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Turn Curse of Strahd's least interesting artifact into an interactive real world puzzle your players will remember!
The tome of Strahd is an odd duck when compared to its counterparts. It lacks the gravity that the other artifacts possess. Players are simply not interested in seeking out a book with "knowledge of the enemy" when the other items are a mysterious holy relic, and the equivalent of a solar... [click here for more] |
Dungeon Masters Guild |
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Pessoas incríveis, atraídas pela magia da palavra “Desconhecido”, assim são descritos os Hunters.
São indivíduos dotados de grandes habilidades nas mais diversas áreas, que cruzam o mundo em busca de praticamente qualquer coisa que os interesse!
Passando por um rigoroso Exame, todos se dedicam para conseguir suas Licenças de Hunter, um... [click here for more] |
Dungeon Masters Guild |
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Version 1.0
• This is a conversion of over 500 4th Edition Psionic Powers into 5th Edition abilities.
• The powers were converted from the 4th Edition Ardent, Battlemind, Monk, and Psion.
• These are designed as alternate rewards to magic items and treasure. They are similar to Boons.
• They can also be used to add flavor and combat options to Monsters and NPCs.
• Each Rank is about... [click here for more] |
Dungeon Masters Guild |
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The Codex of Herbal Medicine contains the formulae for several herbal adventuring gear that can be created using an herbalism kit. The book itself serves as a player aid, and features rules for gathering herbs while traveling, a new magic item, a new feat, and 34 new herbal items. ... [click here for more] |
Dungeon Masters Guild |
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The Codex of Volatile Alchemy contains the formulae for several alchemical weapons that can be created using alchemist’s supplies. These include biological, chemical, and pyrotechnic weapons. The book itself serves as a player aid, and features a new magic item, a new feat, and 40 alchemical items. ... [click here for more] |
Dungeon Masters Guild |
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Gourmand’s Cookbook contains instructions on culinary techniques and recipes for a variety of food and drink. Included are the formulae for several culinary magic items. The book itself serves as a player aid, and features 17 new magic items (the book itself and 16 culinary masterpieces), a new feat, 14 adventuring gear, rules for overeating, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
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The Codex of Practical Alchemy contains the formulae for several alchemical adventuring gear that can be created using alchemist’s supplies. The book itself serves as a player aid, and features a new magic item, a new feat, and 46 alchemical items. ... [click here for more] |
Dungeon Masters Guild |
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The Codex of Herbal Toxins contains the formulae for several poisons that can be created using a poisoner’s kit. The book itself serves as a player aid, and features a new magic item, a new feat, 20 new poisons, and rules for harvesting poisonous plants. ... [click here for more] |
Dungeon Masters Guild |
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Within this one-shot adventure, your players encounter a book somewhere, anywhere, within your world. If someone touches it, the book opens and everyone within the party is teleported into the book, and has to play a game of chess to escape. ... [click here for more] |
Dungeon Masters Guild |
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The Expanded Armory is a small collection of supplemental materials for 5th edition D&D. ... [click here for more] |
Dungeon Masters Guild |
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The book Shadowcraft contains instructions and advice detailing the trade secrets of the subtle arts. The book itself serves as a player aid, and features a new magic item, 12 new feats, 20 new adventuring gear, 8 new weapons, and rules for advanced weapon training for the weapons included in this book.
Video Timestamp: 47:42 / 2:02:08 ... [click here for more] |
Dungeon Masters Guild |
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In my travels through the varied planes I have not only discovered wonderous items of power and mystery, but I have also documented the tales that accompany them. If you find yourself in the dire situation of telling a glorious story and need some extra spice, then you have come to the right place.
The knowledge that lies inside will not only help you bring fresh, exciting, and balanced items to an... [click here for more] |
Dungeon Masters Guild |
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Rules to help you run a classic Post-Apocalyptic setting in D&D 5e. With rules for things like weapon materials and how to run magic that affects the environment. ... [click here for more] |
Dungeon Masters Guild |
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The Arctic Survival Guide contains instructions on how to survive arctic environments. The book itself serves as a player aid, and features a new magic item, 4 new feats, a new prestige class, 8 new adventuring gear, a bestiary of lore, and rules for harvesting herbs. ... [click here for more] |
Dungeon Masters Guild |
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The Black Book contains lore on negative energy magic and necromantic fluids that seep from the rocks in the deepest pits of the Underdark. The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 24 new spells. ... [click here for more] |
Dungeon Masters Guild |
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A version of early gundpowder weapons that create realistic loading mechanics and ranges while keeping them comparable to the current weapons. A good compromise for more historically minded players who want to stay true to reality, and players who want the big hits that guns can give while being slow enough to avoid them unbalancing the encounters. Not just a reskin of crossbows which limits many of... [click here for more] |
Dungeon Masters Guild |
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Form a caravan of travelers to accompany you and your fellow adventurers on your journey across the land. Each traveler performs a job, which help your caravan survive the journey. Along with the rules for running a caravan of travelers, this book includes several character backgrounds, which facilitate player characters in contributing to a caravan. This book is intended to be used in conjunction... [click here for more] |
Dungeon Masters Guild |
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The Grimoire of Forgotten Arcana contains a collection of spells cataloged by the acclaimed wizardly researcher and scholar Magus Atticus Maeral Sarwenys Groumbro Rubani. The book itself serves as a player aid, and features a new magic item, 8 new feats, and 21 new spells. ... [click here for more] |
Dungeon Masters Guild |
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"Welcome, friends, valued customers, new patrons, to my armory of wonders. Here, you can peruse my selection of wondrous weapons. Some I have crafted myself. Others, I found in my long journeys across the many planes. Enjoy. Take your time. See what might call to you." - Amryss Seriene. Amryss's Armory of Artifacts includes all manner of weapons. Some are imbued with arcane power by Amryss himself.... [click here for more] |
Dungeon Masters Guild |
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The Monster Hunter’s Guide contains a bestiary of lore on fantastic creatures and how to deal with them, and formulae and harvesting methods for a variety of armor, weapons, and adventuring gear that can be produced from the corpses of certain creatures detailed in the book. The book itself serves as a player aid, and features 12 new magic item (1 book and 11 other magic items), a new feat, a bestiary... [click here for more] |
Dungeon Masters Guild |
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The Orisons of the Nine contains the teachings of the church of the Sovereign Host. The book itself serves as a player aid, and features a new magic item, 2 new feats, 21 new spells, and lore about the Sovereign Host and the Dark Six. ... [click here for more] |
Dungeon Masters Guild |
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The Manual of Skilled Trades contains instructions and advice detailing the best practices of several trades and professions. The book itself serves as a player aid, and features a new magic item, 27 new feats, 3 updated feats, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
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A set of rules to add additional weapon and shield mechanics to allow flavouring for a roman style setting or to add more depth to other setting. Covers the two Pila types, Gladius, Scutum,and Hasta. Shield mechanics overlap partially with Tower shield from Shield Homebrew previously added ... [click here for more] |
Dungeon Masters Guild |
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The Revelations from Beyond the Veil contains esoteric knowledge describing the nature of reality. The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 15 new spells. ... [click here for more] |
Dungeon Masters Guild |
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The Compendium of Martial Treatises contains the treatises for various fighting styles and weapon techniques. The book itself serves as a player aid, and features a new magic item, a new feat, 28 new fighting styles for the fighter class, and rules for advanced weapon training for the weapons in the Player's Handbook. ... [click here for more] |
Dungeon Masters Guild |
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The Disquisition of the Old Faith contains archaic druidic customs and practices. The book itself serves as a player aid, and features a new magic item, 6 new feats, and 26 new spells. ... [click here for more] |
Dungeon Masters Guild |
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Gryphon's Spellbook contains a collection of spells cataloged by the wizardly scholar Magnus Rubeus Gryphon. The book itself serves as a player aid, and features a new magic item, 8 new feats, and 24 new spells. ... [click here for more] |
Dungeon Masters Guild |
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The Tome of Nature’s Wardens contains the sacred rites and teachings of the druid Circle of Nature’s Wardens. The book itself serves as a player aid, and features a new magic item, a new feat, a new druid circle, and rules for an alternate use of the Wild Shape druid feature. ... [click here for more] |
Dungeon Masters Guild |
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The Enchiridion of Soranath Artifice contains instructions and diagrams detailing the fabrication of various items of dwarven design. The book itself serves as a player aid, and features a new magic item, 4 new feats, 22 new adventuring gear, a new armor, 5 new weapons, rules for advanced weapon training for the weapons included in this book, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
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The Enchiridion of the Forge contains instructions and diagrams detailing the fabrication of various arms and armors. The book itself serves as a player aid, and features a new magic item, a new feat, a new armor, a new shield, 32 new weapons, and rules for advanced weapon training for the weapons included in this book. ... [click here for more] |
Dungeon Masters Guild |
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This book explores the elven teachings of truth and morality. The book itself serves as a player aid, and features a new magic item and 11 new feats. ... [click here for more] |
Dungeon Masters Guild |
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The Grimoire of the Sacred Magic of Nilemarba the Mage contains the mystic arts written by Nilemarba for his son Hcemal. Nilemarba teaches that every person has their own unique ‘personal daemon’. Through this book, readers can learn rituals that bring their personal daemons under control. They can then learn to perform supernatural feats using sigils of magic words on a grid.
The book itself... [click here for more] |
Dungeon Masters Guild |
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The Treatises of Kasshta is a collection of scrolls containing the treatises for various styles of martial arts. The book itself serves as a player aid, and features a new magic item and 21 new feats. ... [click here for more] |
Dungeon Masters Guild |
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The Miscellanea of Fantastic Gizmos contains instructions and diagrams detailing the fabrication of various items of elaborate design. The book itself serves as a player aid, and features a new magic item, a new feat, 24 new adventuring gear, 6 new armors, 14 new weapons, and rules for advanced weapon training for the weapons included in this book. ... [click here for more] |
Dungeon Masters Guild |
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Ten days since the last town, ten more days till the next. Or was it twenty? The Sun pains your head to remember. One day since your last drink.
Your footprints stretch back to the horizon across a gravel plain, only rolling dunes and guiding trilith stones break the monotony. This desert looks empty, but graffiti on the stones says otherwise.
Neither priest nor king rule here, only the wandering... [click here for more] |
Dungeon Masters Guild |
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