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The Black Book contains lore on negative energy magic and necromantic fluids that seep from the rocks in the deepest pits of the Underdark. The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 24 new spells. ... [click here for more] |
Dungeon Masters Guild |
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Splice the main brace! It's time to set sail!
Here's the scuttlebut, ya dregs. Merchants out of Lantan are carrying a secret and dangerous new inventions: firearms. We've got a plan to take 'em and become the most notorious pirates to ply the Trackless Sea.
Inside this tome you'll find new character options for the Fighter, Rogue, Gunslinger, and Warlock that are suitable... [click here for more] |
Dungeon Masters Guild |
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The exploration of magic in the Forgotten Realms continues with Vajra Safahr, the Blackstaff of Waterdeep.
Blackstaff’s Book of Bloodlines presents 31 new archetypes for the sorcerer class, each with tailored spells to add depth and flavor to your game experience - for a total of 126 new spells.
In the pages of this book, you will discover the secrets of the sorcerous origins,... [click here for more] |
Dungeon Masters Guild |
$14.99
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Your innate magic comes from a magical ritual placed upon you from your mentor. The ritual entails magically placing a metallic tattoo on your right arm. This tattoo can be of anything and represent anything but the magic stored within it acts as an arcane focus. With this tattoo, you may channel your magical ability from your body, down your arm, and into your blade enabling it to change form, alter... [click here for more] |
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10 new weapon based spells for the Valor Bard, Bladesinger Wizard, Pact Blade Warlock, and Favored Soul Sorcerer. ... [click here for more] |
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In an old campaign of mine one of my players was playing a bladesinger a wizard tradition for elves from the Sword coast adventurer’s guide I had designed some special spells that they would gain access to when they met a master bladesinger. The player never actually got to do this, but here are some spells based around weapons that you might find interesting to be used in your game.
There are... [click here for more] |
Dungeon Masters Guild |
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Drain your foes' vital essence and manipulate the flow of life and death with the Blood Domain Cleric.
Control the incredible power of blood magic, ripping life from your enemies with a necrotic touch. Turn stolen vitality into health and protection for your allies. Strengthen your healing magic or ravage your foes by sacrificing life and vitality... [click here for more] |
Dungeon Masters Guild |
$2.95
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This special bundle product contains the following titles.
Crimson Arcana - The Tomes of Melchior VI: Blood Magic Regular price: $3.95 Bundle price: $3.12 Format: PDF
Theme The theme of this supplement is blood and sacrifice. Blood often carries a religious connotation as well, so the idea of sacrificing one’s own body to heal or protect others is common.... [click here for more] |
Dungeon Masters Guild |
$7.90 $6.25
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Blood magic is a style of magic more potent than other spells but comes at the drawback of a consequence to the caster. Additionally, the caster can pay a a significantly higher cost to forgo using a spell slot altogether.
This 51 spells in this pdf are augmented versions of spells from the players handbook mixed in with a few purely homebrew. ... [click here for more] |
Dungeon Masters Guild |
$3.00
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The tiefling, whose bloodline is both his greatest power and most loathed curse, grimly grits his teeth as he slices open his palm. The blood flows freely from the wound onto the corpse at his feet, which returns to life with a shuddering cough. Only life can pay for life.
Blood magic is a vile and painful practice, performed only by damned and degenerate souls. This compact, 7-page supplement... [click here for more] |
Dungeon Masters Guild |
$2.00
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Many settings make use of Blood Magic, and some subclasses claim to draw on this mysterious source of power. But why are there no spells specifically tailored to accompany this powerful theme? This document seeks to address that, with spells that can be used by any spellcasting or pact-magic class! Channel your own vitality to deal damage to foes or bind their blood to yours to reflect the damage they... [click here for more] |
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The power lies within each. Within the blood is the key - the source of magic, that pure lifeforce and will that can never be defeated or put down.
"...Blood magic, candle magic, table magic, and more. I deliberately wanted magic to be so vast and varied that even "rules-lawyer" players couldn't remember it all at the gaming table, which would lead to a better roleplaying... [click here for more] |
Dungeon Masters Guild |
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Heed the Caw of the Morrigan!
The Morrigan is a goddess surrounded by a pall of fog and mystery as thick as the raven-feather cloak she wears. However, she is they, as within the body sits the spirits of three goddesses.
This new paladin oath represents the power of War from the Morrigan, the power of Vengeance from the Babh, and the power of Earth from the Macha.... [click here for more] |
Dungeon Masters Guild |
$2.00
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Equal parts resource for player and DM, this book includes numerous options for creating sinister and vile spellcasters. Included is a new Sorcerous Origin, the Blood Sorcerer, as well as new spells, Warlock invocations including a alternative to Eldritch Blast, a new class of magic potion, and 5 new blood themed monsters to terrify and overwhelm your PCs. Now rebalanced with community feedback, clarifying... [click here for more] |
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Rules to Build a Faithful Companion!
Xanthar’s Guide to Everything offers a quick and easy way to create a homunculus with statistics that can be found in the Monster Manual. It’s a simple 6th level spell with somewhat expensive material components, but all in all, the process is quick, easy, and predictable. Those rules are perfect for the character who thinks of the homunculus... [click here for more] |
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From Passion Fueled Flames to The Marks of a Titan
This guide includes additional racial options, feats, and backgrounds to help you further your imaginative adventures. With this supplement, you can roleplay a hearty being of pure elemental fire or a boastful, feathered humanoid that inhabits the treetops of an Owling eyrie.
The guide includes statistics and lore for two races found in the Monster... [click here for more] |
Dungeon Masters Guild |
$3.99
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A devastating force to be reckoned with, a bloodrager is a warrior whose ancestry is tied to a magical creature or mystical force - a lineage that bestows gifts of innate magic and physical power specific to each of 23 bloodlines.
The bloodrager is a half-caster (with cantrips!) and a d10 class, marrying the world of barbarian and sorcerer for an... [click here for more] |
Dungeon Masters Guild |
$2.50
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The Forgotten Faiths of Faerun project seeks to bring the magic and majesty of the Dieties of the Forgotten Realms from our AD&D 2nd Edition games, to your D&D 5th Edition table.
We’ve shamelessly cheesed lore from Eric L. Boyd’s fantastic 2nd Edition book, Powers and Pantheons (Pick yourself up a copy!), dug up little known gods, taken the important ‘Speciality Priest’ class features... [click here for more] |
Dungeon Masters Guild |
$1.50
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Channeling the divine powers of the moon, blue moon knights act as the enforcers of their gods’ wills. Blue moon knights most often are followers of a deity closely tied to the moon (a list of such deities can be found in Appendix A), though sometimes these gods choose to grant their gifts to a fighter who embodies their unique system of believes. Either way, blue moon knights are powerful forces... [click here for more] |
Dungeon Masters Guild |
$1.00
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This special bundle product contains the following titles. BA002R: Tome of Obscure Arcana - Volume 1 Regular price: $1.49 Bundle price: $1.00 Format: PDF
This supplement introduces Rune / Runic and Truename magic by adding 4 new subclasses.
School of Rune Mastery, an Arcane Tradition
Runic Knight, a Martial Archetype
College of Truename Keepers, a Bardic College
The... [click here for more] |
Dungeon Masters Guild |
$7.96 $4.70
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“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight
Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies, and marshal... [click here for more] |
Dungeon Masters Guild |
$1.00
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BONUS ACTION/CONCENTRATION SPELLS Can’t remember which spells are eligible for a bonus action or which require your character’s concentration? Here’s a set of handy lists, grouped by class and spell level so you don’t have to keep flipping through your PHB at the table! by ALAN TUCKER
__________________________________ Follow me on Twitter: @TuckerAuthor
For... [click here for more] |
Dungeon Masters Guild |
FREE
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A collection of 5th edition content related to vampires and blood magic.
3 new subclasses: Accursed Warlock, Hemomancy Wizard, Blood Sorcerer
7 magic items of different rarities
4 unique spells for Warlocks, Wizards and Sorcerers
5 different vampire stat blocks ... [click here for more] |
Dungeon Masters Guild |
$3.17
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The Book of Elemental Wizardry is a community-written supplement for D&D 5e containing four subclasses and forty spells for the Wizard class focused on the idea of elemental specialization- Air, Water, Earth and Fire. ... [click here for more] |
Dungeon Masters Guild |
$3.99
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Strike Down Evil with the Sword of Enlightenment
This source book for the D&D game is intended for mature audiences and provides players and Dungeon Masters with inspiring subject matter that will broaden any campaign. Included is a detailed look at the nature of Good and the complex challenges that face those who join the eternal struggle on the side of the moral and just.... [click here for more] |
Wizards of the Coast |
$15.99 $9.59
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Unleash the power of ki in your characters and in your campaign world with new races, items, and abilities for characters of any class drawn from popular eastern culture media.
The concept of ki, already used by the monk class in the core rules, is expanded upon and extended to characters of all walks of life.
Here are some of the things you will find inside... [click here for more] |
Dungeon Masters Guild |
$9.99
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This roleplaying game product is intended for Dungeon Masters looking to broaden their campaigns to include dark subject matter and truly evil threats. It features a detailed look at the nature of evil and the complex challenge of confronting the many dilemmas found within the deepest shadows.
It includes:
- A 32-page facsimile of the Book of Vile Darkness, filled with malignant secrets and musings... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
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The world of Dungeons and Dragons is a constant battle between the two forces of the universe: the holy and the profane. Light and dark. Good and evil.
We know all about the goodly forces in the world, from the iron-willed paladin to the devout cleric, but what do we know of the evil, immoral, and truly vile?
Within the Book of Vile Darkness, players and DMs alike will find a host of material... [click here for more] |
Dungeon Masters Guild |
$3.99
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Remaining normal was never an option. After you witnessed otherwordly greatness of the place beyond the stars, there's only one more thing left to do.
Let go of the frames of reality. Let go of what keeps you sane.
May your untapped potential wander the horizons of the Far Realm.
Born From The Preternatural expands the content of Those Lost In Madness by adding... [click here for more] |
Dungeon Masters Guild |
$3.95
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Hi! I have some thoughts about magical code and how to incorporate them into your game. No, not in a modern urban fantasy kind of way (though that's cool, too). This is more of a "what if heroic fantasy - but arcana == programming?" way.
Aren't divination and information retrieval basically the same thing, anyway?
PLAYER OPTIONS:
Artificer Specialisation: Programmer
Sorcerous... [click here for more] |
Dungeon Masters Guild |
$5.00
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A 5th edition D&D guidebook on the power of binding souls. This book also contains two new backgrounds, three feats, six new spells, spell variant options for existing spells, and over eighty magic items. While this book’s main focus is on the capturing and binding of souls, it can add a darker subtext to existing magic... [click here for more] |
Dungeon Masters Guild |
$7.00
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Whether you straight rolled with an odd stat block, or are looking for new options, you will find more character options here to keep things interesting. Brains and Brawn focuses on using Intelligence, and Strength, in ways never before theorized. It introduces three new subclasses, and several additional feats and spells for players to explore an uncommon duo.
The Path of Madness Barbarian is an... [click here for more] |
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Expanding on the Booming Blade and Green Flame Blade mechanics. Spells that imbue weapons with magical effects and require a melee weapon attack as part of the spell casting. ... [click here for more] |
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One of the most unusual types of cleric or paladin you could meet in the known universe specialize in a more tender and tasteful oaths or domains. These holy warriors not only battle evil with hammer and blade but have the capability to retreat to more peaceful and productive pastime, baking.
I love baking, battling, and praying.
- Nurgle, Garlic Expert and Baker
This information-packed... [click here for more] |
Dungeon Masters Guild |
$0.90
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This special bundle product contains the following titles. Deck of the Divine Mysteries Regular price: $2.36 Bundle price: $0.70 Format: PDF From the lead designer of the Honkonomicon
*
"Alongside the Godly Grimoire, a deck of unknown origin was also discovered. We called it "the deck of the divine mysteries", as each card seemed to recall the power of a deity... [click here for more] |
Dungeon Masters Guild |
$32.85 $24.95
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This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes:
For Artificers:
Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays... [click here for more] |
Dungeon Masters Guild |
$1.00
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Bundled Horrors
This is a small bundle of assorted horror themed content from various campaigns over the years, such as monsters, curses, items, & spells.
Contents in detail;
6 Monsters.
3 Mythical Curses, 4 Monster-Tied curses & 1 Miscellaneous curse.
6 Spells.
2 Weapons.
3 Parasitic "wearable" items.
Simple Arm & Leg Flesh-Grafting.
... [click here for more] |
Dungeon Masters Guild |
$3.95
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A compation of all 5e spell before strixhaven ... [click here for more] |
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Calculated Casting is a selection of new spells for inclusion in your Dungeons & Dragons campaign. The spells contained in this supplement are built with a focus on magic that affects constructs and objects, with a little dab of psychic magic thrown in for good measure. While the majority of these spells were built for the Calculated Risks... [click here for more] |
Dungeon Masters Guild |
$1.95
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In the cold, in the Long Dark, many dangers await. And wherever there is danger, there are Heroes.
From subclasses with Ice running through their every ability like the Path of the Arctic Fury Barbarian, Snowfall Specter Rogue, and the Path of the Pristine Breath Monk, to those who play on this theme a bit more like the Oath of the Rime Warden Paladin, the Veil Domain Cleric, and the Patron of the... [click here for more] |
Dungeon Masters Guild |
$4.49
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Looking to make spellcasters a bit more interesting early-game?
Looking for new spells that your Eldritch Knight or Arcane Trickster will actually be able to cast?
Look no further: 50 new low-level spells suitable for 5e Dungeons and Dragons.
Low-Power. All spells are either cantrips, or 1st, 2nd or 3rd level.
Spell List Coverage. Spells for all the... [click here for more] |
Dungeon Masters Guild |
$3.50
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D&D Legacy Presents: Cantrip Panic
How to use this book
It's a Pixar like picture book. Pixar makes content that will show, not tell. These tiny beasts each have cantrips that show their individual belief systems. This book contains a web of characters that will produce organic conflict and change. It is easy to pair these characters based on opposites. However, the... [click here for more] |
Dungeon Masters Guild |
$3.33
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Car'rara's Diary of the Lower Planes is a compendium focused on the Lower Planes setting and thematic that expands the options for players and dungeon masters presented in the D&D core rulebooks and supplements.
This sourcebook provides a plethora of new player options, including subclasses for every class, backgrounds, magic items, races, feats, and monsters!
Inside this massive... [click here for more] |
Dungeon Masters Guild |
$2.99
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A small but dense supplement for a sub-school of magic portrayed by characters in fiction such as Gambit, The Dandy Man, and The Royal Flush Gang. This book is primarily centered around 5e bard and its subclass for the College of Cardomancy, but it has some items and a race for other players to use and enjoy as well. The spells in the book are specifically for bards, however a DM could very easily... [click here for more] |
Dungeon Masters Guild |
$3.50
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Long have the magics of Demons and Devils confounded the wide-eyed scholars of the mortal plains, no more. Those wizards that seek to bind themselves with fiends eventually find their way to the school of Daemancy, Daemon Magic. Through this school, one can siphon energy from the Hells and bind it to their own will. In some cases, the greatest Daemancers have struck bargains with Demon Lords to gain... [click here for more] |
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This is my first shot at creating D&D content… so be nice (please), that said any feedback on formatting, style, balance etc. is welcome.
These are a few hopefully amusing spells for cat people, who might find some use for these in their campaign. ... [click here for more] |
Dungeon Masters Guild |
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Do you have a little itch at the back of your mind you just can't scratch? Feeling not quite like yourself? Are you hearing voices that aren't really there? Is there an urge to crack open your party barbarian's skull and tickle what little bit of gray matter it may contain?
Then you may be suffering from early symptoms of Ceremorphosis, an affliction of the mind from a brain-eating parasite... [click here for more] |
Dungeon Masters Guild |
$4.99
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Explore the Darker Side of the Realms
Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their mark on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
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This supplement to 5th edition Dungeons & Dragons contains over 30 new spells based on those found in a couple of PC RPGs from the 90s. Since many of the spells in the games already exist in some form in D&D (such as lightning bolt, slow, and fireball), my main goal in making this resource was to supplement D&D's existing spell selection with unique ones in D&D's... [click here for more] |
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Bring the Blood Wars to your table with this new Sacred Oath.
In this new supplement for the Blood Wars, you are introduced to the paladins of the Abyss.
In Oath of the Abyss, you meet paladins who cannot only fight but conjure demons to aid them.
What you find inside
The Sacred Oath: Oath of the Abyss
5 New Abyssal spells
... [click here for more] |
Dungeon Masters Guild |
$0.50
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