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"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
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This special bundle product contains the following titles. Amarune's Almanac: Arctics of the Realms Regular price: $5.97 Bundle price: $2.49 Format: PDF
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath... [click here for more] |
Dungeon Masters Guild |
$47.76 $19.95
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"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different.... [click here for more] |
Dungeon Masters Guild |
$9.95
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"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
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"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
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"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed... [click here for more] |
Dungeon Masters Guild |
$9.95
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"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
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"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that... [click here for more] |
Dungeon Masters Guild |
$9.95
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"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Amaunator and Lathander in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following for EACH of the two... [click here for more] |
Dungeon Masters Guild |
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Join the ranks of one of the most feared and disciplined fighting forces in the D&D multiverse - the Amazons. Using the background, build advice, feats, and magic items herein, you will ride your beloved steed to victory against any who doubted your power or skill. Build your martial matriarch, and ride to victory!
This doc includes
A background for any character who may hail from an Amazon... [click here for more] |
Dungeon Masters Guild |
$1.00
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Mythical warriors, the Amazons are renowned for their strength and beauty. They are presented here as a racial option for players to use, with a fantasy twist to their origins to make them feel more at home in the realms of Dungeons and Dragons! ... [click here for more] |
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Your innate magic comees from the amber that is found flowing in your blood, preserving your life. You might have been given this power by a higher entity with an interest in keeping you alive, or you were simply born with the preservative material in your bloodstream from seemingly no cause; perhaps the amber that flows in your blood is less natural, implanted through scientific experimentation. However... [click here for more] |
Dungeon Masters Guild |
$1.99
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Some tweaked and alternate dark powers found within the amber temple of Barovia. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Part of SlackingSloth A-Z Volume 1.
Amberheart are an all-new playable race for Dungeons and Dragons Fifth Edition. Born of wild magic these creatures of living amber wander the world looking for their purpose.
Racial Traits:
Ability Score Increase.... [click here for more] |
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"In our world, magic runs through everything, and dictates the laws of nature." -Amentis Valdric
The Purpose of the Arcanum
The world is a wide and amazing place full of mystery and surprises. But what lies beyond our own dreaming? What exists beyond the bounds of the gods and their domains? Perhaps the dreams of different planes, or the control of the flow of the world around you, or calling upon... [click here for more] |
Dungeon Masters Guild |
$5.00
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Amet
The Amet are a race with a rich history and many subraces with their own feel. They settle across multiple planes of existence and harness stunning technology.
This playable race is desigend for the 5th edition of Dungeon & Dragons. It shines in a campaign with planar travel, but is just as fun in any other. ... [click here for more] |
Dungeon Masters Guild |
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Amethyst Whitestone's story is a tale of resilience, adaptability, and a relentless spirit, forged in the wilds and honed through trials. Born into a reclusive tribe of Earth Genasi deep in the wilderness, her life was far removed from the bustle of cities and the trappings of modernity. The Earth Genasi, known for their elemental connection to the land, were guardians of ancient secrets and primal... [click here for more] |
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Amien is back with a new handguide to health and physic. This time his research notes on deadly diseases and plagues is available to all.
Within you will find a roleplay guide to recognising and treating diseases. The power is your hands to save a life or ease the suffering of others. These diseases will progress through vairous stages and provide new challenges to overcome.
In this handguide to... [click here for more] |
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Amien has embarked on his most dangerous journey yet: seeking out the darker sides of alchemy and brewing to learn the secrets of the black maket.
Within is a guide to brewing deadly poisons and sickly tinctures. Those who wish to expedite their battles will find harmful toxins capable to devastating foes from within their own bodies. Those who seeks a simple way to avoid battles entirely will learn... [click here for more] |
Dungeon Masters Guild |
$1.00
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Amien has travelled far and wide expanding his repertoire in herbalism. He now offers the secrets he has plundered to you, the brave adventurer in need of the healing arts.
Within you will find a guide to brewing and customising your own potions to both heal the sick and injured, and provide great boons to enable allies to see in the dark, swim in the deepest waters, or soar through the sky. Even... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.50
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Amnon’s Guide to miscellany is the ultimate compendium of Homebrew content by Benjamin James O’Connor-Rose containing all 5e homebrew he has made since he was 9. The content in this book have been platested by both veterans and newcomers to d&d for the most balanced versions of his content ever.
... [click here for more] |
Dungeon Masters Guild |
$10.00
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This special bundle product contains the following titles. Astrological Origins - Cosmic-Themed Character Options Regular price: $2.99 Bundle price: $2.37 Format: PDF Theme
The theme of this supplement is the cosmic, with connections to gravity, space, stars, planets, beauty, and more. Each subclass in the supplement revolves around one or more of these subjects... [click here for more] |
Dungeon Masters Guild |
$6.94 $5.50
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In this dark chapter of his malevolent grimoire, Asmodeus continues his sinister influence on the Prime Material Plane. While his corruption of the Player's Handbook is nearly complete, his insidious ambitions extend to other tomes of magic, sparing nothing from his malign touch. Whispers of Tasha's Cauldron of Everything have reached his infernal ears, and he harbors a deep-seated loathing for it,... [click here for more] |
Dungeon Masters Guild |
$3.95
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This is an alternate option for the Ranger class for 5th edition D&D. It contains a modified base class that provides some changegs I think benefit the class. It also contains modified Hunter and Beast Master subclasses, with adjustments to make them fit more with the strength and benefits of those subclasses in XGtE.
Most of the material provided here is taken from the Ranger class in the PHB,... [click here for more] |
Dungeon Masters Guild |
FREE
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This starting adventure for 5E is designed to introduce new players and give them a taste of the core aspects of D&D. Over the course of a single session the heroes will journey to the dungeon where the evil kobolds have taken hold and rescue the kidnapped baby before the kobolds welcome their new draconic overlord. Included are first level character sheets so you can get started right away. ... [click here for more] |
Dungeon Masters Guild |
FREE
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This special bundle product contains the following titles. An Elf and an Orc Had a Little Baby (Roll20) Regular price: $24.99 Bundle price: $18.75 Format: Roll20 VTT This is the Roll20 VTT version of the first book of the Adamantine Bestselling An Elf and an Orc series! If you're looking for the PDF/book versions, click HERE Now you can play an elf-orc raised... [click here for more] |
Dungeon Masters Guild |
$42.94 $32.21
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This is the Roll20 VTT version of the first book of the Adamantine Bestselling An Elf and an Orc series! If you're looking for the PDF/book versions, click HERE Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility!
“...this supplement is truly an informed, aware and inspired step... [click here for more] |
Dungeon Masters Guild |
$24.99
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A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 32 New and Expanded Parentages and a Whole Host of New Upbringings!
An Elf and an Orc Had a Little Baby 2 is a 91-page rules supplement that, together with the original, entirely replaces chapter 2 of the Player’s Handbook. Instead of D&D’s bioessentialist approach, this... [click here for more] |
Dungeon Masters Guild |
$17.95
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A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 44 New and Expanded Parentages and a Whole Host of New Upbringings!
An Elf and an Orc Had a Little Baby 3 is a 110-page rules supplement that, alone or together with the rest of the series, entirely replaces chapter 2 of the Player’s Handbook. Instead of D&D’s bioessentialist... [click here for more] |
Dungeon Masters Guild |
$17.95
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This special bundle product contains the following titles. An Elf and an Orc Had a Little Baby 2 Regular price: $17.95 Bundle price: $13.95 Format: PDF A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 32 New and Expanded Parentages and a Whole Host of New Upbringings!
An Elf and an Orc Had a Little Baby 2 is a 91-page... [click here for more] |
Dungeon Masters Guild |
$53.85 $41.85
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Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility!
“...this supplement is truly an informed, aware and inspired step forward in continuing discussion about who, how and what makes up a D&D character, and how to create them just how we envision them.” - Curse of Sebs
An... [click here for more] |
Dungeon Masters Guild |
$17.95
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Many players would prefer that Dungeons & Dragons ability score increases at character creation reflect nurture rather than nature. This culture system provides for nurture-based ability score increases while also reflecting other effects that a culture might have on an individual.
Includes 30 cultures with different ability score increases and accompanying features. Create a sailor from a maritime... [click here for more] |
Dungeon Masters Guild |
$2.99
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An Evil Adventure, the Duchess of DragonFist.
Designed for a group of 4 player characters at level 6 or7, playing as Evil Goblins (or another monstrous race) this single session (4hrs ish) adventure sets them out on a mission to Kidnap the Dwarven Duchess of Dragonfist. Guarded by some tough allies the players will find things are not quite as easy as they first thought. A strong personality,... [click here for more] |
Dungeon Masters Guild |
$1.50
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"With the dragon slain, the party fans out and begins to methodically search through the horde, as they have done many times before. A number of strange artifacts catch their eye, including a gilded shield and a glowing pair of leather boots. The wizard sits down on the smooth stone and begins to connect to the Weave, searching for the true purpose and use of these strange items…"
Hello again everyone!... [click here for more] |
Dungeon Masters Guild |
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Now Featured on Splinterverse (Time Stamp 18:48)!
An Explorer's Guide to Goblins offers a fresh perspective on goblinoids that is brimming with rich lore and mischevious monsters to bring your world to life! If you've ever wanted to challenge your players with Goblins but want some new variants to spice things up, this book has you covered! If you're a player who wants to... [click here for more] |
Dungeon Masters Guild |
$4.95
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Waste Not, Want Not!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Show Must Go On!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
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Gruul Strong! Be Strong Like Gruul!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s... [click here for more] |
Dungeon Masters Guild |
$1.99
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Knowledge is Power!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
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Worship at the Altar of Greed!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
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All for One and One for All!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Bring Law and Order to Ravnica!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Be the Fist of Justice!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
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A League of Their Own!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
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A Vigean Institution!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly... [click here for more] |
Dungeon Masters Guild |
$1.99
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A Space King from Another Realm... Can be YOUR Otherworldly Patron???
Yes!!! In this PDF, you get to explore the possibilities of having a greedy, spelljamming, space maniac of a ruler as your patron! With the ability to erase memory, as well as influence time in your favor, the Space King is an amazingly cool Patron! Are you ready to explore the cosmotic power of the Space King?... [click here for more] |
Dungeon Masters Guild |
$0.50
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Pensos is a compact adventure setting. Its lore and construction allows it to incorporate content from other settings while still giving the DM power to be picky. It’s also a great option for experimenting with other homebrew content or capping off a plane-chasing campaign. Content difficulty ranges from low to high level play and can be adjusted as needed.
In play, Pensos is a compact lesser plane... [click here for more] |
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When this was first written in 2017, I would not have expected Xanathar's and Tasha's to resolve a simple longstanding issue I had with the Necromancer fantasy trope: Necromancers bad and have armies of undead. Much time has passed, and that has since been resolved, but I invite you to give what I wrote a try!
Whether you're a player or a DM, if you're tired of necromancy requiring a high level capstone... [click here for more] |
Dungeon Masters Guild |
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For those strong enough to steal them, the effluent energies of the spirit world hold immense power. Will you dare try to harness them?
As an Anagakok, you study the enigmatic powers of realms inhabited by spirits. What you learn allows you to construct objects fashioned of natural materials that let you bend the energy spilling out from the spirit world to your will. Your spells... [click here for more] |
Dungeon Masters Guild |
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