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Alternate Druid (Low Magic Option)

Alternate Druid (Low Magic Option)


This optional usage of the druid gives them less access to exceptionally powerful spells (6th level or higher) while instead balancing their spellcasting capabilities with that of a Ranger or Paladin. In return, the Druid maintains their presence in nature and also gain a few nifty capabilities and the ability to brew herbal concoctions. ...   [click here for more]
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Alternate Level 20 Features

Alternate Level 20 Features


So you did it. You are finally Level 20! Ultimate Power! But unless you are a Barbarian, Cleric, Druid, Paladin or Rogue your feature probably doesn't feel like Ultimate Power. So here are alternatives! Absorb the magic around you! Ask your Patron for infinite power! And many more! Includes: 1 Feature for Bard, Monk, Sorcerer, Warlock, Wizard 4 Features for...   [click here for more]
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Alternate Lycanthropy Rules

Alternate Lycanthropy Rules


This is an alternate set of rules for players who contract lycanthropy. It's loosely based on the Monstrous Class rules from older editions of D&D, and provides a table for aquiring levels as a lycanthrope from 0 (when you get bitten) to 5. This is how I prefer to run lycanthropy in my games, it provides more player choice than simply losing a saving throw, and if a player really wants all the...   [click here for more]
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Alternate Ranger (Spell-Less Option)

Alternate Ranger (Spell-Less Option)


What is to follow is my take on the Ranger Class, a class that doesn’t rely upon cast spells, but instead on their instincts, tracking ability, and unnatural endurance. What do you get? * 7 Pages of content and reworked Ranger Class without spells * An option to add spells from Ranger Archetypes * A 3.0 Throwback Forsaker Ranger Archetype ...   [click here for more]
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Alternate Samurai Archetype

Alternate Samurai Archetype


The archetypal warriors of the East, the Samurai are the warriors of the Daimyo and Shogun, but also upholders of honorable combat, and a paragon way of life. Samurai are still warriors on the field, fighting the foes that dare to face, them. That said, they are also to be paragons of behavior that supports and nurtures the ideas of honor and dedication. This Samurai build is an alternate to what...   [click here for more]
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Alternate Sorcerer (Lower Magic Option)

Alternate Sorcerer (Lower Magic Option)


This optional usage of the sorcerer gives them less access to exceptionally powerful spells (6th level or higher) while instead balancing their spellcasting capabilities with that of a Ranger or Paladin. In return, the Sorcerer earns “Sorcerous Boons” which enhance their already powerful magical capabilities, either adding additional Metamagic effects, or giving them special features to...   [click here for more]
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Alternate Warforged for D&D 5E

Alternate Warforged for D&D 5E


This is a more complex and option heavy build for the Warforged race in 5th Edition Dungeons & Dragons. It leans much more toward a Technomancer type creator and supports the Artificer and Tinker classes as the race’s primary ‘healers’. There are options for size, structural material, and enhancements. The extra resistances, and enhancements are balance by the lack of divine...   [click here for more]
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Alternate Warlock (Low Magic Option)

Alternate Warlock (Low Magic Option)


This optional usage of the sorcerer gives them less access to exceptionally powerful spells (6th level or higher) while instead balancing their spellcasting capabilities with that of a Ranger or Paladin. In return, the Warlock still earns their unique spellcasting capabilities as well as some additional features to improve their grit and survivability. ...   [click here for more]
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Alternative Feats

Alternative Feats


This is a set of 20 feats and alternative Player Feat rules I created for use in my home game. I created these rules because I didn't like the balance of the PHB feats and wanted my players to take stat improvements in the first tier of play. Many are based off similar feats found in the PHB, some are brand new, and none have been play tested. Please feel free to leave feedback. ...   [click here for more]
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Alternative Human Races:  Heroes of the Frozen North

Alternative Human Races: Heroes of the Frozen North


A variant of humans found specifically in the frozen northlands. These hardy warriors can withstand the cold and see well in the near endless darkness of their homeland. Now you can bring their strength to your game ...   [click here for more]
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Alternative Vampires

Alternative Vampires


Stalking the darkness of night or ruling from gothic castles in dreary realms, appearing in myth and legend from cultures across the world, vampires have long entranced humans even as they fill them with fear. Expand your vampire adventures with this 14 page expansion for 5th Edition Dungeons & Dragons! Alternative...   [click here for more]
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Amazons

Amazons


Join the ranks of one of the most feared and disciplined fighting forces in the D&D multiverse - the Amazons. Using the background, build advice, feats, and magic items herein, you will ride your beloved steed to victory against any who doubted your power or skill. Build your martial matriarch, and ride to victory! This doc includes A background for any character who may hail from an Amazon...   [click here for more]
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Amazons

Amazons


Mythical warriors, the Amazons are renowned for their strength and beauty. They are presented here as a racial option for players to use, with a fantasy twist to their origins to make them feel more at home in the realms of Dungeons and Dragons! ...   [click here for more]
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Amet

Amet


Amet The Amet are a race with a rich history and many subraces with their own feel. They settle across multiple planes of existence and harness stunning technology. This playable race is desigend for the 5th edition of Dungeon & Dragons. It shines in a campaign with planar travel, but is just as fun in any other. ...   [click here for more]
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An Evil Adventure, The Duchess of DragonFist

An Evil Adventure, The Duchess of DragonFist


An Evil Adventure, the Duchess of DragonFist. Designed for a group of 4 player characters at level 6 or7, playing as Evil Goblins (or another monstrous race) this single session (4hrs ish) adventure sets them out on a mission to Kidnap the Dwarven Duchess of Dragonfist. Guarded by some tough allies the players will find things are not quite as easy as they first thought. A strong personality,...   [click here for more]
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Anagakok

Anagakok


For those strong enough to steal them, the effluent energies of the spirit world hold immense power. Will you dare try to harness them? As an Anagakok, you study the enigmatic powers of realms inhabited by spirits. What you learn allows you to construct objects fashioned of natural materials that let you bend the energy spilling out from the spirit world to your will. Your spells...   [click here for more]
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Analysis: Empowering Intelligence

Analysis: Empowering Intelligence


Introducing a new optional rule to make Intelligence more than a dump stat without making it so powerful that everybody would want it. Analysis provides a limited ability to add your Intelligence modifier to any roll. Features New optional rule, Analysis Two new feats for games using Analysis New feat for games not using Analysis Check out my other products on the Dungeon...   [click here for more]
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ANC1 The Anchôromé Campaign Guide

ANC1 The Anchôromé Campaign Guide


In 1992, TSR released FMQ1 City of Gold, by John Nephew and Jonathan Tweet. This combination supplement and adventure brought players north of the fabled lands of Maztica to meet the Azuposi and find the aforementioned City of Gold. The Azuposi themselves were based on the varied Pueblo Native Americans, mixed with a bit of high fantasy. This 100 page product...   [click here for more]
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Ancestral Weapons

Ancestral Weapons


Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons. A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s family, story, and history....   [click here for more]
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Ancient Dragon Patron

Ancient Dragon Patron


Dragons are powerful and proud creatures of great magical power. Sometimes, they decide to share this power with mere mortals and become the patrons of Warlocks. If you want to play such a Warlock, this is for you! Fire elemental eldritch blasts, sprout draconic wings, or frighten your enemies with the power of the dragons! 10 expanded spell lists, for the 10 types of true dragons! In addition...   [click here for more]
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Ancient Magic Tome - Bard

Ancient Magic Tome - Bard


Almost 100 Spells for your bard, tested multiple times in a lot of campaings ...   [click here for more]
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Ancient Sphinx Warlock Patron

Ancient Sphinx Warlock Patron


The warlock is a character class that is distinct in the way it works and was a driving force in design after its experimental showing. The class has become well developed and unique, earning a character spells through some kind of agreement made with strange entities. The result is a class with a wide range of sources for power. In the first Paths to Power there are a number of thematic patrons...   [click here for more]
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Ancient Wurm Patron - New Warlock Patron for 5e

Ancient Wurm Patron - New Warlock Patron for 5e


Find within the Pact of the Ancient Wurm, a warlock patron of power and legend. Some dragons, whether due to nefarious machinations or benevolent legacy, choose to impart an aspect of their power to a chosen few in their twilight years. Are you such an individual? Find within all of the rules for having a dragon as your patron, including a new quirk: hoarding, and several new warlock invocations....   [click here for more]
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Angler: A Ranger Path

Angler: A Ranger Path


Becoming an Angler means accepting an oath to protect the goodly folk, and the waters they depend on, from creatures who would bring harm to them. The Angler’s trade is luring, capturing, and slaying the threats hidden under the surface, from schools of dire sharks and merrow to swamp trolls and terrifying river monsters. This supplemental material contains: Ranger Path: Angler Combat Rules...   [click here for more]
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Animal Companion - Dire Wolf

Animal Companion - Dire Wolf


50% of earnings go to charity! (You'll be able to get this PDF for free if you type "0" on the price before downloading it.) Inspired by the Baby Bestiary books, "Animal Companion - Dire Wolf" was designed to add dire wolves another animal companion option. Dire wolves presented here can be used as displayed or tweaked to be used either by Beastmaster...   [click here for more]
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Animalia Race Pack

Animalia Race Pack


Deep in the untamed forest, hidden in the barren expanses of the desert, deep below the sea, or simply in cities and towns, there are many unique races beyond the familiar. This race pack contains six separate races, each with animal-like features and appearances. Centaurs are horselike creatures with a humanoid upper body. Studious and wise, they are protectors of history and nature alike. Satyrs,...   [click here for more]
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Anime, Xianxia & Wuxia

Anime, Xianxia & Wuxia


JankyAss Games has produced dozens of subclasses and class options. This is part of a series to republish those options divided into genres, to allow players access to choices based on their current campaign or prefered media without needing to trawl through all those other options. This is the Anime, Xianxia & Wuxia collection, a compendium of class options, a new race and a new class all inspired...   [click here for more]
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Anjie, the Dwarf Barbarian (Pregenerated Character Sheet for D&D 5e)

Anjie, the Dwarf Barbarian (Pregenerated Character Sheet for D&D 5e)


Hey, adventurer! Having trouble choosing a character for an upcoming game of Dungeons and Dragons 5e? Well why not choose this one? Anjie the level 3 Dwarf Barbarian is a great pick for an adventure with a few friends - all nice and spec’d and equipment’d up, ready to go! There’s also a non-artwork version, which you can find here: https://www.dmsguild.com/product/237823/Anjie-the-Dwarf-Barbarian-Pregenerated-Character-Sheet-for-DD-5e-no-art...   [click here for more]
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Anjie, the Dwarf Barbarian (Pregenerated Character Sheet for D&D 5e, no art)

Anjie, the Dwarf Barbarian (Pregenerated Character Sheet for D&D 5e, no art)


Hey, adventurer! Having trouble choosing a character for an upcoming game of Dungeons and Dragons 5e? Well why not choose this one? Anjie the level 3 Dwarf Barbarian is a great pick for an adventure with a few friends - all nice and spec’d and equipment’d up, ready to go! It’s also completely free! Not a fan of this one? Well worry not, as I’ve prepared 11 other characters,...   [click here for more]
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Annals of the Archfey - Warlock Patrons

Annals of the Archfey - Warlock Patrons


Annals of the Archfey is a treatise on the Archfey of the Feywild and the pacts that they make with mortals. Detailed within are 12 new warlock patrons, 84 new invocations, 5 new spells, and 1 creature. Due to the sheer volume of content, it has not been playtested. Any feedback would be gratefully received. Other works by the same author: Ravnican Archetypes - a collection of archetypes inspired...   [click here for more]
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ANS0 The Bee Tribe of Anchôromé

ANS0 The Bee Tribe of Anchôromé


Welcome to Anchôromé! In 1992, TSR was at the height of a truly exploratory phase, particularly in the Forgotten Realms. As if the Aztec/Maya based Maztica was not enough, we also began to head north, beyond the great desert of the Sands of Itzcala and into the virtually unknown continent of Anchôromé. John Nephew and Jonathan Tweet gave...   [click here for more]
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ANS1 The Land of the Insect Men

ANS1 The Land of the Insect Men


In the distant continent of Anchorome on the world of Toril, we were first introduced to the Azuposi people in the adventure and supplement FMQ1 City of Gold by John Nephew and Jonathan Tweet. In that fabulous product, we were given hints of far more distant lands, one of which was the Land of the Insect Men. From Page 78 of FMQ1 City of Gold: "Players who enjoyed playing...   [click here for more]
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Anti-Paladin Class

Anti-Paladin Class


Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II...   [click here for more]
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Anurans (5e-Compatible Race)

Anurans (5e-Compatible Race)


A 5e-compatible race inspired by Chris Lock's (@snickelsox) upcoming Retroverse setting. The anurans are a culture of rough-skinned anthropomorphic TOADS built for BATTLE. The story of their creation is unknown, with some speculating they were born as a result of a rare supernatural event, or perhaps brought to these lands from traders from the west. They are not physically attractive by conventional...   [click here for more]
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Ape Totem Barbarian

Ape Totem Barbarian


A new totem for the barbarian. ...   [click here for more]
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Apostasy Domain

Apostasy Domain


Broken Faith The gods call their clerics to their service, but sometimes mortals refuse such calls. Perhaps they get crushed by the weight of their god's demands, perhaps they suffer a failure so great they turn their back on their former faith, or perhaps they are tempted and swayed from their true path by other forces. What happens now to these empty vessels of power? The infernal, abyssal, and...   [click here for more]
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Apprentice to the God's Bane. Class

Apprentice to the God's Bane. Class


A side project i made both to get my mind off the curent adventure i was working on and that my sister wanted to make a student of the God's Bane. The Legend of the God's bane inspire many to be like them. To gain power for personal or a noble cause. The teaching of 2 of the newly assended God's bane has Started to become popular. Which will you choose to be strong like the Man-Dragon Elf? or Would...   [click here for more]
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Aquatic Archetypes

Aquatic Archetypes


Adventures on the High Seas Enjoy these three archetypes, each designed for shipboard excitement: The Corsair: a fighter archetype focused on using their legendary reputation to strike fear into their foes while fighting in choppy waters. The Fathomer: a wizard archetype concentrating on hydro-manipulation and exploring kingdoms beneath the waves. The Storm Sentinel: a ranger archetype dedicated...   [click here for more]
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Aquatic Races (5e)

Aquatic Races (5e)


"Aquatic Races" is a collection of 4 races designed for the water--perfect for your nautical campaigns (here's looking at you, Ghosts of Saltmarsh!). Includes: The Aboling, a mortal descendent of aboleths The Bullywug, a frog-like master of the swamp The Deepfolk, an angler-fish predator that hunts in the darkness The Merchild, a half-merfolk caught between worlds ...   [click here for more]
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Arachnid Options (5e)

Arachnid Options (5e)


A bundle of content for the spider enthusiasts, drow fanatics and children of Lolth out there desperately craving spider-themed content. Includes: 2 Races (the humanoid Arachni, and the horrifying Drider) 3 Subclasses (Druid: Circle of Insects, Rogue: Venomous, and Warlock: Queen of Spiders patron) 9 Eldritch Invocations 3 New Monsters (Boulder Spiders, the Drachonid, and the Dreamweaver spider)...   [click here for more]
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Araneae: A Homebrew 5e Race

Araneae: A Homebrew 5e Race


From the depths of the Underdark crawls the Araneae, cursed drow that have been twisted and molded into the vile shapes of arachnids. In this PDF you'll find descriptions of the history, culture, and biology of the Araneae as well as their 4 subraces, all based on spiders! Creep out your Dungeon Master and fellow players with this race designed to spite arachnaphobes everywhere! Almost everyone in...   [click here for more]
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Arbormancy: Druid Circle

Arbormancy: Druid Circle


This is a new druid circle based around tree magic. It includes some extra spells as well as new wildshape options. It is intended to be a specialty druid type for cultures that revere trees and would look on in horror at logging camps. ...   [click here for more]
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Arcana and Archery

Arcana and Archery


Arcana and Archery is a collection of character options for use with Dungeons & Dragons Fifth Edition, designed to open your campaign to a wider array of storytelling devices and development paths. Within these pages you will find four new class options: The Khampa (Ranger) The Showshooter (Ranger) The Defiler (Wizard) The Lunar Mage (Wizard) Each...   [click here for more]
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Arcane Archer

Arcane Archer


Arcane Archers are elven and half-elven archers who use magic to enhance their ranged attacks. Even a novice Arcane Archer can enchant his or her arrows for extra accuracy and damage. Experienced Arcane Archers know magics that allow them to fire around corners and even through walls. The most powerful of these elven marksmen possess secrets that let them create arrows able to fell giants and dragons...   [click here for more]
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Arcane Archer

Arcane Archer


The Arcane Archer is a skilled fighter who wields a specialized Bow. These Bows are conduits of magic energy that pull from the weave to form elemental arrows, and other magical effects. Those who wield them require great knowledge and concentration go pull this magic into reality with each draw of their bow. This is my own attempt at a form of Arcane Archer, as I personally felt the Fighter archetype...   [click here for more]
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Arcane Archer (Fighter Archetype)

Arcane Archer (Fighter Archetype)


Upon reading the Unearthed Arcana variant of the Arcane Archer I've looked around for feedback and review from a number of people that have tried it and have given their view on it.I also felt like the archetype was only able of being more than just an archer for a very short time inbetween rests. This is my own take on the Arcane Archer and as such is subject to playtesting and balancing issues....   [click here for more]
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Arcane Archer for the Ranger Class

Arcane Archer for the Ranger Class


An Archetype for the Ranger class in D&D 5e. The Arcane Archer is a warrior skilled in using magic to supplement his combat prowess. Beyond the woods, arcane archers gain renown throughout entire kingdoms for their supernatural accuracy with a bow and their ability to imbue their arrows with magic. In a group, they can strike fear into an entire enemy army ...   [click here for more]
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Arcane Archer Revisited

Arcane Archer Revisited


This is a modified version of the Arcane Archer subclass for Fighters released by Wizards of the Coast in their Unearthed Arcana playtest material. The intent of this modification is to connect the Arcane Archer to the existing magic system while retaining an overall similar power level, properly introduce short rest based spellcasting rules for a subclass, and provide two new ranged weapon cantrips....   [click here for more]
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Arcane Archer, Redux: A Rewriting of the Subclass

Arcane Archer, Redux: A Rewriting of the Subclass


The Unearthed Arcana supplements have given players and Game Masters alike new options for their games and characters. However, some subclasses and archetypes seem to fall behind others, one being the Arcane Archer for Fighters. This PDF seeks to reimagine the Arcane Archer, making it something players would want to play. Combining long-range magical ammunition to crafting new Arcane Shots, this...   [click here for more]
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Arcane Archetypes: Hedge Wizard

Arcane Archetypes: Hedge Wizard


Learn to cast magic your own way with this new archetype for the Wizard class! "A Hedge Wizard is a magician who cannot access proper tutelage due to a lack of funds or willing teachers. They are entirely self-taught, and often the subject of scorn by their better educated peers. And yet hedge wizards are often brilliant—while they may be reproducing knowledge that is already...   [click here for more]
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