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Akryga's Guide to War
This supplement to the Dungeon Master's Guide for Fifth edition Dungeons and Dragons aims to increase the number of tools available to create an original battlefield setting with :
- New spells
- New siege weapons with different types of payload
- A high CR City wall Mimic
- standardized statistics for destructible objects
- battle solver system to resolve large scale conflicts... [click here for more] |
Dungeon Masters Guild |
$3.95
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This special bundle product contains the following titles.
"Norse Mythology Bestiary" Regular price: $3.95 Bundle price: $3.10 Format: PDF
Norse gods and legendary creatures
This supplement is available in printer friendly version.
In this, title, you'll find full statblocks for tier 3/4 bosses from Norse mythology. featuring a bit of lore and description... [click here for more] |
Dungeon Masters Guild |
$11.90 $9.33
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This special bundle product contains the following titles. "Sarayath's Magical Compendium I" Regular price: $2.95 Bundle price: $1.97 Format: PDF
A furnished magical gear supplement.
Sarayath's Magical Compendium contains a lot of possible ways to spice your games, please or traumatize your players, and enrich your world, thanks to items ranging from simple... [click here for more] |
Dungeon Masters Guild |
$5.90 $3.95
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A furnished magical gear supplement.
Sarayath's Magical Compendium contains a lot of possible ways to spice your games, please or traumatize your players, and enrich your world, thanks to items ranging from simple loot to potential plot devices.
Over 40 entries, sorted by type and rarity with illustrations.
- 18 Wondrous Items,
- 12 Weapons, Armors & Shields,... [click here for more] |
Dungeon Masters Guild |
$2.95
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The compendium is back, With 59 new items to give your players, Npcs and enemies new ways to play.
This illustrated supplement contains :
- 59 Items of all rarities
- 19 Wondrous items
- 19 Weapons
- 8 Armors & Shields
- 13 Consummables & Ammunitions
+ Treasure Rolling Tables with entries sorted by rarity
+... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Forge Burns Bright!
Welcome back to 5th Reforged! Just like its predecessor (find it here), this supplement contains a number of alternative rules, new system additions, and new character options. As always, the goal of this project is to help D&D play to its strengths as a game of heroic adventure, power fantasy, and having fun with your friends, and to slowly help it move past some... [click here for more] |
Dungeon Masters Guild |
$11.95
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Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include:
A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal... [click here for more] |
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From firearms imbued with the heart of the storm, to dark life-stealing blades, this tome of items has a plethora of different options!
Ace's Archive of Oddities includes:
- 30 Brand New Items of All Rarities for Your 5th Edition Game
- 3 New Weapon types. Shuriken, Chakram, and the all new firearm, The Tempest
- Evolving items that grow alongside your PCs!
This group... [click here for more] |
Dungeon Masters Guild |
$2.50
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A massive treasure horde of new items for your 5th edition campaign, also including revisions of current 5th edition items, and tons of old magic items from 2nd edition updated to 5th edition's game mechanics.
Magic Item Tables are expanded to Tables A-K with an Artifact Table.
More Items will be added to this product. ... [click here for more] |
Dungeon Masters Guild |
$10.00
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Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure.
Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower.
Other... [click here for more] |
Dungeon Masters Guild |
$1.00
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A set of rules to add additional weapon and shield mechanics to allow flavouring for a roman style setting or to add more depth to other setting. Covers the two Pila types, Gladius, Scutum,and Hasta. Shield mechanics overlap partially with Tower shield from Shield Homebrew previously added ... [click here for more] |
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An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
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Introducing a brand new set of airship mechanics designed for simplicity and ease of use by an adventuring party with no additional crew.
Created for a solarpunk world, these airships use naturally floating wood and sails from the elemental plane of air, giving airships that can be operated by a single pilot.
This product includes:
Airship History: a brief history... [click here for more] |
Dungeon Masters Guild |
$7.06 $4.95
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Set your phasers to KILL!
The Traveler Between the Stars offers the promise of powerful new technology. Will you submit to the heinous experimentation and theft of your own memories in return for these powerful gifts?
Inside you'll find a new science fantasy warlock archetype inspired by the likes of Expedition to the Barrier Peaks and Gamma World. There is plenty... [click here for more] |
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Armies for a Fantastical Age of Sail
This is a collection of NPCs and few other things for a fantastical age of sail.
Contents:
25 NPCs.
5 Simple NPC Features to modify them with.
5 Firearms & 1 Melee Weapon.
2 Cannons.
Few rules in relation to these things.
... [click here for more] |
Dungeon Masters Guild |
$4.99
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Need more blades for your Barbarian? Need more armour for your Artificer? Need more items in your inventory? Well have I got the brew for you!
This collection of gear includes 46 new melee weapons, 6 new ranged weapons, 7 new firearms, 4 new sets of armour, 3 new types of shields and 13 new pieces of equipment all designed to add the spice of variety into your games and character builds; from the... [click here for more] |
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Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the official Artificer as seen in Eberron: Rising From the Last War!
Artifice and Artisanship contains:
Four Artificer subclasses: Animator, Gunsmith, Herbalist, and Trapmaker.
New rules regarding constructs and traps.
New magic items & spells
MORE... [click here for more] |
Dungeon Masters Guild |
$1.95
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Ready to blow some stuff up?
Get it done this explosive new artificer subclass! Put your arcane and mechanical knowledge to good use making bombs and tossing them at your enemies.
Creating a spell bomb lets your vary the attack type of spells, so go ahead and throw that shocking grasp at an unsuspecting villain!
Be sure to add a personalized signature to every bomb - perhaps a sing-o-gram?... [click here for more] |
Dungeon Masters Guild |
$0.99
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Straight out of the Nine Hells comes a new Subclass for D&D 5th Edition! The Infernal Smith combines the Battle Smith's death-dealing capabilities with the Cavalier Fighter's mobility. But hell raisers be warned, there is a heavy price to pay for pushing the limits of your infernal engine. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Artificer's: Builders of mechanical devices that use magic and provide a boost to societies that adopt them, often strange and wonderful people.
This book attempts to provide additional options for Artificers at your table, focusing on the weird and the wonderful depictions including:
The Steel Dragoon: A Specialization that build devices focusing on hunting monsters, developing a toolkit to destroy... [click here for more] |
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Crafting and invention should define the artificer class, and each gunsmith’s Thunder Cannon should be a unique creation. The Gunsmith, Revised realizes that philosophy. Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun. You will also find many powerful modifications to perform on the Thunder Cannon as you advance in artificer class levels. ... [click here for more] |
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While there are many mundane and magical weapons the world over, many more exotic weapons can be found by delving deep into other technologies and cultures. Presented here are a number of new weapon options, many of which are based on gunpowder technology. These will be separated into four tables: one for basic simple and martial weapons, one for combined weapons both simple and martial, one for all... [click here for more] |
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Astromagica Vol. 1: Ships and Dynamics
Now available for Fantasy Grounds Unity!
Volume One presents additional options and depth to the actual ships and vessels travelers use for getting from place to place in Wildspace. Ships and the helms providing flight almost become characters and members of the party. Each carries a name, features unique modifications, carries burdens of limitations,... [click here for more] |
Dungeon Masters Guild |
$4.99
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GUNPOWDER! brings more depth of gunpowder and its uses in the Spelljammer setting. This small supplement build on rules found in Astromagica Vol. 1: Ships and Dynamics.
Astromagica: GUNPOWDER! includes:
Expanded rules for gunpowder and its use
Cannons of different types and sizes
An introduction to different kinds of ammunition
Fireworks and ...rockets!
To... [click here for more] |
Dungeon Masters Guild |
$0.99
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A simple guide showing how to determine if a new personalized magic item requires Attunement or not. ... [click here for more] |
Dungeon Masters Guild |
$1.07
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Azulia is a diverse coastal city that is based around commerce and trade. Because of this peoples from all over can be found within the city at any given time. The city of Azulia can be dropped seamlessly into any 5e campaign.
The Azulia City Supplement is over 30 pages of stat blocks, NPC's, detailed locations, random encounter tables, maps, and anything that you might need to bring the city of Azulia... [click here for more] |
Dungeon Masters Guild |
$4.99
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47 steampunk items. swords, fireguns, musical instruments, puzzle boxes, fireguns, Tesla inventions and more fireguns. Given the nature of these items they fit well in high-tech settings such as Ravnica.
Lost promo code. Batterbee wrote a promo code somewhere and can't recall where! A code for a 20% discount on Neverember's Guide to Urbanization is somewhere... [click here for more] |
Dungeon Masters Guild |
$2.95
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Ready Your Dice and Load your Pistols, Adventure awaits!
A group of seafaring pirates are betrayed and left for dead by one of their own As they set out in search of the individual who wronged them, they soon discover that this tale of revenge will cost more than gold.
Part one of a three part 5E Pirate adventure.
This works well with character levels from 1-5 but you can scale... [click here for more] |
Dungeon Masters Guild |
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5 Minute Workday Presents:
Blood Hunter Expanded
Sacrifice your humanity to defeat evil.
Building off the creation of Matthew Mercer, this product offers new options for the revised blood hunter class, including new subclasses, new blood curses, and a half-dozen feats—both new and reprinted from other 5MWD products.
Included are four... [click here for more] |
Dungeon Masters Guild |
$1.00
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Some classes lack area damage and struggle when facing multiple enemies at once, which is why the Bomb System was created. This system adds more versatility to attacks, encompassing more effects without the use of magic or expensive magical items.
Moreover, D&D has only one common bomb, which is optional and considered a 'modern' item. However, in a world of magic, why not have more bombs? Bombs... [click here for more] |
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Dungeon Masters Guild |
$6.99
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Pew pew pew!
Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,... [click here for more] |
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Venturing through the mysterious depths of the Underdark? Do not fear! This catalogue contains a myriad of useful items to aid your underground travels!
There are 21 unique magical and nonmagical items, each one accompanied by an illustration, rarity and suggested price in gold. The document is heavily themed to a vintage mail-order catalogue, so players can feel like they are browsing for items... [click here for more] |
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In a whirlwind of violence or control, the masters of chains, ropes, hooks and exotic weapons such as the rope dart, the slungshot or the meteor hammer, unleash their abilities.
The Chaindancer is a class made for Sahdar-kai, Kor or simply fierce warriors, with 5 subclasses (or "Links") available.
Don't be the weak link of your party anymore!
I'm highly open for any ideas and/or proofreading to... [click here for more] |
Dungeon Masters Guild |
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Over 100 spelljamming ships from the classic Spelljammer setting, adapted to the new 5e format! This document currently only has ship stats and weapons, it is recommended that you use it along with classic Spelljammer supplements that contain descriptions. If there is enough interest, I may add descriptions in future updates. ... [click here for more] |
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This special bundle product contains the following titles. Channeler Class - A power up Martial class Regular price: $4.95 Bundle price: $3.95 Format: PDF
Channelers harness the power of extra-planar energies, and even their own life force to push themselves further beyond normal physical and mental limits.
Utilize their Transcendence technique to continually... [click here for more] |
Dungeon Masters Guild |
$29.70 $23.70
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This special bundle product contains the following titles. Artifacts of the Old World Regular price: $12.95 Bundle price: $9.95 Format: PDF
Experience the Old World once more, in the continuation of the critically acclaimed "Monsters of the Old World".
This book was created by a multi-national team of writers, artists, and editors, originating from nearly a dozen... [click here for more] |
Dungeon Masters Guild |
$56.75 $35.85
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THE COMPLETE GUIDE TO ALL THINGS MECHANICAL AND CONSTRUCTED
Hot off the forge, the Construct Compendium is your go-to source for information on the constructs, machines, robots and sentient objects of the world. This 74 page manual include:
FOUR NEW RACES including the mechanically altered Ascended, the alchemically animated Kemlings,... [click here for more] |
Dungeon Masters Guild |
$7.95
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Enjoy Crafting & Companions? Try these titles from the same designer:
Follow Gregory and Daniel on Socials
Twitter: @gwritespretty
Bluesky: @gwunders
Facebook: @gregory
Twitter: @SeedofYee
Tiktok: @SeedofYee
Instagram: @SeedofYee
... [click here for more] |
Dungeon Masters Guild |
$19.95
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In the vast universe of tabletop gaming, countless adaptations and conversions have brought myriad worlds, both real and imagined, into the realm of Dungeons & Dragons. These interpretations, of varying quality, often come illustrated and formatted, breathing life into new characters and creatures alike.
In this expansive cosmos, some creatures from a famous real-time strategy series... [click here for more] |
Dungeon Masters Guild |
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In the vast universe of tabletop gaming, countless adaptations and conversions have brought myriad worlds, both real and imagined, into the realm of Dungeons & Dragons. These interpretations, of varying quality, often come illustrated and formatted, breathing life into new characters and creatures alike.
In this expansive cosmos, some creatures from a famous real-time strategy series... [click here for more] |
Dungeon Masters Guild |
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|
Prepare to embark on an interstellar journey like no other! 'Crafting Stars: Winks of Liberty' fuses the grandeur of a famous video game's cosmic battles with the magical depth of Dungeons & Dragons, creating an immersive experience that transcends genres.
Inside this comprehensive guide, you'll find an array of brand-new species, each endowed with unique traits and intriguing lore. Discover... [click here for more] |
Dungeon Masters Guild |
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After a glowing meteor fell into a frozen tundra, a scout team was quickly assembled to learn from the cosmic stone. Weeks later, the adventurers are hired to aid the scouts because they have gone silent. The members of the outpost are very ill and their leader has gone missing under the ice while investigating the meteor. Along with the ill scouts, an interesting family of three, with long, white... [click here for more] |
Dungeon Masters Guild |
$4.99
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It's time to hit the road with Custom Carts! From great traveling performers to humble farmers moving crops, carts and other land vehicles play an important role in any fantasy setting. There are always adventurers with treasure to carry and trophies to display from their exploits.
Custom Carts allows players to transform their mundane vehicles into miraculous ones by hunting down... [click here for more] |
Dungeon Masters Guild |
$3.95
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If you find yourself bored with the base weapons in D&D 5e, then this system is for you! The Custom Weapon System offers players a way to create unique weapons tailored to their characters and campaigns. Using attributes, they can add a variety of characteristics to their weapon - from small to toppling - all balanced with a simple points system.
This document contains:
In depth rules and guidelines... [click here for more] |
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Are you seeking adventures in a scifi setting? Cybernetic Augmentations opens the door to a fusion of magic and machinery. Equip your heroes with cutting-edge upgrades and explore new realms of power and possibilities.
Enter a world where magic meets technology in Cybernetic Augmentations. This equipment book introduces a range of advanced enhancements... [click here for more] |
Dungeon Masters Guild |
$1.49
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As it stands there are currently 10 firearms available within the core rules of Dungeons and Dragons, this may suprise some people, due to the rarity of this unique weapon type. If you do see a firearm within a campaign it is likely to be either a pistol of a musket.
This supplement adds an additonal 32 mundane, magic and futuristic firearms for your games.
So why not embrace this category of weapon,... [click here for more] |
Dungeon Masters Guild |
$1.99
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In this pdf you will find 26 magic items. One for every single letter in the alphabet. Some of the items in this list are: Armor of the otherworld Brick of Extreme Weight Horn of Avalanches Jumping Staff Níðhöggr’s Axe Opal Shield Pickaxe of the Buried Unknown Spell Scroll Xebec of Pocket Keeping Zephyr ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Hello y'all!
This is the first document I upload on DM's Guild, I hope you'll like it, feel free to use it! I came up with prostheses options for the 5th Edition, based on the DMG rules of the different substances and AC of objects.
Suggestions are always welcomed! ... [click here for more] |
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This special bundle product contains the following titles. Chest Traps Regular price: $2.50 Bundle price: $0.00 Format: PDF Treasure chests are everywhere in an adventure. Most chests are just what they seem, but others can be traps or hide other secrets. Here are the descriptions and details of forty chest designs to keep players on their toes. They can... [click here for more] |
Dungeon Masters Guild |
$15.95 $12.95
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