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Additional Weapons: Roman 1.1

Additional Weapons: Roman 1.1


A set of rules to add additional weapon and shield mechanics to allow flavouring for a roman style setting or to add more depth to other setting. Covers the two Pila types, Gladius, Scutum,and Hasta. Shield mechanics overlap partially with Tower shield from Shield Homebrew previously added  ...   [click here for more]
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Adopted Trash Panda Druid Character Build Guide

Adopted Trash Panda Druid Character Build Guide


Adventurers League Legal 5E D&D Character Build Guide For Players Within these digital pages you'll find a step-by-step character guide to building an Adventurers League legal Adopted Trash Panda Druid from the Nerdarchy 5th Edition Dungeons & Dragons character build library. As a bonus we include a variant build option. For Dungeon Masters...   [click here for more]
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Adrenaline Feat

Adrenaline Feat


This feat allows everyone to take on extra levels of exhaustion in exchange for extra actions during their turn. Go for the combos, but be wary of the consequences! Exhaustion gets serious fast, so it's not an easy trade. ...   [click here for more]
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Advanced Arcane Attack Spells for D&D 5e

Advanced Arcane Attack Spells for D&D 5e


"Some adventurers choose to arm themselves for battle using their brute strength or quickness. However, other individuals choose to derive their power from magical sources, be they arcane or divine. The options contained herein expand the repertoire of every casting class in 5th Edition Dungeons and Dragons, with a particular focus on spells with direct application in combat scenarios. These enchantments...   [click here for more]
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Advanced Arcaneries Vol.1, a Supplement of Spells for D&D 5e

Advanced Arcaneries Vol.1, a Supplement of Spells for D&D 5e


A collection of 46 new spells designed to add some variety and innovation to your caster's spell lists! Featuring spells that foresee the future to dodge blows or plan shots such as Precognition, powerful evocation spells that turn your enemies to cinders such as Inferno, nefarious necromancy spells like the horrifying Haemorrhage, and even time-bending transmuation spells...   [click here for more]
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Advanced Arcaneries Vol.2, a Supplement of Spells for D&D 5e

Advanced Arcaneries Vol.2, a Supplement of Spells for D&D 5e


A collection of 56 new spells designed to add some variety and innovation to your caster's spell lists! Featuring a selection of twin spells with two different uses to add to the short lists of your Sorcerers and Warlocks such as Destructor/Renewer and Protect/Jinx, spells that can dull or destroy the senses of your enemies such as Flashbang and Sensory Overload,...   [click here for more]
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Advanced Classes: Multiclassing Streamlined

Advanced Classes: Multiclassing Streamlined


The following 18 page player and DM companion book; Advanced Classes: Multiclassing Streamlined aims to reflavor existing possible and legal multiclasses for Dungeons and Dragons 5th Edition in order to create fresh and interesting experiences for both new and returning players. New Experiences These multiclasses are reflavored and treated as classes of their own. For instance, rather...   [click here for more]
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Advanced Grappling

Advanced Grappling


5E provides the simplest system of grappling of all editions of D&D to date. While easy to use and understand, it doesn't allow for a lot of options beyond holding a creature in place. This additional ruleset builds on the existing system of grappling without completely overhauling the existing system. It includes... • A system of different types of grappling holds that can be performed to...   [click here for more]
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Advanced Magic - Spell Points System 5e

Advanced Magic - Spell Points System 5e


The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells. Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells. Be aware that the spell point...   [click here for more]
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Advanced Player Professions DnD 5e

Advanced Player Professions DnD 5e


This is a basic list of professions for players in dnd 5e. This product will mostly be used for rp elements but does have some effect on combat as players who master their professions will be granted special abilites that can be used in and out of combat. The Professions start out as ways for players to make money with their down time but quickly evolve into something more magical and useful. ...   [click here for more]
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Advanced Prosthetics for 5e

Advanced Prosthetics for 5e


In this supplement for dnd 5e, you can find rules that will help you restore function to lost limbs.  From magical boons and elementally crafted limbs, to grafted limbs from all manner of magical beings, to steam-punk inspired metal limbs, there is something for everyone.  This Supplement is now part of guns, bombs, and tinkers which can be found on the dungeon masters' guild: https://www.dmsguild.com/product/417086/Guns-Bombs-and-Tinkers-for-5e?term=guns+bomb...   [click here for more]
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Advanced Weapons and Armor

Advanced Weapons and Armor


The primary aim of this volume is to make your martial classes feel more dynamic and fun, though some of the options might also be useful to certain magic users, who might want to consider wielding a weapon (like an elven wizard with a longsword for protection). The volume contains updated rules for martial combat. This includes updated rules for two-weapon fighting, updated fighting styles for classes...   [click here for more]
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Adventure with Muk (5e)

Adventure with Muk (5e)


Meet Muk, the very bravest goblin, and his best friend Birdsquirrel. Adventure your way through the Dankwood and search for a great treasure that is rumored to be hidden far beyond. For players of all levels. This activity book includes enjoyable adventure hooks written by D&D’s Adam Lee, puzzles, unique Dankwood goblin character sheets developed by D&D’s Chris Lindsay, modified monster...   [click here for more]
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Adventurer's Guide to the Seas

Adventurer's Guide to the Seas


An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ...   [click here for more]
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Adventurers guide to Drake Peak

Adventurers guide to Drake Peak


Included in this 32 page PDF you will find An island chain to add to your world 8 unique and wonderous cities A dark faction  New backgrounds A new playable race with four subraces Monsterous variant Enemy stat blocks. Any funds I recieve will go to helping my create more...   [click here for more]
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Adventurers League Ready Pregens

Adventurers League Ready Pregens


With a lack of good Adventurers League ready pregens out there, I decided to make my own for the conventions I help organize. Now I've decided to share these with anyone who feels that they could use some solid pregen options! Options Include: Aasimar Sorcerer, Air Genasi Rogue, Dwarf Figher, Dragonborn Paladin, Earth Genasi Barbarian, Fallen Aasimar Barbarian, Githerzai Monk, Gnome Wizard, Half...   [click here for more]
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Adventures in Scouting

Adventures in Scouting


For many youngsters, the scouts are a formative part of their youth, teaching them to love the outdoors, and instilling values in them that last a lifetime. In this supplement is everything you need to introduce a scouting orginisation in your world, including: -A New Scouting Faction -An Array of Merit Badges -2 New Subclasses -2 New Backgrounds ...   [click here for more]
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Adventures in Scouting: Khorvaire Cadets

Adventures in Scouting: Khorvaire Cadets


Scouting comes to Eberron with Adventures in Scouting, Khorvaire Cadets. Learn of the Cadets, a new scouting faction, Poereth's Cadet, a new Fighter Archetype,new merit badges, and the Khorvaire Cadet background! In addition, take a troop to the original home of the Cadets in the one page Micro Adventure Baerand's Way! ...   [click here for more]
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Adventurous Archetypes, Vol. 1

Adventurous Archetypes, Vol. 1


Set out on new adventures with Adventurous Archetypes! Inside, you'll find 12 new archetypes, one for every class in the Dungeons & Dragons 5th Edition Player's Handbook! The Path of the Wildfire grants your barbarian the ability to channel their inner fire into unarmed combat! The College of Beasts is for bards who like to surround themselves with trained and...   [click here for more]
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Aegis, a Fighter Archetype

Aegis, a Fighter Archetype


Welcome travellers. This new fighter archetype is focused on shield using fighters. Too limited you say? No! This archetype uses a intuitive and tactical system of fighting stances that empower the shield user to be aggressive, defensive or to work with their team mates.  ...   [click here for more]
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Aerendyl Windrider: Aarakocra School of Evocation Wizard

Aerendyl Windrider: Aarakocra School of Evocation Wizard


Aerendyl Windrider was born among the clouds, in a hidden aerie high above the rolling hills of the Amaranthine Plains. His early years were spent learning to navigate the currents of the wind and to understand the language of the sky. The Aarakocra community he grew up in was small but close-knit, with a deep reverence for the elements and the natural world. From a young age, Aerendyl was fascinated...   [click here for more]
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Aerondight Whisperwing: Aarakocra Circle of the Shepherd Druid

Aerondight Whisperwing: Aarakocra Circle of the Shepherd Druid


Aerondight Whisperwing, an Aarakocra of rare and captivating beauty, is the embodiment of the sky's freedom and the earth's untamed spirit. Their plumage, a mesmerizing blend of serene sky blue and the purest cloud white, is accented with vibrant streaks of green, symbolizing a life deeply rooted in both the heavens and the land. Bright, golden-yellow eyes, shimmering with wisdom and a fiery spirit,...   [click here for more]
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Aerovar Windblade: Aarakocra Battle Master Fighter

Aerovar Windblade: Aarakocra Battle Master Fighter


In the cradle of the Stormreach Mountains, where the wind sang of ancient secrets and the sky was an endless canvas of wonder, Aerovar Windblade was born among the Aarakocra of the Zephyr Talons. This noble tribe, guardians of the skies and stewards of the mountain secrets, raised Aerovar in the ways of their ancestors – to honor the wind, to respect the freedom of the sky, and to protect the balance...   [click here for more]
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Aether: An Alternate Magic System for 5e

Aether: An Alternate Magic System for 5e


The Aether magic system changes the traditional spell slot system used in D&D 5e, substituting it for a point system that mirrors that of hit points instead. It changes the pace and progression of the spellcaster, introducing a modicum of randomness to each character's ability to use magic, but making the increase in power more linear and predictable. In these 3 pages of variant rules, you'll...   [click here for more]
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Aetherblade - A Fighter Subclass

Aetherblade - A Fighter Subclass


Air, Earth, Fire, and Water... Why do monks get to have all the fun? A 5th Edition D&D archetype for the Fighter Class. This suppliment contains rules for creating a deadly elemental warrior. ...   [click here for more]
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Affliction Specialist (Rogue Subclass)

Affliction Specialist (Rogue Subclass)


Any Rogue may learn to use poisons, but few delve into the depths of true mastery. A secretive sect of those with Rogue training who have delved deep into the mysteries of the body, alchemy, and toxins have recently made themselves known. Slaying powerful beasts by barely scratching their skin, and assassinating even the most well guarded, the reputation of the Affliction Specialists grows daily. ...   [click here for more]
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Age of Smoke and Fire

Age of Smoke and Fire


A thunderous roar rips through an open field as smoke fills the sky. The wheel of ages turns and brings with it new technologies created by the brilliant, the reckless, and the mad. Firearms change the way combat works, just as much as gunpoweder itself does through the medium of grenades, mines, and propulsion.  AGE OF SMOKE AND FIRE by Taka SK This book contains 9 subclasses...   [click here for more]
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Agony Domain

Agony Domain


If self-flaggelation sounds like a fun past time for you, this cleric subclass is perfect for you type of fun you weirdo. This is pay what you want so feel free to check it out! ...   [click here for more]
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Ahrahn Player Companion (5e)

Ahrahn Player Companion (5e)


This packet contains the playable races and variants for the world of Ahrahn campaign setting. ...   [click here for more]
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Air Dragons

Air Dragons


Have you ever wondered what happens to some dragons in other parts of the Realmspace? Well, what happens to the Dragons of Coliar on their death bed, how do they circumvent death and become even stronger by doing so? With 10 stat-blocks for Air Dragons, you'll be sure to have some high-level hijinks with this supplement. Also, Check Out These Supplements Full of Dragons:...   [click here for more]
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Air Genasi Dual Origin

Air Genasi Dual Origin


Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin catalog - the Air Genasi! Descended from djinni and the Elemental Plane of Air, the air genasi breeze through life at a competitive pace, drawing their energy from the constant movement of elemental chaos. This supplement contains the new Air Genasi subrace compatible with the Dual Origin system, along with a new feat...   [click here for more]
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Air, Earth, Fire, & Water: Four New Monk Archetypes

Air, Earth, Fire, & Water: Four New Monk Archetypes


While an interesting archetype, The Way of the Four Elements Monk has been problematic with regard to mechanical balance. First of all, the abilities were a hodgepodge of existing spells and new abilities. Additionally, it is the only monk archetype that required ki points for each of its abilities, ensuring that it would be more starved for ki than any other archetype. Finally, each element was not...   [click here for more]
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Airship Skydock

Airship Skydock


Welcome to Skydock, the perfect place for adventurous travelers and aviation enthusiasts! At Skydock, there is something for every visitor to enjoy, from a cozy bed to repairing your ship and exploring the skies. Our workers' settlement is the home of hardworking laborers who work day in and day out to repair airships and supply goods. But Skydock is much more than just an airport. It is a sanctuary...   [click here for more]
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Al's Improved Martials

Al's Improved Martials


Al's Improved Martials is a supplemental guide which provides more options to characters that rely on martial weapons. The document adds meaning to the equipment you carry, the damage types you choose, and the specific weapons that you use. Martial class features add mid-to-late game options depending on your weapon's damage type. Starting a 4th level, characters may select their Favored Weapons,...   [click here for more]
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Alchemist

Alchemist


The Alchemist has always been a favorite concept, and I've spent the last couple of years putting together a 5e version that does the vision in my head justice. I hope that you like what I've done and find a home for it in your own games! The chosen chasis for this idea is the Warlock with a few twists. The limited but renewable resources are a wonderful fit for the class without being too restrictive....   [click here for more]
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Alchemist - 5e Class w/ 3 subclasses

Alchemist - 5e Class w/ 3 subclasses


A 5e playable class with 3 diciplines (subclasses), the Brewer (focused on potion making), the Pyromaniac (focused on creating elemental alchemists' fires) and the Intoxicater (focused on perfecting poisons). Please feel free to suggest any changes or alterations based on your experience with the class. ...   [click here for more]
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Alchemist 5e Class

Alchemist 5e Class


"In a world where Dragons and Magic rule, there are a few people who believe Science is the future. Some work in labs to harness the power of science to copy the abilities of spells, others spend time traveling between towns helping those in need. Then there are those crazy enough to try and alter themselves to try and become Gods among men. To fracture their mind and poison...   [click here for more]
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Alchemist Class

Alchemist Class


An alchemist is defined by their ability to transmute materials with arcane magic. They practice their craft scrupulously to perfect it. Most often, an alchemist will transform raw materials into something more useful. However, it is also common that they will infuse an item or substance with a spell for later use. In these cases, the magic typically retains its potency for several hours. With a great...   [click here for more]
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Alchemist Class For 5e: Amien's Alchemy Textbook

Alchemist Class For 5e: Amien's Alchemy Textbook


Alchemists get a bad go of it on 5e. With no official alchemist class and the artificer leaving much to be desired, Amien is proud to present a guide to science like no other. Be you the sly, fastidious philospher, the philanthropic physician, or the perilous poisoner, there's a playstyle for everyone who heeds the call of knowledge for knowledge's sake. Experiment with three subclasses and a plethora...   [click here for more]
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Alchemist Rogue - Subclass

Alchemist Rogue - Subclass


Ever wanted to slink about, ambush guards and when cornered you unleash an alchemical explosion? Well now you can as The Alchemist Rogue! New 'spell slot system' Vials! Modified Potions/Recreating different spells! Surprise the BBEG when they try to counterspell your attack only for it to fail! ...   [click here for more]
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Aldani Player Race

Aldani Player Race


Have you ever wanted to play an Aldani? The strange, lobsterfolk that hail from Chult? Probably not... but if you have, well than here is finally the player race you have been waiting for! Included within is some background on Aldani and their culture as well as the unique traits that this race provides you as a player. As with all my title, this is Pay What You Want. It's probably worth around 30-50...   [click here for more]
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ALEXANDER'S MAGICAL EXPERIMENTS

ALEXANDER'S MAGICAL EXPERIMENTS


Alexander was a necromancer who was constantly obsessed with terrible ideas. There was a time when he thought he was allergic to nuts and stopped eating them. Other day he was so terrified to leave his house that he stopped going out forever. Then another day he became obsessed with the idea that a Spellcaster Slayer wanted to see him dead and so... he began to develop new spells. They were totally...   [click here for more]
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Alien Influence

Alien Influence


Set your phasers to KILL! The Traveler Between the Stars offers the promise of powerful new technology. Will you submit to the heinous experimentation and theft of your own memories in return for these powerful gifts? Inside you'll find a new science fantasy warlock archetype inspired by the likes of Expedition to the Barrier Peaks and Gamma World. There is plenty...   [click here for more]
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Alignment Boons: 5E Alignment Alternative

Alignment Boons: 5E Alignment Alternative


Tired of alignment being useless or a point of contention in your 5E game? These alignment boons offer an alternative way of looking at the age-old conundrum in Dungeons & Dragons. ...   [click here for more]
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Alignment Revisited

Alignment Revisited


Optional rules for using Alignment in your D&D games. ...   [click here for more]
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All Ancestry Groups

All Ancestry Groups


Ever wanted to be in an all Dwarf party? Think Elves are just better? Always wanted to hang with an all Halfling group? This supplement is for you. This supplement focuses on Dwarves, Elves and Halflings and provides feats, motivations, plot hooks and NPCs for all Ancestry parties. It also introduces a unique feat that requires players to work together to unlock a...   [click here for more]
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All Hands on Deck

All Hands on Deck


This Title is No Longer Available Diving deep underwater to find sunken cities, soaring over cliffs with strange and fantastic birds; this homebrew compendium contains my campaign notes for the small campaign setting: the Yun la Grala archipelago. It has several islands and monsters that can be their own adventure or fit nicely into your own campaign setting, as a small stand-alone...   [click here for more]
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All Things Weird And Wonderful

All Things Weird And Wonderful


This supplement is themed around aliens, the stars, and the otherwise zoologically dubious, as well as transformation and other kinds of change. It nd provides class options to reflect players interested by such things. This includes: Two new barbarian primal paths – the Path of the Alter Ego, for all the lycanthropes, superpowered alter-egos, and Edward Hydes out there, and the Path of Hatred,...   [click here for more]
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Allied Classes: Connected Subclasses

Allied Classes: Connected Subclasses


Allied classes are character subclass options created to be paired with another specific character subclass. You and another PC would create characters together that would work off of each in a number of ways. For example the Barbarian and Bard are the closest of allies. She has great strength and he has boundless charisma. Bard songs and words inspire her, strength and ferocity keep him safe. As a...   [click here for more]
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Allies and Enemies Vol. 1

Allies and Enemies Vol. 1


Looking for some allies to accompany yourparty on an epic journey? Or powerful sorcerers and wizards to bestow legendary weapons upon them? Or perhaps villains with world-ending plots to spin an entire campaign around? This booklet seeks to help you find some of those character inspirations. This booklet contains stat blocks, created with the very valuable RPGTinker, physical descriptions, short...   [click here for more]
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