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Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms for Fantasy Grounds supplement provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventures contained... [click here for more] |
Dungeon Masters Guild |
$17.95
|
Add something new to your gaming gene pool with Encounter DNA!
This product is in PDF format. If you are interested in the Fantasy Grounds version of this product, it's located HERE.
The Night Parade of One Hundred Demons line of products are designed for GMs to pick up and run during a single gaming session with minimal preparation. Each contains a new creature inspired by mythology... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Add something new to your gaming gene pool with Encounter DNA!
This product is for Fantasy Grounds. If you are interested in the PDF version of this product, it's located HERE.
The Night Parade of One Hundred Demons line of products are designed for GMs to pick up and run during a single gaming session with minimal preparation. Each contains a new creature inspired by mythology... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Ensnared in The Lost Heart - now for Fantasy Grounds Unity!
As the tall grass grows dark during the late summer season, there is unrest growing. The party will happen on a herd of centaurs who prepare its migration for winter. Soon discovering that something has struck the shaman ill and catatonic, the party’s help is needed. Fearing that the tribe’s control will shift into the wrong... [click here for more] |
Dungeon Masters Guild |
$4.95
|
When the party discover that the sun has suddenly vanished, they must unravel a conspiracy to continue the day and night cycle, or risk the world falling to its knees in chaos!
Eternal Night is a 4-8 hour Dungeons & Dragons 5th Edition adventure for characters from 1st - 3rd level. This is intended to be a freeform, setting-free adventure, to be placed... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The eighteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Spellplague of 1385 DR set the world into motion, and the maps had to be redrawn. Many areas suffered, but few suffered as Lantan. The Gondsman of the Islands of Lantan and their great works of technology were washed away in tsunamis. Almost everything that they had developed was lost, but a little bit remains in distant places that were far from the islands.
The module is designed to be run in... [click here for more] |
Dungeon Masters Guild |
$1.45
|
Take your goblin tribe to the next level with this 5E supplement that details the Pitshadow Pride-- a tribe of goblins fully fleshed out and sure to become a memorable experience with your players. This handy supplement details everything you need to create a fully realized goblin tribe, including:
An expansive look into goblin tribal life that furthers the notes from the esteemed... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Greenbird has returned with our largest offering to date - Greenbird’s Guide to Feywild. Experience the colorful world of untamed forests, noble courts, curious characters and fantastical dangers that only Feywild can offer. And purple - lots and lots of purple! We’ve done our best to create a volume that is useful for beginners and experts alike. As such, the Guide includes all... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The dead or alive bounty on Harla Adqen’s head just went up to 500 pieces of gold. A wanted thief, pirate, and murderer, she foolishly added kidnapping rich nobles to her many crimes.
DMs, send your (foolhardy) players after that bounty of gold and for whatever pirate booty they may find. It’s not like they are blundering into a trap. More like, lots of traps, monsters, and, quite frankly,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A Rules Supplement providing new Creatures and Lore for your Campaign.
A shadow blots out the sun as a massive ship descends from the skies above. Doors open on its underbelly, unleashing a company of giff that swarm the battlefield. Some of the hippomen ride wyverns into the sky and shoot lightning bolts down onto targets below. Others rush the front lines, pummeling enemy foot-soldiers... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Death haunts the unsuspecting travellers of the Heath of Greyhowl. A long forgotten evil releases a wave of vicious monstrosities on all who are unlucky enough to be caught on the open road.
Throw your players into the midst of a desperate battle for survival as only the timely intervention of great magic will save them, if they can hold out long enough...
Horrors from the Heath is an adventure... [click here for more] |
Dungeon Masters Guild |
$1.49
|
What is Icewind Dale: Chronicles of Ten Towns?
This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Grand Khebu, the city that stands in defiance of Zaid, the gateway to desert trade, and the seat of the Great Ka. It is all of this and more. This guide contains everything necessary to enlighten even travelers with the most well defended skulls of the prestige of our magnificent city. History, culture, demographics, maps, and even adventure lie within.
Khebu is a location that is dense enough for... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Washed ashore on a desolate beach with nothing but the clothes on their back, the party must work together to find their way back to civilisation.
A short starter adventure aimed at a newly created party of level one characters. This adventure solves the age-old question of how a group of adventurers first met.
This scenario was created with the intention of teaching or training... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Phandelver and Below? How about Phandelver and Beyond!
Experience Lost Mine of Phandelver like you never have before, from another plane!
Now a GOLD bestseller!
This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Now for Fantasy Grounds!
Experience Lost Mine of Phandelver like you never have before, from another plane!
This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different. The entire plane is trying to strip you... [click here for more] |
Dungeon Masters Guild |
$7.95
|
New lower price!
“I may be old, but with age comes wisdom. I can tell you are in over your heads. I’d like to help in exchange for…a favor.”
The party comes across “Auntie Mathilda’s Magical Mysteries” during their adventures, and meet Mathilda, a kindly old woman selling magical items who is actually a hag. She... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Missing in the Olde Marsh – An adventure for 4 or 5 characters of level 3 or 4!
Need a quick adventure to hook your players into the region? Are the PCs about to travel by boat? In this adventure, the characters find themselves washed up on a desolate shoreline after their ship sank in a magical storm. Will they find their way back to civilization? What dark forces are creating these undead monstrosities?... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
I want to loot the green dragon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
The second volume of Mr. Porter's heists is here! Ten more heists bundled together in one convenient package, climaxing in a confrontation with one of the main villains of Waterdeep: Dragon Heist!
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Murder in Baldur's Gate is an adventure released in 2013, during the playtest period for D&D 5th edition. It is designed to be edition agnostic and as such the product itself doesn't feature any stat block for the monsters contained in the adventure. On the official Wizard of the Coast website there is a freely downloadable compendium which contains stat blocks for D&D 3.5, 4E and... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Near the western edge of the Vast Swamp, a star has fallen from the sky. This miraculous and terrifying event was seen by many across Faerûn, and astronomers from numerous traditions toiled vigorously to calculate the portents the rare omen foretold. It is left up to the adventurers to venture into the Vast Swamp in order to discover the truth of this amazing celestial event. Can they find the answers... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Myx’s Mysterious Mix is both a fun tongue twister, and a wonderful supplement providing a quaint and fully operational canteen filled with fascinating characters, each with their own story and adventure the heroes can become embroiled in, and of course, the eponymous Mysterious Mix! This cockamamie concoction is truly an enigma baked in a surprise with tables for bizarre ingredients, mysterious... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Fight the servants of the Raven Queen and release the town of Gilead from her influence!
Inspired by an old nursery rhyme and “The Raven” by Edgar Allan Poe, Nevermore is an adventure for Dungeons & Dragons 5th edition, meant to be played by three to five characters of 3rd level. The adventure includes six monsters, four magic items, four game areas, and an original... [click here for more] |
Dungeon Masters Guild |
$2.00
|
As you fall asleep one winter’s night, you find yourself in a strange place. A small town inhabited by toys is having trouble with a nearby colony of rats stealing their chocolate harvest year after year. But the poor toys aren’t built to fight! Can you stop the rats from stealing the candy once and for all? And is that really all there is to the story?
Nightmare in Bonbonburg is a holiday-themed... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Kobolds & Goblins & Bugbears, Oh My!
Not Another Monster Quest Volume #1: Kobolds, Goblins & Bugbears
The world of Dungeons & Dragons has so many fascinating creatures to explore and interact with, but more often than not, those creatures labeled as “monstrous” are seen as nothing more than a bag of experience points for adventurers to carve through in their quest to further expand... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Are You Ready To Rock and Gnoll!
Not Another Monster Quest Volume #2: Orcs, Gnolls, & Minotaurs
The world of Dungeons & Dragons has so many fascinating creatures to explore and interact with, but more often than not, those creatures labeled as “monstrous” are seen as nothing more than a bag of experience points for adventurers to carve through in their quest to further expand and explore... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Obsidian Dreams
An Adventure by Elven Tower
This is a tier 2 (level 5-6) adventure about a strange fever that causes the population of the city of Andurias to suffer debilitating nightmares and night horrors. Some of those afflicted have started to become deranged and aggressive. It is only a matter of time before the city succumbs to chaos and destruction. A local librarian claims that... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Odyssey Anthology Volume III: In Arixmethes’ Clutches includes 10 Ancient-Greek-themed island adventures for Theros, plus rules to randomly roll dozens of krakens, random encounters for the Theran seas, and a CR 30 Mythic encounter with Arixmethes the island-kraken!
"This is the third edition of the most original, inspiring and ridiculously useful anthology series. Whether, you’re... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This product is a Fantasy Grounds module. If you wish to purchase the PDF version of Off to a Weird Start, please click here.
When a galvanice weird goes berserk in an Izzet Laboratory and begins wreaking havoc on its way out, the evening’s events are brought to a halt. Someone needs to head into the lab, look for survivors, and try to find out what went wrong. This is an... [click here for more] |
Dungeon Masters Guild |
$3.49
|
It's Greengrass, a time of celebration, but in the shadows of the festival a secret society and a cult are plotting. Whispers of a terrible illness are spread through the kingdom. Something foul is about to befall Cormyr.
A starter adventure for characters level 1-4
Features Full Color Maps
A Forgotten Realms Adventure ... [click here for more] |
Dungeon Masters Guild |
$6.00
|
Some might say that taking a rubber duckie raft down a fast-moving river would be foolish and dangerous, but those people would be missing out on the chance to win a jackpot worth thousands of gold! And if Sleveen O'Toole can survive Ragmaw Run, surely your party is up to the challenge!
Ragmaw Run is a ready-made group challenge that can be adapted into any small town setting. This package features... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Ransom at Falcon's Crest
Bring her home alive
Bandits have kidnapped the eldest child of one of Timbertown’s prominent citizens, who is secretly being manipulated by shadowy forces. You are tasked to get her back.
But there are questions. Is she his real daughter? Does she want to be found? Who is behind the kidnapping in the first place?
If you bring Evi home alive, your rewards will... [click here for more] |
Dungeon Masters Guild |
$2.95
|
With anticipation for Van Richten’s Guide to Ravenloft, enjoy this adventure that begins in Waterdeep and leads a winding path to Barovia. This 5th-edition mini-campaign has player options with a horror theme. It has an homage to the Death House adventure and takes 1st-level characters through an adventure so that they end at 3rd level.
This supplement contains the following:... [click here for more] |
Dungeon Masters Guild |
$4.95
|
On the world’s first offshore rig Captain Seaslick and his crew are drilling for dragon essence - a rare and valuable substance often called Red Gold. They’re about to be filthy rich, but not everyone’s happy for them.
Dragon cultists have infiltrated the rig and are trying to steal a stash of the precious essence for their rites. In their eagerness they’ve magically sped... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Forgotten over the passage of time, Malar, the God of the Hunt, and Talona, the Goddess of Disease and Poison, held an uneasy treaty, to combine their powers together to increase their influence on Faerûn. Their highest priests created cursed amulets to spread the evil interests of their dark deities, in honour of this alliance. Brutal competition between the evil sects, however, eventually... [click here for more] |
Dungeon Masters Guild |
$2.31
|
"At midnight everyone will die..." Azalin the lich lord is launching another diabolic plan. He has allied himself with the entity known as Death, and together they plan to raze the domain of Darkon. From the ashes of this once-mighty land will rise a new domain - Necropolis, the land of the dead! For the citizens of Darkon, death has been an everyday companion, and sometimes... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
Your perfect Christmas holiday adventure! This short adventure for level 1 characters is suitable for the whole family.
Frosty creatures are harassing the citizens of a frontier town near the Great Ice of northern Faerun and operations in a nearby gold mine are being jeopardized. Help is needed! Will your party of brave adventurers answer the call? Can you defend this town... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The third foray of the in-person D&D group and set in the world of Atlantis, the following PDF includes information on the ever-expanding world of Atlantis and details the adventures of the F.N.G. gaming group.
The F.N.G. have deduced that the gnome artificer's mother is assisting the evil Deathtronic Golem Druid Constructs, creating a super-suit of Sagala for their leader. If the monstrous giant... [click here for more] |
Dungeon Masters Guild |
$2.95
|
From incredibly strong or smart goblins, to servants of devils or angels, or those with powerful items in their grasp, there is a goblin here for any campaign! now for Fantasy Grounds!
Runa & Ulfgar’s Compendium of Big Boss Epic Goblins is the perfect supplement for anyone to encounter goblins from levels 10 to 20 (and beyond). Each goblin encounter can be a one-shot adventure in itself,... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Serpent Isle: The Expansion An Expansion for the Best-Selling Serpent Isle Campaign!
In a land that few have heard of, and fewer still have visited, lies untold adventure, treasure, and fame. This expansion to the best-selling Serpent Isle campaign includes new random encounters, cultures, locations, magic items, monsters, and dungeons!
The expansion gives characters the... [click here for more] |
Dungeon Masters Guild |
$9.95
|