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A massive collection new cantrips and spells for your 5th edition campaign, also including revisions of current 5th edition cantrips and spells, and tons of old spells from 2nd edition updated to 5th edition's game mechanics.
More cantrips and spells will be added to this product. ... [click here for more] |
Dungeon Masters Guild |
$10.00
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Spiderswords are the specialty priests of Selvetarm.
This product is a new look at the Cleric class, with deity specific abilities instead of those acquired through the divine domains. ... [click here for more] |
Dungeon Masters Guild |
$1.70
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Sword Dancers are the specialty priests of Eilistraee.
This product is a new look at the Cleric class, with deity specific abilities instead of those acquired through the divine domains. ... [click here for more] |
Dungeon Masters Guild |
$1.70
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Redesign of the Wild Magic sorcerous origin.
- Includes new or redesigned features, an expanded and scalable Wild Surge table, and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Yathrinshee are the specialty priests of Kiaransalee.
This product is a new look at the Cleric class, with deity specific abilities instead of those acquired through the divine domains. ... [click here for more] |
Dungeon Masters Guild |
$1.70
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Animancy Press
Watch the Adventure Trailer at the bottom of the page!
You awaken at sunset, your ears ringing, having apparently washed ashore on a lush island paradise. You are surrounded, and are perhaps even loosely wrapped up within lengths of rope and bits of wood, the debris of a shipwreck, whose aft lay only 500 ft ahead of you, aside a rocky stretch of beach, what remains of the aft is... [click here for more] |
Dungeon Masters Guild |
$14.99
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Advanced Ability Checks is a resource with new ways to use your ability scores, skills, and proficiencies in tools. This book presents a new option called "Skill Tricks" which are earned when a character gains proficiency in a skill. These range from features like jumping up onto a large creature, earning a wage while picking pockets in a town, or goading an enemy into attacking you.... [click here for more] |
Dungeon Masters Guild |
$5.00
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"Some adventurers choose to arm themselves for battle using their brute strength or quickness. However, other individuals choose to derive their power from magical sources, be they arcane or divine. The options contained herein expand the repertoire of every casting class in 5th Edition Dungeons and Dragons, with a particular focus on spells with direct application in combat scenarios. These enchantments... [click here for more] |
Dungeon Masters Guild |
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A collection of 46 new spells designed to add some variety and innovation to your caster's spell lists! Featuring spells that foresee the future to dodge blows or plan shots such as Precognition, powerful evocation spells that turn your enemies to cinders such as Inferno, nefarious necromancy spells like the horrifying Haemorrhage, and even time-bending transmuation spells... [click here for more] |
Dungeon Masters Guild |
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A collection of 56 new spells designed to add some variety and innovation to your caster's spell lists! Featuring a selection of twin spells with two different uses to add to the short lists of your Sorcerers and Warlocks such as Destructor/Renewer and Protect/Jinx, spells that can dull or destroy the senses of your enemies such as Flashbang and Sensory Overload,... [click here for more] |
Dungeon Masters Guild |
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This is an advanced Players guide to the Grandmaster of the Booming Blade, a Fighter/Artificer Multi Class for Dungeons & Dragons 5th Edition. An in depth guide on the class, skills, spells and the Feat combinations that make the ShadowDancer an Advanced Player class.
Designed for Veteran players, new players looking to take their player character to the next level or even a Dungeon Master looking... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is an advanced Players guide to the Warlock Paladin Multi Class for Dungeons & Dragons 5th Edition. An in depth guide on the class, skills, spells and the Feat combinations that make the Hexadin an Advanced Player class.
Designed for Veteran players, new players looking to take their player character to the next level or even Dungeon Masters looking to create a new challenge for their campaigns.... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is an advanced Players guide to the Paladin Sorcerer Multi Class for Dungeons & Dragons 5th Edition. An in depth guide on the class, skills, spells and the Feat combinations that make the Sorcadin an Advanced Player class.
Designed for Veteran players, new players looking to take their player character to the next level or even a Dungeon Master looking to create a new challenge for their... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is an advanced Players guide to the Tabaxi Way of the Shadow Monk & SoulKnife Rogue Multi Class for Dungeons & Dragons 5th Edition. An in depth guide on the class, skills, spells and the Feat combinations that make the ShadowDancer an Advanced Player class.
Designed for Veteran players, new players looking to take their player character to the next level or even a Dungeon Master looking... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is an advanced Players guide to the Tortle, Barbarian Druid Multi Class for Dungeons & Dragons 5th Edition. An in depth guide on the class, skills, spells and the Feat combinations that make the Hexadin an Advanced Player class.
Designed for Veteran players, new players looking to take their player character to the next level or even Dungeon Masters looking to create a new challenge for... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is an advanced Players guide to the Hand Crossbow, Ultimate Archer Multi Class for Dungeons & Dragons 5th Edition. An in depth guide on the class, skills, spells and the Feat combinations that make the Ultimate Archer an Advanced Player class.
Designed for Veteran players, new players looking to take their player character to the next level or even a Dungeon Master looking to create a new... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells.
Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells.
Be aware that the spell point... [click here for more] |
Dungeon Masters Guild |
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An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
Dungeon Masters Guild |
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Adventure Awaits You A World Away
Welcome to the cradle of humanity. Prepare for a world dominated by alien overlords from a plane you’ve only visited in your dreams. Chart an expedition through the treacherous mountains of Adar, explore the ancient, yuan-ti ruins of Syrkarn, avoid the watchful eyes of the Inspired masters of Riedra on your journey to the war mazes of Ohr Kaluun,... [click here for more] |
Dungeon Masters Guild |
$7.99
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An introductory guide featuring advice, treasure, charms, and other rewards.
The homes of the fey—in the Feywild or in enchanted regions of the mortal world—offer power and danger for local heroes and intrepid interlopers alike. Many seek their fortunes there for good reason. Any adventurer might quest for the otherworldly power of the fey courts, or even aspire to become an archfey,... [click here for more] |
Dungeon Masters Guild |
$3.99
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Adventures in Chronomancy provides 2 Adventures and four expanded encounters that incorporate Time Travel into campaign! While they are made to be used with our title Time Traveler's Guide to Chronomancy, we've included all the spells, items, and creatures you need to run in in this product! The adventures are: The Hero the World Forgot: A tier 1 one shot. Characters... [click here for more] |
Dungeon Masters Guild |
$12.95
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The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked only to be defeated. Then, the heroes journeyed to the orc’s former settlement beneath Wyvern Tor and found the source of the orc’s sardonyx and the umber hulk that drove the orcs out. Now, the party has to go deeper to deal with the terror from the Underdark that... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.60
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Have you ever wondered what happens to some dragons in other parts of the Realmspace? Well, what happens to the Dragons of Coliar on their death bed, how do they circumvent death and become even stronger by doing so? With 10 stat-blocks for Air Dragons, you'll be sure to have some high-level hijinks with this supplement.
Also, Check Out These Supplements Full of Dragons:... [click here for more] |
Dungeon Masters Guild |
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Akumanjô Dracula, inspired by the Castlevania games and series, this title includes my favorite magic weapons for dark fantasy, horror or ravenloft oriented campaigns. A total of 7 feats, 4 spells and10 magic items.
The new version includes additional material, featuring the half vistani (a new race) and feats adapted for this kind of games. ... [click here for more] |
Dungeon Masters Guild |
$4.95
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Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition!
With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options... [click here for more] |
Dungeon Masters Guild |
$6.95
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The Alchemist has always been a favorite concept, and I've spent the last couple of years putting together a 5e version that does the vision in my head justice. I hope that you like what I've done and find a home for it in your own games! The chosen chasis for this idea is the Warlock with a few twists. The limited but renewable resources are a wonderful fit for the class without being too restrictive.... [click here for more] |
Dungeon Masters Guild |
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Welcome to Aldevia's Grimoire of Incantations!
Any wizard can tell you that magic is a wondrous and fickle aspect of the realms. There are countless ways to access the springs of raw arcana that flow throughout the multiverse. Some might harness it through music, their natural gifts, grueling arcane study, magical inventions, devotion to a faith or ideals, attunement to the natural... [click here for more] |
Dungeon Masters Guild |
$4.99
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Alexander was a necromancer who was constantly obsessed with terrible ideas. There was a time when he thought he was allergic to nuts and stopped eating them. Other day he was so terrified to leave his house that he stopped going out forever. Then another day he became obsessed with the idea that a Spellcaster Slayer wanted to see him dead and so... he began to develop new spells. They were totally... [click here for more] |
Dungeon Masters Guild |
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This special bundle product contains the following titles. Bard SRD Spell Power Sheets - Make your own Spellbook Regular price: $1.49 Bundle price: $0.95 Format: ZIP File With this product you will be able to print all Bard SRD Spell Sheets, customize your Spellbook, print only the sheets you want. I uploaded a video that shows how it is done.
Features:
1) 112... [click here for more] |
Dungeon Masters Guild |
$10.92 $6.99
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This Title is No Longer Available
Diving deep underwater to find sunken cities, soaring over cliffs with strange and fantastic birds; this homebrew compendium contains my campaign notes for the small campaign setting: the Yun la Grala archipelago.
It has several islands and monsters that can be their own adventure or fit nicely into your own campaign setting, as a small stand-alone... [click here for more] |
Dungeon Masters Guild |
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This special bundle product contains the following titles. Almanac of the Hells (Volume I) Regular price: $1.95 Bundle price: $1.00 Format: PDF Almanac of the Hells (Volume I) is the first treatise in a new series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of... [click here for more] |
Dungeon Masters Guild |
$5.85 $2.95
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Almanac of the Hells (Volume III) is the third treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains:
*The terrifying Corpse Tree-a wailing plant that provides the lumber for contract parchment.
*Alternate features for the warlock class.
*3 New... [click here for more] |
Dungeon Masters Guild |
$1.95
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Alphin Storumbur is a traveler of the multiverse, and he is here to share his wisdom with you! Alphin Storumbur's Guide to Everything is a 3-part series that presents new options to players and DMs alike, with part 1 containing 14 new subclasses, the Sharpshooter Martial Archetype repurposed from Unearthed Arcana, and 5 remade subclasses that were underpowered. It also contains 8 new feats,... [click here for more] |
Dungeon Masters Guild |
$3.99
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Introduction: Spice up your Paladin with a more interesting Steed. The parameters for the beasts are as follows; each is a Celestial/Fiendish/Fey modified version of a natural real world animal and each is roughly comparable to a warhorse. So while there won’t be any hippogriffs or dragons in this menagerie, there will definitely be some interesting possibilities.
This includes a short story... [click here for more] |
Dungeon Masters Guild |
$0.77
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Alyssa's Guide to Conjuration and Constructs is a simple collection of spells for your minionmancer wizard, druid or ranger. Whether you would rather create a helmed horror or summon a wyrmling, this guide is the perfect supplement to add a new member to your party. ... [click here for more] |
Dungeon Masters Guild |
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"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Amaunator and Lathander in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following for EACH of the two... [click here for more] |
Dungeon Masters Guild |
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"In our world, magic runs through everything, and dictates the laws of nature." -Amentis Valdric
The Purpose of the Arcanum
The world is a wide and amazing place full of mystery and surprises. But what lies beyond our own dreaming? What exists beyond the bounds of the gods and their domains? Perhaps the dreams of different planes, or the control of the flow of the world around you, or calling upon... [click here for more] |
Dungeon Masters Guild |
$5.00
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This special bundle product contains the following titles. Astrological Origins - Cosmic-Themed Character Options Regular price: $2.99 Bundle price: $2.37 Format: PDF Theme
The theme of this supplement is the cosmic, with connections to gravity, space, stars, planets, beauty, and more. Each subclass in the supplement revolves around one or more of these subjects... [click here for more] |
Dungeon Masters Guild |
$6.94 $5.50
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In this dark chapter of his malevolent grimoire, Asmodeus continues his sinister influence on the Prime Material Plane. While his corruption of the Player's Handbook is nearly complete, his insidious ambitions extend to other tomes of magic, sparing nothing from his malign touch. Whispers of Tasha's Cauldron of Everything have reached his infernal ears, and he harbors a deep-seated loathing for it,... [click here for more] |
Dungeon Masters Guild |
$3.95
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A Space King from Another Realm... Can be YOUR Otherworldly Patron???
Yes!!! In this PDF, you get to explore the possibilities of having a greedy, spelljamming, space maniac of a ruler as your patron! With the ability to erase memory, as well as influence time in your favor, the Space King is an amazingly cool Patron! Are you ready to explore the cosmotic power of the Space King?... [click here for more] |
Dungeon Masters Guild |
$0.50
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Pensos is a compact adventure setting. Its lore and construction allows it to incorporate content from other settings while still giving the DM power to be picky. It’s also a great option for experimenting with other homebrew content or capping off a plane-chasing campaign. Content difficulty ranges from low to high level play and can be adjusted as needed.
In play, Pensos is a compact lesser plane... [click here for more] |
Dungeon Masters Guild |
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"The land is drying out, and Ananthians feel powerless. The golden era of humans, elves, and dwarves fades from the parched pages of history as an insatiable desert grows. But there is no bad situation that cannot be made worse. For the past three hundred years, the last kingdoms of the East have been under the dominion of a Machiavellian demon cultist-turned-lich.
Still, not all are ready to give... [click here for more] |
Dungeon Masters Guild |
$9.95
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The Philosopher-Queen of Ysawis, Kazerabet, details her research on anatomists: healers and wizards who study the body and connections between life and death. This volume includes:
The School of Anatomy option for Wizards
The Healer background
The Embalmer's Tools
Half a dozen spells dealing with necromancy and the body
A group patron: The Anatomical Society
NPC stats and advice for using anatomists... [click here for more] |
Dungeon Masters Guild |
$1.95
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Almost 100 Spells for your bard, tested multiple times in a lot of campaings ... [click here for more] |
Dungeon Masters Guild |
$3.00
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From RANDALL RIGHT, author of the MITHRAL Best-Selling Comprehensive Equipment Manuals,
comes this definitive work for lovers of pets, mounts, and other animal companions.
Players: In these pages, explore new options for befriending animals, domestic and wild, training them in
dozens of useful tasks and tricks, using and protecting them in battle,... [click here for more] |
Dungeon Masters Guild |
$14.99
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A quirky 3rd-level spell with uncertain, but intriguing origins.
Sometimes, it really does pay to hire a professional, especially when magic is involved... ... [click here for more] |
Dungeon Masters Guild |
$0.95
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A short excerpt of new material from the Necromancer's Toolkit, this is a rework of the Animate Dead, Create Undead, and Danse Macabre spells so that they may apply to a wider range of undead. A much needed change for players and DMs that wish for necromancers to be able to create nonhuman skeletons and zombies, or other minions.
The toolkit is a large expansion to an earlier work, Blood Sorcery.... [click here for more] |
Dungeon Masters Guild |
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Spiders and their ilk have captured the imaginations of many people in pursuit of power. Their powers can now be your own through this collection of subclass options for the Wizard and Barbarian. Arachnomancy grants the power to alter your own body and perfect the potency of poisons. The Totem of the Spider unlocks the spiritual essence of the spindly arachnids.
The drow are known to revere spiders,... [click here for more] |
Dungeon Masters Guild |
$1.00
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Introducing Arachnophobia, a comprehensive and spine-tingling addition to your Dungeons & Dragons adventures. This meticulously crafted tome is designed to immerse your players in a world of creeping horrors, monstrous creatures, and tantalizing trepidation.
Within the pages of Arachnophobia, you'll uncover an array of nightmarish delights, including five unique subclasses, 27 magic items,... [click here for more] |
Dungeon Masters Guild |
$14.99
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