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This is an addition to my previous release Herbalism Overhauled, adding potion formulae for all potions in the DMG, the one potion from Xanathar's Guide to Everything, and a table with all of the potions together, organized by number of formula components.
For the full herbalism potion making system, see Herbalism Overhauled.
Thanks for giving this a look,... [click here for more] |
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Breaking waves
This One Shot Adventure Module contains:
The story for a single maritime adventure - ideal for introducing D&D 5e to new players
Builds for 2 new monsters and 1 new boss monster
Builds for multiple tough NPCs
A simple treasure riddle
Detailed Maps of the mysterious ship called the "Selandia"
A loot table for plundering a passenger ship
Multiple social,... [click here for more] |
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A magical carriage perfect for WATERDEEP: DRAGON HEIST or EBERRON
A mystical carriage for use in high magic settings, heist adventures or spy campaigns. Packed with gizmos and utility the arcane carriage is sure to result in some epic moments and create fun role-playing opportunities at your table for players and DMs alike!
Included Inside...
A short guide on using the carriage... [click here for more] |
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Another sack of ridiculous and impractical magic items to fill treasure chests with curses, useless powers, and surprisingly handy abilities that kitchen gadgets should not really be able to provide. ... [click here for more] |
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Two magic items for your Descent Into Avernus campaign! These items come from Zariel herself and may influence your dealing with the Archdevil herself! ... [click here for more] |
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These arcane tattoos are my version of magical tattoos, how to enhance them, and how to perform them. This booklet contains the following:
Rules for tattooing and enhancing magical tattoos
Tattooist's Tools: a new artisan's tool set and their uses
7 Arcane Tattoos
Arcane Bane Tattoo
Arcane Tattooist Feat
Cybernesis Tattoo
Elementalist Tattoo
Lightfoot Tattoo
Spellsling Tattoo
Stubborn... [click here for more] |
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Lost Legends: 12 Legendary Weapons is a set of new legendary items that can be used in almost any campaign.
Entangle your foes, then set them on fire with Pyriscence. Command the battle with the help of the sentient greataxe Warlord. Dominate the arena with the Gladius of the Pit King.
Art by Tristan Castro of Dice Jackals.
Tell us what... [click here for more] |
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Tubal-Cain's Guide to Augmenting Items and other Blacksmith Services is here to enrich your campaigns! In this guide you will find rules for Augmenting armors, weapons and other items, generic services a blacksmith can provide and The Epic Blacksmith Tubal-Cain's Statblock with his magic items! Item Augmentation gives items such as weapons ,armors and accessories, special features. When an adventurer... [click here for more] |
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This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place!
Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round... [click here for more] |
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"Rare is the individual—dark elf or not—who appreciates that Eilistraee is forging her own path, one that welcomes beings of all races who revel in life and the free form of expression of all that entails." ~Excerpt from the Book of Demihuman Deities.
Eilistraee the Dark Maiden is a goddess of moonlight, song, and swordwork and the daughter of Corellon Larethian and Lolth.... [click here for more] |
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This file provides the basis for including an interesting new dynamic to your campaign. A Mech Suit! The suit comes with rules on usage as well as evolutionary steps, allowing the suit to grow as the player does. Though the rules can be altered, the necessities for an awesome, working Mech Suit are provided within. ... [click here for more] |
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A ripping crackle of energy rips apart the peaceful air. A rend in space and time opens a vision of graceful flowers, beautiful forests, and a land of vibrant life. The image shifts and ripples, like a reflection upon a lake. Figures approach, hesitant at first but filled with curiosity. One small creature presses its hand through, breaking the surface of this strange floating mirage. It clambers... [click here for more] |
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Tumbleweeds and Tarrasques
In this land, bald-headed vulture-griffons circle ox-flameskulls on the desert below. This far out on the frontier, fantasy gives way to the Spaghetti Western, through the rules of the world stay the same. Here, elven archers bear a sidearm and dwarven miners furiously pan gold.
This module includes:
Variant rules for firearms and lassos
A... [click here for more] |
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Many campaigns and one-shots use taverns for their setting, which makes sense as it is often a place for common folk – be they humans or otherwise – to gather and share news over nourishing refreshments. But how do you make your next tavern feel authentic and not another cookie-cutter bar with the same tables, patrons and the mead for sale?
One fun way to keep your players interested is to create... [click here for more] |
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The JinxWeaver Artifcer subclass is a subclass I made to give Artificers a more witch-like feel to them. With the use of their Weaver's tools, they'll be throwing out Jinxes of their own design, and at higher level will even be able to curse their Infusions. ... [click here for more] |
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The Packet for the Devout includes a Clerics Pack (standard adventuring pack), the Divine Ordainment Feat, Oath's Blood Mace, The Word of God Helmet, and the Cloth of Divine Fire.
The goal with this one was to make a few things to grant as rewards for players playing as a holy-warrior-type. I wanted to make them applicable to players that might be playing a character that is devoted to a deity but... [click here for more] |
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Do you have difficulty giving spells flavor? Sick of saying 'You wiggle your fingers and whisper some arcane secret' every time a player casts a spell? Do you play a spellcaster and are seeking inspiration to give your spells some spice?
We got you covered!
Hundreds of magic words, gestures, and things to do with your wand/holy symbol listed here, numbered if you want to roll for them, or you can... [click here for more] |
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"With the dragon slain, the party fans out and begins to methodically search through the horde, as they have done many times before. A number of strange artifacts catch their eye, including a gilded shield and a glowing pair of leather boots. The wizard sits down on the smooth stone and begins to connect to the Weave, searching for the true purpose and use of these strange items…"
Hello again everyone!... [click here for more] |
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A magic item that grants it's wearer a potent protection from radiant energy, the Pauldron of Radiance is a perfect accent piece to a character or NPC with a connection to the sun. The pauldron is considered a wonderous item, so characters that cannot wear armor still gain it's benifits. ... [click here for more] |
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Empowered Trinkets
In this list, you will find every single trinket from the official Dungeons and Dragons 5e Player’s Handbook (found on page 160). These trinkets have been retooled to have the powers of a common magical item. Now when your players roll to see what trinket they start with, they will have a minor magical effect that will allow the trinket to potentially... [click here for more] |
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I present to you the first guide for adding a new type of transport to your D&D games with two different types of trains and a basic guide for all essential information.
and it is also a great adventure setting you could do robbery's murder mystery you name it
I am always happy to hear your feedback ... [click here for more] |
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Most people stumbling into Sparklegem's Shop of Wonders pause in confusion. Did I not just walk into a narrow shop between two houses? Wasn't this a tent on the outside? The confusion is understandable when one realises that the shop is a demiplane, and the doorway or tent flap was a portal between the Material Plane and there.
Sparklegem's Shop of Wonders appears as needed, sometimes hiding in plain... [click here for more] |
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Red Larch: Elemental Evil is an adventure that relies heavily upon the free supplement provided by Wizards of the Coast for their Princes of the Apocalypse adventure. This requires the free supplement to be able to fully use this module. This adventure provides monster statistics for each encounter and also provides expanded areas and side quests... [click here for more] |
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Announcing the Martial Arms Training Manual, which contains new fighting styles, updated weapon techniques for existing 5th edition weapons and new exotic weapons, now for Fantasy Grounds!
Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles.
Each weapon and fighting style now has an active... [click here for more] |
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Need more blades for your Barbarian? Need more armour for your Artificer? Need more items in your inventory? Well have I got the brew for you!
This collection of gear includes 46 new melee weapons, 6 new ranged weapons, 7 new firearms, 4 new sets of armour, 3 new types of shields and 13 new pieces of equipment all designed to add the spice of variety into your games and character builds; from the... [click here for more] |
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... [click here for more] |
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In hidden schools across the land ninja train themselves in secret arts. They push their bodies to their breaking point and discover their hidden potential.
Ninja never fight clean. They use tricks to throw their foes off balance. Students of an Infiltration Dojo strike from the cover of darkness, or slip by unnoticed. Meanwhile the Assault Dojos teache ninja to defeat their foes in a storm of blows.... [click here for more] |
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UPGRADE! 20 Reforged Magic Items is a free or 'pay what you want' set of 20 magic item blueprints. Use these blueprints to upgrade your already existing items into shiny new ones.
Already using the Bracers of Archery? Increase their power by re-forging them into the Bracers of the Superior Archer.
Have a Staff of the Adder? Hunt... [click here for more] |
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This is a system for Drugs and Addictions that I created for my current campaign. Includes a list of drugs with their effects and symptoms of addictions. I figured I'd share it for others to use as well, or to at least get some ideas if you were thinking about adding drugs and addiction to your setting. ... [click here for more] |
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The Manual of Exotic Materials II is the sequel to our first DMs Guild product, the Manual of Exotic Materials. Together, they are an expansion module for fantasy roleplaying designed to give the gear head player something to tweak. This volume includes a collection of new materials, weapons, armors, and even a few magic items, great for helping one sword and shield fighter differentiate themselves... [click here for more] |
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Hello, and welcome to what is essentially a massive resource book. This 110 page document comes with ready made cities, that can be used as part of one big continent or individual cities, NPC's to use, new stat blocks for monsters (including some CR 23 and higher ones), an optional background, a whole slew of magic items, and a brief kind of desrciption of the locations in the world, some new organizations... [click here for more] |
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The purpose of this document is to create a fun character creation/roleplay experience for newer and experienced players. Once the random character is made the players can take roleplayable character flaws for additional attribute points and a magical item. It works very well as a filler fun night type of game in a one off or two parter. Or perhaps longer haha. We ran this as a filler fun 2 parter... [click here for more] |
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The Aether magic system changes the traditional spell slot system used in D&D 5e, substituting it for a point system that mirrors that of hit points instead. It changes the pace and progression of the spellcaster, introducing a modicum of randomness to each character's ability to use magic, but making the increase in power more linear and predictable.
In these 3 pages of variant rules, you'll... [click here for more] |
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With Koa’s Magical Narcotics and Illicit Substances, you can now give a breath of fresh air to your thieves’ guild or socialite party! Inspired by other D&D supplements that started to detail what some magical illicit substances may be, this compendium offers 25 brand new magical illicit substances, listing their effects, their typical costs, downsides, and rarities!
As well as having rules... [click here for more] |
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Welcome to the Hexbound Bazar, where all manners of items of a questionable nature can be procured. Whether pawning a stolen item or trying to buy a potion not sanctioned by the Alchemist's Guild, the Hexbound Bazar has what you need. Listed in this guide are some of the poisons and potions that can be found. Many are unstable, but the benefits often outweigh the risks.
With 17 new poisons, to include... [click here for more] |
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Weather the Storm
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 2 new monsters
A character build for a storm mage NPC (D&D 5e)
New magic items
A sketched map of a small mountain town
Two encounter maps
The Story
Mankind has always been observing and trying to predict the weather. Indeed, every culture has... [click here for more] |
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WARNING!
These magic items have almost no use whatsoever!
Do not let the silliness, novelty or oddness of these items distract you from the lack of use they possess!
Bargael's Barely Useful Items contains 31 magical items, each one with a weirdly specific or bafflingy mundane use. There are rare and uncommon items within, and some items that are so trivial they are considered common magic... [click here for more] |
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Want an interesting way to give your players some small magical trinkets?
Want to make your word seem more mystical and arcane?
Are you the one person running a campaign entirly themed around barrels and chests because you told your players that you're including a single mimic and you care little for their sanity?
Well this is the encounter for you!
Whats included:
A simple side of the roud encounter... [click here for more] |
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The Manual of Marine Magic, Volume 1 is a FREE or 'pay what you want' set of 18 aquatic magic items perfect for your nautical campaign.
Blast your foes with the Flintlock Rod, or summon the right fish for the job with Drawmij's Incredible Fish Tin. Or, if you're feeling particularly bloodthirsty, pick up the Blood-Drenched... [click here for more] |
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See it through
This One-Shot Adventure Module Contains:
The story for a single adventure
A map of a large villa on top of a cliff
A build for a friendly NPC Cleric
Stat block for a new deadly enemy
Ideas for a home-alone style battle encounter
The Story
Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited... [click here for more] |
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The Codex of Volatile Alchemy contains the formulae for several alchemical weapons that can be created using alchemist’s supplies. These include biological, chemical, and pyrotechnic weapons. The book itself serves as a player aid, and features a new magic item, a new feat, and 40 alchemical items. ... [click here for more] |
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This is a quick reference for DMs regarding gemstone values and appraisal. I have also included what details I found on the uses, significance and folklore of each stone.
Suggestions, recommendations and additions are welcome! If anything is incorrect or missing and you can provide a reference to the correct information I will gladly update the file to make this a more robust resource.
Enjoy! ... [click here for more] |
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The Binder:
Not content with begging Patrons or Gods for scraps of knowledge and power, or spending decades locked in research in their tower, Binders take what they want from demons and fiends by force. Armed with infernal knowledge and demonic artifacts that they craft, they seek out forbidden secrets about their sect's past, to gain more power for themselves or to prevent it from falling to the... [click here for more] |
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House Cannith is proud to present Elaydren’s Magewright Primer, a comprehensive guide to the magic used in daily life throughout Khorvaire and around the world of Eberron. In this primer you’ll find:
Additions to tool kits, new tool kits, and arcane foci
Optional material components, converted for 5th Edition
A host of common magic items that ease daily life
New warforged components... [click here for more] |
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PRODUCT INFORMATION
This product provides Players and Dungeon Masters with the Genie Origin for Sorcerers, descendants of the mighty Genies.
This supplement covers the variety of each kind of genie presented in the Monster Manual, namely:
Dao, earth elemental genies.
Djinni, wind elemental genies.
Efreeti, fire elemental genies.
Marid, water elemental genies.
Each... [click here for more] |
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72 pieces of non-magical treasure to add to your campaigns to spice up looting ... [click here for more] |
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There really aren't enough magic weapons for low level adventurers, leaving a fairly large gap between having mundane weapons and gaining magic ones. A simple +1 weapon or ammunition isn't particularly exciting, so these are options to present players with a more immersive introduction to interesting items. ... [click here for more] |
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Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or... [click here for more] |
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Runic magic has returned to the world.
This class is a full class adaptation of the prestige class suggested in Unearthed Arcana. The runescribe is a full spellcaster whose spell list is based on the runes to which she is attuned. Each rune gives the runescribe several simple properties as well as some for the initiate, but master runescribes can unleash the most powerful magics on the world.... [click here for more] |
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