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"DWARVES!" Expanded

"DWARVES!" Expanded


7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks. Disclaimer: Claims of beard growth may be greatly exaggerated! ...   [click here for more]
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5e Custom Race Invarian

5e Custom Race Invarian


Invarian, a small sized race inspired by ant species. This race is fairly diverse, sporting three subtypes/variants; each one offering small adjustments to how you utilize the racial ability. This race ability does provide play with additional action economy. Characters sacrificing Hit die durring long rests to grow a brood which they can arm and command. This race is ready for play testing and...   [click here for more]
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Adventurers' Appendices: New Character Options and More

Adventurers' Appendices: New Character Options and More


Dungeons and Dragons is a wonderful game full of adventure, made for anyone to play, and capable of taking you past your own imagination! As a long time player and DM, I want to share with others even more ways to play D&D in my Adventurers' Appendices. I am starting with new character options, and I hope to continue adding upon it. Adventurers' Appendices 1.0 comes with 12 new...   [click here for more]
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Alternative Feats

Alternative Feats


This is a set of 20 feats and alternative Player Feat rules I created for use in my home game. I created these rules because I didn't like the balance of the PHB feats and wanted my players to take stat improvements in the first tier of play. Many are based off similar feats found in the PHB, some are brand new, and none have been play tested. Please feel free to leave feedback. ...   [click here for more]
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Analysis: Empowering Intelligence

Analysis: Empowering Intelligence


Introducing a new optional rule to make Intelligence more than a dump stat without making it so powerful that everybody would want it. Analysis provides a limited ability to add your Intelligence modifier to any roll. Features New optional rule, Analysis Two new feats for games using Analysis New feat for games not using Analysis Check out my other products on the Dungeon...   [click here for more]
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Backgrounds & Feats 1.0

Backgrounds & Feats 1.0


Backgrounds and Feats This collection is made up of two backgrounds the Cultist and the Exile. As well as a series of Feats, additionally a set of Heritage Feats which serve as minor feats which can be given to player characters for free. For Other products: https://www.dmsguild.com/browse.php?x=0&y=0&author=Edward%20R%20Curtis -- Dimly Lit Entertainment: Edward...   [click here for more]
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Battles, Brawls & Belts FREE PREVIEW

Battles, Brawls & Belts FREE PREVIEW


Get a glimpse of the world of "combat-entertainment"! Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it. In this free preview, you'll get a small window into the full-fledged document, available...   [click here for more]
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C.A.R.L Lab Notes 1:- Feats for Casters

C.A.R.L Lab Notes 1:- Feats for Casters


The Crowlich Arcane Research Lab has been hard and work investigating alternate means of spellcasting as well as ways to alter and empower spells in different ways. Here is a small selection of their research documentation recounting their discoveries revolving specifically around Feats. [This is intended to be a living document, and the feats have currently not been playtested]...   [click here for more]
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Clonns (Playable Clown Race)

Clonns (Playable Clown Race)


"Clonns are the abnormal normal, often compared to humans as their exaggerated facsimile. But amongst both humans and the more seasoned races, they've yet to truly find their niche. Instead they have taken to learning anything and everything about the world, gaining a taste of competency in whatever they put their minds to. Many celebrate their place in life, offering support or cheer to those...   [click here for more]
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Dragonborn Types & Improved Breath Weapons

Dragonborn Types & Improved Breath Weapons


Eight additional types of Dragonborn; Astral, Purple, Fang (Grey), Brown, Deep, Mithril, Indigo, and Orange. Two feats that improve the breath weapon feature of Dragonborn and two feats that allow the Fang/Grey Dragonborn to augment their unique abilities. I've been working on a pre-campaign adventure that could potentially put new kinds of Dragonborn into the world. These are some of the types I've...   [click here for more]
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Grimoire of Undeath

Grimoire of Undeath


Welcome, players and Dungeon Masters, to this guide to the powers of death and beyond. This document contains all you need for an undead-themed campaign, introducing: the undead race and its five subtypes (dullahan, lich, mummy, revenant and vampire) a new bardic college (The College of Eulogies) two subclass variants (the Totem of the Vulture or Path of the Totem Warrior barbarians and the...   [click here for more]
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Grom's Guide to Potion Brewing

Grom's Guide to Potion Brewing


Grom's Guide to Potion Brewing An adventurer's guide to Herbology and the benefits of brewing your own potions. This manual will teach you all you need to know about where to search for and harvest exotic plants and how to brew powerful potions. You must possess an Herbalism Kit to harvest these plants. Looking for Community feedback and reviews. Illustrated edition will be...   [click here for more]
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Homebrewed Crafting - Blacksmith

Homebrewed Crafting - Blacksmith


Design Notes     The following D&D 5E design of the Blacksmith craft was created to provide an option for those pursuing a method of creating weapons and armor.  This design provides details of the types of crafting, the materials required, different types of accelerants and their suggested crafting times.  As...   [click here for more]
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Homebrewed Crafting - Herbalism

Homebrewed Crafting - Herbalism


Design Notes     The following D&D 5E design of the Herbalism Skill set was created to provide more of a crafting feel for the Herbalism proficiency. HERBALISM  An Herbalist is someone who is trained in the science and arts of flora and fauna.  This training opens the doors to all kinds of herbal remedies,...   [click here for more]
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Improved Arcana: Psionics and the Mystic

Improved Arcana: Psionics and the Mystic


While I liked the concept of the Mystic introduced in the Unearthed Arcana by the official Dungeons&Dragons crew, I see a lot of problems in its implementation. Right now, the official playtest is highly unbalanced class with a lot of rough edges in it. It doesn't also adjust well to the psionics history, and most disciplines don't even work properly. Nevertheless, the class has potential I started...   [click here for more]
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Letters to the Dungeon Master: Big Trouble in Little Arcana

Letters to the Dungeon Master: Big Trouble in Little Arcana


Between major projects and during the production of other smaller projects we will be producing a series of articles, Letters to the Dungeon Master. This is the third of many more to come. Each will be written by one of the various authors here at Perilous Prints because we had something to say or add that didn't surmount to its own project. So please, if you likes this comment and let us...   [click here for more]
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Lost Scions of Vol

Lost Scions of Vol


You have been blessed and cursed with the power of death. How will you use it? For thousands of years, the mysterious House Vol and its Mark of Death have been the topic of speculation and mystery across all of Eberron. But now, these questions will be answered. Within these pages are new character options for characters who want to be the first Elves in Eberron to manifest the Mark of...   [click here for more]
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Myriad, City of Tiers - Player Options

Myriad, City of Tiers - Player Options


This is a FREE player content supplement to the adventure, Myriad, City of Tiers A Dungeons & Dragons, 5th Edition, Game Supplement by ALAN TUCKER, edited by KEN CARCAS Now Available in a Fantasy Grounds module! Myriad, City of Tiers (Fantasy Grounds) WHAT YOU GET: • Two versions of the product:...   [click here for more]
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Mystic Order - Order of the Wilder

Mystic Order - Order of the Wilder


Psionics is not always a science, while most mystics develop their psionics through intense study, by mastering concepts to the point that they can recreate them with their mind, not everyone with psionic abilities is like that. Some are more emotional. The Mystic Order of the Wilder hopes to bring back the style and feel of the Wilder class from 3.5e by letting you increase your power temporarily...   [click here for more]
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Poison Crafting:  Revised Rules

Poison Crafting: Revised Rules


Crafting the perfect poison is both a science and an art. Knowing which ingredient pairs best with which to deliver a swift death - or a lingering one, if deserved - requires intense study and practice. Thankfully, you are an adventurer with both the time and opportunity to discover these ingredients. You also have these new poison crafting rules to experiment with endless combinations, create unique...   [click here for more]
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Proto-Vampire: a race and series of feats for D&D5e

Proto-Vampire: a race and series of feats for D&D5e


This is the proto-vampire, an option to play as a vampire in D&D 5e. It is probably quite broken, as it has not been playtested yet. If you have any feedback at all, feel free to toss it my way! :) made with homebrewery. ...   [click here for more]
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Shield Fighter Feat

Shield Fighter Feat


Crush that Orcs skull with the edge of your shield. Knock down that pesky mage. Use a shield the way it was meant to be. Release the full potential of the shield. Here is an optional feat that allows those with shields to do more than just stand behind them and wait for damage. A shield is a weapon that can turn the tide of battle. It's no wonder why so few Players choose to wield a shield. Change...   [click here for more]
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So You Want to be a Slime? (Free Version)

So You Want to be a Slime? (Free Version)


The humble ooze has been a staple of RPG gaming nearly since its inception, but our favorite, gooey creature has remained oft-overlooked as a playable option. Contained in this pdf you will find rules for introducing the ooze as a playable race called “Slimeoids”. Oozes have brought humor, joy, and occasionally terror to the table of RPGs for decades and now you can bring that to the...   [click here for more]
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Talentos Frenéticos

Talentos Frenéticos


15 novos talentos para a sua mesa: - Açoiteador - Atirador Calculista - Conjurador Adaptável - Conjurador Metódico - Destruidor - Elusivo - Especialista em Escola de Magia - Guardião Intrépido - Lutador Astuto - Maestria em Energia - Mestre dos Cristais - Necromancia de Sangue - Oportunista - Sensitivo - Transmutador Prodigioso ...   [click here for more]
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The Corpse Market

The Corpse Market

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The Incomplete Devout Handbook

The Incomplete Devout Handbook


Here’s what reviewers and fellow DM’s Guild authors are saying about The Complete Devout Handbook: “The Complete Devout Handbook is masterfully crafted and provides abundant, interesting, thematic player options I would love include in any of my campaigns. I'm giving it 5 Stars and Highly Recommending it to just about anyone.” - Realmwarp Media/TTlevelup.com...   [click here for more]
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The Incomplete Martialist Handbook

The Incomplete Martialist Handbook


This free product includes a preview of the material available in The Complete Martialist Handbook, including a total of 4 new archetypes, 6 new weapons, and 4 new feats. Here’s what reviewers and fellow DM’s Guild authors are saying about The Complete Martialist Handbook: “I’ve been looking for a product like this for...   [click here for more]
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The Lost Tome (A Sampling)

The Lost Tome (A Sampling)


This is just a small sample of what the Lost Tome (previously known as the Lost Tome of Ancient Archetypes) has to offer. The Lost Tome is a periodical document of Races, Classes/Archetypes, Spells, Feats, Boons, and more that is expanded once a month, with only a very modest one-time fee to sign up! Think of it as a subscription you only pay once, giving you new options and ideas for your own campaign's...   [click here for more]
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The Pamphlet of Uncommon Ancestry

The Pamphlet of Uncommon Ancestry


The Pamphlet of Uncommon Ancestry is a free preview of the full title, the Book of Uncommon Ancestry. Inside you’ll find 3 new player character races, 7 new racial feats, and 12 new magic items. New races detailed in the Pamphlet include: Dhampir are the cursed offspring of a mortal and a vampire. They can walk in sunlight, though they typically avoid doing so, and often...   [click here for more]
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The Timekeeper: A Warlock Otherworldly Patron

The Timekeeper: A Warlock Otherworldly Patron


"I don't understand. What do you mean there's another plane we've missed?" Davi sat thoughtfully for a moment. How best to explain this to an apprentice of Boccob? He smiled to himself, and lifted a heavy, moth eaten book from its home on the shelf. "Here" he said, handing the book over to Aridyn. "Everything you're asking for. It's in there. The timestream, it's caretakers.....   [click here for more]
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The Tome of Compiled Evil (5E)

The Tome of Compiled Evil (5E)


Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions. Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome. It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,...   [click here for more]
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This Rogues Guide to Thieves' Cant

This Rogues Guide to Thieves' Cant


This is a quick PDF covering how I apply aspects of Thieves' Cant taken from various sources credited within the document to bring more life and usefulness to the language. It includes symbols, word replacement, games, hand signals and more. It's intended as a guide you can share with any player who uses Thieves' Cant to immerse them in the feeling of really knowing this code that only you and they...   [click here for more]
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Tinkertoy Gnomish Sub-Race

Tinkertoy Gnomish Sub-Race


A Tinkertoy is an excitable, positive race of gnomes, even by gnomish standards. Often likened to human children after a healthy dose of sugar, Tinkertoys are adventurous, kind spirited individuals that love nothing more than to explore new lands and go on grand journeys. This well known wanderlust generates a frequent influx of young and old explorers, though other races know well to...   [click here for more]
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Wild Magic Surge Table - Icewinds

Wild Magic Surge Table - Icewinds


Greetings~ I am Søren Kraak Wollenberg (MadHatter-Himself) "Icewinds" Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a cold-focused variant to the standard options. Because of its focus, this table is great for nearly any setting,...   [click here for more]
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Wild Races Reborn

Wild Races Reborn


Three races from the 3rd Edition sourcebook Races of the Wild are given new life in the Forgotten Realms. Features Lore for each races for both players and dungeon masters The vicious servants of Yeenoghu, gnolls The guardians of nature, killoren The avian cliff-dwellers, raptoran A racial feat for raptoran players A...   [click here for more]
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