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Everyone loves a trilogy! Welcome to Nerzugal's Dungeon Master Toolkit 3!
The third installment in the Dungeon Master Toolkit series, expanding upon the Adamantine and Mithral Best-Sellers of the previous toolkits.
This time the series returns with 216 pages of content in the form of Adventures, Puzzles, Merchants, and Monsters!
Now available on Fantasy... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering a mysterious death. One thing is for sure, they are not alone...
Back to the sea is a 3-5 hour one shot, recommended for Level 1-4 adventurers. It offers a refreshing and different look at Ghosts in D&D.
Setting neutral, easy to slide into any campaign, especially settings with ports... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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"I've test-run a one-shot or two in the past, but this is probably the best-written one... this has the best level of professionalism I've seen. Excellent adventurer, my friend. you left me wanting more, and that's perfect for D&D." - Logan ("The Different")
A river in one of the hillier regions of the kingdom is plagued by incursions from the Feywild.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This short dungeon is for four to five third-level characters and is designed as an entrance examination for the Adventurers Guild. It can be run as a single-session stand-alone adventure or dropped into an existing dungeon as a classic escape room-style puzzle. The Adventurers Guild Admissions Office has a mix of combat threats, traps, role-playing, and... [click here for more] |
Dungeon Masters Guild |
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Keep the Wolves at Bay
Sheep have been dying from wolf attacks. Now, the wolves have you surrounded, but have you been thrown to the wolves, or is someone crying wolf?
This one-shot sidequest adventure is designed for 4-5 characters, level 2-3.
Background & Synopsis
The party encounters a woman who shape-shifts between human and wolf form, but she's not a werewolf. That doesn't mean a werewolf... [click here for more] |
Dungeon Masters Guild |
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Ire of the Wilds
An Adventure for a party of 3rd to 5th level characters
Ire of the Wilds is an adventure that pits players against a powerful being whose corrupting influence is affecting the nearby town of Rothcairn. They will fight monstrosities, the undead, and even nature itself. Not everything is quite as it seems, in fact there is more to... [click here for more] |
Dungeon Masters Guild |
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The Absent-Minded Alchemist is a short (2 encounter) side trek or delve for a group of of level 1 characters, compatible with the Dungeons and Dragons 5th Edition game system. It is designed to be used at any time, and can be inserted in to any campaign if you want something to entertain the party or serve as a means of gaining more information by helping... [click here for more] |
Dungeon Masters Guild |
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What stories will unfold while exploring the forgotten ruins?
A one-shot adventure for characters at 1st or 2nd level.
A Mythical Romance
A local legend speaks of a hidden ruin beneath a shrine to Selune, just outside the city of Waterdeep. What starts as a standard archeological dig becomes a rescue mission when you encounter a distraught half-elf and her partner searching for a loved one in... [click here for more] |
Dungeon Masters Guild |
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A free adventure with a map. Enjoy! :) It's made for four level 3's. It has a marked map inside the download.
... [click here for more] |
Dungeon Masters Guild |
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What lies in wait beneath this quiet village?
An adventure for characters from 4th to 6th level.
A Demonic Mystery
The Village of Vengrove is a quiet settlement that seems innocent—until a hunter returns with a deadly bite wound from an otherworldly creature. But the elders assure you it's nothing and no one seems willing to say otherwise. What monsters are lurking in the forest and why isn't anyone... [click here for more] |
Dungeon Masters Guild |
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 For hundreds of years, the village of Oasis Butte has been a waystation and refuge for travelers through the deep deserts, offering water and fresh food in the red sandstone that stretches for hundreds of miles in every direction. But now, mercenaries have it under siege!
With neither them nor the villagers eager for a fight, both sides are offering to hire any willing adventurers to help resolve... [click here for more] |
Dungeon Masters Guild |
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 The village of Thistlebrine is in crisis! The local hero has gone missing and the chief's son speaks of a God in the Well. Will the characters be able to solve the mystery, or will they too fall victim to the God in the Well?
God in the Well is a 2 or 3 hour adventure suitable for 1st of 2nd level characters. It can be used as a side quest on a longer adventure, or as an introductory... [click here for more] |
Dungeon Masters Guild |
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 Continuing on the success of our Copper title "Up The River and Back Again", we bring you the next chapter in the ongoing imvasion of the Material Plane by the creatures from the Feywild.
A river in one of the hillier regions of the kingdom is plagued by incursions from the Feywild. More and more of the northern shore is beginning to resemble otherworldly... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Challenge your adventuring party with this dangerous quest to safeguard a merchant on his journey to discover the fate of his trusted courier.
Magdain the one-eyed Dwarf merchant has hired your group to help protect him while he tracks his courier using a magic ring. The destination is a a cavern accessible only by climbing a rough... [click here for more] |
Dungeon Masters Guild |
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