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GLYPH - Abjuration

GLYPH - Abjuration


Level up your abjuration spells with 109 magical glyphs!   GLYPH: Abjuration introduces glyphs to your gaming table; customize your spell to suit your playstyle and adapt to any encounter or situation! Turn familiar spells on their head to overcome unsuspecting foes. Give new life to overlooked incantations and bring them to the forefront of your repertoire. Find the perfect combination of glyphs...   [click here for more]
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Of Gangs, Guilds & Groups - Town's Shadows

Of Gangs, Guilds & Groups - Town's Shadows


COLLECT OTHER CHAPTERS FROM OF GANGS, GUILDS & GROUPS: OTHER PRODUCTS BY REVEL TALES:       ...   [click here for more]
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Of Gangs, Guilds & Groups - Sea Dogs

Of Gangs, Guilds & Groups - Sea Dogs


OTHER PRODUCTS BY REVEL TALES:        Here it is our friend from Splinterverse that talks about our handbook at 35:56 of his new video:...   [click here for more]
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The Book of Infinite Weapons

The Book of Infinite Weapons


Designed to provide the largest variety of weapons possible with the simplest method of creation possible and the shortest set of instructions possible. The Book of Infinite Weapons' tables and instructions only make up 3 full pages. But with those pages you will be able to generate over 8,000 different weapons, and you will also learn to master the d12+d8 mechanic that allows for a mathematical range...   [click here for more]
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La Tana del Cerbero – Uno Sfortunato Inverno

La Tana del Cerbero – Uno Sfortunato Inverno


...   [click here for more]
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Cerberus' Lair - Regal's Trophies

Cerberus' Lair - Regal's Trophies


Cerberus’ Lair Regal's Trophies "I'm Balatmor, Balatmor Mundis, but everyone here calls me Regal, for the sake of ancient times. If you came here, someone probably told you about us. Don't make me beg. Tell me what you're looking for! Weapons, armor, precious jewels? Or better yet, potions, ointments, pipes, cloaks, masks. What do you desire? " The Cerberus Cave is a strange trading...   [click here for more]
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Archive of the Abhorrent

Archive of the Abhorrent


Sile Thune, a secluded bookwyrm, has amassed information about dangerous and atypical monster and individuals, the type that you might regret laying your eyes on. Throughout the 36 pages of his annotated archive, he will introduce you to 6 new weird subclasses, 17 original and strange monsters, and 10 additional spells for the eerie-loving. This title focuses on bringing DMs and players alike more...   [click here for more]
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Cerberus’ Lair - Torkhund’s Forge

Cerberus’ Lair - Torkhund’s Forge


Cerberus’ Lair Torkhund’s Forge 100 news uncommon and rare magic items, crafted by the blacksmith Torkhund into the forge of the Cerberus’ Lair, allow you to win the challenge that you must face in your adventures. The Cerberus’ Lair is an odd emporium, lead by three rummy merchants: Torkhund the blacksmith, Regal the inventor and Adohorn the spellcaster. In this first book you will find...   [click here for more]
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Equestrian: A Mounted Combat Class to Ride in Any Environment

Equestrian: A Mounted Combat Class to Ride in Any Environment


The Equestrian is an entirely new class for D&D 5e, including three complete archetypes: cataphract, dragoon, and outrider. An equestrian is a hero who trains a resilient mount to aid in every aspect of adventuring. Anyone can saddle up a pony to get from point A to point B, and any war will see dozens of knights using a horse to tower over the enemy and scouts racing to...   [click here for more]
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Schools of Homebrew Magic: Experimental Collection Vol. 1

Schools of Homebrew Magic: Experimental Collection Vol. 1


Welcome fellow D&D enthusiasts to the first delve into my creations. “Schools of Homebrew Magic” is here. This multiplanar organization consists of heroes and scholars, roaming the cosmos while documenting their findings and searching for the stories behind them. This collection consists of 4 creatures, 9 items, and 7 spells for the 5e edition, accompanied by some...   [click here for more]
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