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DDAL08-02 - Beneath the City of the Dead Map Pack

DDAL08-02 - Beneath the City of the Dead Map Pack


This is a high res picture that you can use for replacement of the map that is given in the DDAL08-02 Beneath the City of the Dead adventure. It is perfect for use with Fantasy Grounds VTT. The images are set to 50 pixel for the grid. ...   [click here for more]
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DDAL08-02 Beneath the City of the Dead

DDAL08-02 Beneath the City of the Dead


The treasure hunt has led to the City of the Dead. Beneath that well-manicured park is an ancient crypt where the treasure awaits you! Part Two of the Umbral Aristocracy Trilogy. A 2-4 Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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DDAL08-02 Digital Map Pack - Beneath the City of the Dead

DDAL08-02 Digital Map Pack - Beneath the City of the Dead


Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-02 Beneath the City of the Dead in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play! More maps for Waterdeep: DDAL08-00 Digital...   [click here for more]
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DDAL08-03 - Dock Ward Double Cross Map Pack

DDAL08-03 - Dock Ward Double Cross Map Pack


These are high res pictures that you can use for replacement of the maps that are given in the DDAL08-03 Dock Ward Double Cross adventure. They are perfect for use with Fantasy Grounds VTT. The images are set to a 50 pixel for the grid. ...   [click here for more]
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DDAL08-03 Digital Map Pack - Dock Ward Double Cross

DDAL08-03 Digital Map Pack - Dock Ward Double Cross


Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-03 Dock Ward Double Cross in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play! More maps for Waterdeep: DDAL08-00 Digital Map...   [click here for more]
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DDAL08-03 Dock Ward Double Cross

DDAL08-03 Dock Ward Double Cross


You’ve been set up. However, the man you were set against is more than willing to forgive and forget, if you are willing join forces to seek a terrible vengeance. Part Three of the Umbral Aristocracy Trilogy. A 2-4Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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DDAL08-04 - A Wrinkle in the Weave Map Pack

DDAL08-04 - A Wrinkle in the Weave Map Pack


This is a high res picture that you can use for replacement of the map that are given in the DDAL08-04 A Wrinkle in the Weave adventure. It is perfect for use with Fantasy Grounds VTT. The images are set to a 50 pixel for the grid. ...   [click here for more]
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DDAL08-04 A Wrinkle in the Weave

DDAL08-04 A Wrinkle in the Weave


The Blackstaff has discovered an oddity in the Weave that surrounds Waterdeep. The enigma may have been there all along or it might be new and the Blackstaff intends to figure it out using an ancient artifact from the reign of Emperor Shoon III. Part One of the Folded Time Trilogy. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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DDAL08-04 Digital Map Pack - A Wrinkle in the Weave

DDAL08-04 Digital Map Pack - A Wrinkle in the Weave


Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-04 A Wrinkle in the Weave in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play! Be sure to check out my other maps for Season...   [click here for more]
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DDAL08-05 Hero of the Troll Wars

DDAL08-05 Hero of the Troll Wars


Hurtling through time, you find yourself embroiled in a struggle to keep the fledgling town of Waterdeep from succumbing to a vicious Troll invasion. But sometimes the true threat lies within the city walls... A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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DDAL08-06 - Purging the Blood Map Pack

DDAL08-06 - Purging the Blood Map Pack


These are high res pictures that you can use for replacement of the maps that are given in the DDAL08-06 Purging the Blood adventure. They are perfect for use with Fantasy Grounds VTT. The images are set to a 50 pixel for the grid. ...   [click here for more]
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DDAL08-06 Purging the Blood

DDAL08-06 Purging the Blood


Still falling through time, Waterdeep has grown into a small city with a problem, a vampire problem, but an old friend offers a solution. Part Three of the Folded Time Trilogy. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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DDAL08-07 - Into the Dark Map Pack

DDAL08-07 - Into the Dark Map Pack


These are high res pictures that you can use for replacement of the maps that are given in the DDAL08-07 Into the Dark adventure. They are perfect for use with Fantasy Grounds VTT. The images are set to a 50 pixel for the grid. ...   [click here for more]
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DDAL08-07 Into the Dark

DDAL08-07 Into the Dark


When one of the Lords of Waterdeep asks you to root out a threat to the city, you respond to the call. Prepare for a foray into Undermountain. Part One of the Vampire Hunt trilogy. A Two- Hour Adventure for Tier 2 Characters. Optimized for APL 5. ...   [click here for more]
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DDAL08-08 - Crypt of the Dark Kiss Map Pack

DDAL08-08 - Crypt of the Dark Kiss Map Pack


This is a high res pictures that you can use for replacement of the map that is given in the DDAL08-08 Crypt of the Dark Kiss adventure. It is perfect for use with Fantasy Grounds VTT. The image is set to a 50 pixel for the grid. ...   [click here for more]
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DDAL08-08 Crypt of the Dark Kiss

DDAL08-08 Crypt of the Dark Kiss


Are there actually vampires in Undermountain? The Baron of Blood demands that you find out! Part Two of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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DDAL08-09 Fangs and Frogs

DDAL08-09 Fangs and Frogs


Your chase to wipe out the vampires of Undermountain leads to the Slitherswamp. The master vampire is close at hand! Part Three of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 10. ...   [click here for more]
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DDAL08-10 The Skull Square Murders

DDAL08-10 The Skull Square Murders


When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in a series of murders in Lower Skullport. Can you find the killer before they find you? Part One of the Skullport Shakedown trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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DDAL08-11 Poisoned Words

DDAL08-11 Poisoned Words


Your search for Volo’s key in Skullport has you playing a dangerous game between The Xanathar Guild, Bregan D’aerthe, and the Zhentarim. In the Port of Shadow, how do you know who you can trust when lives are on the line? Part Two of the Skullport Shakedown Trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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DDAL08-12 Xanathar's Wrath

DDAL08-12 Xanathar's Wrath


This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the Skullport Shakedown trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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DDAL08-12 Xanathar's Wrath Errata

DDAL08-12 Xanathar's Wrath Errata


Errata for a fun Dungeons & Dragons adventure! Ease the prep and play of the adventure, DDAL08-12 Xanathar's Wrath, with the updates in this document. ...   [click here for more]
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DDAL08-13 The Vampire of Skullport

DDAL08-13 The Vampire of Skullport


Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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DDAL08-14 Rescue from Vanrakdoom

DDAL08-14 Rescue from Vanrakdoom


Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place. Part Two of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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DDAL08-15 Forge of Fangs

DDAL08-15 Forge of Fangs


The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever. Part Three of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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DDAL08-16 A Change of Address

DDAL08-16 A Change of Address


The hand behind all of the Baron of Blood’s troubles is revealed, and he vows to make himself the worst kind of neighbor. Part One of the Home Sweet Home trilogy. A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ...   [click here for more]
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DDAL08-17 The Tower of Ahghairon

DDAL08-17 The Tower of Ahghairon


The Tower of Ahghairon has been sealed for years, but when the door opens at last, it’s an invitation to even more mystery within. Part Two of the Home Sweet Home trilogy. A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ...   [click here for more]
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DDAL08-18 Moving Day

DDAL08-18 Moving Day


You must transport the Baron of Blood (sealed within his coffin) to his new home. Unfortunately, his new neighbors are not happy to see him move in, and the Mad Mage himself wants to throw him a housewarming party. Part Three of the Home Sweet Home trilogy. A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ...   [click here for more]
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Dead in the Deep

Dead in the Deep


A powerful cursed artifact being transported for destruction has been stolen by unwitting criminals, causing chaos in Waterdeep’s underbelly. Can the Travellers find Dreadbeard’s Mask before it’s too late? This is a 2-4 hour adventure for Tier 1 (levels 1-4 characters) set in Waterdeep. It does not feature any adult themes, but does include descriptions of gore and horror that may be unsuitable...   [click here for more]
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Deadly Delivery - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist

Deadly Delivery - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist


Deadly Delivery - a Zhentarim Faction Mission 'Deadly Delivery' is the name of the second faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, a simple delivery of potions becomes an intrigue-filled and dangerous journey through the city of Waterdeep. It's a dangerous mission...   [click here for more]
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Deep Wood Compendium [BUNDLE]

Deep Wood Compendium [BUNDLE]


This special bundle product contains the following titles. Grown From Corruption - Dark Nature-Themed Character Options Regular price: $2.99 Bundle price: $2.37 Format: PDF Theme The theme of this supplement is the corrupted nature, including things like rot, beasts, fungus, and vegetation. Each subclass in the supplement works directly with one of these themes...   [click here for more]
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Deepstriker - Aquatic-Themed 5e Fighter Subclass

Deepstriker - Aquatic-Themed 5e Fighter Subclass


Deepstriker - An Aquatic-Themed Fighter Subclass for 5th Edition D&D A Deepstriker is an underwater warrior that thrives in aquatic locations, with a variety of abilities that complement that of a trained fighter working in the waves and underneath them. With a range of bonuses that can make enemies suffer and sizzle, you are a force to be reckoned with. What is your story? What...   [click here for more]
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Delver's Helper: DM's Reference Sheets for Dungeon of the Mad Mage

Delver's Helper: DM's Reference Sheets for Dungeon of the Mad Mage


Delver’s Helper is a collection of reference sheets for a Dungeon Master to use while running the first four levels of Undermountain and the criminal underground refuge of Skullport as they appear in the adventure product Waterdeep: Dungeon of the Mad Mage.  Each reference sheet provides space so the DM can include their own notes about named NPCs. The product also includes a blank reference sheet...   [click here for more]
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Denizens of Waterdeep - Backgrounds for a Heist

Denizens of Waterdeep - Backgrounds for a Heist


If you're creating new characters for Waterdeep: Dragon Heist, consider these three new backgrounds for use with your character. If you're a DM planning on running the adventure, there's a new faction as well: The Heralds. Across Faerûn, they consider it their job to record and police the noble family lines and their heraldry.  While you're at it, check out our other titles! Variant...   [click here for more]
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Devil of a Night, a Waterdeep: Dragon Heist Side Quest

Devil of a Night, a Waterdeep: Dragon Heist Side Quest


Can you heist the Stone of Golorr during an extravagant ball? Or will you be caught up in the hosts' diabolical schemes? Either way it’s bound to be a Devil of a Night! Once every year, the nobility of Waterdeep set aside politics and trade for an evening of entertainments. The Starlit Revels—a name that pales before the grandeur of these affairs—will this year be held by House...   [click here for more]
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Devious Designs - Menzoberranzan Excursion Act 2

Devious Designs - Menzoberranzan Excursion Act 2


Close a gate to Avernus, steal a powerful mind flayer artifact, and risk it all in a drow casino in the exciting second act of the Menzoberranzan Excursion Trilogy! Devious Designs immediately follows the the surprise attack on House Freth's gladiatorial arena at the end of The Drider's Revenge. As they learn about the devious designs of House Freth's nobility,...   [click here for more]
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Digital Map Pack for Adventurers League DDAL 08-01 The Map With No Names (Tokens, Handouts and Cards included)

Digital Map Pack for Adventurers League DDAL 08-01 The Map With No Names (Tokens, Handouts and Cards included)


Digital Color maps for use with DDAL08-01 The Map With No Names - the introductory Adventurer's League module for Season 8 - Waterdeep. This pack includes: Digital maps in JPG format created for use on Roll20, FG et al, and include grids and gridless versions Digital Monster Tokens in PNG format created for use on Roll20, FG et al Digital NPC Tokens in PNG format created for use on Roll20, FG et...   [click here for more]
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DM Notes & Maps for Trollskull Manor and Inn Waterdeep: Dragon Heist (single)

DM Notes & Maps for Trollskull Manor and Inn Waterdeep: Dragon Heist (single)


Virtual tabletop dungeon maps of the WOTC adventure Waterdeep: Dragon Heist Map T1 Trollskull Manor & Tavern.  It's intended for online play, but a hi-res option is included that can be printed out and used on the tabletop. This map pack contains more than just what was originally printed and is an expansion or "add-on" to existing material. In addition to the maps is included...   [click here for more]
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DMM: Skullport Encounters

DMM: Skullport Encounters


Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it. Xanathar Brawl – a medium encounter at the Black Tankard...   [click here for more]
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Doctor Shirannas Curious Collection : 21 Magic Items currated from around the Multiverse - Arcane Academy

Doctor Shirannas Curious Collection : 21 Magic Items currated from around the Multiverse - Arcane Academy


Welcome to Dr Shir’Anna’s Curious Collection, the first of our miscellaneous magic item supplements that puts together all of the ideas that were too good not to print, but didn’t quite fit in our normal themed supplements. With 21 Magic items with rarities ranging from Common to Legendary curated by our world hopping goblin mage herself, the good doctor is happy to jump into your game and supply...   [click here for more]
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Dog Quest, A Waterdeep Adventure

Dog Quest, A Waterdeep Adventure


As adventurers are enjoying an afternoon out in Waterdeep's Trollskull Alley, they're day is interrupted when a troubled dog barks for help. After passersby ignore him, the dog approaches the adventures for aid. The quest - to find the dog's owner.  This adventure is for 4-5 characters for 4-5th level.  This adventure can be run as a standalone adventure or included in a "Waterdeep...   [click here for more]
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Domains Bundle [BUNDLE]

Domains Bundle [BUNDLE]


This special bundle product contains the following titles. Alignment Domains Regular price: $0.99 Bundle price: $0.52 Format: PDF One area I've always felt that the latest edition of the game lacked was in the domain choices for clerics. With so few domains and a fair to large number of gods, it makes the deities feel a bit homogenous as so many of them share...   [click here for more]
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DotMM Companion 10: Muiral's Gauntlet

DotMM Companion 10: Muiral's Gauntlet


The DotMM Companion thunders back to life! As our adventurers descend to Muiral's Gauntlet, they must finally face House Auvryndar, their perpetual heels throughout Undermountain. Likewise, the Gauntlet's master roams these halls with his dead, desperate to hold onto what he has left. This supplement includes: DM Notes. Notes including but not limited to...   [click here for more]
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DotMM Companion 11: The Troglodyte Warrens

DotMM Companion 11: The Troglodyte Warrens


The DotMM Companion slips and slides its way into the ugly red-headed stepchild of Undermountain: the Troglodyte Warrens. Under this supplement, new life has been brought to its wretched caverns through the introduction of a balhannoth (in addition to the behir), a telepathic, eyeless horror from the Shadowfell. Sandwiched between a balhannoth and a behir, the adventurers must skirt...   [click here for more]
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DotMM Companion 12: The Maze Level

DotMM Companion 12: The Maze Level


The DotMM Companion boogies on down to Level 12, the Maze Level—seat of House Freth's power in Undermountain. In this supplement, comedy abounds in an otherwise boring level as a simulacrum of Halaster Blackcloak has been captured and forced into an arranged marriage with the very pregnant Lady Erelal Freth. This supplement includes: DM Notes. Notes including...   [click here for more]
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DotMM Companion 13: Trobriand's Graveyard

DotMM Companion 13: Trobriand's Graveyard


The DotMM Companion creeps on down to Level 13, Trobriand's Graveyard—which has been reimagined as a harsh wasteland that stretches on for miles. Halaster has wished a massive illusion into existence, much like on Level 5, painting this level into a desert whose swollen sun sheds real heat. This entire supplement is a tribute to Mad Max: Fury Road and aims...   [click here for more]
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DotMM Companion 14: Arcturiadoom

DotMM Companion 14: Arcturiadoom


The DotMM Companion reaches the mid-season finale! Halaster has armed the Weapon of Mass Disintegration Arcturia so carefully designed for her lair, pitting the players into a ten minute—yes, ten minutes!—race to find six mithral keys and shut off the WMD before it dusts all living creatures on this level! This supplement includes: DM Notes. Notes including...   [click here for more]
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DotMM Companion 15: The Obstacle Course

DotMM Companion 15: The Obstacle Course


The DotMM Companion continues on to Level 15, the Obstacle Course—the most perfect level of Undermountain. Having been locked in a demiplane for three months by the Mad Mage, the party is offered to chance to save the city of Waterdeep from Mecha-Halaster! This supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl...   [click here for more]
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DotMM Companion 16: The Crystal Labyrinth

DotMM Companion 16: The Crystal Labyrinth


The DotMM Companion shoots up into outerspace with Level 16, the Crystal Labyrinth. This supplement fleshes out the chapter, offers advice for NPCs' tactics, and sets up the next level of Undermountain. It includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas of Note....   [click here for more]
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DotMM Companion 17: Seadeeps

DotMM Companion 17: Seadeeps


The latest chapter of the DotMM Companion takes the party through the Alterdeep simulation, the pride and joy of the ulitharid Extremiton. Can they realize the terrible truth of this odd Waterdeep? This supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas...   [click here for more]
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DotMM Companion 18: Vanrakdoom

DotMM Companion 18: Vanrakdoom


The adventurers have come to one of the deadliest challenges of Undermountain: Vanrakdoom! In this chapter of the DotMM Companion, the party must square off against creatures tainted (mostly) beyond redemption by the Shadowfell. This supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with...   [click here for more]
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