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Ghostfire Gaming presents Dark Fantasy Artificer Subclasses.
Featuring the Machine Cultist and the Artificer Reanimator, these are two brand new Subclasses.
All profits of this PDF go to Beyond Blue's fight against mental health challenges like Depression and Anxiety. ... [click here for more] |
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"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK
WE HAVE RAISED $2,400 so far, that's 38 days in the field for a trained doctor!
Twitter: "To put in real terms,... [click here for more] |
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Bring your Underdark random encounters to life with this battle map pack!
Update: This product now includes a Fantasy Grounds Module with grids.
Are your adventurers delving through the Underdark in Rage of Demons Out of the Abyss (or any other Dungeons & Dragons adventure)? These maps feature a total of 10 diverse locations (each with a grid... [click here for more] |
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This is my second collection of battlemaps suitable for Sharn in the Eberron or any other high rise tower city, such as in Ravnica, or iif you are homebrewing a Planescape-esque setting. Enjoy.
All maps are available in two version: - 1" grid version for print and use with miniatures, etc. - Gridless version for use with online services such as Roll20 or Fantasy Grounds
The maps include: - 30"x 25"... [click here for more] |
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Version 2 available!
This is a set of 42 Token Markers for D&D 5e, primarily intended for use on Roll20.net. They come in 512x512px png format, ideal for uploading to Roll20.
The default Token Marker Set of Roll20 does not really fit well to D&D 5e, so I created this set as a replacement.
Uploading custom token markers is free for any Roll20 user, even without a subscription.... [click here for more] |
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This is a virtual table top map asset token for the Bed Dragon Wyrmling monster, featured in the one-shot 'A Wild Sheep Chase', by Winghorn Press.
This is intended for use with virtual tabletops such as Roll20.
The token is based on art by Desert Elf and Caeora (via small commerical license).
Low on coin? Follow me on Twitter (twitter.com/lukalock)... [click here for more] |
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This module now works in Fantasy Grounds Unity, with Line of Sight for the entirety of Castle Ravenloft!
Battle Maps for Castle Ravenloft, with working pins from the Fantasy Grounds CoS module!!
Getting ready to run Castle Ravenloft for your players using the Fantasy Grounds virtual table-top program? Are the isometric maps originally included in the adventure an issue?
You're in luck!
This... [click here for more] |
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Fantasy Grounds Pregenerated Characters (FULLY CODED)
EVERY ARCHETYPE REPRESENTED! Levels 1 thru 3!
This is a module with pre-generated characters for the Fantasy Grounds VTT software.
PAY WHAT YOU WANT, but I will be continually updating this with each new WotC class. (and any I create)
If you have suggestions, let me know.
These are fully coded and fully made... [click here for more] |
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Rather than punishing your players by forcing them to drop a weapon, trip, or accidentally attack themselves due to a random dice roll, this mechanic applies a role-playing flaw to their character for the remainder of the session. These flaws are similar to the ones chosen during character creation but are a bit more light-hearted.
When a player rolls a natural 1 on any d20 test, have them roll on... [click here for more] |
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Enrich your Van Richten's Guide to Ravenloft adventure
Get your players ready to discover the horrors within the House of Lament!
Here are all the props you need to keep them immersed in the newest Domain of Dread…
Standard Props
• Last Will & Testament of Loren Halvhrest • House Deed for the Halvhrest House • Scrap of parchment found within... [click here for more] |
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After rescuing Ulder Ravengard our heroes find themselves in search of weaponry for themselves and the citizens of Elturel who are now stranded in Avernus. The party must go to the Hellriders' Keep, the place of the last stand of the Hellriders. There they will find plentiful firepower, dark secrets, and incredibly dangerous foes. It will take all of their might to succeed in raiding the Hellriders'... [click here for more] |
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This supplement is intended to be used as a sort of launch pad or meeting place for low-level campaigns. Within this supplement, you will find everything you need regarding fleshing out this location, including three NPCs, all with unique stat blocks, food and drink menus to entice your players, job opportunities, and passive ways for your players to make an income during downtime by working in the... [click here for more] |
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This is the fourteenth adventure in the R series, taking place after R13: Rukel Mansion. It can also be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs face the unexpected consequences of destroying the lich Valyssa-Teth. Her presence had kept the black dragon Garmesh in hiding, plotting his revenge for the destruction of his mother by Jalesha... [click here for more] |
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"A dragon is hard to overcome, but one must try." - Definition of "dragon" from Nowe Ateny
Slay All Dragons: Bog of the Black Wyrm
A Deadly Dungeon and a Dreaded Dragon for characters of 15th Level
Penumbranyx, also known as Worldshadow, is an ancient black dragon that resides in the marsh-ridden region known only as the Sunken... [click here for more] |
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This download contains all the individual tokens (.png) as well as a Fantasy Grounds VTT .mod file (for those that use FG), so everyone can enjoy!
It contains transparent tokens for use as auras.
13 colors represented.
4 shapes.
52 tokens in all.
Pay What You Want.
Donations appreciated.
Rob Twohy | rob2e
www.rob2e.com
Discord: discord.gg/rob2e
Twitch: twitch.tv/rob2e
YouTube: youtube.com/robtwohy
Facebook: facebook.com/RobTwohyFG
Twitter: @rob2e... [click here for more] |
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Twitch Overlay - Wood Panels
Streaming home games is becoming increasingly popular, especially when groups are already playing online using virtual tabletops. Recording sessions can help both the players and the DM recall details between games, share their games with friends, and even has the potential to provide a little side income just for playing the game you... [click here for more] |
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Tyrannosaurus VeX Presents
VeX's Trinket Horde
Have you ever wished there were more of those little relatively useless, but intriguing trinket items at your fingertips to throw into your treasures, into the pockets of monsters, and in the possession of NPCs? Do your players love the trinket table in the PHB, but want more?
Then this is the module for you!
What it included?
Seven... [click here for more] |
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This is the 16th and final adventure in the R series, taking place after R15: Nightmare of the D’Aroine Legacy of Blood. It can also be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs enter the ruins of Karathyl and attempt to reclaim it from the evils ruling over the fallen city. These evils range from the shambling zombies of the Green Miasma... [click here for more] |
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A handy reference guide for shape-changing druids!
Any campaign which has druids in it adds extra complexity for the DM to manage. That shouldn't keep you from using them or being scared to manage them. At the very least, you'll need creatures to represent the various animal forms that they can be shifted into. Druid Wild Shapes Quick Reference Guide provides those NPCs for you, as well as other reference... [click here for more] |
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Featured here is a set of full colour maps to add to the adventure found in Eberron Rising from the last War
Each map comes in both gridded and grid-less form and in three different file types to suit every play style and letting you focus on your game.
Included are:
- Cog Carnival - Lift to under Sharn - Daask Excavation Site - Mithral Tower - Sharn City Street - Sky... [click here for more] |
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Thanks for looking at Battle maps Lightning Rail
Features:
25 high resolution battle maps suitable for virtual table top
A range of carriages and cargo holds for the lightning rail.
Designed with a tactical consideration, improving combat for everyone involved.
Each battle map is designed for a single encounter, they are concise and modular.
You can string them together to make a larger... [click here for more] |
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The Cragmaw Goblin tribe, a menacing collection of Goblins, Hobgoblins, and formidable Bugbears, finds its dark home in the shadowy depths of the Neverwinter Wood. They derive their ominous name from the jagged, almost unnatural teeth that protrude from their mouths, resembling eerie white or yellow crags amidst the darkness of the forest. These ruthless marauders are notorious for their brazen assaults... [click here for more] |
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This is the seventh adventure in the R series, taking place after R6: House of Ooze. It can be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs are under the big top. Will they free the circus from its curse or end up as just another bunch of clowns under the big top?
During the fall of the Republic Merak and the collapse of the city of Karathyl,... [click here for more] |
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This is the fifteenth adventure in the R series, taking place after R14: Garmesh’s Swamp. It can also be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs face a nightmare of the D’Aroine: a legacy of blood from a failed attempt to avert their extinction.
This adventure also provides an optional backstory tie-in for a PC.
It includes a history/background... [click here for more] |
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
21 ACME Spells in the spirit of the Road Runner Cartoons.
To be clear - this is for comedy.
This is more READING material for laughs than it is for practical game use, HOWEVER, they are fully drag and droppable spells useable in Fantasy Grounds Games as normal, so if you see fit for comedy... [click here for more] |
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This encounter is designed to be a challenging/deadly encounter for low-level players—a kind of mini-boss fight. It is purposefully designed to be difficult and something new for more experienced players.
Encounter Outline
The settlement the PC's find themselves in is located in a 'soft place,' a location on the Material Plane where the border between the other planes is incredibly... [click here for more] |
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Gobledogs are sickly, deformed creatures with dark grey fur that often seems matted and patchy. Their most peculiar feature is the sheer number of teeth they possess, far more than could comfortably fit in their mouths. As a result, some of these teeth jut out at odd angles, creating a menacing and grotesque visage. Many Gobledogs are tailless, a genetic quirk that causes their tails to fall off, leaving... [click here for more] |
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Klarg is a hulking and menacing Bugbear, known for his brutal leadership and cunning tactics. With a towering frame and a perpetually scowling expression, he strikes fear into those who cross his path. His matted fur and crude armor give him a savage appearance, and his sharp eyes miss little in his domain. Klarg is a formidable figure in the world of goblins, commanding respect and fear from his underlings.... [click here for more] |
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Yeemik, a goblin of the Cragmaw tribe, possesses a lean and wiry frame that sets him apart among his kin. His appearance is marked by mottled green skin and a particularly cunning gleam in his eye. Yeemik's personality is characterized by ambition and cunning, traits that drive him to seek leadership within the tribe. He is known for his snickering laugh, which often precedes his treacherous plans.... [click here for more] |
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King Grol is a formidable and cunning goblin leader who plays a significant role in the "Lost Mines of Phandelver" adventure. As the chieftain of the Cragmaw goblin tribe, he is responsible for capturing Gundren Rockseeker, a pivotal character in the storyline. King Grol is ruthless and opportunistic, and he seeks to use Gundren's knowledge to his advantage. He resides in the foreboding Cragmaw Castle,... [click here for more] |
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R1: The Road to Rel leads to Rel, which is detailed in this adventure. Having arrived the PCs can meet the locals, do some shopping, and engage in random or planned violence. Rel is intended to be the PCs’ base of operations for the R series adventures that follow, but the town can be used on its own in almost any campaign.
While this adventure is focused on role playing and does... [click here for more] |
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This is the fifth in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters.
This adventure follows R4: Reddle Creek. As war looms, profits await: the Town of Rel is the only town near the old iron tree and... [click here for more] |
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As the party travels through a dense and eerie forest, they notice a faint flickering light between the trees. Curiosity piqued, they investigate and find themselves stumbling upon a peculiar scene: a makeshift carnival set up in a forest clearing. The carnival is run by a group of goblin bandits who have taken up a surprising set of roles as performers. This is no ordinary carnival, but one filled... [click here for more] |
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The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
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This is the third in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters.
This adventure follows R2: Town of Rel. The PCs will be sent by their patrons to clear the ruins of the Rukel Manor. Tales say... [click here for more] |
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Written as a starting adventure for a party of 1st to 3rd level characters, this adventure puts the brave PCs on the road to Rel.
Recently, the aristocrat Telrus learned that his family had once owned land near the town of Rel. During the terrible civil war that consumed the Republic of Merak, Trelus’ ancestor was forced to flee. Newly married to the charming and ambitious Ishia, Telrus has the... [click here for more] |
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This is the thirteenth adventure in the R series, taking place after R12: The Great Spire. It can also be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs confront Edina, the Chosen of Narsesux, and her tyrannical rule over Rel. But to even reach Edina, they must first defeat the lich Valyssa-Teth and destroy her soul jar. Will the PCs live free... [click here for more] |
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THIS IS A VTT MODULE FOR Fantasy Grounds
Aaron Gentry, aka VeX Presents
VeX's Random Treasure Tables
Do you wish you could quickly roll for random treasure for every encounter, even random encounters? Do you wish you could just go to one place in Fantasy Grounds and click only a single button and not only does it roll for coin treasure, but mundane items,... [click here for more] |
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The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
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This is the eleventh adventure in the R series, taking place after R10 Grem Tor. It takes place in the town of Rel which is detailed in R2 Town of Rel. The essential maps and stats from R2 are included in this adventure allowing it to be run without R2.
It can also be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs fight against the corrupting... [click here for more] |
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This is the 10th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Encounters range from animated gingerbread to licensed necromancers.
This collection approach is used rather than a bundle because of the difficulties with bundling free products.
The encounters include:
History/Background
New Monsters
New Magic Items
New... [click here for more] |
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This is the 11th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Includes encounters both silly and serious, ranging from an absurd platypus themed dungeon to the tragedy of a betrayed unicorn.
This collection approach is used rather than a bundle because of the difficulties with bundling free products.
The encounters include:... [click here for more] |
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This is the fourth in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters.
This adventure follows R3: Rukel Manor. Just as the PCs are settling in, undead threaten the town. While the initial outbreaks... [click here for more] |
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This is the 12th adventure in the R series, taking place after R11: Whispers of the Serpent. It can also be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs enter the Great Spire, the tomb of the D’Aroine wizard Draoi Crann. At the command of Narsesux, the lich Valyssa-Teth has arisen to serve the will of his chosen one, Edina. The fate of Rel... [click here for more] |
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Advanced Armor Training is a feat available to anyone with at least one armour proficiency at level 4. It is designed to complement the new Weapon Mastery feature, allowing you to use your armour in unique and strategic ways. Each standard armour type in the Player's Handbook is assigned 3 of the 10 new advanced armour properties.
When you take this feat, you choose one of the new advanced properties... [click here for more] |
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Get ready to dive into the Goblins' Grab Bag of Treasures! This table is packed with quirky, often ridiculous, but always entertaining loot straight from the goblin world. Expect everything from shrunken heads to lucky rocks, each with its own peculiar twist. It's loot so unusual that even goblins themselves might raise an eyebrow (if they had any)
Included in this PDF:
50 Unique trinkets treasured... [click here for more] |
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Jungle Ruins Battle Map created by Fodor Miklos from MapHammer, includes versions for Virtual Tabletop and Print.
Print & Play ready paper miniatures for Ras Nsi, Yuan-Ti Agents, & Large Snake were created by Marshall Short from PrintableHeroes.
These paper miniatures & battlemap were made possible by the amazing support of MapHammer and PrintableHeroes patrons - Thank you all so... [click here for more] |
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Battle maps for use by DMs running Baldur's Gate: Descent into Avernus.
Inside, you will find:
Full-colour maps of the Scab and the Bleeding Citadel, converted into 2 top-down battle maps for use in play.
3 versions of each map: plain artwork, grid-marked, and grid-marked with area labels for DM reference.
Maps are jpeg images with file sizes between 3 and 4 MB, intended for use in virtual tabletops.... [click here for more] |
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The Tale of Razortooth
Venture into the heart of the jungle, where Razortooth prowls.
For years, this relentless predator has ruled these lands. Silent, deadly, and a strong will to survive.
With the eyes of the tiger, he stalks his prey in the night, waiting for the perfect moment to strike.
Face the ultimate showdown with Razortooth, and experience the thrill... [click here for more] |
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Mirthwood Hollow is nestled within the heart of a dense, ancient forest. The settlement is a bustling hub of goblin activity, built into the nooks and crannies of towering trees and the sides of rocky cliffs. Colorful flags, lanterns, and ornaments made from found objects adorn the town, giving it a whimsical and eccentric appearance. Small rope bridges connect different parts of the settlement, and... [click here for more] |
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