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These are a few subclasses I've made for D&D 5e, and a few alternate options for existing subclasses. They all require playtesting and (undoubtedly) revision, but I think they all add something new and cool to the game.
They include:
Several new Barbarian Totem Animals
The Bardic College of Choir, for religious Bards.
The Druidic Circle of Hickory, a circle... [click here for more] |
Dungeon Masters Guild |
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The control and manipulation over electricity is not one that is usually sought after by those of martial prowess. Those who do learn of this power through whatever means of their choice often find themselves as masters over the raw power of lightning. The goals of these individuals may vary greatly, but there is one common facet between all who control the tempest: to become a conduit means to become... [click here for more] |
Dungeon Masters Guild |
$0.75
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The crafting of a weapon is a fine art, and a Marksman is an expert on all things that deliver death from a distance. From slings to crossbows, a Marksman is adept at handling all these weapons and creates their own specialized armament to further enhance their ability to strike from afar. ... [click here for more] |
Dungeon Masters Guild |
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Seeking to encroach its wicked nature unto the universe, beings or latent powers within the Abyss can sometimes grant their energy to various individuals. Perverse, gruesome, and chaotic in nature, this energy made manifest in a person forces them to make a decision. Do they revel in evil, or do they fight against the powers that made them? ... [click here for more] |
Dungeon Masters Guild |
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The Oath of the Caldera swears its paladins to take on the personification of one of nature’s most devastating natural phenomena. Sometimes called cinderguards, flame spawn, or ash knights, these paladins resemble the power and wrath of the volcano.
Tenets of the Caldera
The tenets of the Caldera are very rarely shared with strangers, and emphasize the absolute destruction of evil, regardless of... [click here for more] |
Dungeon Masters Guild |
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Paladins that swear to the Oath of the Searing Dawn are particularly revered for their ability to bring the wrath of sunlight down upon their enemies. Fueled with the power of the dawn, these paladins are capable of massively empowering their strikes, creating bursts of blinding light, and completely overwhelming their enemies with the sheer, unstoppable force of the rising sun.
Tenets of the Searing... [click here for more] |
Dungeon Masters Guild |
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All barbarians channel their rage, desperation, and ferocity to become unparalleled forces of war. Hidden among these champions of battle are those that have learned to channel the force of their rage into the ever-encroaching darkness.
More often than not, these barbarians walk alone. Sometimes it may be caused by a tribe casting out a warrior that learned this unnatural power or simply from others... [click here for more] |
Dungeon Masters Guild |
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Among the worlds of mages, there sometimes arises one that gazes upon the deities. Some are devoted as a magical vessel to their deity, much as a cleric would. Others do not fully believe that the pantheon's various members are truly immortal and all-powerful, and seek to uncover exactly what gives them their strength. Regardless, Theurgists develop a rare but powerful form of magic that combines both... [click here for more] |
Dungeon Masters Guild |
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Clerics who worship gods of time tend to be much rarer than others. Due to the unpredictability of time itself, along with its ever-present will to flow forwards, it becomes almost maddening to bend to your will. Clerics of this domain tend to mostly seek out threats to the flow of time or to eliminate ones that wish to exploit it. ... [click here for more] |
Dungeon Masters Guild |
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Deep inside a monastery secluded from civilization, forgotten techniques are written in ancient draconic scripts. Those that dedicate themselves to mastering such techniques can harness the essence of mighty drakes and bear forth their own draconic lineage. Only matched in power by the very creatures it represents, the Way of the Dragon is a harsh discipline that fosters a new sense of wonder in those... [click here for more] |
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Water can range from a gentle stream that washes away the weariness of battle, to a tsunami that drowns anything in its path. Monks that follow the monastic tradition of the Riptide seek to find the balance between that tranquillity and destruction. Such warriors channel the nature of the ocean into their ki, allowing them the ability to manifest and manipulate water in brief but precise ways. With... [click here for more] |
Dungeon Masters Guild |
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Included are three vampiric archetypes for players who wish to play as a Vampire. Each of the three archetypes fit different niches while still feeling vampiric at their core. Balanced for 5e, any player who wishes to use one of these archetypes should first select a race to overlay these archetypes on top of for RP purposes.
To contact the author with comments or questions, find me on my Facebook... [click here for more] |
Dungeon Masters Guild |
$0.99
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This supplement serves to round out the options for pact of the chain for other patrons.
In the initial release, I've included both baby beholders and ithilid tadpoles as new pact of the chain familiar options. This allows great old one patron warlock's to have a familiar that is thematically appropriate.
I'm planning on including more options for the other unrepresented pacts.
All the material... [click here for more] |
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While working on a project, do you ever feel the creeping onset of stress as the due date appraches? Does your soul flip between terror and joy as your work comes to completion? If so, you may be a warlock and your patron may be Deadlines.
The 5e Pact of the Draft warlock receives many skills in order to complete projects, taking the power granted by approaching Deadlines and... [click here for more] |
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Many people seemed to like the warlord from 4e but it is strangely absent from 5e. Parts of it are covered in Fighter: Battle Master, but that lacks ally-effecting maneuvers. Nonmagical healing is lacking, having to take the Healer feat. I have tried to give the Warlord both of these things, although it is up to you to take those options. ... [click here for more] |
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This Fifth Edition add-on gives a set of rules for making weapons more realistic and versatile. ... [click here for more] |
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When the fires of war shall rage, it is only logical to bring forth the frost. Inside this tome are a collection of 14 chilling incantations designed to protect your allies, inhibit your foes, or destroy those who oppose you with the unforgiving bite of endless winter. Hidden pages also speak of a reclusive race, the Snow Folk, who have mastered this craft and tucked themselves away in the furthest... [click here for more] |
Dungeon Masters Guild |
$2.00
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When the worlds of adventure beckon, one must heed their call. Forester's Forest-Side Magic Shop proudly presents Forester's Assembly of Tremendous Feats! This handbook of 24 techniques shall teach even the most unskilled soul the ways of adventure. Travel the lands! Face your foes! Collect your riches! Any goal shall be in your grasp with these remarkable new techniques that will allow you to rise... [click here for more] |
Dungeon Masters Guild |
$2.00
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Embrace the chaos with a revised version of the Wild Magic Sorcerous Origin found in the Player's Handbook, complete with a brand-new Wild Magic Surge table. Combining all 50 original Wild Magic options, alongside 70 brand-new outrageous effects, six categories of chaos await you in every battle- all you have to do is roll. ... [click here for more] |
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Not everyone who uses necromancy seeks to use their power for evil. There are some that seek a more honorable use of the power over death and souls, utilizing it in ways of protection and knowledge, rather than destruction and curses. Inside these scriptures are a grouping of 10 spells that embrace necromancy's lighter shades of grey, along with two subclasses of the same virtue- the Sanguniris specialist... [click here for more] |
Dungeon Masters Guild |
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Learn the true power of a sorcerer with these revised rules for the Sorcerer class. Relying on a resource known as Spell Points instead of spell slots, the revised Sorcerer's Spellcrafting brings a brand new level of versatility that allows sorcerers to cast their magic with as much or as little power as they desire. This tome is also complete with nine potent new Metamagic options, nine new spells,... [click here for more] |
Dungeon Masters Guild |
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Even the most modest of acolytes can bring faith to themselves and others. Faith that helps to ensure everything will be okay and unlocks the secrets of potent and versatile divine magic. Holding a diverse assortment of both spells and magical items alike, Terris is proud to present his Sacred Congregation.
Cantrip
Minor Foresight (divination)
Minor Restoration (evocation)
1st... [click here for more] |
Dungeon Masters Guild |
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There are 9 magic items as well as 14 spells dedicated to those that practice the arcane arts. Additionally, there are 6 medium-size golems to go along with the Construct Golem spell.
Cantrip
-Force Bolt (evocation)
-Muffle (illusion)
1st Level
-Bird’s Eye View (divination), ritual
-Instant Inventory (divination), ritual
2nd Level
-Fragile Ward (abjuration)
3rd Level
-Bewitched... [click here for more] |
Dungeon Masters Guild |
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Spread some cheer (and a bit of violence) this holiday season with a mystical new Paladin oath, the Oath of the Holiday Hero. Accompanied by six toy-themed constructs with an added explosive 'oomph', the holidays will be more exciting than ever! ... [click here for more] |
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Whether you mean to spread evil or thwart it, sometimes the only way forward is by truly atrocious methods. This ancient grimoire reeks of dark magic and death and contains all the secrets of what happens if you push necromancy to its very limits. With 21 spells legible in the rotted pages, as well as a brutal legend of a paladin that took upon the Oath of Death, this grimoire is suited for the people... [click here for more] |
Dungeon Masters Guild |
$2.49
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5 Minute Workday Presents: Grippli
A new player character race with monstrous stat blocks
Forgotten by time and stepping forth form the mists of the tropical rainforest are the mysterious frog folk, the grippli.
Originally seen in Monster Manual II for 1st Edition AD&D, the grippli have a long history in the game. This product returns them to the world and allows players to take the... [click here for more] |
Dungeon Masters Guild |
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5 Minute Workday Presents: Reincarnation Reborn
Additional & Expanded Tables for the Reincarnate Spell
When being reincarnated why limit yourself to the options from the Player's Handbook?
This product contains a reincanation table for each rulebook and accessory that includes new PC races as well as a giant table including every race in an official product... [click here for more] |
Dungeon Masters Guild |
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5 Minute Workday Presents: Spellscars
Become warped by the chaotic magic of the spellplague
The spellplague resulted from the death of Mystra and breaking of the Weave, which caused waves of blue fire to roll across the Forgotten Realms, burning and twisting those touched by the uncontrolled magic. Those who survived exposure to the spellplague found themselves altered. They gained spellscars.... [click here for more] |
Dungeon Masters Guild |
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5 Minute Workday Presents: Tactician Class
A new class focused on tactical combat and teamwork
Inspired by the 4th Edition Warlord class, the tactician is a martial leader who uses masterty of combat, teamwork, and preperation to achieve victory. Tacticians are smart and knowledgable warriors, winning battles through intelligence as much as steel. This class was designed to reward clevery strategy... [click here for more] |
Dungeon Masters Guild |
$1.50
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This is a true "Classless / Leveless" system inspired by the works of Spencer "The Sigil" Cooley. Inside you will find each class in the Player's Handbook reworked under this new system. Exp needed to gain "levels" is the same, but level gain itself is removed as each class ability can be purchased whenever a player wants it. This DOES open the field of min/max-ing to a whole new level, so soft hearted... [click here for more] |
Dungeon Masters Guild |
$5.00
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First Published Homebrew set of 5e rule changes including:
Changes to some of the alternate actions
Buffs to less popular ability scores
Buffs to weaker classes and capstone abilities
New Fighting Style Rules
Reworked & New Feats
Extra Equipment Options ... [click here for more] |
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The original presentation of the Shaman class was one mixed between primitive cleric-like magic and the role of a tribal priest. As it progressed through future editions, this concept often became a mainstay in it’s class features. This ideation blends those concepts of Shamanism, but adds an alternative perspective on both their mechanics and their role in the greater world of Dungeons and Dragons.... [click here for more] |
Dungeon Masters Guild |
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The Forge Ignites...
Welcome to 5th Reforged! This supplement contains a number of alternative rules, new system additions, and new character options. The goal of this project is to help D&D play to its strengths as a game of heroic adventure, power fantasy, and fun with friends, and to slowly help it move past some of the mechanical baggage it's picked up through its many iterations.... [click here for more] |
Dungeon Masters Guild |
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The Forge Burns Bright!
Welcome back to 5th Reforged! Just like its predecessor (find it here), this supplement contains a number of alternative rules, new system additions, and new character options. As always, the goal of this project is to help D&D play to its strengths as a game of heroic adventure, power fantasy, and having fun with your friends, and to slowly help it move past some... [click here for more] |
Dungeon Masters Guild |
$11.95
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60 Unique Poisons with varying effects that can be used to enhance the experience of a campaign! This homebrew puts the Poisoner's Kit to good use for every character that ever wanted to poison! The poisons are divided into 5 categories depending on how strong they are. This Homebrew includes a detailed list of components, pricing, names, effects, natural 20... [click here for more] |
Dungeon Masters Guild |
$2.00
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I was not satisfied with the vanilla feat list. Some feats were "auto-select at first opportunity". Others were never even glanced at.
I have buffed and reworked many of the original feats, as well as adding in lots of new ones to create a document of 67 feats.
Some of these may seem powerful, but in my campaigns they are all balanced enough (compared to each other) that none of them break... [click here for more] |
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Subclasses and Archetypes gives players the chance to not only create a character whos rules better fit with their mental image, but also allows their character to function differently from other characters of the same class, particularly those in the same party.
I hope you enjoy these 7 Archetypes
- Daggermaster (Rogue) - Dreadnought (Fighter) - Path of the Raider (Barbarian) - Templar (Fighter)... [click here for more] |
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Regardless if you are a fearless adventurer or the first to flee when things turn rough, the only thing we know for sure is that you're gonna need a shield. The 1 shield the official rules have provided is very bland so i made some homebrew shields for my game. In this pdf you will find 7 non magical shields as well as 7 magical ones.
If you liked my work please leave a rating and a comment, or if... [click here for more] |
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Lend your service to Great Old Ones for great powers in this Dungeon Master resource. This resource gives eight ancient and eldritch Great Old One patrons for your warlocks to forge a pact with, complete with deep histories and fleshed out goals. Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Enter the light of the world with a new face, look and outlook. In this work you will find 2 new Origins or Ancestries and 6 Lineages. Origins/Ancestries
Spellforged. A small ball of magic incarnated, an artificial being that is eager to learn and teach. Sometimes they wear even clothes!
Scion. As the gods make their will known within mortal... [click here for more] |
Dungeon Masters Guild |
$3.99
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Fear those who own the Undead Regalia, their unholy fortitude and deep insight into the condition of the deathless makes them terrible adversaries!
Tremble before the mighty implements of the Giant Armament. Items crafted by Giants for the smaller folk (that means you) for impressive ends!
Shun those who amass the Powers of the Blood... [click here for more] |
Dungeon Masters Guild |
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Feel the primal urge overcome you, gain or improve your natural weapons with the Wildheart Set as your magic claws and teeth bite into your foes!
Enjoy the Gifts of the few and far between benevolent dwellers of the Underdark, be they Myconid, Deep Gnome or Flumph, the Deepdelve set shall help wanderers of the Dark rather than hurt them. ... [click here for more] |
Dungeon Masters Guild |
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80 Wicked Cool Spells and Feats
Blast through enemies with powerful and unique spells that bend the rules of fifth edition without breaking them. Experiment with time, space, and eating human flesh! Just like a real scientist!
Now with 100% more gnome eating!
Use spells to pull off miraculous feats such as:
Actually making your Ranger combat effective with Ambush!
Using Bone Shield... [click here for more] |
Dungeon Masters Guild |
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This product is a simple list containing names, descriptions, jobs and classes (5e compliant) for 99 NPC residents of a small town or village. All species are based on Basic Rules/Players Handbook availability, and all NPC's are provided with descriptive texts.
Feel free to keep this list on-hand to satisfy the need for NPC names and descriptions.
If you have enjoyed this product, feel free to re-download... [click here for more] |
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100% OF AUTHOR ROYALTIES ARE DONATED DIRECTLY TO EXTRA LIFE
This is intended to serve as a primer for new players to get a casual explanation about the different kind of magic users and how their magic works in a very short, very basic explanation. This is introductory material for new players to get them more comfortable with caster classes through understanding them and how their magic works.... [click here for more] |
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3 New Artificer Specializations made for D&D 5th Edition by Amelia Fey Parsons.
Play as one of 3 new Artificer Specializations:
The Aquanaut, explorer of Oceans Deep travelling in a custom subaquatic vessel.
The Sacred Smith, a craftsman giftd with divine brilliance.
The Tattoo Artist, a master of weaving magic through ink and needle.
... [click here for more] |
Dungeon Masters Guild |
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Being a race little known by the other civilizations that walk in the Material Plane (maybe the dwarves and the gnomes that live below being the exception), the bugfolk present an interesting opportunity for the player. Coming from the Underdark, the bugfolk have alien customs that make them a different and refreshing option for roleplay. But they also have a unique set of skills that can be exploited... [click here for more] |
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So there I was, helping my new group of players make their new characters. Some were savvy, some were not. One though, was curious. "Can I have a archeology background?"
I knew I had seen it somewhere, but where? The question also brought with it curious stares from the other players, who were interested in other backgrounds as well.
Well, having to pore through sourcebooks and Unearthed... [click here for more] |
Dungeon Masters Guild |
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How did your character come to a life of adventuring? What do they look like? These worksheets are a valuable tool to bring specific details to characters for both new and veteran players. These questions are designed to get players and DMs to think about how the characters past made them into the people they are today.
Also included is a visual profile worksheet, guiding players to describe their... [click here for more] |
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This special bundle product contains the following titles. Abberant Influence - Eldritch-Themed Character Options Regular price: $2.99 Bundle price: $2.25 Format: PDF Theme
The theme of this supplement is the great old ones, other eldritch forces, and the mind. The subclasses in this book are each connected to one or more of those themes in a variety of ways.... [click here for more] |
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