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7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks.
Disclaimer: Claims of beard growth may be greatly exaggerated! ... [click here for more] |
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Two interesting occupations I have recently discovered in the multiverse, the Scribe and Mountie. A studious observer of a universal connection, and a connection of honor, dignity, or perhaps pure power of will. -Nebularian
Special thanks to Xenoangel, JJ, Rhysa Johnson, and Noah for their feedback on my works. ... [click here for more] |
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Prepare for war with this collection of spells that can be used both in and out of the warzone.
i make new content every week on my twitch channel: https://www.twitch.tv/zoot_ ... [click here for more] |
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Ever been disappointed that spells don't progress beyond 9th level?
Ever wanted to reshape reality with the aid of other casters?
Ever wanted an extra boon for battling your way to 20th level?
Here are some spells just for you!
Presenting four 10th level spells, complete with detailed description about how the mechanics of casting 10th level spells work. In short, you use a 9th level spell slot and... [click here for more] |
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Made as part of the 2023 "13 Days 13 Shorts" online art and creativity festival, now you can discover 13 Halloween and Autumn themed magic items, spells, monsters, and more for 5th Edition D&D! ... [click here for more] |
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The RuneWright is a brand new caster class with a focus on creativity, and uses magical runes to craft Scripts to unleash as powerful magical effects. They have fewer spell slots than traditional casters, but their spells can be more powerful, and used in more opportunistic ways.
This supplement contains two subclasses; The Scribe, and The Crafter, along with new spells and abilities for them to... [click here for more] |
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This is intended to make tracking spells easier and faster for new players to Dungeons and Dragons 5th edition. I've made this for personal use for my own group, which are all new to TTRPG's, and especially to D&D.
There are separate spaces for cantrips, and all spell levels. Each spell has room for a name, simple description, and damage, as well easy to mark and see slots available and slots... [click here for more] |
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" Nature remembers indiscriminately. The wind sings of every deed, insignificant or world-changing. The stone witnesses all, under the sky or in the darkness of the deep. The sun shines on the nameless adventurer's triumph and sets on his fall. "
This is a subclass expansion for the Druid in Dungeons and Dragons 5th Edition. This subclass offers an alternate use of the... [click here for more] |
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This class is an attempt on my part to build a viable Mystic for D&D 5e. I was dissatisfied with the existing Unearthed Arcana and wanted to make a more centered, less complex Mystic that would be easy to play and useful in any campaign.
I am very new to the process of homebrew class creation, so I'm well aware that much of what I've created may be riddled with gameplay problems. That's why I've... [click here for more] |
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A Pouch of Cantrip is a collection of 15 new cantrips to spice up your spell list. Inspiration is taken from movies and good old fashion adventuring. I know you will find something you like in this collection.
Telekinetic manipulation
Handy spells for a tavern
Stuff from the Potterverse
Thank you for your support! I spend every dollar I make on community created content. Pay it forward!... [click here for more] |
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Are you bored with air, fire, water and air? Me too! It is time to add some scientific knowledge to magical expression, and so bring a new range of spells into existence. This book contains 16 new spells for the wizard and artificer classes, inspired by the properties of real-life metallic elements. Have fun! ... [click here for more] |
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Twenty-Nine! That's right 29! Subclasses for Dnd 5th edition are in this book, as well as just under 100 new spells, and 2 new magical subschools. Everything in here has been developed over the course of 3 years, by a group of players with at least half a decade's experience with DnD and other RPGs each.
Now the important stuff, and apologies for any unintentional insults, is that these are all developed... [click here for more] |
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J. S. Firesky is a wizard with a love of the School of Abjuration. In her opinion, there is no successful adventurer that didn't seek the benefits of a quality arcane barrier or magical boost to their mental and physical faculties. After 31 years as an adventurer herself, Firesky has discovered numerous Abjuration spells hitherto unknown by the spellcasting masses.
Firesky’s Collection of ABJURATION... [click here for more] |
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Abscission's Arcane Almanac - A Book of Spells for 5th Edition Dungeons & Dragons
Spells are a manifestation of raw, directed power, a spellcaster’s way to bend the laws of nature to their will. As such, thousands of spells were created, recorded, and forgotten across the centuries, with different goals and purposes in mind.
Whether taught to... [click here for more] |
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21 ACME Spells in the spirit of the Road Runner Cartoons.
To be clear - This is for comedy.
This is more READING material for laughs than it is for practical game use, HOWEVER, if you see fit for comedy purposes in your campaign, and the DM is cool with it... HAVE AT IT!
A big thanX to my Discord users who contributed the Spells.
Pay... [click here for more] |
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"Some adventurers choose to arm themselves for battle using their brute strength or quickness. However, other individuals choose to derive their power from magical sources, be they arcane or divine. The options contained herein expand the repertoire of every casting class in 5th Edition Dungeons and Dragons, with a particular focus on spells with direct application in combat scenarios. These enchantments... [click here for more] |
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A collection of 46 new spells designed to add some variety and innovation to your caster's spell lists! Featuring spells that foresee the future to dodge blows or plan shots such as Precognition, powerful evocation spells that turn your enemies to cinders such as Inferno, nefarious necromancy spells like the horrifying Haemorrhage, and even time-bending transmuation spells... [click here for more] |
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A collection of 56 new spells designed to add some variety and innovation to your caster's spell lists! Featuring a selection of twin spells with two different uses to add to the short lists of your Sorcerers and Warlocks such as Destructor/Renewer and Protect/Jinx, spells that can dull or destroy the senses of your enemies such as Flashbang and Sensory Overload,... [click here for more] |
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The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells.
Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells.
Be aware that the spell point... [click here for more] |
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An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
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Have you ever wondered what happens to some dragons in other parts of the Realmspace? Well, what happens to the Dragons of Coliar on their death bed, how do they circumvent death and become even stronger by doing so? With 10 stat-blocks for Air Dragons, you'll be sure to have some high-level hijinks with this supplement.
Also, Check Out These Supplements Full of Dragons:... [click here for more] |
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The Alchemist has always been a favorite concept, and I've spent the last couple of years putting together a 5e version that does the vision in my head justice. I hope that you like what I've done and find a home for it in your own games! The chosen chasis for this idea is the Warlock with a few twists. The limited but renewable resources are a wonderful fit for the class without being too restrictive.... [click here for more] |
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Alexander was a necromancer who was constantly obsessed with terrible ideas. There was a time when he thought he was allergic to nuts and stopped eating them. Other day he was so terrified to leave his house that he stopped going out forever. Then another day he became obsessed with the idea that a Spellcaster Slayer wanted to see him dead and so... he began to develop new spells. They were totally... [click here for more] |
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Diving deep underwater to find sunken cities, soaring over cliffs with strange and fantastic birds; this homebrew compendium contains my campaign notes for the small campaign setting: the Yun la Grala archipelago.
It has several islands and monsters that can be their own adventure or fit nicely into your own campaign setting, as a small stand-alone... [click here for more] |
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Alyssa's Guide to Conjuration and Constructs is a simple collection of spells for your minionmancer wizard, druid or ranger. Whether you would rather create a helmed horror or summon a wyrmling, this guide is the perfect supplement to add a new member to your party. ... [click here for more] |
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Amaunator and Lathander in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following for EACH of the two... [click here for more] |
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Pensos is a compact adventure setting. Its lore and construction allows it to incorporate content from other settings while still giving the DM power to be picky. It’s also a great option for experimenting with other homebrew content or capping off a plane-chasing campaign. Content difficulty ranges from low to high level play and can be adjusted as needed.
In play, Pensos is a compact lesser plane... [click here for more] |
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A short excerpt of new material from the Necromancer's Toolkit, this is a rework of the Animate Dead, Create Undead, and Danse Macabre spells so that they may apply to a wider range of undead. A much needed change for players and DMs that wish for necromancers to be able to create nonhuman skeletons and zombies, or other minions.
The toolkit is a large expansion to an earlier work, Blood Sorcery.... [click here for more] |
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(Spells marked with a * have been updated from a previous version)
These pages contain 22 new spells for Dungeons and Dragons 5th Edition, ranging from cantrips all the way up to 9th level. They have been updated and redesigned over the course of 2 years, but have otherwise not been mass-tested. The following spells are contained in this volume:
Cantrips:
Kinetic Burst
Stonefist... [click here for more] |
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These pages contain 21 new spells for Dungeons and Dragons 5th Edition, ranging from cantrips all the way up to 9th level. They have been updated and redesigned over the course of 2 years, but have otherwise not been mass-tested. The following spells are contained in this volume:
Cantrips:
Magma Pool
Magnetism
Mold Metal
Quicksand
1st Level:
Cloud of Stones... [click here for more] |
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The Arcane Archer is a skilled fighter who wields a specialized Bow. These Bows are conduits of magic energy that pull from the weave to form elemental arrows, and other magical effects. Those who wield them require great knowledge and concentration go pull this magic into reality with each draw of their bow.
This is my own attempt at a form of Arcane Archer, as I personally felt the Fighter archetype... [click here for more] |
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Now introducing 3 new arcane archetypes. The Chronomancer, a wizard who has mastered the control of time, the Blood Magus, a sorcerer who manipulates life energies to enhance their spells, and the Dragonfire Adept, a warlock who has signed a pact with an ancient dragon. This supplement also includes two new feats. Disciplined Mind which can allow a caster to, for a short time concentrate on two spells... [click here for more] |
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Have you ever wanted Dragon spellcasters beyond that offered by the base game! Then this supplement is perfect for you offering new spell-based dragons along with new spells to accompany them and even a new familiar.
With 9 stat-blocks for Arcane Dragons, you'll be sure to find your campaign's next villain, next lore dumper, or familiar.
Also, Check Out These Supplements Full of Dragons:... [click here for more] |
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Version 1.5
• This is a conversion of over 800 4th Edition Arcane Powers into 5th Edition abilities.
• The powers were converted from the 4th Edition Artificer, Bard, Sorcerer, Swordmage, Warlock, and Wizard.
• These are designed as alternate rewards to magic items and treasure. They are similar to Boons.
• They can also be used to add flavor and combat... [click here for more] |
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24 new spells for arcane casters!
These spells are levels 1st-3rd and contain one of each school of magic per level. Sense the presence of undead, animate suits of armor, bounce spells back at your opponents, penalize enemy casters, and more. We're on draft #3! However this is still an early draft so any feedback is appreciated. I know there's some gross grammar and weird formatting in this aside... [click here for more] |
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This book contains five arcane traditions, unrelated to any scenario, they were not created with balance in focus, each having a different function. ... [click here for more] |
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Cast in shadows under the clouded radiance of the moonlight, a lone Dragonborn sits atop a greyed stone altar among white pillars. Rain gently falls through the air, caressing the surrounding stone and just barely missing her body as it strikes a silver radiance surrounding her. The radiance expands as she breathes in, pushing the rain further away, and her eyes open slowly as she stares into the distance.... [click here for more] |
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This is a set of niche rules that will help a Wizard Player to play out the fantasy of being a magical scholar: complete with studying, making calculations, and creating and customizing spells. ... [click here for more] |
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What is Arcanum Vault? These are homebrewed additions ready to playtest! They may not be perfect and any nerfing or buffing one feels necessary to implement is highly encouraged. Please enjoy and play on! New Race: Lampad Warlock Patron: The Pit Pact Boon: Eternal Flame Martial Archetype: Infernal Fighter Blood Hunter Order: Order of Infernals New Item: Infernal Band New Spell:... [click here for more] |
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Sile Thune, a secluded bookwyrm, has amassed information about dangerous and atypical monster and individuals, the type that you might regret laying your eyes on. Throughout the 36 pages of his annotated archive, he will introduce you to 6 new weird subclasses, 17 original and strange monsters, and 10 additional spells for the eerie-loving.
This title focuses on bringing DMs and players alike more... [click here for more] |
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The dangers and opportunities that await explorers of the frostfell are numerous, and many of these challenges and prospects exist nowhere else. Discover new subclasses for the arctic campaigns set in the everlastig polar night of the Frostmaiden.
You will find the following subclasses in this product, which can be easily set in any arctic adventure or setting, including The Icewind Dale: Rime... [click here for more] |
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A classic test of strength, now with rules ready to be used in-game! Simple rules designed to allow for tons of roleplay and player creativity, while keeping the actual game short and sweet. Completely playable using a normal set of TTRPG dice.
To keep the game fresh, descriptions of variant rules, as well as cheating techniques and how to combat them, are also included.
In addition to the game rules,... [click here for more] |
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This supplement is themed around research and invention, and provides class options and spells to reflect both traditions of discovery and innovation and the older, more practiced traditions that stand in opposition. This includes:
A new take on the artificer based on the bard chassis, designed to emulate the artificer of 4th Edition with its focus on supporting allies without making assumptions... [click here for more] |
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This supplement is themed around research and invention, and provides class options and spells to reflect both traditions of discovery and innovation and the older, more practiced traditions that stand in opposition. This includes:
A new take on the artificer based on the warlock chassis, designed to give the artificer as much flexibility as its previous incarnations without making assumptions about... [click here for more] |
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This is largely a player supplement with some items also usable by the DM exclusively if he should allow any of it. This holds an artificer subtype meant to be used with Unearthered Arcana Artificer, and a homebrew class known as the Hex Mage, a specialist in curse magic. There are also a few spells in here, and though I intend to use them in a future document that is far in the future so here they... [click here for more] |
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Asmodeus, god of sin and devils in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following:... [click here for more] |
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From cantrips to ritual casting, this tome should be your first recourse for spellcasting. Containing 19 pages of spells ranging from simple cantrips all the way to original 9th-level spells. There are at least two or three new spells of each level, with the lower levels of course getting a little more love because it's easier to create things on a small scale than it is to create world-affecting spells.... [click here for more] |
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This is a supplement for 5th Edition which contains 15 new spells with a radioactive flair, in a new school of magic called Atomancy. This paves the way for subclasses I will publish in th future which will use these rules for radiation and expanded spell lists.
This pdf contains rules for Radiation, Radiation Sickness and what damage types DMs are recommended to use for differing intensities of... [click here for more] |
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A variant alignment system in hopes of bringing a more MTG feel to your D&D 5e campaign! ... [click here for more] |
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The 2nd Edition is out now! Follow this link to discover more magic!
Az has collected a managerie of spells during her time traveling through the lands of Tyr'n Lthweigha. She keeps a copy of these spells neatly scribed into a record that is presented here to you.
58 new spells for your 5th Edition experience, from summoning Hellweevils, unleashing untold power with Orbital Bombardier, or... [click here for more] |
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