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McGovern's NPC 001

McGovern's NPC 001


This is a reference to NPC from McGovern's moduels 001-013. Great for a quick reference or if you want a NPC to help/hinder your party. with 20+ NPC ...   [click here for more]
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Meatgrinder Competiton Rules + "The Great Hunt" module

Meatgrinder Competiton Rules + "The Great Hunt" module


Ever want to play D&D in a competitive fashion? Ever want to have a large game (10+ players) but find the idea of it daunting? Just like putting your players through the ringer? Then this packet is for you. A set of rules for hard mode survival dungeon crawl and a dungeon crawl built for those rules. ...   [click here for more]
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Medieval Firearms

Medieval Firearms


Firearms have historically been a part of medieval warfare since the early 14th century and became commonly found on the battlefield through the high middle ages and early renaissance periods that fantasy worlds often portray. This document is meant to introduce early firearms into your D&D game. Just as in the real world, these weapons come with advantages and drawbacks. Includes: 10...   [click here for more]
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Merchants

Merchants


A simple document sharing two types of merchant and an 'Appraisal' system. ...   [click here for more]
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Mermaid Island

Mermaid Island


Mermaid Island presents A location A monster A little bit of lore Traducciones ...   [click here for more]
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MGCRUOP1000 Heroic Hits and Messy Misses

MGCRUOP1000 Heroic Hits and Messy Misses


Critical hits and misses have a storied history in Dungeons and Dragons. There are many different ways they can and are handled, but the most common is a Natural 20 (Nat20) on at attack roll equals a critical hit and Natural 1 (Nat1) equals a critical miss. What happens when you make a critical hit or miss is probably the most storied part of the whole thing. The Rules As Written (RAW) simply says...   [click here for more]
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Mindflayer: Thoon Hulk (4e Conversion)

Mindflayer: Thoon Hulk (4e Conversion)


Converted the Thoon Hulk from the 4e Monster Manual 3 in three different forms Brute (CR 6) Manipulator (CR 7) Inquisitor (CR 10) Includes a token for each for use in any virtual table top (or resize and print to make your own tokens for use IRL) ...   [click here for more]
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Miniature Monsters

Miniature Monsters


Have you ever wanted to know what a tiny tarrasque would be like? Or wanted to hold a kraken in the palm of your hand? No? Whoops! Well, I already made this, so you might as well take a look. Inside, you’ll find miniaturized versions of several classic D&D monsters: a bulette, angel, mimc, tarrasque, hell hound, kraken, and scarecrow. Some of these monsters make great familiars for NPC mages,...   [click here for more]
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Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)

Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)


This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D...   [click here for more]
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Mizzerene, the Black Rose

Mizzerene, the Black Rose


Cross the veil of the Feywild, pray you do not stumble into anything dreadful. Beware of the seemingly humble and beautiful rose garden, for it conceals a great and powerful creature. A creature of renowned beauty and grace, but full of spite and malice. Pray you do not cross the fey of the Black Rose!    A powerful fey! Mizzerene, the Black Rose is a powerful...   [click here for more]
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Modern Fantasy Setting Rules

Modern Fantasy Setting Rules


These are a few rules I made for my D&D group so that we could really take advantage of the UA Modern Magic Classes, It's not a complete setting, just a guide as to how a modern setting should work (in my opinion). It's a recipe. All that's left is to add some lore and a few villains and you have a full campaign, ready to go. ...   [click here for more]
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Mole's Magnificent Magic Items Volume 1

Mole's Magnificent Magic Items Volume 1


30 brand new magic items from the Adaptive Weapon to the Vanguard of Stone Including the Utensils of Fate, a set of items designed around the concept of a Chefly Monk which are formidible by themselves and only get more powerful the more you have! ...   [click here for more]
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Monastic Tradition: Way of the Hundred Hands

Monastic Tradition: Way of the Hundred Hands


Monks of the Way of the Hundred Hands focus on their inner spirtuality to a great extent, and learn to manifest their ki into constructs shaped like their own arms. They use these arms to achieve tasks with their bare hands that others could not, and they put their trust into cooperation with others- after all, two pairs of arms are better than one, no matter whose arms they are. Inside: Way...   [click here for more]
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Monastic Traditions (Monk Subclasses)

Monastic Traditions (Monk Subclasses)


This document offers three new Monk subclasses for 5th Edition Dungeons & Dragons: the Way of the Animals, the Way of the Fengshui, and the Way of the Ink Artistry. Monks are masters of control. They train and practice endlessly to remain in perfect control of their own bodies and mind. This is apparent from both the flavor of Monks as described in the Player Handbook and the features they...   [click here for more]
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Monk Archetype: The Battle Dancer

Monk Archetype: The Battle Dancer


Feel the rhythm of the music and let it flow through your strikes. Catch your foes unaware to punish them with a blinding array of attacks from every direction. Once your monk is experienced enough, they can even perform elaborate rituals to replicate spells and empower them by having other battle dancers join them. While you're at it, check out our other titles! Variant Options Archetypes ...   [click here for more]
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Monk Subclass - Way of the Sacred Fists

Monk Subclass - Way of the Sacred Fists


This is a Monk subclass, a Divine Domain, for use with the Dungeons & Dragons Fifth Edition RPG ruleset. Monks of the Way of the Sacred Fists are an off-shoot sect of the Way of the Open Hand. They have stepped closer to the religious origins of the monastery to study divine power, forgoing some of their martial training. Their techniques have changed, focusing more on control and manipulation...   [click here for more]
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Monk Subclass: Way of the Spellbreaker

Monk Subclass: Way of the Spellbreaker


Ever wanted to snatch a Magic Missile out of the air? Break out of a Sleep spell? Capture and hold a caster's concentration with your own iron focus? Now you can. The Los Angeles D&D Society presents... The Way of the Spellbreaker Monks of the Way of the Spellbreaker are an order that believes magic in all its forms has a corrupting influence and should be destroyed....   [click here for more]
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Monster Pack: Demons of Sin

Monster Pack: Demons of Sin


This PDF contains 9 new demons named and based off of mortal shortcomings--or sins. This pack contains the Apathy, Envy, Gluttony, Greed, Ignorance, Lust, Pride, Sloth, and Wrath demons. I made these to use in one of my homebrew campaigns as a demonic invading force, wanting something a little more thematic than what the Monster Manual offers in the way of demons. I hope you enjoy. ...   [click here for more]
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Monster Stacking Strategies & Tactics for DM's

Monster Stacking Strategies & Tactics for DM's


A muddy graveyard with skeletons? Sounds like another boring encounter. Add a mud Mephit that restrains one of the players in the mud and now the skeletons moving into attack suddenly aren't so boring! Whether your looking to add excitement to an otherwise mediocre encounter or trying to provide a challenge to higher tiered players, this guide contains guidelines, strategies and tactics to help Dungeon...   [click here for more]
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Monster Weapons

Monster Weapons


A compilation of strange and deadly weapons that monsters and nefarious characters use adapted for PCs. Straight from WotC's Monster Manual and adventures: A Drow priestess' Scourge A vampire hunter's Sword Cane A Thri-Kreen's Gythka and Chatkcha A Redcap's Wicked Sickle And more! Includes rules and descriptions for several weapons. Any money gained from purchases of this supplement...   [click here for more]
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Monster-Headless Horseman

Monster-Headless Horseman


Searching for the head he lost in battle centuries ago, the Headless Horseman antagonizes anyone he meets that he believes may be the answer to finding his head. ...   [click here for more]
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Monster: Arcark

Monster: Arcark


The shark whose loyalty to their Sahuagin masters is so strong, their goddess rewarded them for it. ...   [click here for more]
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Monster: Star-Spangled Eagle

Monster: Star-Spangled Eagle


An Eagle whose home is the Country they have roosted in and whose people have become their own flock. ...   [click here for more]
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Monsters & Minions

Monsters & Minions


Monsters and minions to add a twist to your 5e campaign. Within this supplement you'll find 21 new monsters, as well as several variants for new and existing creatures. Contains variant bandits, urds, barghest, bulezau, wendigo, yeth hounds, and many more. These monsters vary in CR from 1/8 - 5, and have a variety of different types and combat styles to keep your encounters fresh. ...   [click here for more]
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Monsters of the Folio "A"

Monsters of the Folio "A"


Monsters of the Folio: "A" 5E versions of monsters that appear in the 1981 "Tome of Creatures Malevolent and Benign" (Those that haven't been officially adapted... yet) Includes: Achaierai, Adherer, Aleax, Algoid, Apparition, Assassin Bug, Astral Searcher. Also includes optional Exorcism rule and Exorcist feat. Note: No illustrations. Only...   [click here for more]
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Monsters Without Borders

Monsters Without Borders


"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK WE HAVE RAISED $2,400 so far, that's 38 days in the field for a trained doctor! Twitter: "To put...   [click here for more]
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Monstrous Guide to Creating Dire Beasts

Monstrous Guide to Creating Dire Beasts


This simple guide was designed to let a DM quickly and easily create a formidable dire beast on the fly. ...   [click here for more]
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Monstrous Guide to Monster Roles

Monstrous Guide to Monster Roles


Let's be honest, Fourth Edition's legacy is lukewarm at best. There are many things this edition did wrong, but on the other hand it did many things right. One of the things it got right was that it clearly defined the roles or niches that players and monsters filled. This guide is a way to apply various templates to existing creatures so you can easily create custom variants to fill specific...   [click here for more]
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Monstrous Plants

Monstrous Plants


A series of corrupted, evil, and monstrous plant creatures that you can use in your own games ...   [click here for more]
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Morale

Morale


The original Basic and Expert boxed editions of Dungeons and Dragons introduced an optional mechanic called “morale,” which randomly determined whether monsters would continue to fight, surrender, or flee. This document adapts the original version of morale to 5th edition and includes a list of morale scores for all the monsters in the 5th edition Monster Manual. Comments, reviews and...   [click here for more]
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Mordenkainen's Codex of Allies (30+ Subclasses)

Mordenkainen's Codex of Allies (30+ Subclasses)


Across the planes of existence and the world of Toril, new allies gather to challenge the multiverse's toughest opponents. To celebrate the release of Mordenkainen's Tome of Foes, which has unleashed hordes of dastardly enemies upon the tables of the world, Mordenkainen has enlisted the Clan Crafter Hralding to create this Codex of Allies, a collection of heroes and villains to call upon when the...   [click here for more]
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Mordingin: Demonic Penguins

Mordingin: Demonic Penguins


This product provides a statblock for demonic penguin. What else needs to be said? Admittedly this monster is less on the scary side of things and more on the "I'm not sure if that's just plain silly or completely metal" side of things. ...   [click here for more]
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More Bears!

More Bears!


A collection of more higher CR mundane and magical bears, fun for the whole party, and maybe some druids. All statblocks and abilities so far, no flavor text or artwork. ...   [click here for more]
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More Brutal Tactics & Critical Hit Options

More Brutal Tactics & Critical Hit Options


This is additional rules to be used with the Tome Brutal Tactics and Lingering Injury Table. Also added some critical hit options ...   [click here for more]
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Moxxy Bramblefoot's Compendium of Astonishing Wildlife (Part One)

Moxxy Bramblefoot's Compendium of Astonishing Wildlife (Part One)


The First Part of “Moxxie Bramblefoot’s Compendium of Astonishing Wildlife” introduces six new creatures, free for Your use in D&D adventures. Each of the creatures comes with its own hand-drawn illustration, a brief story, creature statistics (adapted to fifth edition), and DM suggestions. This volume focuses mostly on weaker creatures, fit to challenge Your party at the...   [click here for more]
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MPG0 The Great Pyramid

MPG0 The Great Pyramid


Welcome to the Great Pyramid! The Great Pyramid is an alternate cosmology for beings who worship the powers of the Maztican pantheon and defines their journey into their afterlife. This book briefly describes the heavens and hells originally described by author Doug Niles in 1991's Maztica Boxed Set, and includes locations of Aztec or Maya myth such as Xibalba and Mictlan. The MGP series...   [click here for more]
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Mystic Master Disciplines

Mystic Master Disciplines


The Psionic Mastery feature from the Mystic featured in Unearthed Arcana isn't satisfying enough for you? Or maybe you think it may be even too powerful, since nowhere in the feature is specified that the points from multiple uses don’t stack? This variant rules modify the feature and allow you to to unleash powerful psionic effects, to better balance the lack of features of the levels 11th-19th,...   [click here for more]
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Mystic Monsters: Awakened Adversaries

Mystic Monsters: Awakened Adversaries


Whispers on the wind tell of new wanderers in the world. They have been gone for so long, seeking enlightenment in the world's forgotten places. They are different, and they are unknown, and so we fear them. Only time will tell whether or not that fear is justified… This document contains three NPCs inspired by the Mystic Order of the Awakened. Each one has a different challenge rating and...   [click here for more]
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Naiad

Naiad


I wanted my players to encounter some water nymphs as they traveled down river, but I couldn't find them in the Monster Manuel. So I took the Dyrad stats and tweaked them to be more water-based. I used The Hombrewery for formatting. The biggest changes were to the spellcasting. Rather than barkskin, they cast Ice Armor which works exactly like barkskin. I drew inspiration for their water whip from...   [click here for more]
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Narcotics/Drugs For 5e

Narcotics/Drugs For 5e


In a world full of weird and wonderful magic, it seems only right that natural narcotics can have a powerful effect on characters. This homebrew provides a fun mechanic for recreational narcotics for DnD 5e. ...   [click here for more]
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Nature Bond; a Druid wild shape alternative

Nature Bond; a Druid wild shape alternative


Myself, and from what I've been looking at online many others, aren't really interested in the Druid's wild shape feature, either because they don't want to wild shape or frankly have some other kind of concept in mind for the character. I know it would be possible to play without using wild shape, or as a minor spell like feature, but that never sat right with me. I didn't want to ignore one of the...   [click here for more]
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Nausicaä Harris' Player Species Guide

Nausicaä Harris' Player Species Guide


This guide provides a series of homebrew statistics, bringing the “monster” species into a similar tier as the nice-looking mammals of the Player's Handbook and reviving forgotten gems from previous editions. Dungeons & Dragons ought to enable the players to go as hog wild as the Dungeon Master is allowed to, and I aim to deliver. This includes: Revised...   [click here for more]
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Necromancer and Martial Sorcerer

Necromancer and Martial Sorcerer


Whether wielding powerful necromantic magic to raise the dead or using a weapon infused by their own magic these Sorcerers are just as powerful and dangerous as any other. A Necromancer Sorcerer isn't simply one who has learned to harness the dark art but was born with it, infused into their very essence, making it far more potent than it normally would be. Where the necromancy found in these Sorcerers...   [click here for more]
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Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit


Physical Copies Now Available in Softcover and Hardcover (Click Here!) This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be...   [click here for more]
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Nerzugal's Dungeon Master Toolkit 2

Nerzugal's Dungeon Master Toolkit 2


Physical Copies Now Available in Hardcover and Softcover (Click Here!) After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success and had no choice but to...   [click here for more]
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New Blood

New Blood


This is my first ever attempt at publishing a module. I was inspired recently to make an adventure like this because I've come to learn that new players coming into D&D for the first time have trouble grasping all the rules or just feel intimidated by the handbook until they actually start playing and see how things go. This adventure is meant to be a stand-alone playable ‘tutorial’...   [click here for more]
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New Class- Gladiator

New Class- Gladiator


Are you ready for the Arena? The Gladiator is a brand new class taking inspiration from both the Gladiator monster stat block and historical gladiators. This martial class focuses heavily on aggressive play and rewarding risks, along with giving some utility and out of combat abilities. Each subclass is based on a specific type of gladiator, and gives benefits based on the weapons and tactics that...   [click here for more]
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New Player Start Character Sheet

New Player Start Character Sheet


A few weeks ago I started a new adventure for some DnD-curious friends. The options in character creation took up most of their interest so I adjusted the character sheet of Wizards of the Coast with some colours and such to make it easy to play. They selected their races and their class, I wrote them down on this sheet and we were ready to roll! With the added coloured areas, new players can easily...   [click here for more]
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New Player Starter Guide

New Player Starter Guide


Ever want to jump into D&D but had no idea how or where to start? Or maybe you have a friend you want to get into it, but don't want to shove big books in their face right at the start? This is a quick and easy-to-read guide to help new and upcoming players understand characters and the basic rules without having to dig through the Player's Handbook and other publications. This guide makes...   [click here for more]
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Night-Mares

Night-Mares


Designed for 5e Night-Mares are curious beings, only appearing at night, and in places where fear manifests most. These Mares are made of a vaporous gas,appearing in varying hues of grey throughout. Mares will not attack unless provoked, they have the ability to shift into and out of the etherial plane upon command. Night-Mares are observers, allies of the night, owing allegiance to none but Fear...   [click here for more]
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