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One hundred different dark gifts that always come with a price...... [click here for more] |
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One hundred amazing landmarks and locations that your players will stumble across while traveling through a desert! ... [click here for more] |
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One hundred strange and cursed items that you can only find in a black market. ... [click here for more] |
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DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
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One hundred spooky finds that your players can come across while exploring a haunted house. ... [click here for more] |
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A collection of 15 new potions for use with DND 5E. ... [click here for more] |
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A whodunnit one-shot to fit any campaign or as a stand-alone, built with random tables and improv. ... [click here for more] |
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Just 5 simple traps you can quickly implement anywhere. I hope these provide you with inspiration. ... [click here for more] |
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1 Sword
Now We're Getting Somewhere!
2 Sword
Oh, I'm Ready to Stab Everywhere!!
3 Swords
I Can't Handle it Anymore!!!
AND A MAGICAL BOTTLECAP, WOOT...
This project includes 4 magical items. 3 of which are swords, and the last is the magical bottlecap. Pretty thorough... [click here for more] |
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The terror of the innocent rancher, mauler of playing children, specter of suffering and doom, 30-50 feral hogs can now terrorize your gaming table. Full and complete stats for 30-50 feral hogs can be yours to download right now, but only if you act within 3-5 minutes. BYO assault weapons.
Not guaranteed to solve any real-life problems.
... [click here for more] |
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50 new magic items to be used with DND 5E ... [click here for more] |
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Start in a tavern like all great adventures. Travelers going missing, dangers in the desert, and no right answer to be found. This is a module for 4 level 4 adventurers.
"Tell me adventurer's; what is the greater good?"
This one-shot is filled with tough decisions and multiple endings possible. This module can be played again and again with different endings every time... [click here for more] |
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The Slaying Stone is a setting agnostic adventure for 1st level characters. Sneak your way through the goblin-occupied city of Kiris Dahn, steal its deadliest weapon, and make it out alive! Characters will frequently make ability checks to navigate their way through the adventure, avoid danger, and locate the Slaying Stone of Kiris Dahn. The original adventure is required to use this update.... [click here for more] |
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Reared and raised as trusted companions of the Air Genasi, these humble behemoths usually bond with a specific family as cubs. As they mature they take up the role of mount and/or pack animal. However, their humble nature is not to be underestimated when it comes to a fight. If these beast gets concerned, or if the people they see as their friends and/or family get threatened, they use their weight... [click here for more] |
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Your party enter a hemspherical chamber, inside finding the mechanism of the Avurian Planetarium. Five platofmr whriling around a central globe need to be reached and activated, but they are getting faster and faster, and other dangers are presenting themselves!
The Avurian Planetarium offers a challenge of wits and ability for your player party to encounter, and can be fitted... [click here for more] |
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THE ETERNAL ENTANGLEMENT
A white room stretches into oblivion, divided into grids by regular spaces columns. You walk one way, you appear somewhere else. An ally steps away, they're suddenly hundreds of feet away. That way is safe, the other is trapped, and now there are monsters!
The Eternal Entanglement is a maze based on The Eternal Halls... [click here for more] |
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The design of a forgotten wizard - a tomb built in a liquid stone hex grid with a magical podium allowing a party to create their own path, so long as they can find the right keys!
The Tessellating Tomb offers a cryptic challenge for a party of adventurers that can be used independently or inserted into any published or homebrewed adventure of your choice.
Rules are provided to balance... [click here for more] |
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A Bard’s Day Off
Have you seen our bard?
For this adventure it would be best to have a bard in the party. While not necessary the adventure is designed around having 1 or more bards in the group. The adventure hook somewhat depends on the party’s bard going missing. Although you can have the party notice other bards disappearing.
The... [click here for more] |
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Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or... [click here for more] |
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In the bustling city of Havenbrook, a tale of deceit, romance, and corporate intrigue unfolds as a charming but dim-witted kobold named Smudge finds himself entangled in a web of lies. Smudge, once a low-level criminal is trying to go straight, has been hired as the new accountant for a successful soft drinks company in competition with another business ran by a criminal organisation. Unbeknownst to... [click here for more] |
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There’s a stack of opened presents and wrapping paper strewn about the table, and you think you have unwrapped them all when you spot a small unopened package, wrapped in plain brown paper buried underneath the mess. You don’t recall seeing this package before and it’s as if it just appeared from nowhere. You grab it and notice that it’s from your grandfather, a retired adventuring wizard;... [click here for more] |
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Strange things are happening... Atrocities from all over the continent of Drysigil are occurring. And they all somehow seem... connected. Unravel the mystery in this Dungeons and Dragon's 5th edition campaign, A Figure in the Shadows.
This campaign was written for a party of 3 player characters but may be edited to make it playable for more or less characters. The adventure... [click here for more] |
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What value do heroes place on a single Potion of Healing?
Is it something they’re willing to die for?
Is it something they’re willing to kill for?
The latest PWYW adventure from Winghorn Press
Suitible for level 1-20
While travelling through the village of Oakbridge, the PCs find themselves tangled up in local politics. Bandits have stolen a treasure from the tavern, but not everybody wants fancy,... [click here for more] |
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Have you ever wanted to play or run a game that uses poorly created level 20 characters that do not in anyway function like the epic heroes you would expect? Are barbarian-wizards, and rouge-bards your style? Well, this is the game for you. By using DnD Beyond's random character generator, (rules for character creation included) every player is given a character that has three or four classes that... [click here for more] |
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Summary
The Anchorin Family and its namesake home, Anchorin Manse, have gone quiet along with many of the townsfolk of Adwher who worked in the manse or on the grounds. The patriarch of the family and accomplished artificer, Webster, has inherited a fascination with the multiverse from his father and now has created a machine that has allowed an entity from the far realm into his home. With his... [click here for more] |
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A Most Unexpected Zombie Invasion is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 4th-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or an alternative ending to the adventure An Unexpected Wedding Invitation. It can... [click here for more] |
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The night started with a simple mission to entertain nobles at their mansion, but now you find yourself on a zeppelin with no memory of how you got there. As you piece together your memories, you realize that danger lurks around every corner. Can you solve the mystery before it's too late?
This D&D 5e adventure takes you on a thrilling ride through a world of intrigue and deception. Use gumshoe... [click here for more] |
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In this adventure for small parties of all levels, your players will be faced with the following moral quandaries:
Is it ok to take someone’s money to “de-ghost” a house, when it’s not really haunted?
Should you defend the rich real estate barron who is trying to make a buck by ‘gentrifying’ a poor neighborhood?
What’s the right thing to do with all the undocumented refugees who’ve... [click here for more] |
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Nerle Stergoda is a human Bard who travels around the land as a professional music star. She sells a rap/hip hop persona (or any other music genre the DM prefers) and wears a golden mask to accelerate her art. She plays a lot of good tunes and is often the center of attention wherever she arrives. However, the mask she is wearing inhabits a dark secret: an evil presence that feasts on souls. ... [click here for more] |
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The richest man on the isle of Syklos has suddenly gone missing. He's been known to have some extramarital excursions in the past, but this time is different—he hasn't come back. Why did he disappear? Who is responsible? And what does the eccentric local sculptor have to do with it? A Study in Marble is an adventure for a 3rd to 5th level party inspired by ancient Greek mythology. Players will... [click here for more] |
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A Tale From The Wild Frontier
A 1st Level adventure for any setting and campaign!
The Wild Frontier is a savage territory, rich with danger and mystery, which you can fit into any setting.
A girl has gone missing in the moorlands, after a gruesome bandit attack!
Her father cannot afford to leave the rest of his family unguarded to rescue her, and he asks a group of... [click here for more] |
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This adventure can be used as a substitute for Mazfroth's Mighty Digressions for Candlekeep Mysteries. It details the story of a hag being imprisoned in a book of fairy tales and the party being sucked in to figure out what happened.
"A seemingly innocuous book of children’s fairy tales named A Collection of Magic and Wonder falls into the hands of the adventurers after being surrendered... [click here for more] |
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This adventure is designed to be used with the current 5e dungeons and dragons system. Come explore Central Park and help find out what has happened to the missing people before the festival becomes a bust and panic begins! It is designed for 2-3 sessions of 3-4 hours each with characters at level 5. ... [click here for more] |
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Abscission's Arcane Almanac - A Book of Spells for 5th Edition Dungeons & Dragons
Spells are a manifestation of raw, directed power, a spellcaster’s way to bend the laws of nature to their will. As such, thousands of spells were created, recorded, and forgotten across the centuries, with different goals and purposes in mind.
Whether taught to... [click here for more] |
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Become even more in sync with the world itself with these new elemental disciplines! In this small expansion, 24 new elemental disciplines have been added into the list of techniques that your Monk has access to, with many of them being taken from the spell lists of both the Player's Handbook and Xanathar's Guide to Everything. You can now expand your understanding of these elements and bring forth... [click here for more] |
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Home is what you make of it.
Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure... [click here for more] |
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This short dungeon is for four to five third-level characters and is designed as an entrance examination for the Adventurers Guild. It can be run as a single-session stand-alone adventure or dropped into an existing dungeon as a classic escape room-style puzzle. The Adventurers Guild Admissions Office has a mix of combat threats, traps, role-playing, and... [click here for more] |
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Adventures in the Night is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 1st-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a prequel to the Hunter’s Full Moon trilogy. It can also be used in any campaign that features... [click here for more] |
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TWENTY-SIX WONDROUS ITEMS FOR ADVENTURERS WHO DON’T HAVE TIME TO MESS ABOUT ANY MORE
From the very fine folks who brought you Alphabets of Common, Uncommon and Rare Magic Items… introducing the obvious next step, An Alphabet of VERY Rare Magic Items!
From the adorable Clockwork Calico and the radiant Helios Choker to the harrowing Yeth Collar and the grisly surprise of a Grick-in-the... [click here for more] |
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When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry.
Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level 1... [click here for more] |
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And Then the Ground Shook is the 3rd adventure in the Sands of Empty Wishes adventure path. This is a nontraditional, downtime adventure for 3rd and/or 4th level characters. As a downtime adventure, it provides PCs with a chance to spend approximately three weeks pursuing activities chosen from among 19 possible options.
While the Sands of Empty Wishes... [click here for more] |
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A Roguish Archetype for 5e An arcane sleuth is a supernatural detective who can find anything, anywhere. Whatever has been lost, be it a person, place, or thing, an arcane sleuth can eventually track it down... even the truth.... Arcane sleuths can also handle themselves no matter how weird things get on the trail. Whatever is waiting for them, and no matter what they run into along the way, an... [click here for more] |
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A fight with a lycanthrope is going poorly, the fighter suggests using fire, before she can correct him the high elf wizard is already pulling out her silver dagger.
Just when things look too late for the tielfling shcolar he holds up a single component, a griffon's feather, imbued with new speed he dodges out of the way before a deadly strike can land.
The Lich prepares its last spell, knowing the... [click here for more] |
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Wizards are spellcasters focused on studying their dedicated field of magic. They conduct arcane experiments, pen magical theories, and pore over their vast collection of tomes to advance their knowledge and understanding. In contrast, Arkaneologist leave the comforts of their wizard towers to find knowledge no tome can provide. They forgo a dedicated school in order to discover and record... [click here for more] |
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Mysterious whispers of the cosmos entangle the party into the depths of the horrors hidden away from this world as they uncover an ancient artifact that corrupts their very mentor.
A 6-hour adventure for 3rd level characters ... [click here for more] |
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4 Powerful & levelling magic items granted by the gods for your Games:
The Cloak of the Jaeger
The Ring of The Betrothed
The Helm of the Lawbreaker
The Realmshredder Axe
From the team at The DMs Book Club! ... [click here for more] |
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Fight or fancy, why not both? The Lapidarist is an artificer of gems, baubles and all things shiny. A support subclass that focuses on bolstering your party’s’ defences while helping them accessorize. ... [click here for more] |
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Hey Adventurers!
All lights are focused on the stage. The creepy noise, hidden behind the stones, slowly gets louder, but no one notices. Not until the wall collapses and the terrifying climax of the performance is upon us. But the show will go on, one way or another.
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very detailed
200px... [click here for more] |
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A hundred years ago, the small village Autumn’s Edge had the immeasurable misfortune of laying directly in the path of a hoard of marauding witches. Rather than risk an inevitable destruction, the town mayor sacrificed their own life to appeal to Autumn herself to hide the hamlet for a single year. Autumn sent her avatar; a powerful spirit, to grant this selfless wish. But a year became two, and... [click here for more] |
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