Title ▲ |
Publisher |
Price |
Redesign of the Satyr race and added a feat and magic item for the satyr. ... [click here for more] |
Dungeon Masters Guild |
$0.62
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Redesign of The Seeker otherworldly patron.
- Includes new or redesigned features, pact boon specific features, and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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The Shadow Knight martial archetype for AD&D5E inspired from the EverQuest Role-Playing Game by Sword & Sorcery Studios.
It is a redesign based off of the Eldritch Knight martial archetype which has its own features and uses the Illusion and Necromancy schools of magic instead of the Abjuration and Evocation schools. ... [click here for more] |
Dungeon Masters Guild |
$0.98
|
Redesign of the Shadow Magic sorcerous origin.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
|
Redesign of the Shifter race and subraces, and introduced new feats for shifters. ... [click here for more] |
Dungeon Masters Guild |
$1.70
|
Redesign of the Sorcerer class. The Sorcerous Origins are described in their own products. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Redesign of the Soulknife roguish archetype.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
|
Spiderswords are the specialty priests of Selvetarm.
This product is a new look at the Cleric class, with deity specific abilities instead of those acquired through the divine domains. ... [click here for more] |
Dungeon Masters Guild |
$1.70
|
Redesign of the Swarmkeeper ranger conclave.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
|
Sword Dancers are the specialty priests of Eilistraee.
This product is a new look at the Cleric class, with deity specific abilities instead of those acquired through the divine domains. ... [click here for more] |
Dungeon Masters Guild |
$1.70
|
Redesign of the Tabaxi race and feats. ... [click here for more] |
Dungeon Masters Guild |
$0.62
|
Redesign of the Tiefling race and subraces.
- Includes two variants of Tiefling: Demonspawn (Abyssal) and Devilspawn (Infernal), with 14 subraces for each variant (total of 28 subraces).
- New feats and traits for tieflings. ... [click here for more] |
Dungeon Masters Guild |
$1.70
|
Redesign of the Tortle race, traits, and feats. ... [click here for more] |
Dungeon Masters Guild |
$0.62
|
Redesign of the Vedalken race. ... [click here for more] |
Dungeon Masters Guild |
$0.62
|
Redesign of the Verdan race. ... [click here for more] |
Dungeon Masters Guild |
$0.62
|
Redesign of the Viashino race, and added feats for them. ... [click here for more] |
Dungeon Masters Guild |
$0.62
|
Redesign of the Warforged race, subraces, and feats. ... [click here for more] |
Dungeon Masters Guild |
$0.88
|
Redesign of the Wild Magic sorcerous origin.
- Includes new or redesigned features, an expanded and scalable Wild Surge table, and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
|
Redesign of the Wizard class. The Arcane Traditions are described in their own products. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Yathrinshee are the specialty priests of Kiaransalee.
This product is a new look at the Cleric class, with deity specific abilities instead of those acquired through the divine domains. ... [click here for more] |
Dungeon Masters Guild |
$1.70
|
Adamago's Arcane Arsenal is a collection of 37 unique sorcerer/wizard spells for DnD 5e. They have all been either peer-reviewed or play-tested, and I believe you'll find them quite balanced. Use them in your game today!
Some of them are already on DnDBeyond, and I intend to put the rest on there eventually.
If these do well, I have another 30+ I can publish. And if anyone is an... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The dragonborn of the Material Plane lay claim to the majesty of chromatic, gem, and metallic dragons and to the primal forces that exist within those dragons and gave shape to their world. Across the multiverse, numerous unique ancestries of planar dragons exist, each a reflection of the plane they call home. These dragons, like their kin on the Material Plane, have passed on some of their power,... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Blessed with divine light, each aasimar comes into the world with a unique purpose. They receive celestial guides to shepherd them along the path of light and goodness. But, as agents of good, aasimar make tempting prey for powerful devils and other forces who seek to undermine them.
Presented here are two aasimar subraces options: the harbinger, an aasimar of omens and prophecy, and the corrupted,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure.
Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower.
Other... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The core Dragon Knight class took its inspiration from the raw fury and power associated with Dragons. But one thing it didn't mimic was sheer amount of battlefield control Dragons can use. These are beings that have fought countless battles, sometimes against entire armies, and survived, so their knowledge of battlefield tactics and manipulation is legendary. A Dragon Knight might want to mimic... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
These are some additional class archetypes for your game. Still learning Adobe editing so feel free to pay what you want, I plan on adding additional archetypes as time goes on. Inside are additional archetypes for Bard, Fighter, Rogue, and Sorcerer.
College of the Gambler. Instead of using instruments a bard of the College of the Gambler uses a deck of cards consisting of their spells... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Become even more in sync with the world itself with these new elemental disciplines! In this small expansion, 24 new elemental disciplines have been added into the list of techniques that your Monk has access to, with many of them being taken from the spell lists of both the Player's Handbook and Xanathar's Guide to Everything. You can now expand your understanding of these elements and bring forth... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
These feats were designed to be universally interesting additions to the existing ones in the PHB. Each of the feats is designed to help a character shine in some way or incorporate a certain playstyle not covered by the official feats. Every feat listed here has - in one form or another - been designed to provide interesting ways to make a character unique and special.
Please feel free to comment... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
New Feats are always fun!
What do you get:
* 7 New Feat Options for your character
* The ability to introduce "Masterworked" and "Flawless" weapons and armor into your game ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Rune magic harnesses the ancient powers of creation. It is an obsure and secretive discipline with few practitioners who are wary of sharing their knowledge. Attuning to a master rune means aligning yourself with the element for which it stands, allowing you to exert a level of control over that part of the world.
Offered here are four additional runes as a supplement/companion to the October 2015... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Wanting to add more a little more flair to your Shifter? I wanted to create something that gave a little more freedom or flavour to your shifter lineage. Maybe a seal shifter? Or a spider?
Introducing five additional Shifter Types: WebWalker, Oceanmaw, Nightflyers, Sharp-skin, and Horned-Scales. Each with own their own unique traits, shifting feature, and descriptions.
Included is the Fantasy Grounds... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Included:
Banshee; 2 subraces: Changeling and Half-Banshee
Elf; Star Elves
Genasi; Ice, Metal, Storm, Wood
Goliath; Water Goliath
Human;
Humans of Faeryn; Arctic, Coastal, Desert, Forest, Grassland, Island, Jungle, Mountain, Ocean, Swamp, Underdark
Humans of the Sword... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A set of rules to add additional weapon and shield mechanics to allow flavouring for a roman style setting or to add more depth to other setting. Covers the two Pila types, Gladius, Scutum,and Hasta. Shield mechanics overlap partially with Tower shield from Shield Homebrew previously added ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Adventurers League Legal 5E D&D Character Build Guide
For Players
Within these digital pages you'll find a step-by-step character guide to building an Adventurers League legal Adopted Trash Panda Druid from the Nerdarchy 5th Edition Dungeons & Dragons character build library. As a bonus we include a variant build option.
For Dungeon Masters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Now for Fantasy Grounds!
Advanced Ability Checks is a resource with new ways to use your ability scores, skills, and proficiencies in tools. This book presents a new option called "Skill Tricks" which are earned when a character gains proficiency in a skill. These range from features like jumping up onto a large creature, earning a wage while picking pockets in a town,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This 9 page PDF gives you everything you need to make an amazing Monster Hunter character including three new and interesting archetypes! ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Hello I am still experimenting with DMG to see what it is like. Inside this PDF you will find all the rules you need to create a very odd and interesting consumer. The PDF also contains 3 archetpes which shape the class very differently. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
"Some adventurers choose to arm themselves for battle using their brute strength or quickness. However, other individuals choose to derive their power from magical sources, be they arcane or divine. The options contained herein expand the repertoire of every casting class in 5th Edition Dungeons and Dragons, with a particular focus on spells with direct application in combat scenarios. These enchantments... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A collection of 46 new spells designed to add some variety and innovation to your caster's spell lists! Featuring spells that foresee the future to dodge blows or plan shots such as Precognition, powerful evocation spells that turn your enemies to cinders such as Inferno, nefarious necromancy spells like the horrifying Haemorrhage, and even time-bending transmuation spells... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A collection of 56 new spells designed to add some variety and innovation to your caster's spell lists! Featuring a selection of twin spells with two different uses to add to the short lists of your Sorcerers and Warlocks such as Destructor/Renewer and Protect/Jinx, spells that can dull or destroy the senses of your enemies such as Flashbang and Sensory Overload,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
There have been many creatures presented throughout the different eons and different planes of the endless multiverse. Thus, many monsters have been lost to time and forgotten as they've fallen into further and further obscurity. Some have made comebacks at some point, but many also haven't. The Advanced Bestiary has combed through the tomes lost to time and re-envisioned these magnificent creatures... [click here for more] |
Dungeon Masters Guild |
$7.99
|
This is an advanced Players guide to the Hand Crossbow, Ultimate Archer Multi Class for Dungeons & Dragons 5th Edition. An in depth guide on the class, skills, spells and the Feat combinations that make the Ultimate Archer an Advanced Player class.
Designed for Veteran players, new players looking to take their player character to the next level or even a Dungeon Master looking to create a new... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The following 18 page player and DM companion book; Advanced Classes: Multiclassing Streamlined aims to reflavor existing possible and legal multiclasses for Dungeons and Dragons 5th Edition in order to create fresh and interesting experiences for both new and returning players.
New Experiences These multiclasses are reflavored and treated as classes of their own. For instance, rather... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells.
Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells.
Be aware that the spell point... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Advanced Options are supplemental rules for 5th edition D&D which provide many exciting new ways to customize your character. This gives players more choices for building characters with changes to level progression, class features, and feats as presented in the Player’s Handbook.
Some highlights of what you'll find are:
* Improved and additional features for all 12 PH classes... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is a basic list of professions for players in dnd 5e. This product will mostly be used for rp elements but does have some effect on combat as players who master their professions will be granted special abilites that can be used in and out of combat. The Professions start out as ways for players to make money with their down time but quickly evolve into something more magical and useful. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
These homebrew rules will provide you with all you need to obtain exciting features whenever you become proficient in a skill.
From being able to look for herbs in the wilds with your natural knowledge, to intimidating your enemies with a gruesome execution in battle: every core skill you can become proficient in as you go to adventure in DUNGEONS&DRAGONS will give you access... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Worried about Boring Weapon Combat?
This 14-page homebrew includes rules and items that are designed to spice up combat for non-magic users and allow them to have more base options! All characters who are proficient with a weapon can use these rules in order to add real flavor to their combat styles and even their weapons choices!
MANEUVERS FOR ALL- Grants all weapon using characters options... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The primary aim of this volume is to make your martial classes feel more dynamic and fun, though some of the options might also be useful to certain magic users, who might want to consider wielding a weapon (like an elven wizard with a longsword for protection).
The volume contains updated rules for martial combat. This includes updated rules for two-weapon fighting, updated fighting styles for classes... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Animancy Press
The all new College of Adventure brings the Bard into a new light and enhances their capacities as a support character with the encouraging words class feature that allows your bard to spend their reaction to make an insight check against the AC or DC that their ally is attempting to meet and grant them a bonus to their attack roll, saving throw, or ability check. Additionally, they... [click here for more] |
Dungeon Masters Guild |
$5.00
|