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World of Eberron Quick Reference

World of Eberron Quick Reference


I creatd this as a reference for myself and my players based on the information from Eberron: Rising from the Last War. Includes basic information that someone living in Eberron would probably know, such as the basic history of Eberron, the 13 planes, houses and Dragonmarks, and the various territories. ...   [click here for more]
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World Maps for Homebrew

World Maps for Homebrew


4 maps used for worldbuilding or homebrew games.  1 region map, with larger symbols. 3 world maps, for bigger worldbuilding ...   [click here for more]
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World Atlas of Rodinia

World Atlas of Rodinia


This atlas provides a fantasy-based setting for an adventure or a campaign. ...   [click here for more]
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Working Wands and Rods

Working Wands and Rods


Barbarian: Oooh, what's this? Wizard: Don't touch it.  It's a Wand of Web.  And, it's mine. Barbarian: How does it work? Wizard: You flick it and a big web comes out.  Wait!  You're holding it - Barbarian: Flick it like this?  *SPLAT* Wizard: - backwards.       Players love magic...   [click here for more]
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Worker's guide - Options for working in D&D

Worker's guide - Options for working in D&D


This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ...   [click here for more]
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Word Tumblers: Puzzles

Word Tumblers: Puzzles


BBEG's voice: You may have defeated my fiery little pet, but you will never guess the combination to the vault.  No thief or magic can open that lock! Wizard: We'll need to figure out the six-letter word that opens it. Barbarian: Hmm... you mean like A-X-E... A-X-E. Cleric: P-R-A-Y-E-R is six letters, is there a "P"? Wizard:...   [click here for more]
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Woof! Dogfolk Races: Retrieverkin

Woof! Dogfolk Races: Retrieverkin


The various races of dogfolk were once fey beings tasked with guarding the animals of the material plane. They came to admire dogs, seeing them as mortal creatures with emotions as pure as the fae themselves. So, they begged the gods of the Feywild to let them live as dogs. The gods gave them their wish, but only in part. They were made into the dogfolk, humanoid dogs...   [click here for more]
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Woodrow's Wonderous Wares - Introduction

Woodrow's Wonderous Wares - Introduction


Welcome to Woodrow's Wonderous Wares. This is a taster product that gives you the background of Woodrow's chain of stores complete with staff names/races, security features and a list of products that are available in his smaller stores. If you like this product, please let me know and I will develop this product further to include a complete product range for the larger stores, hooks and recipe...   [click here for more]
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Wood Elf Dual Origin

Wood Elf Dual Origin


Chronicles of Lost Tomes proudly presents a brand new supplement for the Dual Origin system. This week, we bring you the Wood Elf subrace, paired with the Elf primary race or any other primary option from the Dual Origin catalogue. Be one with the wilds and walk stealthily among the trees as you play as the near-ageless guardians of Faerun's natural wonders. ...   [click here for more]
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Wolves of Woodmere

Wolves of Woodmere


A wolf of Wall Street inspired adventure The Wolves of Woodmere follows a group of urchins as they become rogues, fighting desperately to gain wealth so they can hire an army to rid their city of mindflayer overlords.  This adventure has been created and typeset based off of the episode “the Wolf of Wall Street” by the Film to Fantasy podcast. This adventure was inspired and re-imagined by the...   [click here for more]
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Wolves of Liberty

Wolves of Liberty


Fifty years ago a band of druids entered Adhe Wood to reclaim the forest. Their success was short-lived. Today rumors spread in the hamlet of Sevenecho, whispers that the druids of have been killed by harpies from Glorming Pass. Harpies have even begun raiding farms near the forest. The mayor of Sevenecho calls for aid... Are you brave enough to answer? Wolves of Liberty is a 4 –...   [click here for more]
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Wolverine D&D Character Build Guide

Wolverine D&D Character Build Guide


5E D&D Character Build Guide For Players Within these digital pages, you'll find a step-by-step D&D build character guide to building a Wolverine from the Nerdarchy 5th Edition Dungeons & Dragons character build library. For Dungeon Masters Dungeon Masters, don't worry - we've got something for you as well. We include the Experiment X NPC stat block for use as an ally, enemy, or villain...   [click here for more]
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Wolfkin playable wolf race

Wolfkin playable wolf race


a Playable race designed to allow people who want to play animals an option this race could easily be refluffed to suit other animals like tigers or bears with just some cosmetic changes ...   [click here for more]
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Wolfcaller

Wolfcaller


A weapon for any charcter or NPC that has a connection to nature or the Fey, the Wolfcaller is a magic item forged by an Archdruid for a loyal Knight dedicated to the preservation of nature. Flavorfully perfect for anyone looking to enhance a connection to nature or wolves, this item is a great low-mid level campagin!  ...   [click here for more]
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Wolf's Tome of Minor Artifacts

Wolf's Tome of Minor Artifacts


Common magic items and herbs that provide a small minor effect, suitable for giving to low-level characters for flavor. Conceptually, these are artifacts whose origins have been forgotten, but have been scattered by a previous civilization or taken out of ruins by adventurers. Designed to be: Balanced for low levels: either very low-powered or have a high risk/reward trade-off Simple: Does not require...   [click here for more]
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Wizzle Quickfingers (One Page NPC)

Wizzle Quickfingers (One Page NPC)


Wizzle Quickfingers is a wiry and sprightly goblin with a mischievous glint in his eyes. His emerald green skin is adorned with smudges of dirt and vibrant streaks of paint, suggesting his affinity for pranks. Wizzle's clothing is a patchwork of colorful fabrics, and he wears a peculiar fisherman's vest festooned with pockets of all shapes and sizes, some containing peculiar trinkets. His nimble fingers...   [click here for more]
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Wizards of War

Wizards of War


In this supplement from Axiom for Dungeons & Dragons 5th Edition, we present four Arcane Traditions for the Wizard class! Become a baelnorn, a sha'ir, a wu-jen, a demonologist or a diabolist! In addition, this supplement comes with twenty spells for wizards, six of which can be added to the druid spell list (DM discretion). ...   [click here for more]
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Wizards of Method and Study

Wizards of Method and Study


5 wizard subclasses for you to use and enjoy. these classes give you some melee wizard options and use some of the underutilised casting options. I hope that you all enjoy and use these in your games. ...   [click here for more]
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Wizard: School of Summoning (5e)

Wizard: School of Summoning (5e)


My custom 5th edition classes/paths always aim to deliver the following three things:  - Using as many flavorful and unique abilities that aren't simply recycling abilities from other classes as possible  - Creating many options and interactions between abilities without making things too complicated  - Bringing enough power to be a "top tier" option, without being OVER powered If I have done...   [click here for more]
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wizard: school of shadowmancy

wizard: school of shadowmancy


i hope you enjoy this shadowmancy wizard! ...   [click here for more]
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Wizard: School of Nomenclature

Wizard: School of Nomenclature


Misspell all your spells as you add them to your spellbook with this subclass. Create new fun or silly spells with your DM. As always, I try to balance abilities based on the assumption that players are not trying to min-max or overly multiclass. If you find any combination that is utterly broken, please let me know in the comments below. Update Log: 2/18/20 Product Listed ...   [click here for more]
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Wizard: Arcane Tradition of the Incorporeal

Wizard: Arcane Tradition of the Incorporeal


Through diligent study and experimentation you have mastered your physical form. The lines between the corporeal and the incorporeal blur as you rise above mortal limitations. As a Wizard that follows the arcane tradition of the Incorporeal gains levels, they master the aspects of the incorporeal. Using this mastery against their enemies and to their own benefit. ...   [click here for more]
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Wizard Tradition: The Witch

Wizard Tradition: The Witch


The Witch is an optional sourcebook of three Arcane Traditions that Wizard characters can use to customize their character. Unlike their more traditional Wizard brethren who generally learn the ways of The Art through Arcane Academies and/or apprenticeships to learned mentors, Witches have attracted the attention of a powerful Patron (not unlike those Patrons that Warlocks strike pacts with). Being...   [click here for more]
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Wizard Tradition: the School of Chronomancy

Wizard Tradition: the School of Chronomancy


Have you ever dreamed of holding the astral forces of time and space at your fingertips?  Of gleaning knowledge from versions of yourself in alternate realities? Of seeing your party saved by a spell that you cast backwards in time from the future? If so, consider enrolling in the school of Chronomancy. ...   [click here for more]
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Wizard Tradition: Darohkar

Wizard Tradition: Darohkar


PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Darohkar Wizard tradition. The Darohkar use a special item they craft, the Thaumaturgy card, to channel and boost their spells, but also to pull feats of reflex and skill with them. I will continue to work on this archetype as I receive feedback for balancing, flavor, as well as adding more content...   [click here for more]
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Wizard Tradition: Archivist

Wizard Tradition: Archivist


A conversion of the 3.5 Archivist into a wizard tradition. Uses the Lore Wizard and Theurgic wizard as a base, but instead of channel divinity the Archivist has Dark Knowledge similar to what it had in 3.5. ...   [click here for more]
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Wizard Tradition - School of Chronomancy

Wizard Tradition - School of Chronomancy


This is Dungeon Divers' take on the School of Chronomancy. The magical art, and science, of bending time. We introduce a variety of unique skills, including Time Rip, Relativity Trip, Horological Inveiglement, and Temporal Stay. The spell Time Rip is also available for download: Time Rip Also take a look at Dungeon Divers' other content, including Dynamic Critical Hit and Miss Tables: Dungeon Divers....   [click here for more]
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Wizard Subclasses - Blue Magic and Sangromancy

Wizard Subclasses - Blue Magic and Sangromancy


More than any other class (yes, even warlocks), wizards tend to spend their lives in the pursuit of knowledge.  The study of the arcane is a difficult and sometimes arduous path, but with time and dedication you can someday even gain the power of the gods.  Naturally, every wizard's interest lies in a different subject, and each one follows a different tradition.  Some study a specific school of...   [click here for more]
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Wizard Subclass: The Order of Hierophants

Wizard Subclass: The Order of Hierophants


"Mortal conflicts within this prison of ours are not without worth, but you are far too busy glaring at the other prisoners, while I am focusing on the cell bars." Play as a wizard that seeks to become a god. Cast and understand cleric spells, ruin the spells of your opponents, wrest their power from them, and in the end, begin apotheosis! ...   [click here for more]
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Wizard Subclass: Soul Mage

Wizard Subclass: Soul Mage


Soul Mages are practitioners of a mystical art deeply intertwined with the essence of life and death. They possess a unique ability to tap into the lingering energies of fallen beings, harnessing the ethereal remnants of their existence. These enigmatic individuals are often solitary figures, seeking solitude and introspection to hone their craft. Soul Mages are not known for their flamboyance;...   [click here for more]
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Wizard Subclass: Smokeweaving

Wizard Subclass: Smokeweaving


These Wizards focus their research on the manipulation of smoke and using it to attack, protect, and hide. Smokeweaving wizards can use their control over smoke to restrain, blind, and suffocate their enemies. They have the unique ability to summon a Smoke Elemental as a familiar, making for a powerful ally. Cloud Mage At 2nd level, you are proficient in the Stealth...   [click here for more]
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Wizard Subclass: School of Scrolls

Wizard Subclass: School of Scrolls


As a member of the School of Scrolls, or a Scribbler, you understand the power of the written word in a way that traditional wizards do not. Sure spellbooks have a place, but they require preparation. The true flexibility lies in scrolls. We also provide a sample NPC with an adventure hook for DMs and a short section on how wizards of this school fit in Ravenloft. We hope you enjoy it and look forward...   [click here for more]
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Wizard Subclass: School of Phenomancy

Wizard Subclass: School of Phenomancy


Phenomancy is the magical study of seasons and their effects on the environment. Phenomancers learn to manipulate the energies associated with the seasons to improve crop yields, guide civilizations, or become nature’s wrath. These Wizards learn how to manipulate their spells through heat and cold, and can even reverse a creature’s natural resistances and immunities! Seasonal Swap At 2nd level,...   [click here for more]
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Wizard Subclass: School of Eructation

Wizard Subclass: School of Eructation


Introducing the School of Eructation, an exciting new wizard subclass that brings a whimsical twist to the world of spellcasting. Unleash the power of controlled belches and burps, captivating your allies and confounding your enemies with colorful bursts of magical energy. From the Burping Savant's entertaining performances to the devastating Toxic Belch that blankets foes in poisonous gas, this...   [click here for more]
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Wizard Subclass: School of Biomancy

Wizard Subclass: School of Biomancy


Introducing the School of Biomancy, a captivating Wizard subclass that invites practitioners to unravel the mysteries of life itself. Delve into the depths of biological manipulation and tap into the vast potential of living organisms with this extraordinary magical path. Immerse yourself in the study of anatomy, physiology, and the intricate workings of nature, unlocking the secrets of healing,...   [click here for more]
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Wizard Subclass: Gem Mage

Wizard Subclass: Gem Mage


Gem Mages are individuals who have delved deep into the study and exploration of the mystical properties of gemstones and crystals. They believe that these precious stones hold within them an innate magic that can be harnessed to create powerful spells and wondrous creations. Through tireless research, experimentation, and meditation, they have learned to tap into the elemental energies that flow...   [click here for more]
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Wizard Subclass: Frostmancer

Wizard Subclass: Frostmancer


A frost-themed Wizard subclass. Shape ice to your will and numb your foes with frost. ...   [click here for more]
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Wizard Subclass-School of Astronomy

Wizard Subclass-School of Astronomy


The wizard subclass for those who wish to have a connection to the stars, without being directly connected to the stars.  ...   [click here for more]
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Wizard Subclass-School of Arithmancy

Wizard Subclass-School of Arithmancy


This wizard subclass takes math and magic and mixes them into one cohesive unit. This subclass is a perfect fit for those who enjoy calculating different scenarios based on your characters current stats.  ...   [click here for more]
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Wizard Subclass - Spiritualist

Wizard Subclass - Spiritualist


Masters of manipulating the curtain between the realms of the living and those of the dead, Spiritualists, sometimes called Mediums, dabble in occult arts which most wizards avoid. Learning to perform powerful rituals and replicate the effects of some divine spells though their esoteric rituals, they eventually learn to launch their souls from their bodies and into the minds of others, mastering the...   [click here for more]
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Wizard Subclass - School of Topology

Wizard Subclass - School of Topology


While other wizard schools study various ways of manipulating the weave to their own will, Topologists study the fabric of space itself. They employ magic from other schools to twist and bend the space itself and study its deformations and how to cause them and use them. Other people just take space as it is and most don’t even consider the topic. Topologists consider it the most noble of pursuits...   [click here for more]
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Wizard Subclass - School of Subtlety

Wizard Subclass - School of Subtlety


Wizards who practice the School of Subtlety use magic in secret. Whether they live in an oppressive regime where magic is restricted, or simply see greater opportunity in keeping their powers hidden, they are experts at using caution and nuance to pull the wool over the eyes of the world around them. When playing this subclass, you will disguise your spellcasting, interface with other clandestine...   [click here for more]
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Wizard Subclass - Blood Magic

Wizard Subclass - Blood Magic


Harnessing the power of sacrifice to empower their spells with their own blood, followers of the ancient Arcane Tradition of Blood Magic, also known as Henomancy, are wizards capable of both great feats of healing and destruction. Their control over their own circulation, and their blood, even after it's been spilled, shows their full supernatural power.  ...   [click here for more]
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Wizard Subclass - Arcane Adept

Wizard Subclass - Arcane Adept


Wizards who follow this Arcane Tradition are generalists who focus their study on the weave as a whole. Eschewing study of a particular magical school in favor of broadening their study of magic theory, Arcane Adepts learn to harness the power unleashed by other spellcasters, repurposing and redirecting magical energy. Though they sacrifice some of the in-depth knowledge other wizards discover, they...   [click here for more]
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Wizard Subclass - Alienist

Wizard Subclass - Alienist


Scholars who focus their study on the dark entities that haunt the void of the far realm, Alienists are experts at manipulating the forms of the creatures their spells conjure. They eventually learn to wrench open the fabric of reality and usher in the maddening abberant power of the far realm. ...   [click here for more]
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Wizard SRD Spell Power Sheets - Make your own Spellbook

Wizard SRD Spell Power Sheets - Make your own Spellbook


With this product you will be able to print all SRD Wizard Spell Sheets, customize your Spellbook, print only the sheets you want. I uploaded a video that shows how it is done. Features: 1) 201 Spell Sheets - separate 2) Two PPT files that allows you to customize your own Spellbook, export it to PDF and/or print it right away. 3) A PSD file, easy and ready to fill, and a blank JPEG file, so you...   [click here for more]
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Wizard Spellbook - Fillable PDF

Wizard Spellbook - Fillable PDF


With this product you will be able to print your own Wizard Spells, customize your Spellbook, print only the spells you want. I uploaded a video that shows how it is done. Features 6 fillable PDFs so you can build your own set of spells and print them as you wish. ...   [click here for more]
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Wizard Spell Tokens

Wizard Spell Tokens


Wizard Spell Tokens Includes both printable 1" scale spell effects to lay over battle maps/grids/terrain, and transparent image files for use with VTT (Virtual Table Top) games. (Roll20 etc.) Spells include Create bonfire, Dust Devil, Burning Hands, Cloud of Daggers, Colour Spray, Fog Cloud, Maximillian's Earthen Grasp, Watery Sphere, Black Tentacles, Grease, Magic Circle, Snilloc's Snowball Swarm,...   [click here for more]
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Wizard Spell Selection made Simple

Wizard Spell Selection made Simple


How many times have you spent hours poring over your new character, working out and re-working out which spells they can have, only to find that you've gotten yourself in a muddle? The struggle is real. But, with Spell Selection Made Simple, the newest release from Duckslayer Games, You can have the tools to quickly and efficiently build your character, with none...   [click here for more]
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Wizard School: Magical Subclasses

Wizard School: Magical Subclasses


This document contains several weird and wonderful applications of magic, focusing mainly on sorcerers and wizards but giving a little love to warocks, bards, and even monks! The College of Flyting is for bards with an acidic tongue who just get a kick out of making people feel bad, granting expanded uses of Vicious Mockery as well as ways to discern and exploit the fears...   [click here for more]
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