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Waterdeep: Expanded Faction Missions
A complete rewrite of all the Faction Missions listed in Chapter 2 of Waterdeep: Dragon Heist! Brand new content that follows the spirit of those missions if not the letter, with each mission providing new, deeper looks at the city of splendors. You'll find lots of little threads that connect to other parts of the city, other... [click here for more] |
Dungeon Masters Guild |
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It’s a Zoo in There! is an urban adventure for 2nd-4th level characters offering multiple paths of exploration leading to a chilling ethical dilemma with multiple endings depending on the choices your players make.
As a single-session adventure for low level characters, It’s a Zoo in There! is a great fit for chapter 2 of the hardcover adventure Waterdeep:... [click here for more] |
Dungeon Masters Guild |
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DNDSPEAK Proudly Presents: 100 URBAN ENCOUNTERS!
One hundred different situations that your players can encounter while in a busy city street. ... [click here for more] |
Dungeon Masters Guild |
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DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
Dungeon Masters Guild |
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There is a rogue enchanter at work in Waterdeep. Help the Watchful Order of Magists and Protectors hunt them down, or perhaps strike a deal with the scofflaw mage.
Unlicensed Enchantment is an investigation themed adventure, designed to be played as part of Waterdeep: Dragon Heist, but can also be run during any adventure set in the City of Splendors. It can be used as a bonus mission for... [click here for more] |
Dungeon Masters Guild |
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Populating your world with life-like characters is essential to helping it come alive, but it's not easy to come up with them - especially on the fly. This document includes 48 NPCs across 24 professions, each with a quest prompt to help you integrate them into your world. Especially when shopping, these characters can help your session feel like it takes place in a living, breathing world - and you... [click here for more] |
Dungeon Masters Guild |
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Waterdeep Underground Fight Club is a section of the Grappler's Handbook that serves as both a guide for running a grappling style tournament and an encounter that lets your players compete in an underground tournament.
The tournament is made to appear legitimate enough, with rules and guidelines that make it seem safe, but when competitors are grievously hurt or the rules broken, does anyone pay... [click here for more] |
Dungeon Masters Guild |
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Outline:
Mysterious enemies and strange events in Waterdeep herald the return of an ancient threat. The party must piece together the clues to unravel a millennia old mystery, and prevent a disaster that threatens the souls of all living mortals. An extended adventure designed for 5th to 8th level characters, with two or three levels' worth of content and milestone based levelling. ... [click here for more] |
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In this module, players will assume control of their own awakened companion animal or familiar (or can choose a provided pregenerated hero instead) and face off against an evil called the Black Cloud Over Waterdeep to rescue their regular Player Characters and other local adventurers from its deadly clutches!
Crafted to help new DMs get into the storytelling ropes and still be a fun romp for seasoned... [click here for more] |
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College of Propaganda Bard. Sans-Culotte Archetype Fighter. Agent Provocateur Rogue. The forces of law maintain order and justice throughout the multiverse. But when order becomes oppression and justice becomes tyranny, the fire of revolution begin to burn in the hearts of the people. This product contains three unique subclasses for players who wish to take up the banner... [click here for more] |
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Looking for a good way to start your Dragon Heist game? Hand out these spoiler-free whispers and rumors to your players and let the map mania take over! Includes 9 rumors connected to the rumors of treasure maps floating around Waterdeep. Suitable for a variety of character backgrounds. ... [click here for more] |
Dungeon Masters Guild |
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Enchanted Curious Oddities is a charming addition to any Dungeon Master's table. Inside you will find a number of peculiar items that are meant to enhance all kinds of adventures and bring tons of laughter to your players. With numerous roleplaying options and hilarious effects, these magic items will bring moments of fun and joy, or even nervousness to any encounter you include to your game. They... [click here for more] |
Dungeon Masters Guild |
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A shadowy figure that calls themselves “Mr. Porter” always has a job for characters ready for some quick and dirty work. Your characters clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?
Plunge your characters into an underworld of corruption,... [click here for more] |
Dungeon Masters Guild |
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 Revenge is best served from the shadows.
It has been seven years since her love was taken from her and now she is finally ready to exact her revenge. Plotting in her shop Gweniver Wildheart preforms arcane rituals and conducts research that would make even the darkest litch proud. Soon her creations will be unleashed upon Field Ward and it is up to you to stop her.
Gather your friends... [click here for more] |
Dungeon Masters Guild |
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Hot, dark and energizing, kaff is the drink of choice of sophisticated city folk, curious wizards and gnomish inventors alike. Aqin’s Kaff stand allows you to bring it to any locale, adding some delicious flavour to your settings.
For the more astute customer, kaff is not the only thing available at Aqin’s stand. His parrot Chew has learned a few words in the... [click here for more] |
Dungeon Masters Guild |
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The Summer Intern, The Cabin Boy and The Ambassador- features three Bregan D'aerthe spies that can be added to your Waterdeep: Dragon Heist game. Each has suggested faction missions that will have characters interacting with the spy of your choice. There is also an equipment chart with suggested trinkets, gear, and magic items, that each spy may... [click here for more] |
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This adventure is the sixth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific campaign,... [click here for more] |
Dungeon Masters Guild |
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The weave is the source of magic but glyphs and runes are the building blocks of spells, and all wizards use them to transcibe spells into their spellbooks but a few wizards unlock the power of these building blocks to enhance their magic. This tradition is favored by the most scholarly of mages, who use it to unlock the secrets of other forms of spellcasting, or the most paranoid, using its power... [click here for more] |
Dungeon Masters Guild |
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 Liars' night approaches! The holiday of Mask and Leira, of liars and tricksters, beloved throughout the realms! The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled,... [click here for more] |
Dungeon Masters Guild |
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This adventure is the fifth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
Dungeon Masters Guild |
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Combat Criticals add variety and intrigue to attacks made by player characters. Instead of a simple extra damage die or a quick description of how badly an attack went wrong, a confirmed Critical Threat or Critical Failure engages its recipient with mechanically meaningful extra stakes and a much deeper sense of impact during the battle.
Learn how to implement them in your... [click here for more] |
Dungeon Masters Guild |
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This adventure is the third in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
Dungeon Masters Guild |
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 Caught unprepared, the Dungeon Master took out Save the Dungeon Master – Ruins of the Fallen Kingdom and ran a session her players will never forget. But the players have ventured too far again. Here comes Save the Dungeon Master - Faces of Evil! What did you expect? The Save the Dungeon Master adventure series was... [click here for more] |
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Got a player who wants to make friends with Meloon Wardragon?
Perhaps there is a player who is devotee to Tymora who needs a mentor, or your party want some hints and tips before they make that jump down the Yawning Portal?
Meloon Wardragon may not offer missions in the main Waterdeep: Dragon Heist adventure, but here are 4 missions Meloon could offer in any season! ... [click here for more] |
Dungeon Masters Guild |
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 A Bard’s Day Off
Have you seen our bard?
For this adventure it would be best to have a bard in the party. While not necessary the adventure is designed around having 1 or more bards in the group. The adventure hook somewhat depends on the party’s bard going missing. Although you can have the party notice other bards disappearing.
The... [click here for more] |
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The Way of the Mischievous Heart is a monastic tradition for those among us with a jovial heart. Monks of this tradition seek to protect innocence in the world, and do so by playing harmless pranks on kindhearted individuals, and deadly pranks on those who would hurt that same innocence. This subclass focuses on creative item use, and promotes the use of interesting mundane solutions to... [click here for more] |
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Do you want to start a low level campaign but your players hate the very firsts levels? this adventure is designed for you!
An extremly fast excursus from level 1 to 3 in just one session!
this one-shot adventure is designed to be the first session of your campaign, leaving a very wide variety of options for you to develope and letting your players decide what to do and how to proceed after this... [click here for more] |
Dungeon Masters Guild |
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A 5th Ediion Sacred Oath, the Oath of the Skeptic shows a a Paladin committed to finding the Truth. While they typically show no allegiance to a God or an Order, their purpose in searching for answers is the only motivator needed to go on an adventure. There are many that claim a person cannot question the Gods; however, an Oath of the Skeptic Paladin is prepared to ask such questions. Are they truly... [click here for more] |
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 Willowcreek Farm stands in the Undercliff near Waterdeep, the city of splendors. It has been abandoned for years after a tragic murder that has been committed there. To this day that homicide serves as a cautionary tale for children about the dangers of jealousy. Everyone knows who jealous Ysbail is and no one goes near Willowcreek. But now people started to go missing in the nearby farmsteads and... [click here for more] |
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 Summary You have grown familiar and accustomed to the ever-churning mass of poverty in The Field Ward of Waterdeep. While living in a climate of contagious apathy and subsequent violence, you remained hopeful that someday, an opportunity may present itself to move up or move on in your life. For a while, you were just taking life as it comes to you from hand to mouth, and making a... [click here for more] |
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This side quest involves the murder of a paladin's former lover. The paladin, overwhelmingly distraught and guilty that she has fallen in love and broken her vows of celibacy, has broken her oaths and murdered her former lover out of mindless rage and guilt (to clarify, Speaking as a paladin, there is no judgement over being gay, simply over having sex at all, with anyone). ... [click here for more] |
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 A Dragon's hoard is not always simply treasures and trinkets of metal and cloth. They do not always resign themselves to accumulating jewels and territory. To some of the most powerful Dragons, the greatest show of their might and opulence, is when they take on humanoids as a living treasure. An extension to their own legendary existence, an apprentice, or a toy. To make a pact with a Dragon could... [click here for more] |
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Reginald Liadon is a waterdavian noble mainly interested works of art. He might not be particularly competent, but he will use any amount of money to achieve his goals.
This NPC was originally created in the Forgotten Realms, but with minor modification it is easy to adapt to other settings.
This is the first NPC I uploaded to this site, any feedback is higly appreciated!
Edit: In version 1.1 the... [click here for more] |
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 This is the italian version of Reginald Liadon: High Elf Noble NPC
Reginald Liadon è un nobile di Waterdeep principalmente interessato agli oggetti d'arte. Potrebbe non essere particolarmente competente, ma sosterrà qualunque spesa necessaria per raggiungere i suoi obbiettivi.
Questo PNG è stato originalmente creato per i Forgotten Realms, ma con poche modifiche... [click here for more] |
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 Stoneborne statues of mysterious origin. This homebrew race is designed to fit within any fantasy setting, and offers players and GMs both lots of room for interesting storytelling opportunities. ... [click here for more] |
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