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The monstrous fey known as hags propagate by consuming human souls and giving birth to daughters fated to become hags themselves. But when they fail at this, and the spirits proves too strong, something new is created in the form of the haglings, or witch-born as they're called. When these girls grow, they discover the magic within them and set to wander the world and discover themselves.
Witch-born... [click here for more] |
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"Vorn... once was a wizard's bodyguard..."
Tomb of Annihilation gives us little more than an unknonwn character death to the backstory of the mysterious shield guardian in the north of Chult. This supplement fills in the gaps of Vorn's history and details the life and death of its ward, the wizard Chituandu.
If you've ever wanted an explorer's journal to turn up in the jungle but had no... [click here for more] |
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A 1-2 session adventure for level 6-8 characters. A recent earthquake has brought forth ancient evil from beneath the waves, to terrorize a sleepy coastal town. People are disappearing. The heroes will sail to an ancient, steam powered temple in the ocean. They'll encounter mad fishmen, deadly traps and ancient horrors that slumbered until now.
FEATURES:
Simple and Streamlined. This... [click here for more] |
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A Tale From The Wild Frontier
A 1st Level adventure for any setting and campaign!
The Wild Frontier is a savage territory, rich with danger and mystery, which you can fit into any setting.
A girl has gone missing in the moorlands, after a gruesome bandit attack!
Her father cannot afford to leave the rest of his family unguarded to rescue her, and he asks a group of... [click here for more] |
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Ancestries of the Wilds is a compilation of new 5E races for the world's most popular role-playing game! Included inside are:
The Cervidaens - A group of graceful diplomats, drawing on their Deer ancestry to solve problems through any means necessary.
The Lobanos - A group of soldiers without a war, created by Mother Nature to destroy the civilized world. They draw on their Wolf Ancestry to aid... [click here for more] |
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Welcome to Ruins of madness, a D&D Eberron adventure, part 2 of 4 of the “Shadows of the fiend” story.
This adventure takes places in a mysterious island where a strange population lives in secret and adventurers have landed after the crash of the airship Oceanus.
Will the adventurers be able to come back home with the other people with them on the airship?
A level 1 adventure... [click here for more] |
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The first in our Drop-in Foes series, add Haruunk, goblin god of annoyance and petty theft, to your adventures.
Followers of Harrunk can be enemies, allies, or even player characters in your next campaign. The Gooseriders of Haruunk contains everything to drop them in your game.
Background on Haruunk and their goals
A warlock pact with Haruunk
New spells and items themed around geese
And new creatures
... [click here for more] |
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The Havarti Job places you in a D&D heist as a group of highly specialized mice. This one-shot adventure is a fun, simplistic heist that is designed to be played with ease and minimal preparation on both the DM's and player's side.
The target for tonight's infiltration is the delicious havarti cheese. The mice must weave their way through a manor during an active party to snag the mouth-watering... [click here for more] |
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I wanted to make a map in the style of dungeondraft for the oneshot: The Wild Sheep Chase. This download comes with both the Foundry VTT version and the normal map. The Foundry VTT version is intended to be used with the Dungeondraft import module to automatically set walls, doors, lighting and scale.
Made with assets from 2-Minute Tabletop
... [click here for more] |
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This supplement has 25 new monsters of all types available for a wide array of adventures. There are plants, undead, monstrosities, and celestials. And probably the most interesting part are seven fey creatures that each represent one of the seven deadly sins! Think of the adventures you could base off of these monsters!
Each Monster has a brief background and all the stats necessary to work into... [click here for more] |
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This one-shot is designed to provide a short 3-4 hour single session diversion to characters level 5-10 during any sojourn in any setting.
It seemed simple enough.
Your trusted patron and friend, the noble-merchant Kare Geld of the town of Bruschk, sent for you and your companions recently. He told you by messenger of a mysterious benefactor seeking an ancestor's relic in the druidic ruins recently... [click here for more] |
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In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The Expedition to Chult Explorer's Guide contains new class races, archetypes, feats, spells, and equipment for characters braving the depths of Chult.
Over 20 Class Archetypes, including:... [click here for more] |
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In the peaceful Silver Marches, a dangerous evil grows in the shadows beneath the trees of Moonwood. The last descendent of an ancient order would like to vanquish that evil before it spreads, but, betrayed by his age, he’ll need the help of noble adventurers to fulfill his ancient thirst for vengeance.
A 4-hour adventure for 5th-10th level characters
Codex Venator - The Last Hunter... [click here for more] |
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Essential Phandalin 006: Third Quests continues the adventure in the box set Dragon of Icespire Peak- which is required to play successfully. This module expands and details the quests Dragon Barrow and Axeholm. The adventure takes the box set encounters and provides complete stat blocks, and provides several new encounters and items to play.
This module... [click here for more] |
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A weapon for any charcter or NPC that has a connection to nature or the Fey, the Wolfcaller is a magic item forged by an Archdruid for a loyal Knight dedicated to the preservation of nature. Flavorfully perfect for anyone looking to enhance a connection to nature or wolves, this item is a great low-mid level campagin! ... [click here for more] |
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The local hedgewitch needs a final ingredient for one of her potions. The problem is, the only place it grows is up on the mountain, in the greenhouse of a manor where a coven of vampires once lived. As far as we know, it's been empty for years... She asks the party to traverse the forest, brave the mansion, and retrieve the plant. This adventure is designed for new Dungeon Masters and Players to... [click here for more] |
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The Hearthbound, sometimes called Timberfolk, are a unique species of anthropomorphic wooden constructs, each housing a single Hearth spirit as its host. These constructs are the result of an eldritch ritual conducted by powerful spellcasters, a process that, combined with their relatively short lifespan, renders them rare encounters for most individuals. Many Hearthbounds are created to serve as apprentices... [click here for more] |
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Essential Phandalin: Icespire Hold is the final adventure in the Essentials line. This adventure takes the PCs from Phandlain to the final encounter with the white dragon. Along the way is a side quest dealing with an old necromance tower and a chance to find aid in dealing with the dragon. The adventure adds to the encounters found in the Essentials Box set and requires that adventure... [click here for more] |
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A person who sets a goal to achieve at any cost is capable of absolutely anything...
Earthbury is a small, modest and fairly primitive village with a small population and just over a dozen buildings. Though involvement of the settlers is high, Earthbury often needs outside help netherless, mostly due to lack of food, which the village lord has to import. This time, however, the matter... [click here for more] |
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Embark on an extraordinary journey into the realm of herbalism, poison crafting, and alchemy with "The World is Your Garden." This captivating supplement serves as your comprehensive travel guide to the fascinating world of natural concoctions and mystical elixirs.
Discover a rich tapestry of ingredients from diverse landscapes, master the art of crafting potent... [click here for more] |
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This adventure is the 8th in the series that started with Phandalin: The Missing Miners and expanded on the updated town of Phandalin, found in the adventure, Return to Phandalin. This adventure is the 3rd in the Cult of Auril arc which follows the follows the first 5 modules that dealt with a snakefolk threat.
In this module, the PCs have found the magical sword Aurilsbane and have returned to... [click here for more] |
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Be seen by Nobody
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 3 new monsters
A rule set for fighting giant monsters for D&D 5e
Inspiration for an action-puzzle boss encounter
A rough map of an island
The Story
Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”.... [click here for more] |
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This supplement is part of Van Richten's Encyclopedia of Darklords & Domains. Get a discount on both Volumes of the encyclopedia by purchasing them as a bundle! Click here!
What is this?
This is L’île de la Tempête!
The Ravenloft domain was ruled by Captain Alain Monette! A werebat Darklord stranded in an island-inspired by Robinson Crusoe's story!... [click here for more] |
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Nestled amongst the dwarven settlements of the North is a young town founded by an industrious dwarf to service traders traveling between Sundabar, Silverymoon, and the dwarven citadels of the area. Filled with personalities and mysteries, it is a great place to begin your own Forgotten Realms campaign set in the North.
The town is fully detailed with many NPCs, plot hooks, and random encounters to... [click here for more] |
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Drums of War is an adventure set in the world of Krynn in the days leading up to those described in The Shadow of the Dragon Queen. It is designed for low level heroes (1st to 3rd level), and introduces the companions to the old gods through a fully fleshed out adventure.
Clouds of war hang over the lands of Solamnia, heralding an ominous threat. A young hero named Alaric, son of a noble Solamnic... [click here for more] |
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Travel Setbacks
While traveling between locations you may find yourself wondering, how do I mess with my players without combat?
Well if you are like other DM's tired of the same old slaug of combat after combat, here you go a document of natural disasters, strange magical items and nosequitors.
This is a print friendly title in Black and White and is to be used by DM’s. If... [click here for more] |
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This adventure is a high fantasy one shot designed for 3-5 new players of level 4, new DMs, or someone who is running out of time to prepare a one shot! I wanted to make a one shot that is perfect for brand new players or DMs. The players will track down a legendary werepossum named Smokey and his bandits to recover a lost treasure that of minis and paints! This one shot introduces rules and mechanics... [click here for more] |
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Spelljammer - Der Wildspace Travelguide
Das Spelljammer-Setting für Dungeons and Dragons bietet fantastische Welten, ungewöhnliche Wesen und das Potenzial für unbegrenzte Abenteuer. Der Wildspace Travelguide soll euch die Werkzeuge dafür in die Hand geben, um als Dungeon Master selbst solche fantastischen Welten zu bauen und das Spiel gut zu leiten, sowie Spielern Regeln an die Hand zu geben, an... [click here for more] |
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"The Last Harvest" is a D&D 5th Edition bite-sized adventure - easy to run both for DMs and players, without heavy commitments. The adventure contains 4 pages of content through 3 main scenes, 3 monster stat blocks, and can be ran through theater of mind. It is expected to provide about 2-3 hours of play time with some roleplay for a party of 3 or 4 adventurers at level 2-4.
The Story
Living... [click here for more] |
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Two rival hill giants are hunting food for Chief Guh. They have decided that ships on the Dessarin River are a great source. The giants are setup on opposite shorelines, hurling rocks in hopes of sinking more passing ships on their side of the river than their rival. Joining each giant are ogres hucking goblins to secure the payloads. At either end of the gauntlet, ogres pull taught a net to block... [click here for more] |
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While you are relaxing at your regular tavern, you are contacted by a servant of a mysterious employer. You are asked to complete a couple of “simple” tasks, and will be given ample rewards for your endeavors. However, you cannot help but wonder, “If they are so simple, why can’t the employer do them himself?” and “Should we help him?”
*****... [click here for more] |
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A myconid race option for player who wants to try to be a living fungi.
I hope you enjoy it! ... [click here for more] |
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In 1967, the Right Honourable Harold Holt surveyed his dread domain. It was a land rich in mineral wealth, but overrun by deadly beasts. Holt knew if his people were to thrive, he would need to banish many of these horrors to another plane. Holt laboured in his hidden coastal laboratory to construct an unstable portal. When his blood rites reached fruition, Holt opened a gate to Toril, drew the beasts... [click here for more] |
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The Codex of Herbal Medicine contains the formulae for several herbal adventuring gear that can be created using an herbalism kit. The book itself serves as a player aid, and features rules for gathering herbs while traveling, a new magic item, a new feat, and 34 new herbal items. ... [click here for more] |
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The bag of beans is one of the most exciting wonderous items in Dungeons and Dragons, offering fun, chaos, and unpredictable storytelling curveballs each time it’s introduced. Few players forget the first time they plant a bean and some mysterious pyramid or beanstalk springs from the ground. Yet the random options provided in the Dungeon Master’s Guide are limited, with only... [click here for more] |
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Finally, I can play a frog!
This full guide is a look into a personal creation called Ribbitans. Helpful frog people of the Feywild that can provide much needed rest and information for adventurers. Included in this book is:
Player Options - Create a Ribbitan for your next game
DM Options - Information on how to roleplay a Ribbitan and setup... [click here for more] |
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In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago.
The DM's Guide contains a list of the rules and subsystems that will be used in the Expedition to Chult adventure path, as well as a detailed description of the history, people, and landmarks in... [click here for more] |
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The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It can be run in an hour or two and is intended for a party of level 5 to 7. It includes one new... [click here for more] |
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Phandalin: Waterdeep Walkabout is the 9th adventure that started with Phandalin: The Missing Miners and brings the heroes on a journey through Kryptgatden Forest and ends in the City of Waterdeep. Along the way, there is adventure and side quests in the forest, Goldenfields, Stump Bog, Rassalandar, and ends in Waterdeep.
The whole adventure was designed... [click here for more] |
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Looking for a single nautical supplement for your campaign? You have come to the right place!
To Account for Ships and Sailors is a single 8 page supplement that contains tools for the DM to randomly create a Ship name, npcs and crew! The Supplement also contains a d20 table for random non-combat narrative encounters to bulk out the journey and avoid everyone sitting around in the... [click here for more] |
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Amaze your players with 10 ready-to-use winter themed encounters and 5 fully-illustrated maps!
Discover amazing new places, interesting characters, strange twists and tricky obstacles for your characters to overcome!
Count Corric Breggard, a soon-to-become famous gnome adventurer, will tell you stories that could not have been dreamt up by a Beholder!
... [click here for more] |
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Step into a world where the arcane meets the Wild West in The Slinger's Toolkit! Perfect for both newcomers and seasoned Dungeons & Dragons players, this guide breathes life into spellslinging wizards with a unique twist. Drawing inspiration from classic westerns, adopt an Arcane Tradition specifically designed for wizards who thrive in the gritty, gun-slinging environments of the frontier!
The... [click here for more] |
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This dungeon is a tower inhabited by a goblin tribe, who is performing a ritual to gain the aid of their god. This adventure is perfect for any adventuring group. It pushes adventurers to be more thoughtful about their decisions, especially before and during combat. It is perfect for a one-shot but is meant for a starting dungeon for the players to go from level 1 to level 2. ... [click here for more] |
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Basic Information: This PDF-file contains the sixth pre-generated character sheet you need to run the Lost Mine of Phandelver Starter Set adventure with up to six players (available both in Letter & A4 format). The sheet uses the same style and includes the same information as the five other character sheets already included in the Starter Set. This allows any DM to play the Starter... [click here for more] |
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Welcome to Tides of danger, a D&D Eberron adventure, part 4 of 4 of the “Shadows of the fiend” story.
The adventure begins with the characters repairing their crashed airship and taking the route to home, filled with gold, new passengers and dangerous entities.
The coasts of Khorvaire are on sight – are they near enough?
A level 2 adventure for 5 characters in Eberron.... [click here for more] |
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Welcome to The shadowflame altar, a D&D Eberron adventure, part 3 of 4 of the “Shadows of the fiend” story.
The adventure takes place in a mysterious temple, recently risen in the island of Durast, where the characters can find something to repair their ship and come back home – if they survive!
Will the adventurers be able to save the people that was on the airship with... [click here for more] |
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All the minis you need to play The Sunless Citadel. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!)
... [click here for more] |
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Greetings~ I am Søren Kraak Wollenberg The product you see before you is a collected description of a major location, and the inhabitants of that location, meant to be played as an extension of "Storm King's Thunder"
The narrative theme looming over this product presents a follow-up to Chapter 1 of said book, "A Great Upheaval" Explaining what happened to the supposed Ostorian relic,... [click here for more] |
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Embark on an unforgettable adventure through the chilling wonders of the Falling Star Carnival! In a daring twist, the carnival has set up shop in the frosty city of Stormreach during the bitter winter months. Join the eclectic cast of characters as they face treacherous terrain, unearth hidden secrets, and navigate moral dilemmas. With captivating storytelling and imaginative encounters, this book... [click here for more] |
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Luca, der Handelsagent des silbernen Handschuhs, ist in den Besitz einer Seekarte zu den Splittern gekommen. Auf ihr werden alte Ruinen des Reiches Rond beschrieben. Auf Befehl seines Fürsten wird er losgeschickt, diese Ruinen zu untersuchen. Was er vorher nicht wusste, zu den Splittern gibt es nur einen Weg - mitten durch das Auge des Meeres. Ein gewaltiger Strudel, der urplötzlich an zufälligen... [click here for more] |
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