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This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you.
This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ... [click here for more] |
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Out of the Abyss will take your players all across the Northdark of Faerun over the course of several months of ingame travel. As such, you may find that you require a few more random encounters to flesh out your travels. Presented within this PDF you will find 20 new Terrain Encounters and 20 new Creature Encounters, all in he style of the original random encounters found in the Out of the Abyss campaign.... [click here for more] |
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BRIDGING LOST MINE OF PHANDELVER AND OUT OF THE ABYSS is a guide for linking together these two published afventures in a larger campaign!
How to jump from the starter adventure in the Sword Mountains and the great Underdark campaing? Here's the solution! This supplement lays the groundwork and establishes the main plot points that allows you to guide your players into the succession... [click here for more] |
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Cyrog the Elder Brain is dying, and losing control of its colony. Foul abominations escape from the colony, and those under its control begin to question their allegiance. The Illithid are at odds, some remain loyal while some leave to start their own colonies. Some have tapped into a corrupt source of arcane magic in an attempt to save their dying master, unwittingly under the influence of a... [click here for more] |
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The Monster Manual provides only one duergar (a CR 1 creature). Out of the Abyss supplies a few more variations, but any Rage of Demons campaign could use more options. The variations herein can provide you with a larger variety of duergar characters and enemies, ranging from CR 1 to CR 5.
Note that full stat blocks for the incomplete duergar from the appendices... [click here for more] |
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An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign.
A 2-hour side trek for 5th-6th level characters.
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The... [click here for more] |
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The dwarven city of Valhaspar is under siege by an army of demons. Race against the coming dawn to confront the demonic general and attempt to close the gate, or assist the dwarves with a desperate ritual, deal with a dragon, and sink the demon army into the depths of the earth.
A 3-hour adventure for characters 12th level and higher that can be run as a stand-alone or in conjunction with material... [click here for more] |
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This is a homebrew Death Knight class made for players in 5th Edition D&D.
Design Notes:
While the Paladin tends to focus on buffing its allies, the Death Knight, being a risen Paladin, tends to focus on debuffing its enemies.
The three Rune Strikes are designed to correspond to the three Oath options, and are improved by their respective Oaths (Rejuvinating = Undying; Icy Blast = North;... [click here for more] |
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Terrify your players with the evil demon lords from the countless layers of the Abyss, With these paper minis it will be easy to have the demons of Rage of Demons in your hands, enjoy. ... [click here for more] |
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Beyond the realms of paladins pledging themselves to a holy order exist dangerous individuals willing to bind their souls as a thrall to a powerful demon lord. Through their numerous dealings with these abyssal horrors, demonthralls are able to harness the chaotic energies of the Abyss itself.
Becoming a thrall to a demon lord of the abyss has its perks, and as you attain higher levels you will... [click here for more] |
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These encounters were written to bring elements of different genres into your game. They were written with the idea that the party would be traveling in a huge subterranean cave structure like the Underdark, but they may of course be re-purposed however is most useful or fun to you! In that case, simply ignore all the parts where they talk about your party going through a large system of caves, and... [click here for more] |
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The Myconids have been exiled from their home in Neverlight Grove by the corruption of Zuggtmoy, The Demon Queen of Rot and Decay. Forced to travel the dangers of The Underdark in search of safety, the peaceful Myconid refugees enlist your aid. A supplement for your Out of The Abyss campaign, this adventure includes 5 original battlemaps for your favorite VTT along with new travel encounters, a... [click here for more] |
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Do you want to weave your player's faction choices more closely into your campaign? Do you want to give you players fun and useful additional skills? Are you looking for "faction-specific downtime activities"? Then Faction Class Training may be of use to you.
Extrapolating on the basic rules for Faction Rank and advancement found in the DMG and PHB, this how-to document distills core 1st- and... [click here for more] |
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Suggested proper names for the days of a tenday in Faerun. This PDF is also available as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE. ... [click here for more] |
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NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
“Heritage, legacy, lineage... all those are empty words when addressing the voluptuous abyss of madness and alien geometries of ever-changing flesh known as the Far Realm. And yet to understand how farspawns... [click here for more] |
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7 new feats and 7 new subraces from my Homebrew campaign. The Archangels guided the evolution of select races and also convey their blessings to those who are worthy. New races include Vedalken, Orcs, and Tabaxi subraces, and more! ... [click here for more] |
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Sometimes you just want to take out your adventurers to somewhere classic. A good old monstrous lair, a temple of doom, maybe a few underground vaults… Fifty encounters for dungeons and the Underdark might inspire you to do just that. This release adds some spicy ideas to whatever might lurk just around the corner. You can use it to add some extra atmosphere to your pre-planned dungeons, or to get... [click here for more] |
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Great generals will tell you, it's all about positioning and timing, a battle can be won or lost not by how many bodies you have to sacrifice but how well you use them. The tactician dedicates itself to the study of battlefields and strategy, he is as comfortable on the front lines as he is on the back whilst choreographing the battle. Through their anatomical studies, tacticians are proficient field... [click here for more] |
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"Well, that was fun! Shall we do it again?"
- Succubus consort to Lord Graz'zt.
Graz'zt Chamber is a small dungeon encounter that can be added to almost any ruin.
Originally written as a side quest during an Out of the Abyss campaign for 5th level adventurers, the chamber and encounter may be plugged in at any level, in almost any setting.
The chamber dedicated... [click here for more] |
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Juiblex Temple is a small dungeon encounter that can be added to almost any ruin.
Originally written as a side quest during an Out of the Abyss campaign for 4th level adventurers, the temple chamber and encounter may be plugged in at any level, in almost any setting.
The temple dedicated to Juiblex; the Demon Prince of Ooze and Slime has lain hidden for many years, a relic of darker... [click here for more] |
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Additional options for NPCs to be found in the "Out of the Abyss" adventure at Velkynvelve. See how your adventure changes with these NPCs along for your journey!
I've always enjoyed the Out of the Abyss adventure, and I felt that the NPCs that survive and make it out into the Underdark with the PCs really shapes the beginning and even later parts of the adventure. With these new options, you can... [click here for more] |
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New Options for Weapons, Armor, Equipment and Magic Items [D&D 5e (2024)]
New Armor, Barding, Recasts, Enchantments, Upgrades, Weapons, Equipment, and Magic Items. ... [click here for more] |
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TW: spiders, death
When an asteroid spider lives to a great old age, and has fed on many crews to grow to a great size, it can achieve incredible power. Wise enough to command language and potentially more reasonable than lesser examples of their kind, astral arachnids often indulge their begging prey with deals and bargains. Very potent astral arachnids can make pacts with mortals,... [click here for more] |
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Simple page to help in the management of prisoners in the beginning of the campaign.
Suggest using the notes to mark whet they would know and have done prior to the first play session. ... [click here for more] |
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I am rather fond of the mile stone/story xp awarding method. However, I found Out of the Abyss to be rather lacking with identification of milestones (I have only found milestones for levels 7,8,10,12, and 14). I choose to run my campaign awarding XP in the more traditional way. This left me running encounters that were not a challenge for the second half of the campaign.
These encounter... [click here for more] |
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Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you.
Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign.
Character Sheets for levels 1-12
Character Included is Variant Human College of Swords Bard with two levels in Artificer and the Folk... [click here for more] |
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Play as a Drider in 5th Edition. Full rules including two subraces, lurkers and pouncers. Especially useful for Underdark campaigns such as Out of the Abyss, but can easily be refluffed and tweaked to work for your homebrew setting if you want a spider-taur race.
If you get enjoyment out of this, please leave a review/rating. If you think there is room for improvement please let me know in the discussion.... [click here for more] |
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Slythes are a race of humanoid oozes originally detailed in the 3rd edition Forgotten Realms: Underdark supplement book. Now, their lore and abilities have taken on a whole new shape to squeeze into your Forgotten Realms campaign.
Slythes are especially well suited to serve as a player race in the Out of the Abyss and Rage of Demons storyline.
See other revived races:... [click here for more] |
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A short delve into the dungeon/temple of a long forgotten aboleth, PCs of 3rd-4th level face off against dangerous foes. Enjoy this high risk, high reward side trek meant to be used with the Out of the Abyss adventure.
I will eventually merge the map file into the PDF but cannot do so at this time, so for now there are two files for this.
Version History:
2-16-2017... [click here for more] |
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Want a bit of insight into the design process for the D&D Adventurers League? Using Hillsfar in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs... [click here for more] |
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STONEHEART ENCLAVE ELEMENTALIST is a supplement for Out of the Abyss with new character options, lore, and Underdark adventure ideas!
Harness the might of the rock and the influx of energy as a Stoneheart Enclave Elementalist. Customize your player characters and NPCs with this supplement for Out of the Abyss.
This supplement includes an expansion of the Enclave's lore, as well as... [click here for more] |
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The adventurers come to know of a newly opened tavern, one owned by a half-orc named Dronk. Since its opening a month ago, people started disappearing in the neighbourhood and some say it’s the half-orcs fault. It’s up to the adventurers to discover the truth...
The Alchemist's Ruse is an adventure best suited for the Out of the Abyss campaign, when the adventurers first leave the Underdark... [click here for more] |
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The Brightfungal Bog is an excellent addition to your Out of the Abyss game, or any subterranean adventure! It comes with an adventure and four maps! Two full-color maps, one with a grid and one without a grid, and two printable black-and-white maps, one with a grid and one without a grid!! ... [click here for more] |
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A child has fallen into the village well! The adventurers are pressed into service to rescue her. But the child is not the only creature awaiting their arrival in the cavern at the bottom of the well...
This one-session adventure is intended to present a difficult challenge to a group of 3 to 5 first level characters. It was originally conceived as a prequel for first level characters who would... [click here for more] |
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The Infernal Slayer Archetype for Fighters [D&D 5e (2024)]
A fiend hunter subclass for fighters
Version 1.1
You kill fiends, it’s all you know and it’s all you’re great at, though you also kill other things pretty well. You have dedicated your life to hunting and eradicating the plains of devils, demons and any chaotic scourge that would unleash disaster if left unchecked. No fiend is... [click here for more] |
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The Path of Devil Metamorphosis for Barbarians [D&D 5e (2024)]
A devilish transformation subclass for barbarians
Version 1.3
In the deepest levels of Hell, these barbarians have been subjected to the harshest and most brutal training. As their reward, their bodies were infused with the infernal power of an archdevil. Only the strongest of them survived that hellish alchemy, and those that did,... [click here for more] |
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One of my favorite distinguishing features of a fantasy horror game from a more typical fantasy campaign is the idea, prominent in the horror genre, that evil can be a corrupting force. Certain locations are suffused with the evil of the acts committed there, and setting foot in one of those places can erode your very will to go on.
These rules are a near complete conversion of the ruleset found... [click here for more] |
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Within the pages of a bejeweled book, the players uncover the location of a hidden treasure that could aid them in their struggles against demonkind. The tome describes how the magician Yavali, hounded by an infernal host to the Glacier of the White Wyrm, raised a tower to the Astral plane in that frozen place and dreamed into being a weapon to banish his foes. If the party can ascend Yavali’s Tower,... [click here for more] |
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Bring your Underdark random encounters to life with this battle map pack!
Update: This product now includes a Fantasy Grounds Module with grids.
Are your adventurers delving through the Underdark in Rage of Demons Out of the Abyss (or any other Dungeons & Dragons adventure)? These maps feature a total of 10 diverse locations (each with a grid... [click here for more] |
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When I decided to run Out of the Abyss, I wanted to really put the accent on the survival elements and on the idea that the party is an ill-fitting group of strangers. What better way than to randomly generate the characters? In this document, you will find a step-by-step process for generating new level 1 characters that start as prisoners in Velkynvelve. It includes new backgrounds... [click here for more] |
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"Up-Down-Down-Up. Hmm, nope. That doesn't work. How about we try Up-Up-Down Down. Still not right."
- Thwarted Adventurer
Zuggtmoy's Cavern is a small dungeon encounter that can be added to almost any ruin.
Originally written as a side quest during an Out of the Abyss campaign for 5th level adventurers. The puzzle corridor and cavern may be... [click here for more] |
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Print & Play ready PDF file for an epic Zuggtmoy paper miniature. Cut File included for those of you lucky folk who have cutting machines.
For best results I'd recommend printing on ~65lb Glossy Photopaper.
PDF file is "interactive" and may not work in some web browsers. If you have any issues using it in a web browser then please try opening with a PDF reader instead. If you don't have a PDF... [click here for more] |
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All profits from this title are donated to local stray animal charities.
A 2-3 hour, dungeon designed for a party of four or three 3rd-level adventurers. This dungeon is a part of the upcoming great sandbox Drow city module of Belaernz’hin but can also be run as stand-alone.
In Drow city of Belaernz’hin, there are recent troubling reports on Drow... [click here for more] |
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