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The Cult of Enephteos

The Cult of Enephteos


I wrote this in some kind of weird fugue state but here it is: a new villainous Theran god and an introductory adventure to subject your players to. Theros is a breathtaking magical realm of epic adventures, made to explore myth, belief and the impact of those things on the living world. On Theros, legends and gods are very real and the telling and retelling of stories create the larger-than-life...   [click here for more]
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A Treatise on the Practical Application of Fringe Arcane Theories and Practices

A Treatise on the Practical Application of Fringe Arcane Theories and Practices


A collection of more mathematically intense options for the thoughtful and focused wizard. Inside you will find; - Arcane Researcher, a meta-magical scientist who studies the arcane. - Monster Researcher, a field specialist copying, cataloguing and codifying monster abilities. - Summoner, a host and channel for a powerful magical creature. - Technologist, a practitioner of the unstable art of technomancy,...   [click here for more]
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Roguish Archetype: Hard-Boiled Detective - for Gritty, Noir, P.I. Rogues!

Roguish Archetype: Hard-Boiled Detective - for Gritty, Noir, P.I. Rogues!


Some rogues are edgy, these rogues are blunt. Tough-talking, tough-living hardboiled rogues prowl the mean streets as bodyguards and private investigators.  ...   [click here for more]
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The Witch: An Intelligence Casting Class for the Odd Arcane Practitioner

The Witch: An Intelligence Casting Class for the Odd Arcane Practitioner


Sybils of the moon, the witch changes as nature does. Practitioners of harmony, witches seek and use their knowledge much differently than traditional wizards of the arcane. On the cusp of both the druidic and cleric natures, these intelligent and awesome folk listen to the world around them, and respond in kind. Origins One of my players wanted to play a witch for Curse of Strahd, and I...   [click here for more]
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The Chaos Gods and Their Worship

The Chaos Gods and Their Worship


A collection of domains for the chaotic Cleric. Inside you will find the following; - Change, an arcane master of many styles, adaptable and never out of options - Blood, a melee butcher that dishes out incredible damage toe to toe - Rot, an incredibly difficult to take down melee tank - Pleasure, a control caster with potent melee abilities seeking new experiences - Chaos, a fervor fueled worshiper...   [click here for more]
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Captain Drake's Revenge

Captain Drake's Revenge


A short adventure for a party of 3rd level heroes, set on board a House Lyrandar airship! En route to Fairhaven, the Summer Squall is accosted by pirates led by the vengeful Captain Drake. Can the heroes hold on long enough to prevent a fiery airship crash? Includes maps. ...   [click here for more]
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Oath of Brotherhood

Oath of Brotherhood


The Oath of Brotherhood paladin started as a joke on Reddit and has since become a complete character subclass. The Oath of Brotherhood provides rich RP flavor options through a "friendly neighborhood Paladin", whose oath binds them to protect their communities and closest friends. In combat, Paladins of the Oath of Brotherhood fill a niche by increasing the party's action economy by maximizing the...   [click here for more]
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Freeing Sparklegem Delve (A level 4-6 adventure featuring the Behir)

Freeing Sparklegem Delve (A level 4-6 adventure featuring the Behir)


A vole comes up to the party carrying a note and a map. It is a message from a group of gnomish miners trapped in the Sparklegem Delve mine by a Behir. They beg the party's help in escaping the creature's siege, but first, those trapped in the mine's deepest tunnels must be rescued. Note that this adventure benefits a party with a focus on non-combat skills and problem solving. It will be extremely...   [click here for more]
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The Ritualist Arcane Tradition

The Ritualist Arcane Tradition


While other wizards are capable of impressive feats of magic, the Ritualist has the ability to channel terrifying amounts of power into their spells, at the cost of mobility and time. Masters of the art of spellcasting, a Ritualist in a position of safety is an insurmountable foe on the battlefield. ...   [click here for more]
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Vampire Hunter: A Divine Domain Option for the Cleric Class

Vampire Hunter: A Divine Domain Option for the Cleric Class


The first cleric was designed to counter a vampire character, Sir Fang, who threatened to unbalance a campaign, and inspired by Peter Cushing’s portrayal of Van Helsing in the Hammer Horror series of films. Now you can fully embrace the cleric's gothic origins with the Vampire Hunter domain. Hurl flasks of searing holy water! Wield a crossbow, whip, hammer and wooden stake! Make enemies recoil in...   [click here for more]
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The Longest Dinner

The Longest Dinner


Surely, you've been to gatherings that lasted longer than they should have, but did they last 800,806 years?! You join the eclectic Traveller for a dinner and demonstration of his new invention. Surprisingly, the machine transports you far into the distant future, to see the eventual outcome of the human race. Will you survive the experience and live to tell the tale at your own dinner party? Join...   [click here for more]
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Racketeer: A Roguish Archetype for Rogues

Racketeer: A Roguish Archetype for Rogues


Racketeer A Roguish Archetype for Rogues July's Subclasses #22/31 Get the Racketeer, a mafioso-inspired subclass for rogues, and the twenty-second of thirty-one subclasses being released in July! Also available as part of the July's Subclasses Bundle ...   [click here for more]
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Bard College: College of Metal (Musical Archetype 1)

Bard College: College of Metal (Musical Archetype 1)


Do you like metal? As the player of any trumpet knows, metal has resonant qualities that can be useful musically. Bards of the College of Metal take this a step further by insisting that any metal can be made resonant if you play (or scream) loud enough. Tapping into the elemental properties of metal, these bards can conduct electricity through a special axe-lute to enhance their attacks, and the...   [click here for more]
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Demolitionist - Explosive Artificer Subclass

Demolitionist - Explosive Artificer Subclass

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Way of the Falcon Monk

Way of the Falcon Monk


Do you like going fast? Do you live for the thrill of epic combos? Do you main Captain Falcon? The Way of the Falcon Monk is a monk subclass based on speed, fire, and combos. It gives the monk more attacks and damage when using Flurry of Blows, resulting in a build that encourages a playstyle focused around dealing large amounts of damage to a single enemy. Give it a try if you're looking to add some...   [click here for more]
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Fighter Subclass: The Sword Saint

Fighter Subclass: The Sword Saint


A sword would not fear, so she was not frightened. A sword would not burn, so she stood unscorched. A sword might break, but her soul has grown beyond shattering.  ...   [click here for more]
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A Tome of Obscure and Esoteric Magical Practices

A Tome of Obscure and Esoteric Magical Practices


A collection of Sorcerous Origins that grant options uncovered by the official materials. Within you will find; - Aberrant, a mind plagued with alien thoughts, turned against their foes and weaponised. - Alterator, a utility sorceror that can adapt to any situation. - Arcane Fury, a melee spellcaster capable of amazing feats of close range destruction. - Sunblooded, a radiant hero, fighter of the...   [click here for more]
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Urban Monsters

Urban Monsters


A Collection of Monsters I've Made For My Homebrew City Campaign I Make New Content Every Saturday On My Twitch Channel https://www.twitch.tv/zoot_ ...   [click here for more]
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DND 5e Heroes of African Folklore

DND 5e Heroes of African Folklore


All the classical Heroes of Africa and one Aztec warrior type. These heroes even come with native spells and a map to describe a fantasy land that suits them perfectly (Gwandwana) which is a Terra Icoginta between Faerun and Zakhara. There is the fearless Jaguar Warrior; somewhat of a mix between a totem warrior and a berserker. There is the Silent Ushtabi Guardians, Arcane paladins who protect the...   [click here for more]
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The Eleventh Day

The Eleventh Day


The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home. This one-shot adventure puts the players in the shoes of ridiculous...   [click here for more]
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Random Roads: The Defense of Steadholt

Random Roads: The Defense of Steadholt


Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather...   [click here for more]
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Brute Revised (Fighter Archetype)

Brute Revised (Fighter Archetype)


My version of the UA Brute fighter archetype revised to be more unique and flavor-esque as well as to differentiate it from the Champion. Instead of an additional fighting style, my revised brute gets a "Ferocious Fighting Style" that enhances their original fighting style selected at level 1 and makes it more brutal. Additionally, instead of the Survivor feature, this brute gets "Merciless Mutilation"...   [click here for more]
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Twilight Over the Golden Sea

Twilight Over the Golden Sea


Welcome to the first Wizards Council adventure. In our podcast we shared what we’ve learned while playing and running D&D, and other RPGs, for three collective decades.   Here, we’ve put those lessons into practice and bring you this adventure as the start of many yet to come. In this desert spanning adventure you’ll find nods to classic pulp themes, movies, and tropes...   [click here for more]
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The Magic Hoard of Temple Bank (A level 7-9 Adventure Featuring Chuuls)

The Magic Hoard of Temple Bank (A level 7-9 Adventure Featuring Chuuls)


The party comes to the town of Hydor seeking a holy relic. As they arrive, the item has gone missing, as have a number of other magical items in the community. To get the relic, they will need to trace the thieves back and uncover the mystery of their plot. Cartography courtesy of Dyson Logos. If you like this adventure, check out Darkness on the River of Tears, my recent adventure with The Old...   [click here for more]
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CCC-DPIP-01 The Toils And Troubles of Minauros

CCC-DPIP-01 The Toils And Troubles of Minauros


Not your typical Tier1 adventure! Filled with 66 pages of exciting encounters where characters will face extraplanar threats, moral delimmas, and more! This module has been designed in such a way to help you breathe more character into your NPCs and more adaptability into your player-driven world, while also helping the players feel as if their character is useful by rewarding proficiencies of all...   [click here for more]
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Eldritch Metamorphosis - Sorcerous Origin

Eldritch Metamorphosis - Sorcerous Origin


The potential to command sorcery is not always given by Fate... Sorcerers carry the ability to cast spells internally. Raw sorcery flows through their veins. Most of the time, this ability is rare and who is granted the ability is decided by chance. In a world where the very fabric of the universe can be manipulated, there are those who seek to control this chance. ...but sometimes taken by those...   [click here for more]
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Sound and Fury

Sound and Fury


A collection of Barbarian paths for the more diverse Barbarian. inside you will find; - Beastlord, a pack master who beats beasts into submission. - Bombast, a warrior whos battlelust is infectious. - Whirling Dervish, a savage and beautiful dancer. - Wendigo, a stealth ambusher who terrifies their foes. - Spellrager, a rage fueled magic user.  ...   [click here for more]
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College of Gospel: For Faith Healer, Revivalist, Evangelical Bards!

College of Gospel: For Faith Healer, Revivalist, Evangelical Bards!


Bards of the College of Gospel perform for a sacred cause. They use their talents to bring others closer to their deity, singing hymns that uplift the spirit and heal the soul. Also known as revivalists, evangelists, or street preachers, these bards combine the divine gifts of a cleric with the charismatic abilities of a bard. ...   [click here for more]
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The Mystic Knight - A sci-fi archetype

The Mystic Knight - A sci-fi archetype


Enjoy playing as a Mystic Knight, wielding the Ki that permeates the universe to perform incredible feats, from telekinesis, to mind control, to terrifying lightning bolts of unlimited power. These monks train with their trusty swords to defend their philosophy. Brought to you by Vyrelion's Tower, on Facebook! ...   [click here for more]
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The Maverick

The Maverick


The Maverick is a class designed around firearms and ranged weapons. This PDF comes with all you need to start running a character that has wild west or steampunk influences, including variant rules for firearms. Choose your subclass: the drifter, the ghostrider, the marshal, the outlaw, the trickshooter, or the wildcatter. Inspired by Matt Mercer's gunslinger and personal love for firearms in fantasy...   [click here for more]
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Poison Revamped

Poison Revamped


This document seeks to rework how poison is used mechanically in Dungeons and Dragons. While the poisoned condition as it currently is works fine, poisons in the general sense serve only to be a damage type, one that is resisted quite often at that. We will attempt to address this by altering the poisoned condition to potentially be more deadly, and change how poison effects a creature. ...   [click here for more]
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College of the Firebrand

College of the Firebrand


Bards who follow the College of the Firebrand are agitators, rebels, and rabble-rousers. They specialize in the art of insurrection, studying the best ways to rally crowds, elude authorities, and overthrow authoritarian regimes. These bards often have a very personal motive for joining such an extreme college. Consider why your character seeks to become a Firebrand. Did you escape from slavery, or...   [click here for more]
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Madness Below

Madness Below


A one shot adventure for characters lvl 1-3. Explore the under belly of Eberron as you traverse a mining facility over run with strangeness. Abominations from khyber, mysterious druids, magical crystals and more await your adventurers. ...   [click here for more]
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5 Assassins

5 Assassins


5 deadly (and not so deadly) assassins that you can use to scare, challenge, or outright kill your players' characters, or that your players can hire if they need to get rid of an enemy, cause a distraction, or just silence a witness. They could also be used as bounties, background NPCs in a Thieves Guild, or rival assassins for your Rogue character. Each assassin comes with a description,...   [click here for more]
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Way of the Distant Hand

Way of the Distant Hand


My take on a more psionic style monk. Not play tested at all, but I believe it should be balanced enough. I didn't want to give the main feature of this subclass finer control as I feel it would step on a certain Rogue subclass's toes. I also felt that upgrading the weight the starting feature could manipulate would be a bit much. ...   [click here for more]
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Broath of Brotherhood

Broath of Brotherhood


Broath of Brotherhood Paladins get their powers by being a really good guy. Seriously. They're the sort of person you'd want as your beer pong partner, as your wingman out at the bar, or to grab a beer with after a rough day. In combat, Paladins of the Broath of Brotherhood fill a niche by increasing the party's action economy by maximizing the utility of their reactions.  Outside of combat, they...   [click here for more]
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Hiroko's Lost Ronin (A level 5-7 adventure featuring Bugbears)

Hiroko's Lost Ronin (A level 5-7 adventure featuring Bugbears)


A peace treaty is soon to be signed between the human and goblinoid empires. Before it is signed, a hobgoblin Daimyo, Hiroko, comes to the party with a problem. A group of her bugbear shock troops have gone rogue. They have rejected the peace deal and are raiding human farmers. Hiroko asks the party to hunt them down, destroying them or bringing them to justice. This is the thirteenth in the A to...   [click here for more]
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The Pact Breaker - A Roguish Archetype

The Pact Breaker - A Roguish Archetype


The king is dead. An assassin jumps out of a window and into the crowd. The guards follow but it is too late, the assassin has already used their patron's gift to meld seamlessly into the masses. A bugbear ambushes a happless gnome, but before the bugbear can react, the gnome leaps out of the way, leaving a gout of flame in it's place, rebuking the attacker. A half elf is ripped into the astral plane,...   [click here for more]
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The Grappler Class

The Grappler Class


Ever want to throw down in the squared circle? Looking to expand on your options for fighting without weapons? Want to create extravagant characters, built for the limelight?  Then the Grappler is for you, brother! Inspired by real world professional wrestling, the grappler allows you to emulate the styles and moves of your favorite wrestlers and pull of spectacular feats of sports and entertainment!...   [click here for more]
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Futuristic Ships

Futuristic Ships


Futuristic ships for your party to use as a new and faster way to travel, or a way to launch into the stars above. There are 5 ships listed here with stat blocks to use or inspire your own designs. There are speeds attached to the ships for travel through space so they might seem to be unrealistic in terms of speed, but that's an easy adjustment if you're looking to keep your party on the surface....   [click here for more]
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Martial Archetype - Bowmaster

Martial Archetype - Bowmaster


"Those who are truly able to master the bow blur the line between weapon and art form. Their precise skill and aim are the envy of many across the land. These adept fighters need no magic nor luck to aid them, as they are dependent only on their bow and their own skill. They possess a variety of skills and tactics, each of which could find use in a variety of widely differing situations." Hello everyone!...   [click here for more]
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Subclasses by the Dozen

Subclasses by the Dozen


I had a lot of fun comming up with the ideas and mechanics of these classes and hope others will be able to use them in their games. If you do, please share any feedback you have with me so I could develop them further. Happy gaming! ...   [click here for more]
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Fusilist (Artificer Specialist)

Fusilist (Artificer Specialist)


Designed for the new 2019 draft of the Artificer, the Fusilist is the Thunder-Cannon-wielding Gunsmith ported from the older renditions of the Artificer. With the Fusilist, you will notice updated mechanics that allow the class to be more openly used with firearms other than just the Thunder Cannon as well as a retention of the classic feel that made the Gunsmith a unique and fun class. With the Fusilist,...   [click here for more]
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The Beard and the Brow

The Beard and the Brow


The Shadesteel Sepulchers Prologue is a session zero guidebook with detailed adventure hooks, quick encounters, and two maps for 1st-level characters using the Basic Rules with character options from Eberron: Rising From the Last War. Summary: Using this toolkit, bring characters together as part of a new expedition...   [click here for more]
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The Tomb of Teyacan

The Tomb of Teyacan


The Tomb of Teyacan is a pure pulp-fantasy experience, in which the player characters seek to liberate as much treasure as possible from the tomb of an ancient sorcerer-king. It is a dungeon crawl in the classic style, where caution and cunning and guts are just as, if not more important than combat prowess. In addition to the riddles, traps, and monstrous denizens which will test an adventurer's mettle,...   [click here for more]
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Cult of the Pit God!

Cult of the Pit God!


In the desert wastes of Tamoa sits the city of Xionen, the Ivory Jewel. This city of thieves and miscreants is ruled by the immortal sorcerer kings, while corrupt politians and merchant princes fight for whatever crumbs of power remain, turning to horrible rituals and dark magics to achieve their goals. Approached by the daughter of the powerful merchant prince Sathul, the party are charged with stealing...   [click here for more]
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Vigilante

Vigilante


I am discontinuing support for this item. Instead, simply use the "Faceless" Background from Baldur's Gate: Descent Into Avernius. A Vigilante is a master of Dual Identities, a Social Identity for mixing with polite society and a Vigilante Identity for performing dark deeds in the shadows. Version 2.1 is a Feat, version 3.0 is a Class. ...   [click here for more]
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Free Men of the Bow

Free Men of the Bow


Robin Hood, Marian, and the Merry Men rob from the rich, give to the poor, and take on the Sheriff of Nottingham in this classically inspired adventure. Plan raids in Sherwood, participate in the archery tournament, and assault the castle. All in a day’s work for the Free Men of the Bow. A 3-hour one-shot adventure for 4th level characters; includes 5 pre-generated merry men and women. ...   [click here for more]
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Tome of the Treenest, 7

Tome of the Treenest, 7


Another week, three more spells. This tome contains three spells designed to be used by discerning warlocks. If you picked up the Dragon Turtle Patron, then the spell Steam Bolt from this package is a must-get! ...   [click here for more]
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War Sorcerer

War Sorcerer


The War Sorcerer is a homebrewed subclass, designed and tested to be used in any D&D setting at your table that uses 5th edition. The War Sorcerer answers the question of what happenes when your Glass Cannon becomes a Molotov, thrown into the heart of combat as well as raining down distruction from a distance. ...   [click here for more]
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