death so swiftly and efficiently that it would make a Rogue blush, and no matter what may happen to you,...   [click here for more]
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The War Chanter Barbarian Path

The War Chanter Barbarian Path


Tribal War Chiefs lead their war bands into battle with chants that bolster their spirit and brutality. The War Chanter uses primal magic and ancient songs to grant their allies swiftness and power when locked in mortal combat. ...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 3

The Voidfarer's Guide to the Verse: Vol 3


Voidfarers' Guide to the 'Verse Vol. 3 has 100 pages of high-tech adventure: Corps & Orgs Field Guide: 5E Factions in Outer Space: Join the Space Rangers, the Bounty Hunter's Guild, ColoniCorp, DumiCorp, the Senatorial Security Force, Universal Health Corps, the Imperial Elven Navy, the Green Concern, the Asteroid Pirate Armada or The...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 2

The Voidfarer's Guide to the Verse: Vol 2


Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including: 15 Playable Races: Species of the Sector Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles. Cerebrak -...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 1

The Voidfarer's Guide to the Verse: Vol 1


Welcome to the Voidfarer's Guide to the Verse, Vol 1!  There are countless worlds to visit across the multiverse, and with the news of a big Spelljammer revamp, we've never been more excited to share some of the deep space oddities encountered in our travels with Voidfarers new and old! The contents of this book don't assume anything about your mode of travel- be it Spelljammer, a...   [click here for more]
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The Voidfarer's Guide to Fashion Week

The Voidfarer's Guide to Fashion Week


Welcome to a special edition of Voidfarer's Guide to the Verse- Fashion Week- with 20 hot new looks for the astral adventurer sure to impress!  This little supplement delivers a new line of fall fashions for spacefaring characters, each page featuring an illustrated item handout for a wondrous new outfit that, like the Fish Suit (Astral Adventurers Guide) or Survival Mantle (Volo’s Guide to Monsters),...   [click here for more]
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The Villa Heist

The Villa Heist


The Villa Heist is a self-contained adventure that will see the party infiltrating a costume party at the island getaway of a renowned alchemist. The goal: find the alchemist's vault and clean it out. Plan, execute, and escape from the most daring heist ever attempted. My pitch to Players: Do you want to play a heist adventure? Of course you do....   [click here for more]
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The Vanguard - Fighter Archetype

The Vanguard - Fighter Archetype


Someone's got to be the first through the door. Someone has to find those booby traps. Someone's got to hold the line so the rogue can get into flanking position. And the Vanguard will be damned if they let anyone else take that risk. The Vanguard is the fighter who has trained to be the tip of the spear. They are medieval special forces; they go in first, break the enemy fast, and hold out...   [click here for more]
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The Usual Suspects - A Session Zero Adventure for the Keys to the Golden Vault

The Usual Suspects - A Session Zero Adventure for the Keys to the Golden Vault


The Usual Suspects is a session zero adventure designed to accompany the full version of the "Handbook for New Recruits - A Key to the Golden Valut Add-on". It utilizes the concepts and play style developed within the Handbook, including the Preparation Montage, Mission Goals, and Reputation Rewards. It also references the Waterdeep setting and contains NPCs...   [click here for more]
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The Tomb of Teyacan

The Tomb of Teyacan


The Tomb of Teyacan is a pure pulp-fantasy experience, in which the player characters seek to liberate as much treasure as possible from the tomb of an ancient sorcerer-king. It is a dungeon crawl in the classic style, where caution and cunning and guts are just as, if not more important than combat prowess. In addition to the riddles, traps, and monstrous denizens which will test an adventurer's mettle,...   [click here for more]
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The Three Faces of Night [PLL-3]

The Three Faces of Night [PLL-3]


Ratakor, an ancient oni lich, plans to raise an Avatar of the Goddess Shar and blanket the world in eternal night. Will the heroes be able to navigate the shadowed Twilight Peaks, discover the legendary Castle of the Blue and the Black, & unravel Ratakor's insidious plot? Or will they vanish into the darkness forever? The Three Faces of Night is the third installment in Pretty Little Liches:...   [click here for more]
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The temple of Dawn

The temple of Dawn


The temple of dawn was once a place of miracles and wonders, the jewel of its valley. Now it’s nothing more than a folk tale hidden in lullabies and tall tales of boastful hunters. But not everyone has lost faith in the Goddess of Dawn. In this brief adventure, for 3-4 adventurers of level 3-5, Kendrick Rosenbud asks the players to retrive a gem belonging to his family from the temple of Aurora....   [click here for more]
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The Swamps of Blightmaw: A 5th-level One-Shot

The Swamps of Blightmaw: A 5th-level One-Shot


"Ain't nobody gone into them swamps and lived to tell the tale." "Really? Nobody?" "Well, a few. But they didn't much like what the found inside." In the vast, deadly Blightmaw Swamp, legends tell of a lost temple to a fallen goddess. Can players survive the harsh environment, discover the temple, and face the new god that has taken residence within? The Swamps of Blightmaw is...   [click here for more]
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The Spelljammer's Cookbook (v2.0)

The Spelljammer's Cookbook (v2.0)


In a Jam... You gaze through the porthole at the vastness of space. The stars call to you - they always have, and their pull hasn't diminished even after years serving on your small spelljamming vessel. Your last job was a profitable one, allowing you to indulge in various foodstuffs for your voyages. The heat from the Thornbush Sambal spread on crusty bread is a welcome diversion from the cool...   [click here for more]
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The Spellbow Class

The Spellbow Class


Quiver Of Incantations An elf squints, sweating beads as he aims at the sun. The dragon hides in the light, hoping to evade his bow, but he closes his eyes, feeling the wind and the warmth. He hears a roar and looses his arrow; as it flies down the open gullet, inscribed symbols glow and an explosion of radiance pops the monster like a waterskin. This class includes:...   [click here for more]
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The Soul Knight Fighter Class

The Soul Knight Fighter Class


Soul Knights are deeply spiritual warriors. They have the ability to attune their souls to weapons and even manifest them outside their bodies to serve as allies in combat. Soul Knights travel the land to gain a deeper understanding of the spirit and defend the world from undead and those from other planes like fiends or celestials. I make new content every week on my twitch channel: https://www.twitch.tv/zoot_...   [click here for more]
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The Sorcerer, The Village and the witch's spell

The Sorcerer, The Village and the witch's spell


The Sorcerer, The Village and the witch's spell Fast and Exciting adventure for group of 1 - 5 adventurers level 1 - 5 (customizable). For 2-5 game hours. This adventure can be easily integrated into your current campaign or played as a one-shot. The module is designed to give players an interesting role-playing experience with a moral dilemma at the end of the adventure. The adventure is written...   [click here for more]
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The Slinger's Toolkit: Creating Western Inspired Wizards (5e)

The Slinger's Toolkit: Creating Western Inspired Wizards (5e)


Step into a world where the arcane meets the Wild West in The Slinger's Toolkit! Perfect for both newcomers and seasoned Dungeons & Dragons players, this guide breathes life into spellslinging wizards with a unique twist. Drawing inspiration from classic westerns, adopt an Arcane Tradition specifically designed for wizards who thrive in the gritty, gun-slinging environments of the frontier! The...   [click here for more]
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The Secret Ledger

The Secret Ledger


This encounter is designed for Level 1 Dungeons & Dragons Fifth Edition characters. The following books are required for play: Player’s Handbook (PHB) and Monster Manual (MM). The city mayor, Mal Sergon, who is well-liked by the people; also dips their hands in many different ventures to increase their wealth and power. Any proof of this corruption would surely mean the end of Sergon’s tenure...   [click here for more]
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The Scroll of Paths Less Travelled

The Scroll of Paths Less Travelled


A collection of options for the more specialised minded monks. Inside you wil find; - Brawler, a more passionate and pompus fist fighter. - Geisha, a master of social grace and wise counsel. - Mystic, a meditative healer and team supporter. - Ninja, an unparalelled infiltrator and assassin. - Wayfarer, a wandering martial arts master seeking new lands. ...   [click here for more]
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The Scoundrel: A Fighter Subclass

The Scoundrel: A Fighter Subclass


Talk The Big Talk! A scoundrel is a charming individual who uses cunning and gusto to get one up on their enemies. As a scoundrel you specialize in befuddling your opponents on the battlefield, assisting your allies with words of wisdom, and making your way through negotiations. You can smooth talk your way out of trouble as easily as you can talk your way into it. Scoundrels often...   [click here for more]
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The Ruinous Islands

The Ruinous Islands


From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, Tim Bannock brings you this adventure of island-hopping peril, dangerous boss fights, and legendary magical artifacts! Face sea-based hazards as you explore three islands teeming with deadly monsters. Face terrifying guardians as you recover three magical artifacts of planar power to unlock an even greater treasure! Featuring...   [click here for more]
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The Royal Chultan Postal Society

The Royal Chultan Postal Society


In Baldur’s Gate, there is an old marble building, worn with age and neglect. Once a grand edifice to innovation and enterprise, it now stands vacant and abandoned. Still, over it’s lintle reads a message for the world. “Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed rounds.” The time has come to reinstate those hallowed...   [click here for more]
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The Ritualist Arcane Tradition

The Ritualist Arcane Tradition


While other wizards are capable of impressive feats of magic, the Ritualist has the ability to channel terrifying amounts of power into their spells, at the cost of mobility and time. Masters of the art of spellcasting, a Ritualist in a position of safety is an insurmountable foe on the battlefield. ...   [click here for more]
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The Rider in Red

The Rider in Red


This is a Halloween-themed, pulpy one-shot inspired by the album Protos by Savant. Taking note of the album’s characters and concepts, this adventure sees the party clash with the otherworldly ectoplasmic legion of the “Rider in Red”, a strange alien force that seeks to test this world - and drag the souls of the party along with him! ...   [click here for more]
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The Rebel Phantoms: Pact of the Mask

The Rebel Phantoms: Pact of the Mask


A Persona 5 inspired warlock pact, The Rebel Phantoms: Pact of the Mask comes with a new pact, several patron spells, and a list of patrons. Combining a warlock's charismatic spellcasting with a rogue's stealthiness, The Rebel Phantoms build is best suited for urban adventures. ...   [click here for more]
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The Razor's Edge

The Razor's Edge


Barbers, harpies, and flab giants collide in this short adventure designed to have something for everyone! If you like your stories a bit weird, this one's for you. A 5th Edition adventure for 5th-level characters, set in a setting-neutral urban sprawl. The adventure includes original art and a detailed map. ...   [click here for more]
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The Ramæn Syndicate

The Ramæn Syndicate


This adventure is based in the small island of Ramæn where the players have been recruited (like many others in the world) by the government to assist in the war against the Orc’s who slowly but surely gaining more and more land in the world. During the campaign the players learn about a cult slowly corrupting the world government from the inside out. Luckily their main base of operations is on...   [click here for more]
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The Raiders of Ehkwaz!

The Raiders of Ehkwaz!


Epic Conflict on the Frontier! The Raiders of Ehkwaz is a 2-3 session mission of investigation, political intrigue, and thrilling action, set against a backdrop of endless grassland. A raid in the night has left an isolated mining town in ruins. The townsfolk know who to blame: the local centaurs. The centaurs are just as sure they're innocent. The truth, once...   [click here for more]
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The Race to Doomspace

The Race to Doomspace


A 4-6 hour adventure designed for 15th or 16th-level characters. Wildspace is rife with tension as various factions seek to gain the upperhand against their rivals. When a highly advanced spelljamming ship is uncovered within the Doomspace system, the player characters are asked to claim it before other groups can take it for themselves. However, the party may soon...   [click here for more]
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The Quintessential Ninja

The Quintessential Ninja

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The Primordial Chaos

The Primordial Chaos


A collection of Warlock options with an elemental bent and a new take on Patrons. Inside you will find: - Fire pact; wrestling with a soul burning fire and a drive to light the world ablaze - Water pact; bolstering their allies with heartening waters, and drowning their foes - Air pact; controlling and destroying their foes and friends alike with slicing winds - Eart pact; stalwarts defenders and...   [click here for more]
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The Path of the Wrestler (Grappling Barbarian Subclass)

The Path of the Wrestler (Grappling Barbarian Subclass)


UPDATE 12/2/21 Now includes a screen reader compatible word document for accessibility UPDATE 6/28/21! PLAYTESTED FOR BALANCE. FAR IMPROVED.  This is a subclass for the barbarian focused on using the grappling action found on page 195 of the players handbook. It is built not only to grapple well but also has some martial-arts and wrestling-inspired moves exclusive to the subclass. ...   [click here for more]
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The Path of the Maniac

The Path of the Maniac


The Path of the Maniac is a subclass for Barbarian that aims to tackle the archetype presented by The Path of the Beserker: A battle crazed warrior who is willing to harm themselves if it means decimating their enemies. With the ability to sacrifice health to deal extra damage on your attacks you can cut down all who stand against you while cackling like a madman the entire time. ...   [click here for more]
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The Path of the Doomed Slayer: a Barbarian subclass for 5e D&D

The Path of the Doomed Slayer: a Barbarian subclass for 5e D&D


The Path of the Doomed Slayer is ultimately one of self-destruction, trod by Barbarians with an insatiable battle lust, those who have nothing left to lose, or even as an impossible redemption for an exile. These warriors are fuelled by a perpetual torment and typically eschew weapons, fighting bare handed with bloody efficiency as they tear their way through their enemies. A barbarian subclass to...   [click here for more]
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The Pact Breaker - A Roguish Archetype

The Pact Breaker - A Roguish Archetype


The king is dead. An assassin jumps out of a window and into the crowd. The guards follow but it is too late, the assassin has already used their patron's gift to meld seamlessly into the masses. A bugbear ambushes a happless gnome, but before the bugbear can react, the gnome leaps out of the way, leaving a gout of flame in it's place, rebuking the attacker. A half elf is ripped into the astral plane,...   [click here for more]
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