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Recipe Crafting for Consumables

Recipe Crafting for Consumables


This guide introduces new mechanics and options to give purposes to why a character might choose a tool proficiency. By spending some time, effort, and gold, they can gain new abilities, items, or trinkets that will help them on their adventures without breaking the current AC and damage bounding. In addition, it can serve as a place to pour extra gold into when you find your players are walking around...   [click here for more]
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Calendar of Waterdeep

Calendar of Waterdeep


(Für Deutsche Beschreibung siehe unten) Doing justice to Waterdeep, the city of splendors, is not easy. In addition to the chaos that every metropolis brings with it with its countless places and factions, many traditions and customs have shaped the city and given it a very special charm. The "Calendar of Waterdeep" helps you to bring part of this charm into your game. It constantly gives you...   [click here for more]
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Complete Revamped 5e character sheets

Complete Revamped 5e character sheets


These sheets were developed over a year of trial and error to reduce page-flipping. The goal was to be simple and elegant, nothing flashy or gaudy. These were created intended to be printed duplex, although that's not a dealbreaker. Since it is no longer available, I made a fork of MPMB's Player Reference Sheet so my players can have easy-to-follow notes. My version of it leaves much...   [click here for more]
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Ten City Adventures

Ten City Adventures


This booklet includes ten city-themed adventures that you can drop into any campaign, setting, or city with minor edits.  Alternatively, you can run all ten in the provided city of Valua, the capitol city of a major empire within my own setting.  All ten adventures contain notes for altering the adventure to suit any level of party.  You can run them in order, as one-shots, or take them one-by-one...   [click here for more]
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Council Of Waterdeep

Council Of Waterdeep


There is a lot of information floating around out there for Hoard of the Dragon Queen and Rise of Tiamat for the council, but not a nice clean pdf to hand to the players so that they can familiarize themselves a bit with the Council itself and its delegates.  This information is taken from the Adventurers League, the council description itself within the adventure modules and some other online sources....   [click here for more]
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Ras Nsi Revised

Ras Nsi Revised


Improve your Tomb of Annihilation campaign with this revision to a most exciting villain! The encounter with Ras Nsi has the potential to reveal much of the adventure’s background and help players to fully appreciate the story. This supplement to the adventure is to help Dungeon Masters get the most out of this encounter. This supplement includes a comprehensive background...   [click here for more]
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Season 1 Narrative: Phlan

Season 1 Narrative: Phlan


Want a bit of insight into the design process for the D&D Adventurers League? Using Phlan in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs...   [click here for more]
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The Witching Bear

The Witching Bear


The Witching Bear - A Curse of Strahd Adventure Embark on a chilling journey in "The Witching Bear of Svalich Woods," a short, intense quest set in the eerie, mist-enshrouded town of Vallaki. The adventure begins in the dimly lit Blue Water Inn, where the party encounters the distressed wolf hunter, Szoldar Szoldarovich. He urgently requests the party's help to find his missing partner,...   [click here for more]
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5e Compact Character Sheet

5e Compact Character Sheet


This D&D 5e Sheet is designed for space saving, quick play. Just print, fill out, fold in half, and play. If you like and/or enjoy my sheet, please leave a review/star rating so that I can better improve future variations and updates. THANKS! Form Fillable PDF or Print and write in your info Fold in half Play At half the size of a standard character...   [click here for more]
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New Neverwinter

New Neverwinter


This creation named New Neverwinter is a mix between the Wizard of the Coast’s creation as well as plenty of homebrew made by me, Philip Johansson. I have tried to incorporate all the information that Wizards have produced about the city and I have then filled the gaps where needed. For transparency I have put this symbol “*” next to titles to show that it has made by me. If you wish to remove...   [click here for more]
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An Urgent Rescue

An Urgent Rescue


An Urgent Rescue is a classic, low level adventure designed for a group of 3 to 4 2nd level players. It should take about 2 to 3 hours to play through. This is the third adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. The final adventure in the miniseries is A Dark Veil Falls. In addition to the adventure, there are a few of maps of the adventure area...   [click here for more]
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One Night in the City: Urban Encounters of the Wild Kind

One Night in the City: Urban Encounters of the Wild Kind


Make Your City Streets Come Alive Tired of generic random encounter results? Want to give your players a trip to the city they’ll never forget? Ready to throw your book/tablet/dice at the wall if you roll “farmers arguing over a spilled cart” one more time? This is the random encounter table for you. This supplement has city-based encounters that should help inject humor, horror, and style...   [click here for more]
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Mike's Free Encounters #21-30

Mike's Free Encounters #21-30


This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead. The encounters include: History/Background for each encounter. Encounter guide for each encounter. New Monsters New Spells New Magic Items New Items Color...   [click here for more]
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Simple Trap System

Simple Trap System


Traps can be fun. A great myth is that traps need to be carefully curated to be worth anything. While curated traps are wonderful, even simple traps can be great. Here's a simple system for running fun and impactful traps at your table Elements of a Good Trap For a good trap, you need flavor, interactivity, and suspense. Flavor comes from having a variety of traps with different...   [click here for more]
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Curse of Strahd Rebitten - Improved Dinner with Strahd

Curse of Strahd Rebitten - Improved Dinner with Strahd


In the original 'Curse of Strahd', the dinner invitation is mentioned several times, but it is mearly a rouse to get the party inside Castle Ravenloft and there is no actual dinner(see Curse of Strahd p.251). For me it needs to be an actual dinner. : In my games, this has become a stand alone D&D session, where I provide the players with dinner and drinks. We spend the evening roleplaying our characters,...   [click here for more]
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Waterdeep Visitor's Guide

Waterdeep Visitor's Guide


"Welcome to Waterdeep! Please take this handy visitor's guide to the City of Splendors!" Waterdeep is a big city with a lot of points of interest, and it can get easy to become lost in the sea of names and places. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party orient themselves within...   [click here for more]
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Elturel Visitor's Guide

Elturel Visitor's Guide


"Elturel has had a lot of things happening recently, big changes. This guide is the most recent information I have." Elturel was once the center of trade and agriculture of Elturgard. More recently, this center of Torm worship was wiped off the map by the very Companion which rose the city to fame. This is a collection of pre-filled versions of my Complete City Sheet (already available...   [click here for more]
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A Fair Row, a One Shot Sheet Adventure

A Fair Row, a One Shot Sheet Adventure


10/23/18 UPDATE: Grammar fixes, updated social media links, and minor graphic design improvements. Not every adventure requires 20 pages. One Shot Sheets are perfect for a DM or GM in a bit of a slump who needs a little help, last minute prep for a pickup game, or a surprise side trek in an ongoing campaign. One Shot Sheets aim to give you the meat and bones of an adventure without...   [click here for more]
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Curse of Strahd: Raven Witch Class

Curse of Strahd: Raven Witch Class


COPPER BEST SELLER! Curse of Strahd: Raven Witch Class is a 5th Edition (5e) Dungeons & Dragons (D&D) homebrew class. The Curse of Strahd Sourcebook, Van Richten’s Guide to Ravenloft, and Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are recommended sources to play this class...   [click here for more]
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Crime's False Promises - A one-shot adventure of a forest village

Crime's False Promises - A one-shot adventure of a forest village


"Crime's False Promises" is a D&D 5th Edition adventure ideal for new players to get familiar with the basics of the game. The adventure contains 4 pages of content through 4 main scenes, and 4 maps. It is expected to provide about 5-6 hours of play time with active roleplay for a party of 3 or 4 adventurers at level 3, and gives an introduction to fighting, role play, skill challenges and mysteries. The...   [click here for more]
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Cragmaw Goblin (One Page Monster)

Cragmaw Goblin (One Page Monster)


The Cragmaw Goblin tribe, a menacing collection of Goblins, Hobgoblins, and formidable Bugbears, finds its dark home in the shadowy depths of the Neverwinter Wood. They derive their ominous name from the jagged, almost unnatural teeth that protrude from their mouths, resembling eerie white or yellow crags amidst the darkness of the forest. These ruthless marauders are notorious for their brazen assaults...   [click here for more]
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Nightmares - A One Shot Adventure

Nightmares - A One Shot Adventure


Nightmares is a one shot adventure designed as a filler story arc for any campaign.  It can also be used as a one shot adventure with new characters. It is designed for 2-6 players and can be modified to fit the DMs needs (as per their campaign.) It is very easy to set up (1 hour max) and all resources (including monster stats) are included.  ...   [click here for more]
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Olie’s Guide to Familiars

Olie’s Guide to Familiars


Olie’s Guide to Familiars This 5e homebrew modifies the rules governing the find familiar spell. Familiars now possess a true form, complete with new abilities and stats. While they retain the ability to morph into other creatures, they also have a unique, true form. Each true form comes with a minimum of 4 abilities, including one base ability that is always present, and additional...   [click here for more]
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The Titan Thrower A Barbarian Primal Path

The Titan Thrower A Barbarian Primal Path


Have you ever wanted to hit a creature with another creature? Toss a table during a tavern brawl? Toss that pesky kobold down the hallway they swear isn't filled with traps? Then the Titan Thrower Primal Path is for you! This Primal path lets you enjoy wielding small, medium, large, and even huge creatures or objects as improvised weapons! Never be unarmed! While wielding grappled creatures or objects...   [click here for more]
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Neverspring Frost

Neverspring Frost


NEVERSPRING FROST As a new Ice Age spreads across the Forgotten Realms, cities fall to the unstoppable Glacier of the Frostfallen – all but Stormhaven, holding on against the forces of the Frost King. Neverspring Frost is a 17th-20th level campaign for seasoned players featuring the existential threat of an eternal winter blighting the world of Toril. The...   [click here for more]
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100 Uncharted Islands

100 Uncharted Islands


One hundred different uncharted islands that your players can discover. ...   [click here for more]
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Potions 11

Potions 11


From award-winning screenwriter Dale Zawada Potions 11 is a 4-5 hour one-shot adventure for five 4th-5th level characters. The adventurers will be tasked with planning and executing a magical heist. Will they be sneaky or use brute force? Probably a violent mix of the two. This adventure is perfect for DMs looking to fill a shorter session or injecting some light humor after an intense...   [click here for more]
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The Hellriders' Keep

The Hellriders' Keep


After rescuing Ulder Ravengard our heroes find themselves in search of weaponry for themselves and the citizens of Elturel who are now stranded in Avernus. The party must go to the Hellriders' Keep, the place of the last stand of the Hellriders. There they will find plentiful firepower, dark secrets, and incredibly dangerous foes. It will take all of their might to succeed in raiding the Hellriders'...   [click here for more]
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Tarocchi [Class]

Tarocchi [Class]


Want to use a deck of cards to decimate your foes and perform magical tricks? A cloaked man sits in a seedy tavern, a billow of smoke pouring from the folds of his robe, his booted feet rested upon a chairacross from him. A fair maiden enter the room. Immediately, he tosses his hood back, and kicks the chair out from his table. He invites her to sit, gesturing to the seat before...   [click here for more]
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{WH} The Commoner, a level 0 character class for aspiring adventurers

{WH} The Commoner, a level 0 character class for aspiring adventurers


You never wanted trouble. You’ve lived an honest life, doing honest work, keeping well away from the danger you hear lurks in the far corners of the world. But now, danger has found you, and you have been thrust into a world of deadly adventure for which you are not prepared. Will you survive the coming trials? Will you learn to adapt, discovering new strengths and overcoming your crippling flaws?...   [click here for more]
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100 Random Encounters for Spelljammer Adventures

100 Random Encounters for Spelljammer Adventures


In this collection, we present 100 random encounters in Wildspace. We feel that random encounters should be more than tables of combat encounters and tried to reflect this mindset. There are lots of loot, danger, favors, possible plot hooks for extended play and of course, crowd favorite hamsters. We hope that you like it as both DMs and players. Have fun! If you want to see a sample of our...   [click here for more]
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The Scholar

The Scholar


The Scholar - Xanathar's Update This expansive update brings a wealth of changes and additions to the Scholar that make it better than ever. Many old abilities have been changed slightly or been updated with clearer language, but the big story here is the addition of three new subclasses and a slew of practica (there are 50 now!) that will allow you to differentiate your scholar more...   [click here for more]
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Circle of the Haze: A Dank Druid Subclass

Circle of the Haze: A Dank Druid Subclass


Drop Out of Life and Become One with the Haze with this Dank Druid Subclass This product came out of a love of bands like Sleep, The Sword, and other hazy, riff-slinging groups. We had a lot of fun and more than a few laughs hashing these ideas out, and hope they bring you at least as much happiness. Thank you for supporting indie creators! "The Haze Druid is intended as a lighthearted subclass, but...   [click here for more]
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Druid Spell Sheet - by John Bard (Printable)

Druid Spell Sheet - by John Bard (Printable)


This is a Druid specific Spell Sheet. It includes spells from Player's Handbook and Elemental Evil Companion along with school and page refernce number. ...   [click here for more]
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Complete Sailing Sheet 5e

Complete Sailing Sheet 5e


The ship stat blocks presented in Ghosts of Saltmarsh are a wonderful tool, but present a huge pool of information that needs to be referenced and manipulated, without a proper tool to do so. So I've made the Complete Sailing Sheet, a single page reference for everything about your sailing vessel, such as: Vessel Ability Scores and Actions in combat. Officer makeup, including ability mods...   [click here for more]
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100 Weapon Histories

100 Weapon Histories


One hundred weapon histories that will bring life and interest to your weapons. ...   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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Blow by Blow: DM's Guide to Combat Narrative

Blow by Blow: DM's Guide to Combat Narrative


The cry of "Initiatives!" quickens every role-player's heart... or it should. Your scenes of epic battle should be in a John Woo movie; filled with drama, action, cut scenes, cool slow-mo effects and leave the players with a sense of accomplishment at the end. The attached gives some advice on getting/keeping your players engaged and attentive during combat. It's in small...   [click here for more]
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In Your Parents' Embrace - A one-shot adventure of reliving past memories

In Your Parents' Embrace - A one-shot adventure of reliving past memories


"In Your Parents' Embrace" is a D&D 5th Edition interactive novel featuring a memory sequence as kids, reliving the past upon receiving news bad news. The adventure contains 5 pages of content through 6 main scenes, 2 battle maps, 2 handouts and 4 character sheets for the kids to play. It is expected to provide about 3 hours of play time with active roleplay for a party of 4 adventurers. The...   [click here for more]
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Stealer of Souls (Hexadin) Character Build Guide

Stealer of Souls (Hexadin) Character Build Guide


Adventurers League Legal 5E D&D Character Build Guide For Players Within these digital pages, you'll find a step-by-step character guide to building an Adventurers League legal Hexadin from the Nerdarchy 5th Edition Dungeons & Dragons character build library. For Dungeon Masters Dungeon Masters, don't worry - we've...   [click here for more]
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{WH} Scarecrows, a character race of wicker, thatch, and darkest magic!

{WH} Scarecrows, a character race of wicker, thatch, and darkest magic!


You were mortal, once, a lifetime ago. You cannot even remember. By way of witchcraft, everything has been taken from you. In exchange, you have been granted a body of wicker, thatch, and straw, endowed a cruel semblance of life, and charged to stand watch. Your free will was stripped from you, and you were the puppet of a malicious master who cared not for your enslaved soul. Now, perhaps after...   [click here for more]
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Spelljammer: Wildspace System Generator

Spelljammer: Wildspace System Generator


This short, table-filled supplement allows any DM or player to create a Wildspace system from scratch for a Spelljammer campaign. It can be used to create planets, moons, and other strange things. It includes rules for black holes and wildspace systems filled with water. ...   [click here for more]
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Shilo the Buff

Shilo the Buff


Horror has swept over the small village of Whitwick. Men, women and children have gone missing in alarming quantities in the past few months. The culprit? A cannibalistic mad-man deep in the woods nearby. Will the players be able to find and defeat the menace and bring relief to the people of Whitwick? This one-shot adventure is inspired by the strange and hilarious (Actual Cannibal) Shia...   [click here for more]
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Yeemik (One Page Monster)

Yeemik (One Page Monster)


Yeemik, a goblin of the Cragmaw tribe, possesses a lean and wiry frame that sets him apart among his kin. His appearance is marked by mottled green skin and a particularly cunning gleam in his eye. Yeemik's personality is characterized by ambition and cunning, traits that drive him to seek leadership within the tribe. He is known for his snickering laugh, which often precedes his treacherous plans....   [click here for more]
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More Chult Encounters

More Chult Encounters


Welcome to Chult!   This product lists 20 random encounters/locations for a DM to use to add to any jungle/wilderness game, similar to Appendix B in Tomb of Annihilation.  Encounters include: Fantastic Locations Strange Personalities Magical Phenomena and more! Most of the encounters are non-combat encounters, and all are designed to fit easily and quickly into your game as stand-alone...   [click here for more]
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R7: Cirque Du Necro

R7: Cirque Du Necro


This is the seventh adventure in the R series, taking place after R6: House of Ooze. It can be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs are under the big top. Will they free the circus from its curse or end up as just another bunch of clowns under the big top? During the fall of the Republic Merak and the collapse of the city of Karathyl,...   [click here for more]
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Water - A one-shot adventure of survival

Water - A one-shot adventure of survival


"Water" is a D&D 5th Edition adventure featuring a Thirst Mechanic that will put survival in the forefront. The adventure contains 7 pages of content through 5 main scenes, 1 new mechanic (Thirst), 4 handouts and 4 battle maps (with and without grid). It is expected to provide about 4-5 hours of play time with active roleplay for a party of 3 or 4 adventurers at level 4. The Story ...   [click here for more]
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Silverymoon Visitor's Guide

Silverymoon Visitor's Guide


"Heading to Silverymoon? It's a lovely city, gem of the north, they call it. Even still, can be tricky to get around. Got a pamphlet here that should help ya." Silverymoon is one of the most beautiful cities in the Northern Sword Coast, sitting on the River Rauvin east of Neverwinter. This is a pre-filled version of my Complete City Sheet (already available on DMsguild) with a custom...   [click here for more]
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Gobledogs (One Page Monster)

Gobledogs (One Page Monster)


Gobledogs are sickly, deformed creatures with dark grey fur that often seems matted and patchy. Their most peculiar feature is the sheer number of teeth they possess, far more than could comfortably fit in their mouths. As a result, some of these teeth jut out at odd angles, creating a menacing and grotesque visage. Many Gobledogs are tailless, a genetic quirk that causes their tails to fall off, leaving...   [click here for more]
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How To Train Your Companion (5e)

How To Train Your Companion (5e)


How to Train Your Companion How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants.  If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures.  Inside this text includes *...   [click here for more]
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