Title |
Publisher |
Price |
From the lead designer of the Honkonomicon
The goosish powers are back!
None will ever be the same after a close encounter with geese.
This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon.
Scream with honkorror with:
20 unique randhonk effects, designed to deliver chaos... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Expanded Sailing
Ship Options & Upgrades
Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh.
Please follow my facebook page to stay updated... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Encounters on the Savage Seas III FREE
When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.
Expand your library of nautical and coastal encounters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral, although parrots may not be found in all biomes. Overall, they aim to tap into the deep mystery of the sea, without requiring a combat map and minis. Enjoy!
Dungeons and Djinn: Wish fulfillment... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred different uncharted islands that your players can discover. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The ship stat blocks presented in Ghosts of Saltmarsh are a wonderful tool, but present a huge pool of information that needs to be referenced and manipulated, without a proper tool to do so. So I've made the Complete Sailing Sheet, a single page reference for everything about your sailing vessel, such as:
Vessel Ability Scores and Actions in combat.
Officer makeup, including ability mods... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This short, table-filled supplement allows any DM or player to create a Wildspace system from scratch for a Spelljammer campaign. It can be used to create planets, moons, and other strange things. It includes rules for black holes and wildspace systems filled with water. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Water" is a D&D 5th Edition adventure featuring a Thirst Mechanic that will put survival in the forefront. The adventure contains 7 pages of content through 5 main scenes, 1 new mechanic (Thirst), 4 handouts and 4 battle maps (with and without grid). It is expected to provide about 4-5 hours of play time with active roleplay for a party of 3 or 4 adventurers at level 4.
The Story
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Splice the main brace! It's time to set sail!
Here's the scuttlebut, ya dregs. Merchants out of Lantan are carrying a secret and dangerous new inventions: firearms. We've got a plan to take 'em and become the most notorious pirates to ply the Trackless Sea.
Inside this tome you'll find new character options for the Fighter, Rogue, Gunslinger, and Warlock that are suitable... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Monsters of the True World
Far to the west of Faerûn across the sea of Swords lies the mysterious land of Maztica. It was discovered, pillaged and then lost again to exile on the even stranger world of Abeir. Back once again, Maztica and its mysteries are ripe for discovery.
While there may be treasure aplenty to find, there are also horrors that are seen nowhere else on Toril.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths?
The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This combines encounters 31 to 40 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can get dusty in the fallen desert outpost, clean up in the Bath of Pelthonus and get chopped up by the Gladiomortuus.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Get ready for a crazy pirate adventure!
Quest on Kingspire island is a Dungeons and Dragons 5th Edition Homebrew One-Shot adventure filled with puzzles, crazy characters, and chaotic pirate shinanigans! A party of 4-6 players will embark on an epic pirate journey to the legendary Kingspire Island in search of the fabled Saltking's Crown. Along their path, they will enounter several... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Volo’s Guide To More Goblins
Homebrew for all the goblin enthusiasts. This guide unveils 12 distinct Goblin subraces, perfect for players who have a soft spot for these creatures or for Dungeon Masters planning to orchestrate an all-goblin campaign.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An Adventure for Levels 1 to 3.
Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena.
In this adventure, the players will need to:
survive harsh prison conditions, including the rivalry between prisoner factions: human, orc, goblin and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
10/11/2019: Mining and Smithing Update
New Metals!
Brand new metals to smelt and smith with! Use them to create new and powerful weapons and armors.
New Metal Effects!
Every new metal comes with unique properties when smithed into equipment.
Set Effects!
Set effects bring an entirely new dynamic to the game. These occur when... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Avast ye cack-handed deck apes! This be the Dark Caribbean!
This 74-page bookmarked supplement provides a host of monsters and NPCs that pirates and scallywags are likely to encounter on their voyages across haunted waters and raucous ports of call. Additionally, detailed encounter tables provide you with a rich swashbuckling milieu and just the right touch of horror and mystery to spice... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters are filled... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dip your toes into Daerdan's Tall Tales with these ten encounters!
Grab the Complete 101 Encounter Edition Here!
"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: Ten Seafaring Encounters is... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred encounters that take place on a beach or island. Perfect for seafaring adventures. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ulther's Ship Character Sheet
This is just a small character sheet I made for use in my own campaign.
The rules for using this character sheet are available here:
https://www.dmsguild.com/product/237548/Expanded-Sailing
I do not own any rights to, or have any link to Expanded Sailing, this is merely a character sheet to use alongside those rules. Thanks to the people... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 1st Generation of games, for a total of 174 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 2nd Generation of games, for a total of 107 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The callinectes are an interesting crustacean people. They have thick, protective shells that they malt whenever they enter a growth period. They also have an additional pair of heavy upper appendages that end in large pincer claws. The average lifespan of a typical callinectes is 30 years, though some do live much longer. Not much is known about their reproductive cycles other than they are hatched... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Adventures
on the
High Seas
Enjoy these three archetypes, each designed for shipboard excitement:
The Corsair: a fighter archetype focused on using their legendary reputation to strike fear into their foes while fighting in choppy waters.
The Fathomer: a wizard archetype concentrating on hydro-manipulation and exploring kingdoms beneath the waves.
The Storm Sentinel: a ranger archetype dedicated... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Make a splash with the newest release of the Axolitl! A small aquatic race native to fresh water riverlands and exotic swamps!
This 5 page PDF includes:
- Stats of the unique Axolitl race, containing everything you need to make your own 5e Axolitl characters!
- Two riverlands inspired creatures. The Neontra, a freshwater humanoid species that survives in schools of their own kind, and the Manatee,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 5th Generation of games, for a total of 167 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
To some the call of the open sea is too strong. A yearning to locate undiscovered lands and meet exotic cultures can pull at the core of one’s soul. The sea beckons those that are foolhardy and adventurous to its bosom. However, there are Pirates that will gladly rob and plunder the foolhardy and adventurous. Pirates are hardy sea goers that can be rouges of the sea, mercenary sailors, or develop... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A great deep one awakens. The scourge of the coasts, this immense kraken will put the fear of God both into your players, AND their PC's!
Any professional dungeon master may either use him as a deadly encounter for their high-level players, or as a background force-of-nature type creature to wreak havoc on the world, and show just how powerless entire kingdoms can be against such incredible... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns. This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic.
Teoatl is the magic of the Maztican seas... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Esmeraldas Schwimmender Zirkus
Ein schwimmender Zirkus ist aufgetaucht. Gerüchte sagen, dass sich unter den Zirkusleuten böse Kreaturen verbergen, die für einige Tote und Verschwundene verantwortlich sein sollen. Erkundet das Zirkusschiff, lernt Artisten, Crew und Gäste kennen und findet heraus was dem Vermissten zugestoßen ist!
Ein Abenteuer für 4 SpielerInnen der 3. Stufe.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Are you ready to take your D&D adventures to new heights? Introducing the Artificer Specialist, “Pilot” – a unique subclass for the imaginative Artificer class in Dungeons & Dragons 5e.
Imagine navigating spelljammer ships, wind-battered pirate galleons, roaring land crawlers, or even your very own airship. With the "Pilot" subclass, you'll explore uncharted territories, both in the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller!
Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Do you want something more exciting in your aquatic battles?
Welcome to 'Underwater Combat Rules: A Variant Rule Set.' This short, easy-to-follow, easy-to-read guide are my bonus rules for running combat under the surface of the water in a fun and creative way that gets your players engaged in the fight. Why Not Use The Original Rules? Reading... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Boundless
A Sailing Ship
This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild
Contents
Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate
A stat block to make it simple to see what your ship is able to do when in a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This document contains a collection of 14 magic items. The majority of the items are thematically related to the monk class. These items were lightly play-tested in the 5th edition of Dungeons & Dragons.
I appreciate any feedback you provide.
If you decide this is worth your money, I greatly appreciate your generosity. Your patronage gives validity to a dream I once thought was futile.
Changes... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
本書は『ダンジョンズ&ドラゴンズ第5版』5レベル・キャラクター1人向けアドベンチャー集です。
■あらすじ
君は旅の途中、蒼ヶ浜という海辺の村を訪れた。
陽の光に照らされて光る蒼い海を見るため、旅人もよく訪れるという。
そんな蒼ヶ浜で、近くの海に人魚が出ると噂になっている。... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hey Adventurers!
Here is my interpretation of the map „Temple of the Storm“ for the bestselling oneshot Shore of Dreams (available on the DMsGuild). I called it the Many-Armed Grotto for,... tentacular reasons. But you can use this map for any cave diving, grotto exploring… you want.
---------------
very... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Beneath the waves, catastrophe awaits
Long ago, a group of warriors gave their lives to repair a hole torn between our home and a world of monsters.
Now the threads binding this scar on our reality together are fraying, and new heroes must rise.
Whispers carry in on the wind, drawing people to an island off the coast.
A cavern here descends into the depths, where... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Third volume of Yokai Lore Ledger a series that converts a yokai from Japanese folklore into a monster to challenge your players.
This entry contains the Atuikakura a massive sea cucumber that eats ships, make an excelent boss fight for sea-faring adventurers!
Contains:
Lore
1 Statblock ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Calling All Pirates!
Gather up your finest band of pirates and adventurers for this nautical themed and puzzle-filled one-shot adventure! Inspired by the likes of Treasure Planet, Atlantis, and National Treasure, this adventure will take your party down to the depths of the ocean inside of Captain Zertes' Sunken Palace in search of her long lost treasure.
Inside, adventurers will... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A primal path for players (and DMs) who want to build a seafaring babarian with powers gifted from beyond the grave.
Barbarians who walk this path excel in aquatic combat and have recieved blessings (or curses) from souls who lost their lives at sea. This has granted them an undead resilience and fortitude while also granting them ghostly abilities that other sailors would view as unnatural and bad... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 1-2 session adventure for level 6-8 characters. A recent earthquake has brought forth ancient evil from beneath the waves, to terrorize a sleepy coastal town. People are disappearing. The heroes will sail to an ancient, steam powered temple in the ocean. They'll encounter mad fishmen, deadly traps and ancient horrors that slumbered until now.
FEATURES:
Simple and Streamlined. This... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Delve into the heart of a mysterious coralline pyramid that conceals the resting place of Lachlan T’Sharkskin, the Undead Pharaoh of the Depths. As the party discovers the entrance and descends into the foreboding depths, they will encounter an ominous prophecy and a mechanism that transports them through various levels, each more treacherous than the last.
Explore the Worshiping Rooms, where... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry.
Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level 1... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Defeat the Evil Crabomancer
The mad Crabomancer has been plotting to destroy the town of Red Claw with his horrible rituals. Can the players destroy him before its too late, or will they face the same fate as the missing fishers.
Not a penny needed
This adventure allows you to enjoy a night of fun with your friends, without having to spend... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Far beneath the waves lies a magical city like no other – Fathoms Below, the fabled trading port of the Deep Blue. Travelers from across the Eight Seas swim the coral-lined currentways of the submerged triton city – merfolk, ixitxachitl, sea elves, sahuagin, water genasi, locathah, and even the occasional surfacedwelling human.
All is not placid in the depths, however, as cults of deepdwellers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|