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The Armory of Odds and Ends

The Armory of Odds and Ends


Something that has always bothered me about the magical items available is the focus on swords rather than any other type of weapon. Bows in particular are consistently ignored, making any sort of Ranger look on sadly as the Fighter/Mage/Bard combination talks about their magical melee weapons.  This list is not only a celebration of magical bows, but also any of the other forgotten weapons that...   [click here for more]
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Paper Miniatures: Dungeon Classics

Paper Miniatures: Dungeon Classics


Dungeon Classics This set of 8 Paper Miniatures includes a Beholder, a Mind Flayer, a Yuan-ti, a Gelatinous Cube, an Umber Hulk, a Carrion Crawler, a Chuul and a Cloaker! The layered PDF includes full color Front and Back Art and a Line Art Only option for people that like to color the minis themselves. Also included are several basing options that make the miniatures compatible with D&D,...   [click here for more]
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Coronation of Darkness, Chapter 1

Coronation of Darkness, Chapter 1


Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents. This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level. This chapter explores four locations on...   [click here for more]
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The Reckoning

The Reckoning


     The Reckoning is a complete 5th edition Dungeons and Dragons (D&D) Underdark Campaign.  There is enough material for approximately 15 full days of gaming with any gaming group.  The adventure contains pre-generated player characters (PCs) in modifiable pdf files, complete character backgrounds (Appendix B), and is playable with relatively little preparation on the part of the Dungeon...   [click here for more]
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Perseus's Guide to Substances

Perseus's Guide to Substances


NB: Previous versions of this .pdf were cut off after page 2.  Please download substances_v2.pdf, now the only option for download, for the full experience--it is identical but with all 6 pages. 13 Substances, all with unique effects and drawbacks. 3 Levels of Addiction + Overflow for severe addicts--substances are not to be trifled with nor treated like regular potions. Simple,...   [click here for more]
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Random Paths: Camp of the Chainmaker

Random Paths: Camp of the Chainmaker


Random Paths: One page encounters to help spice up travel from points a to b. Use these to spice up travel and make it more involed than just 2d4 wolves. These are written as a kind of warm up as I work on other products and are set up to challenge myself to come up with a creative encounter while limited to only one page. Camp of the Chainmaker: A Drow slaver and his crew...   [click here for more]
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Classes Unbound: Warlock

Classes Unbound: Warlock


There are countless paths to power, some more dangerous than others... Classes Unbound: Warlock introduces five new Warlock Patrons: The Ancient Dragon; granting the power of the great wyrms. The Arcane Ascendant; from ancient liches to the godlike Sorcerer-Kings, mighty weilders of the arcane are willing to grant power in exchange for servitude. The Dread Mist; the mists of Ravenloft hold...   [click here for more]
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Gods Organized by Suggested Domain and Alignment

Gods Organized by Suggested Domain and Alignment


The gods in the D&D 5e Player's Handbook are organized by where they are from (Forgotten Realms, Greyhawk, etc) and it can be difficult to find the type of god that you want for your character or for the city you are designing. The first PDF reorganizes the gods based on their suggested domains so you can skip straight to the gods of nature or the gods of trickery and find exactly what you...   [click here for more]
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Wizard Subclass: The Order of Hierophants

Wizard Subclass: The Order of Hierophants


"Mortal conflicts within this prison of ours are not without worth, but you are far too busy glaring at the other prisoners, while I am focusing on the cell bars." Play as a wizard that seeks to become a god. Cast and understand cleric spells, ruin the spells of your opponents, wrest their power from them, and in the end, begin apotheosis! ...   [click here for more]
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Wizard Subclass: Gem Mage

Wizard Subclass: Gem Mage


Gem Mages are individuals who have delved deep into the study and exploration of the mystical properties of gemstones and crystals. They believe that these precious stones hold within them an innate magic that can be harnessed to create powerful spells and wondrous creations. Through tireless research, experimentation, and meditation, they have learned to tap into the elemental energies that flow...   [click here for more]
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Roots of Gulthias

Roots of Gulthias


This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there... This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This adventure...   [click here for more]
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Tormentor of the Sleeping City

Tormentor of the Sleeping City


When the land is plagued by psychic nightmares, a band of heroes is needed to find their source. If they survive, they will uncover a city hidden for untold aeons whose population are in torment at the hands of a sadistic monster. Tormentor of the Sleeping City is a four-part 12-hour adventure for characters of level 10-12. Also include is a new playable race: the Zaidoths, or People of...   [click here for more]
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Castle of the Shadow Magus

Castle of the Shadow Magus


A lost castle of a mage finally unearthed once again, but it seems that it is not empty. A gnomish archaeologist by the name of Sanam Silverbottom is looking for aid to explore this lost castle after she heard strange noises  coming from within after unearthing the ancient home of the great Shadow Magus, Gammos Chinnin. ...   [click here for more]
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Something Wicker This Way Comes

Something Wicker This Way Comes


The druids of the Feyindir Forest and the villagers of Spiralle have always maintained a peaceful, if uneasy, relationship. But now trouble is brewing. Villagers are going missing in the forest, and druids are being murdered in response. The terms of peace between the two parties has been shattered, and now the druids are threatening to unleash one of the most fearsome manifestations of druidic vengeance...   [click here for more]
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Stoneheart Enclave Elementalist

Stoneheart Enclave Elementalist


STONEHEART ENCLAVE ELEMENTALIST is a supplement for Out of the Abyss with new character options, lore, and Underdark adventure ideas! Harness the might of the rock and the influx of energy as a Stoneheart Enclave Elementalist. Customize your player characters and NPCs with this supplement for Out of the Abyss. This supplement includes an expansion of the Enclave's lore, as well as...   [click here for more]
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Whats in a Giants Bag

Whats in a Giants Bag


This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ...   [click here for more]
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Kabuteri, A race of Beetle-Men

Kabuteri, A race of Beetle-Men


An esoteric race of man-beetles from the east. Their society is heavily stuctured on castes your born into. Will you be just another drone in the Kabuteri society or will you achieve something greater. Kabuteri are born with free will. They are closer to the solitary beetle then to hive minded ants. Their society however is repressive with the certain subsects of this race enforcing their will upon...   [click here for more]
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Underwarren Grimoire: Spells from Below

Underwarren Grimoire: Spells from Below


The Underwarren is a place that bears powerful and strange dark majicks, hidden away beneath the Surface world. Experienced mages from the Surface find themselves baffled when confronted with magic of the deep, and how the locals use it to navigate this dangerous and unforgiving environment. Time-honoured magical conduct and taboos from the Surface are virtually nonexistent underground...   [click here for more]
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A Ransom of Beards

A Ransom of Beards


The party arrives in a dwarven stronghold deep in the mountains after a call for help. When they arrive they find that the king’s beard is missing, and he remains stricken. A ransom note has been delivered, demanding half of the gold in the stronghold in exchange for the safe return of the king’s beard. Can the adventurers find out who is responsible? Or will the king remain shamefully beardless?...   [click here for more]
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Black Book

Black Book


The Black Book contains lore on negative energy magic and necromantic fluids that seep from the rocks in the deepest pits of the Underdark.  The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 24 new spells. ...   [click here for more]
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Glyph Magic - Arcane Tradition for Wizards

Glyph Magic - Arcane Tradition for Wizards


While many wizards learn to harness the magic to cast powerful spells, practitioners of glyph magic learn to create arcane symbols to store their spells for a limited time and release them at a moment when it is needed. These practitioners are commonly known as glyph casters and their practice requires both patience and time. Although time-consuming, glyph magic has proven valuable in creating arcane...   [click here for more]
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Tricks Without Treats, A Faerun All Hallows Eve

Tricks Without Treats, A Faerun All Hallows Eve


Follow us at @perilous_prints and like us on facebook! The sequal to the Happy Easter Sourcebook, this twisted book of ghoulish creatures and fiendish spooks is the perfect Halloween rescource for a night full of wicked tricks. This short book includes everything you need to run a tense, rewarding, and devious dungeon full of character and steeped in lore. This book includes: 8 Halloween Creatures,...   [click here for more]
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Monster Hunter Class

Monster Hunter Class


Monster hunter is an additional character class option for D&D 5th Edition. The monster hunter is based loosely on Onmyōji from Japanese yokai folklore. Onmyōji were trained exorcists and monster hunters. They were also able to summon defeated creatures to do their bidding. The monster hunter class focuses on binding defeated monsters and then summoning them to the battlefield in future combats....   [click here for more]
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You are trapped by the Illithid-Lich!

You are trapped by the Illithid-Lich!


Has it been a long time since the last game? Amaze your players. Without explaining anything, start the game by handing out to your players tablets of playable characters of small children (zero level). Now they are 9-13 year old orphans living and working in an orphanage isolated from the rest of the world. But what is it - why are they playing as a kids? In fact, the heroes fell...   [click here for more]
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Exploration Maps - FREE

Exploration Maps - FREE


With Exploration Maps you receive the below maps in various form. The maps are free to use in your Dungeon Masters Guild projects, or for personal use.    Don't forget to download my FREE Encounter! Download one of my other products! Savage Encounters Series:     ...   [click here for more]
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Curse of the Gnoll: Drop-In Side Quest for Any Level

Curse of the Gnoll: Drop-In Side Quest for Any Level


The party finds a secret chamber in a cavern, which was used as a gnoll hideout years ago before being cleared out by other adventurers. The secret chamber features a shrine to the demon lord Yeenoghu. If a PC puts their blood in the bowl of the shrine, they will slowly begin to transform into a gnoll. This quick side quest can be dropped in any adventure, and can be used at any level. The first...   [click here for more]
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Underdark One Page DM Screen Addition

Underdark One Page DM Screen Addition


This is a one page reference guide for descriptions in the Underdark. It includes a description wheel, environmental effects, psycological effects, and natural resources. This is meant to be printed and added to your DM screen as a quick tool for describing the setting and environment the players may find themselves in. ...   [click here for more]
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Borderline Dead

Borderline Dead


The land remembers the evils committed upon it, even when the people are gone.  Blood seeps deeply into the soil, and there it festers until unearthed.  The Zhentarim Merchant Company has decided to pay people to settle the Border Forest.  The company sees it as a great opportunity to build itself into a country, and the people see it as a new life opportunity.  Yet, no one knows what predators...   [click here for more]
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Decors for Dungeons

Decors for Dungeons


A quick, funny and PWYW contribution for all the Dungeon Masters out there on the Guild, Decors for Dungeons offers a list of pieces of furniture and the like to use in order to make dungeon rooms less anonymous, to make the players feel them like a reals place, a place with strange and intriguing clutter left there by the subterranean’s denizens – who themselves will then look like...   [click here for more]
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Hammon Eggs

Hammon Eggs


The tomb of the ancient barbarian prince Hammon has overlooked the village of Hammon's Creche for centuries. None have ever pierced its haunted portals, and the bones of all who have dared circle the hilltop surrounding the tomb. Yet rumours persist of fabulous treasure buried with the prince, including his legenedary axe, armour, and shield. But recently, miners who dug into the base of Hammon's Tor...   [click here for more]
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Sea of Flames

Sea of Flames


Deep in the northern forests, a sacked castle lays in ruins. Abandoned for centuries, lost and forgotten. Children’s tales and old stories tell of a proud king who fell into a curse. A chance encounter led an opportunistic thief with a key to the secret of the castle. What riches lay hidden under the frozen ground, and what became of the cursed king? An 8-hour adventure for 5 characters of...   [click here for more]
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Dûnan’s Forge

Dûnan’s Forge


Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece. Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society...   [click here for more]
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Five Kobolds with Quirks

Five Kobolds with Quirks


A selection of Kobolds designed to add a bit of colour, a hook for your players to explore or just a bit of fun to the next band of the yipping dragonoids unleashed on your table.  Perfect for adding a bit of life to “...you walk into a room and see 5 Kobolds, they attack, roll initiative.” Be sure to keep an eye out for the next instalment of “...with quirks” coming to the DM’s Guild...   [click here for more]
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The Fires Below

The Fires Below


The town of Penshaw was once a busy mining town that supplied iron ore to much of the surrounding area. However, some weeks ago, a fire broke out in the mines below the town. This misfortune has been followed by rampant destruction, as the fires spread unchecked, bursting forth from the ground explosively and destroying homes and lives. While many consider this to be an unfortunate by-product of excessive...   [click here for more]
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Cindh Insectoids and Natives Species Pack

Cindh Insectoids and Natives Species Pack


This title includes a diverse selection of insectoid, and as a bonus, a couple of non-standard fantasy species for use in your existing game, native to Cindh, a continent on a far off moon. While they come with their own lore and inherent drama, you may feel free to adapt them into any world or setting as they are quite at home in nearly any adventure. The bee-like apari make paragon examples of druids...   [click here for more]
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No Peace with Kobolds - The Duergar Slave Pits

No Peace with Kobolds - The Duergar Slave Pits


Survivors of the attacks on Greenest attempted to establish a new village far from the clutches of the Dragon Cult.  Little did they know that their new home was located next to a new entrance into the Underdark.  An uneasy truce is then threatened when the kobold leader Kignos, along with the entire town council of Greyrun, is taken prisoner by Duergar slavers.  The soon to be signed peace treaty...   [click here for more]
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Out of the Abyss - Prisoners Ledger

Out of the Abyss - Prisoners Ledger


Simple page to help in the management of prisoners in the beginning of the campaign.   Suggest using the notes to mark whet they would know and have done prior to the first play session. ...   [click here for more]
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Nine Tales; One Journey

Nine Tales; One Journey


What This Is. A journey through the belly of the earth, written by nine different authors. You'll find great ideas, friends, foes, any maybe a tragic end. This collection of short stories was born from of a quick idea: Hand an author a short sentence about the characters’ location and recent exploits, and let them go wild. In the end, I hoped, something interesting would emerge....   [click here for more]
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The Parched Moss

The Parched Moss


Tired after a long journey, you are about to sit down for your well-deserved dinner, when a familiar face shows up at your table. You know why she asks you to do her a favor, but you wonder if you are ready for the task. “Since when does the prey chase the predator?” ***** Thanks to all who have downloaded the 1st adventure that I wrote (The Withered Rose). This...   [click here for more]
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Stonechild Player Race

Stonechild Player Race


Stonechildren are creatures born from the union of an earth elemental creature and a mortal. They are exceedingly tough and can excel in campaigns set in the Underdark or within the elemental plane of Earth. This PDF contains everything you need to play a stonechild as a player race in the 5th edition of the Dungeons & Dragons.  Choose to play a Stonechild if you want… To...   [click here for more]
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Rogue Archetype: Ace of Knives

Rogue Archetype: Ace of Knives


Join an archetype that specializes in the smallest weapons in the game, knives (defined as weapons with the Finesse and Thrown properties, such as daggers and darts). The Ace of Knives has a combat style revolving around constantly throwing knives so a true master must be mindful of their weapon stock and how quickly they can re-arm themselves. The reward, however, is a dynamic combat experience...   [click here for more]
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The Crystal Mine

The Crystal Mine


 A first level adventure into a troubled mine. The church of Moradin has lost contact with one of it’s newer, smaller mining outposts. The mine is located on top of a mesa and sits upon rich crystal deposits. The church is willing to pay 10gp each to anyone who can make contact with the outpost and figure out what has happened. ...   [click here for more]
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Kobolds: The Battle of Beetlebright Burrow

Kobolds: The Battle of Beetlebright Burrow


Ah, adventurers. Wandering heroes that answer the cries of townsfolk to fight off whatever scourge of monsters plague the lands. Except that this time, those heroes are jerks, those townsfolk are your annoying next-door neighbors, and you’re the monsters. But you’re a Kobold, darn it, born and bred in the brilliant Beetlebright Burrow, and you’re not going down without a fight.  Battle...   [click here for more]
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Reassembling Skeletons

Reassembling Skeletons


Skeletons traditionally make up the lowest ranks of the reanimated dead, but these reassembling skeletons make formidable opponents for new players and experienced adventurers alike.  Very hard to kill and able to combine into larger and more powerful skeletons, they are sure to confound and delight. Included are descriptions for four skeleton variants, their stat blocks, and optional rules for allowing...   [click here for more]
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Freeing Sparklegem Delve (A level 4-6 adventure featuring the Behir)

Freeing Sparklegem Delve (A level 4-6 adventure featuring the Behir)


A vole comes up to the party carrying a note and a map. It is a message from a group of gnomish miners trapped in the Sparklegem Delve mine by a Behir. They beg the party's help in escaping the creature's siege, but first, those trapped in the mine's deepest tunnels must be rescued. Note that this adventure benefits a party with a focus on non-combat skills and problem solving. It will be extremely...   [click here for more]
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Circle of the Night Druid Reborn

Circle of the Night Druid Reborn


Most druids spend their waking hours tending to the wild. Using healing magic to maintain balance and harmony among nature.  Some, however, make their home where this balance has been shifted. Where urban sprawl dumps pollutants into their rivers, where greedy industrialists needlessly chop down the trees of the forest, and where animals are needlessly slaughtered for sport. This is where druids...   [click here for more]
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A Tomb To Plunder

A Tomb To Plunder


A Mini Adventure That Can Be Placed Anywhere And Played From Start To Finish Within A 3 Hr. Game Session...... Only The Monster Manual Page Numbers Are Given For Monster Stats.....  (for 1st tier party levels) ...   [click here for more]
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Class Option: The Mimic

Class Option: The Mimic


If you liked Enemy Skill Materia, Master Mime GoGo, the Mime job in Squaresoft games, then this is the class for you. At the start of your career you can readily borrow the skills of allies, speak any language, or use any tool.  As you advance you learn to duplicate fighting styles and the deadly attacks of creatures you encounter.  Soon enough you can duplicate spells you've seen cast.  By the...   [click here for more]
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The Longest Dinner

The Longest Dinner


Surely, you've been to gatherings that lasted longer than they should have, but did they last 800,806 years?! You join the eclectic Traveller for a dinner and demonstration of his new invention. Surprisingly, the machine transports you far into the distant future, to see the eventual outcome of the human race. Will you survive the experience and live to tell the tale at your own dinner party? Join...   [click here for more]
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So an Elf and a Dwarf Walk into a Bar

So an Elf and a Dwarf Walk into a Bar


A Classic adventure that begins in a tavern and ends with the players saving the town.  This classic D&D one shot includes investigation, exploration, and combat. This is a one page adventure (double sided) designed as part of my RP-Go project based on D&D 5e rules. These are all designed to be self contained with no monster manual or player's handbook needed. As this is an entire...   [click here for more]
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