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When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering a mysterious death. One thing is for sure, they are not alone...
Back to the sea is a 3-5 hour one shot, recommended for Level 1-4 adventurers. It offers a refreshing and different look at Ghosts in D&D.
Setting neutral, easy to slide into any campaign, especially settings with ports... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This short dungeon is for four to five third-level characters and is designed as an entrance examination for the Adventurers Guild. It can be run as a single-session stand-alone adventure or dropped into an existing dungeon as a classic escape room-style puzzle. The Adventurers Guild Admissions Office has a mix of combat threats, traps, role-playing, and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Ire of the Wilds
An Adventure for a party of 3rd to 5th level characters
Ire of the Wilds is an adventure that pits players against a powerful being whose corrupting influence is affecting the nearby town of Rothcairn. They will fight monstrosities, the undead, and even nature itself. Not everything is quite as it seems, in fact there is more to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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BATISM BY FIRE is the first adventure in the great odyssey called The Song of the Last Heroes.
A new heroic dawn rises in the Aegean Sea just in time to baptize a band of heroes embarking on the journey of a lifetime. In the seemingly peaceful island of Ikaria a small village is encompassed by a magic wildfire the characters must learn to combat. Ashen trail leads to unworldy secrets... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Once prosperous, the now near-abandoned city of Sundial collapsed from several thousand to a mere few dozen residents in one short, terrible year. Those willing to stay found that their luck became no better. Many are in mourning, some are rebellious, a few just cannot imagine living anywhere except home.
Seeking a means to undo an especially traumatic series of events, a local priest unlocked ancient... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 Stories of Muckflash Marsh have been told for decades—deep whispered voices and floating lights. Recently the lights have brightened, and the voices turned higher pitched. A young woman has brought tales of evil doings at the march and a plea for aid.
Mischief of Profiteering Series, Part One.
A Two-Hour Adventure for Characters of 1st to 4th Level.
Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 An unknown sickness has struck the Mulmaster refugee camp. The Painbearers of Ilmater are stumped and need brave adventurers to seek the wisdom of an old couple in the Cormanthor Forest. Perhaps their ancient wisdom will provide a clue to a cure.
Mischief of Profiteering Series, Part Two.
A Two-Hour Adventure for Characters of 1st to 4th Level.
Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 The village of Thistlebrine is in crisis! The local hero has gone missing and the chief's son speaks of a God in the Well. Will the characters be able to solve the mystery, or will they too fall victim to the God in the Well?
God in the Well is a 2 or 3 hour adventure suitable for 1st of 2nd level characters. It can be used as a side quest on a longer adventure, or as an introductory... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Challenge your adventuring party with this dangerous quest to safeguard a merchant on his journey to discover the fate of his trusted courier.
Magdain the one-eyed Dwarf merchant has hired your group to help protect him while he tracks his courier using a magic ring. The destination is a a cavern accessible only by climbing a rough... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 Live the dark story of Elsyr, Namaah, Valgar and Alastor in this adventure that will lead unsuspecting adventurers to explore ancient and forgotten places, in search of Evil, in a crescendo of tension and mystery... to the terrible conclusion!
The Evil That Lurks Within is a One Shot for D&D 5e. lasting about 4 hours.
It's created for 4 third level characters.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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