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A Most Unexpected Zombie Invasion is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 4th-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or an alternative ending to the adventure An Unexpected Wedding Invitation. It can... [click here for more] |
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Upon entering a seemingly innocuous tavern, players quickly realize it’s not the refuge they expected. The innkeeper and his ‘daughter,’ the serving girl, are not what they seem. Beneath their facades lie malevolent beings with a taste for their guests. Facing both mental and physical trials, the players must outwit these monsters before they become the evening’s special.... [click here for more] |
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You walk across the cobblestone streets in the bustling city of Everhast, following the hastily scrawled map in your hands. Wandering past shouting vendors within the vibrant marketplace, you exit the wonderous trading city through one of its many archways; the street giving way to dirt roads overlooking rolling hills and lush forest. You didn't expect an invite from such a high ranking noble,... [click here for more] |
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Now a PLATINUM seller! And over 52,000 downloads - Holy avernus thank you all so much!
Thank you all for the continued support with this one shot - in the top 40 most popular of "pay what you want" titles. This is amazing I am eternally greatful!
Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique... [click here for more] |
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The Wendigo Horror is a one-shot adventure, meant to be played by a 5th-level party!
After a rich family attempt to investigate the rumors of a demon haunting a monastery goes terribly wrong, the party seems to be their only hope of finding out what happened there!
Besides the adventure, this PDF contains two new monsters (the Wendigo and the Wendigo Spawn) and a new Magic Item (the Burned Hand)!... [click here for more] |
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NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments.
The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if... [click here for more] |
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Deep within a forgotten temple lies the Storm's Eye, a powerful sapphire coveted by the monstrous Behir, Krykzor. In The Storm's Eye, adventurers must navigate deadly traps, confront ghostly knights and phase spider minions, and solve a lightning-powered puzzle, all while racing against time to escape a collapsing temple. Designed for a party of levels 6-7, this one-shot adventure... [click here for more] |
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One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ... [click here for more] |
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Disaster has struck at the library of the Mithril Concave. Little is known what has happened but the limited reports paint a grim picture. Several individuals are dead and danger still lingers behind the library's doors. Will the party defeat this danger or will they become the library's next tragic tale?
Shadow Between the Pages is a single-dungeon adventure designed for D&D 5e that... [click here for more] |
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This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion... [click here for more] |
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The Listing—Do You Feel It?
Mired in ennui, travelers to Crakateg face not death but spiritual decay. Their missions forgotten, hope abandoned, they become part of the machine of the forlorn city, spinning their gears for no discernable purpose. A few know the truth—that the wreckage of this artificer city houses the spirit of an eldritch being. But soon enough, all who come to Crakateg... [click here for more] |
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The party has been hired to investigate a silver mine owned by the Silver-Shield mining company. A prospecting team they sent out to explore an abandoned silver mine has disappeared. Will the party come back rich with silver, or will they meet the same gruesome end as the prospectors?
Sickened Silver is a single-dungeon adventure for D&D 5e, designed to be completed within a single 4-hour... [click here for more] |
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This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
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Nightmares is a one shot adventure designed as a filler story arc for any campaign.
It can also be used as a one shot adventure with new characters.
It is designed for 2-6 players and can be modified to fit the DMs needs (as per their campaign.)
It is very easy to set up (1 hour max) and all resources (including monster stats) are included.
... [click here for more] |
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Upon entering a seemingly innocuous tavern, players quickly realize it’s not the refuge they expected. The innkeeper and his ‘daughter,’ the serving girl, are not what they seem. Beneath their facades lie malevolent beings with a taste for their guests. Facing both mental and physical trials, the players must outwit these monsters before they become the evening’s special.... [click here for more] |
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The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.
People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,... [click here for more] |
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Welcome to Gravehurst, an eerie village that rest near tainted grounds of necromantic magic. The players are escorting a merchant who wants to set up a trading post in this distant village but a problem arises, requiring the efforts of daring adventurers.
Come on a Halloween journey where the players fight against pumpkins and other creatures infused with necromancy.
This three hour adventure is... [click here for more] |
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Follow the Lights
This One Shot Adventure Module contains:
The story for a single adventure
Builds for a new monster
Build and Background for a NPCs
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
While many know legends or stories about mythical artefacts granting immortality, the gnomish scholar... [click here for more] |
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One hundred amazing landmarks and locations that your players will stumble across while traveling through a desert! ... [click here for more] |
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"To lock onto Death" is a four hour adventure for character level 5-7 (3-6 players) but is easily adapted to challenge higher level PCs by adjusting the amount of random mobs they encounter. It features one highly detailed color map. It can be used as a standalone quest or a session in a greater campaign. “A message about an infestation terrorizing the necromancy students of Liuxian’s school... [click here for more] |
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Start as tavern bouncers. End up on the Astral Plane. All in one crazy night in Waterdeep.
Waterdeep: Tavern Defense is a one-shot adventure for 3rd-level characters.
The party has been hired for a simple mission: make sure the Slumbering Prince tavern doesn't get wrecked during the rowdy Midsummer Festival. And what better motivation than 200gp per person for a single night... [click here for more] |
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Summoned from the Abyss and sealed underground, a forgotten demon waits.
Above the lurking threat a group of adventurers find themselves unexpectedly trapped in a long-abandoned temple.
Will they be able to escape? Or will they never see the light of day again?
Bakasura’s Temple is a 6-hour adventure for 4th-5th level characters.
You... [click here for more] |
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Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers... [click here for more] |
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What's Inside?
A lawless Treetop town rich in history, culture and lore.
New Guilds, Races, Backgrounds, Monsters and NPCs
Hex Slinging (A new style of Arcane pit-fight)
A unique tattoo system used by rogues and refugees
A secret University that trains outlaws and rogues
Activists and Vigilantes who fight for peace and justice
Everything you need... [click here for more] |
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Updated June 26, 2024
A unique one-shot campaign with a cohesive storyline designed for different players each session.
Comes with everything you need!
Item cards
Monster tokens
Suggested maps
Extensive downtime rules for fun between sessions
Hello! Thank you for checking out my campaign. This campaign was created out of... [click here for more] |
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The village of Qamaan is nestled on the outskirts of the woods. The villagers of Qamaan are plagued by a supernatural issue. The well in the woods, which is the only source of water for the village is haunted, or so the villagers say. With various rumours going around, there is one who can solve the issue, but she cannot do it alone.
Can the party help out?
A 5e one shot adventure for level 1 players.... [click here for more] |
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HONK! A wizard has created an abomination! The tiny town of Flockwood is losing its goose trappers, and the local lord's supply of geese-based delicacies is dwindling fast. Optimized for 4 players at level 4-5 Boss stat blocks for higher levels are included ... [click here for more] |
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Peer into the depth of madness and explore the constructed complex of the infamous inventor, Fritz von Weerg. This adventure is designed for characters of 6th-9th level.
Centuries ago, the name Fritz von Weerg was well on its way to becoming a household name. His amazing creations made many of his fans believe he could hail a new era of creativity and industry. Few witnessed the rise and construction... [click here for more] |
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The Violet Hour is an establishment that was founded by Violet Petals fifteen years ago. A former and seasoned monster hunter herself, Violet established the agency as a means for people to harness her unique skills in tracking and eliminating monstrous threats. However, her days of frontline combat were curtailed when she took an arrow to the wing, leaving her unable to directly engage and conquer... [click here for more] |
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Greetings!
This is an easy to run adventure made for around 7th level characters! The party will be hired to hunt a Hydra that has ravaged a nearby town, though along the way they will encounter more then what they signed up for!
I designed it to fit in easily in a pre existing adventure and be simple for the DM, you can read it as you go if you'd really like(Though taking the time to read it beforehand... [click here for more] |
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The Shadow of the Circus is a one-shot adventure, meant to be played by a 6th-level party!
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Shorttly after the ringmaster of the circus was murdered, a mysterious figure was spotted on the shows. Called the Shadow, it was sabotaging the performances. Can the party discover what is going on on the Circus?
Besides the adventure, you will find six new statblocks and two new magical itens! There... [click here for more] |
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The secret lies inside you all, with
which to paint me on the wall.
Forge a key of ruby-red, but what
will be must then be dead.
Crypt of the Archmage is an adventure for Dungeons and Dragons Fifth Edition, designed to mimic the style of Advanced Dungeons and Dragons modules from the 1970s!
Enter the dungeonous crypt of the Archmage, battling puzzles, riddles,... [click here for more] |
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The Violet Hour is an establishment that was founded by Violet Petals fifteen years ago. A former and seasoned monster hunter herself, Violet established the agency as a means for people to harness her unique skills in tracking and eliminating monstrous threats. However, her days of frontline combat were curtailed when she took an arrow to the wing, leaving her unable to directly engage and conquer... [click here for more] |
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When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering a mysterious death. One thing is for sure, they are not alone...
Back to the sea is a 3-5 hour one shot, recommended for Level 1-4 adventurers. It offers a refreshing and different look at Ghosts in D&D.
Setting neutral, easy to slide into any campaign, especially settings with ports... [click here for more] |
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Hey there neighbor! Fancy seeing you around!
The Sisterhood of the Eternal Sun is concerned about the mentioning of an eldrich artifact: The Emerald Poppy. It is rumored that it corrupts the minds of everyone around it. But in what way? Can you see through the facade of the merry wine festival and crack the mystery of the town of Dulghorech and its denizens? If so, jump into this David... [click here for more] |
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This piece was originally written as a one-page adventure that I wanted to share on Twitter just because I love mimics. It got a decent response, so I decided to expand it for my Horrific Encounters in Ravenloft title.
The more I have thought about it, though, the more I think it deserves to stand on its own, as its own thing. So…here is a quick one-shot (or side-quest or encounter chain) where... [click here for more] |
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In the eerie glow of the moonlight, the Toymaker’s old, gothic house looms like a shadowy sentinel against the night sky. Its weathered façade, adorned with intricate carvings and crumbling stone, speaks of a bygone era of opulence and grandeur now lost to time. Ivy snakes its way up the cracked walls, weaving a tangled web of darkness around the decaying structure.
Despite its dilapidated state,... [click here for more] |
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A night of revelry slowly descends into insanity for a group of 4th level adventurers. The group arrives at the inn to give their employer his family ring and let him know the bandits have been cleared out of his home. They get their reward, free dinner and lodging for the night. What could go wrong? This one shot takes place entirely within an inn, introduces 3 fun new magic items, and offers combat,... [click here for more] |
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When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller!
Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible... [click here for more] |
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Deep in an ancient forest that few where few dare to travel lies the village of Kamourat.
Two thousand years ago, cultists of Bhaal, the god of murder, were driven away from civilization and started their own society away from everyone else. Their culture is centered around worship involving ritual sacrifice and cannibalism.
Of course, your players won't know this.... [click here for more] |
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The Brightness of Mornstead
This four to five hour one-shot adventure is intended for parties between levels 5-8 and is new DM friendly.
Five years ago, a dragon destroyed the peaceful town of Mornstead. Now, an enterprising man named Wiles Killinger has rediscovered a mysterious artifact from the ruins and seeks revenge against the dragon that destroyed his life.
However, not all is as it seems in... [click here for more] |
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The Violet Hour is an establishment that was founded by Violet Petals fifteen years ago. A former and seasoned monster hunter herself, Violet established the agency as a means for people to harness her unique skills in tracking and eliminating monstrous threats. However, her days of frontline combat were curtailed when she took an arrow to the wing, leaving her unable to directly engage and conquer... [click here for more] |
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Journey to the heart of horror with “Tales of the Tarokka,” a series where terror is beyond a transient feeling, but instead the very essence that shapes entire domains. Ravenloft, a realm notorious for its grim tales and relentless dread, beckons you to traverse its most haunting regions: from Bluetspur’s unnerving landscapes where thoughts itch and fever, to I’Cath’s intricate labyrinths... [click here for more] |
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Thank you so much for making it a Copper Best Seller!
The small forest town of Nolidae uses insects in its daily life and toil. The town leader has recently noticed people going missing. They believe it is the work of a nearby wizard, Odonata, needing experimentation subjects as he is said to possess a strong magical artifact. Only the party can determine who is really the culprit.... [click here for more] |
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A 4-hour adventure for 9th-10th level characters
A sleepy lakeside village wreathed in fog, rumors of a lake monster, local disappearances, a band of assassins terrorizing the city, and a travelling circus sideshow that seems to be at the center of it all.
“Come one, come all to the greatest show in the world! Step right up, ladies and lords, to see the wonders of the natural and unnatural world!... [click here for more] |
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Tempus Fugit
This One Shot Adventure Module Contains:
A story about a man succeeding in traveling back in time
Instruction for a real life experiment with your players
A difficult logic puzzle to solve
A large and detailed map of a boarding school
Backgrounds for several NPCs
Some magical theories and much more!
The Story
The Ipsfort Manor School for Arcane Innovation... [click here for more] |
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"A hundred-year curse caused by a group of adventurers slowly turned a tower and the hills around it into a region touched by the very finger of death, where life is incapable of thriving. As the curse grows in power and reach, on its way lie the town of Beregost, whose population now suffer, sicken and die every day under these nefarious powers. The government and local clerics infrutiferously... [click here for more] |
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On Her Majesty's Pest Control Service
This One Shot Adventure Module contains:
The story for a single adventure
Tips on how to run a introduction session for new TTRPG players
Builds for several new monsters
Build and Background for a NPC
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
Like most large... [click here for more] |
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The Great Trial: Halloween is a one-page adventure for four 1st-level characters. It consists of a short dungeon designed specifically to challenge novice adventures. It's focused on the exploration and combat pillars, having only three social opportunities.
The Great Trial
I released the first module back in February and in September, I released its... [click here for more] |
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Welcome! This guide will provide all of the necessary details required in running this one shot adventure. It can be used as a standalone quest or a session in a greater campaign. Whether you are a veteran dungeon master guiding skilled players or a first time explorer, this guide will provide a step by step outline to walk players through this menagerie of mechanical mayham and clockwork constructions.... [click here for more] |
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