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Titanfall DnD

Titanfall DnD


Standby for Titanfall, and embark on a journey through the galaxy. Fight to free the galaxy alongside the Liberation Front, or conquer it.  This is a homebrew sourcebook that brings the Titanfall universe into a DnD setting. It overhauls DnD 5e, with new additions to the core rules to suit pilot and Titan combat. It introduced 1 universal class "The Pilot" and 6 base Titans from Titanfall 2.  version...   [click here for more]
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Martial Arms Training Manual

Martial Arms Training Manual


Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active component, making them more than a static bonus or hit die, and giving more options and tactical opportunities for you and your allies. The weapon techniques make each weapon useful in different...   [click here for more]
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Multiversatility - Player's Options Pack

Multiversatility - Player's Options Pack


UPDATED: More than 2000 unique downloads, and more than 100 sales. Slow but steady, Multiversatility thrives. As per the new update, there are now 50 class archetypes, 8 new races with 22 subraces, as well as new racial feats, spells, and much more. Along with the new rules, you will find a few short stories and...   [click here for more]
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5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)

5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)


A handy reference guide for shape-changing druids! Any campaign which has druids in it adds extra complexity for the DM to manage. That shouldn't keep you from using them or being scared to manage them. At the very least, you'll need creatures to represent the various animal forms that they can be shifted into. Druid Wild Shapes Quick Reference Guide provides those NPCs for you, as well as other reference...   [click here for more]
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Astral Dragonborn - A Wildspace Sub Species

Astral Dragonborn - A Wildspace Sub Species


"First time off planet buddy? You're kinda staring at me a bit there... I take it you've seen Dragonborn before but maybe not any as...shiny as me? Well lucky for you I'm feeling a bit more charitable than some of cousins. Come buy me a drink and I'll spin you a yarn. Tell you all about us Astral Dragonborn." The Dragonborn that originated from the Astral Sea all the way out here in Wildspace, though...   [click here for more]
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D&D 5e Character Professions

D&D 5e Character Professions


     10/11/2019: Mining and Smithing Update New Metals! Brand new metals to smelt and smith with! Use them to create new and powerful weapons and armors.  New Metal Effects! Every new metal comes with unique properties when smithed into equipment. Set Effects! Set effects bring an entirely new dynamic to the game. These occur when...   [click here for more]
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Gunslinger Class

Gunslinger Class


The Gunslinger For those who want a dash of Renaissance flair, frontier adventure, or Victorian nightmare in their campaign world, this class contains options for a wide variety of gunslinging heroes. Drawing inspiration from various historical and fictional sources, this class supports a wide range of archetypes. From a long range support class to a high damage martial class, from a man with no name...   [click here for more]
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SELUNE, Lady of Silver ✧ Forgotten Realms 5e

SELUNE, Lady of Silver ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Selune, goddess of good and neutral lycanthropes, moon, navigation, questers, stars, wanderers, motherhood, and reproductive cycles in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons,...   [click here for more]
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Gunslinger

Gunslinger


Pick up a gun, its time to fight! As a Gunslinger, you work to master a weapon unlike any other. Your reckless daring-do stands to let your name live on in infamy. Inside you will find: The Gunslinger class and its trademark personas. The Mysterious Stranger, the Stern Lawbringer, the Affable Outlaw, the Roughneck, the Horsewhisperer, the Renegade Ecclesiast, and the Gun Nut. Rules...   [click here for more]
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Blazebringers - A Elementalist Class for D&D 5E

Blazebringers - A Elementalist Class for D&D 5E


Step into a realm where the flickering dance of flames takes on a life of its own, where the very essence of fire bends to the will of those chosen few known as Blazebringers. Within the sacred tomes of Blazebringers, a radiant revelation awaits, offering adventurers a gateway to wield infernos with unrivaled mastery. Imagine a world ablaze with possibility, where the crackle of flames echoes with...   [click here for more]
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Steel Defender Variants

Steel Defender Variants


Want to play a Battle Smith artificer with a little more flexibility? Look no further! Steel Defender Variants provides three new options for your arcano-mechanical companion, allowing you to change your partner's strengths at the end of every long rest. If you enjoy this, follow my freshly-minted Twitter account (@dice_dork_imi) and check out my Eberron-based adventure released on December...   [click here for more]
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KELEMVOR, Lord of the Dead ✧ Forgotten Realms 5e

KELEMVOR, Lord of the Dead ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Kelemvor, god of the dead in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following:  • a...   [click here for more]
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Arcane Incantations

Arcane Incantations


Version 1.5 • This is a conversion of over 800 4th Edition Arcane Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Artificer, Bard, Sorcerer, Swordmage, Warlock, and Wizard. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor and combat...   [click here for more]
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Adventurer's Guide to the Seas

Adventurer's Guide to the Seas


An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ...   [click here for more]
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Poisoner's Kit Guide

Poisoner's Kit Guide


Poisoner's Kit : A One Page Guide for Players and DMs Anyone who has played or run a game with a rogue or other character who has gained proficiency with a poisoner's kit will eventually (generally immediately) ask; "So what can I make with this?".  The answer has always been simply, "Just a basic poison."  With this quick, one page ruleset you can transform your game and give that player agency...   [click here for more]
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BAHAMUT, The Platinum King ✧ Forgotten Realms 5e

BAHAMUT, The Platinum King ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Bahamut, god of justice, wind, and good dragons in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following:...   [click here for more]
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Merits & Flaws: A D&D 5e Chracter Creation Variant Rule

Merits & Flaws: A D&D 5e Chracter Creation Variant Rule


A Variant Rule to Determining Ability Scores! What are Merits and Flaws? Merits are perks that provide unique benefits and enhance your character’s toolkit. For example, one merit increases your starting hit points while another increases the amount of starting gold your character has. Flaws are defects in your character. Some flaws provide...   [click here for more]
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Heroes of Shadow 5E COMPLETE Conversion

Heroes of Shadow 5E COMPLETE Conversion


At long last the 5th edition adaptation of the edgiest 4th edition supplement is here! All of the options for anti-heroes and dark powers present in the original Heroes of Shadow have been updated, adapted, condensed and painstakingly revised to meet 5th edition standards.  In this 33 page book you will find: 1 new Vampire class and 2 archetypes (Beguiler and Predator) 2 new Paladin Vices of Fury...   [click here for more]
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Hybrid Forms - A Bestial Boon

Hybrid Forms - A Bestial Boon


Hybrid forms serve as a beneficial reward that you, as the DM, can bestow upon your players. These forms entail temporary transformations that enhance the players’ key attributes and provide them with distinctive abilities. When a player assumes their hybrid form, they adopt the characteristics of a specific animal based on their Animalistic Affinity. Not only do their abilities change, but their...   [click here for more]
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EILISTRAEE, Lady of the Dance ✧ Forgotten Realms 5e

EILISTRAEE, Lady of the Dance ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Eilistraee, goddess of dance, song, beauty, swordwork, hunting, and good drow in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This...   [click here for more]
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Optional Rule: Minor Skills

Optional Rule: Minor Skills


Providing over 14 pages of new skills, this entirely optional ruleset just slots into place over the existing rules: no throwing anything away. New skills are categorized under existing ones, giving players a new way to customize their skills without letting power creep cause headaches for the DM. Additionally, rules for crafting (replacing 'Tool Proficiencies'), skill training and Language can...   [click here for more]
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OGHMA, Lord of Knowledge ✧ Forgotten Realms 5e

OGHMA, Lord of Knowledge ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Oghma, god of bards, inspiration, invention, and knowledge in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains...   [click here for more]
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Improved Crafting: Herbalism

Improved Crafting: Herbalism


Using the Herbalism Kit to gather herbs Crafting is an exciting addition to 5ed, or would be, if there were well defined rules that explain what your characters can do with the tools, kits, and supplies.  Several content creators have attempted, but I have different ideas about the crafting system I envision. The cornerstone of my system is the notion that you find herbs by actively...   [click here for more]
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Feats of Proficiency - Martial Weapons

Feats of Proficiency - Martial Weapons


A collection of basic Feats for every martial weapon, suitable for D&D 5e! Proficiency is supposed to represent an ability beyond the average. It embodies training, experience, and expertise. In the core rulebooks being proficient with a tool or in a skill means you can add your proficiency modifier to a check. This results in situations where a skilled warrior is only slightly...   [click here for more]
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MYSTRA, Lady of Mysteries ✧ Forgotten Realms 5e

MYSTRA, Lady of Mysteries ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Mystra, goddess of magic, spells, and the Weave in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following:...   [click here for more]
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Clonns (Playable Clown Race)

Clonns (Playable Clown Race)


This is a free supplement! Any Proceeds go towards Red Nose Day and helping kids in poverty! "Clonns are the abnormal normal, often compared to humans as their exaggerated facsimile. But amongst both humans and the more seasoned races, they've yet to truly find their niche. Instead they have taken to learning anything and everything about the world, gaining a taste of competency...   [click here for more]
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Arcim's Library of Lashes

Arcim's Library of Lashes


To wield a whip is to hold thunder in your hands, to swing lightning on a chain. And to snap the weave to your will at that moment of impact.  -Archmagister Arcim Whips are a famously underutilized element of D&D 5e’s systems. An uncommon but flavorful choice of weapon, whip usage can...   [click here for more]
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Pact of the Possessed - A Warlock Subclass

Pact of the Possessed - A Warlock Subclass


Deep in the Plane of Limbo, a chaotic domain existing between the realms of life and death, dwell formidable entities. These beings, though long deceased, possess an enduring life force that perseveres throughout the ages. For countless centuries, nay, millennia, they have diligently sought a pathway back to the material plane. They observe and study the intrinsic power of the soul, the essence of...   [click here for more]
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THE ARTIFICER (5e) (Revised)

THE ARTIFICER (5e) (Revised)


Artificers are the quintessential crafters and engineers of wonders in a world of magic. They channel arcane forces into their works, conjuring impossible dreams of creation into reality.  This product contains the following: • The Artificer class, a full class design from levels 1 to 20. • Archetypes include: The Battleforge Smith: A skilled craftsman that dons a powerful...   [click here for more]
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Grimalkin Race

Grimalkin Race


Play D&D as a cat! Why not?! This document contains all the relevant backstory and traits for the grimalkin, as well as three six racial feats and some cute kitty drawings. Grimalkins borrow much of their nature from domesticated cats, and so they don’t seek each other out the way most races do. There’s very little grimalkin culture to speak of, lacking even...   [click here for more]
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Physician Class (5e)

Physician Class (5e)


Not all magic is made to cause harm, and not all healing stems from the mercy of the divines. Life begets life, after all, and thus a Physician takes upon themselves the task of curing ills wherever they may find them. Whereas others might take to adventuring by the sword or the bow, you take to it with a caring hand and beneficial magic.  Not all adventures end in death. Some end in life. The Healer's...   [click here for more]
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AMAUNATOR / LATHANDER, Lords of Light ✧ Forgotten Realms 5e

AMAUNATOR / LATHANDER, Lords of Light ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Amaunator and Lathander in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following for EACH of the two...   [click here for more]
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TEMPUS, Lord of Battles ✧ Forgotten Realms 5e

TEMPUS, Lord of Battles ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Tempus, god of war, battle, and warriors in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following:...   [click here for more]
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Greater Dragonborn

Greater Dragonborn


2020 Update! Now with even better breath weapon scaling and new a page of extras! Have you ever felt that the vanilla dragonborn race was a bit dull? Greater Dragonborn modifies and expands the dragonborn race into a much more appealing and interesting form, boosting its power level to more inline with the rest of the default races. Natural Armor! 13 + Dexterity modifier AC when not...   [click here for more]
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SILVANUS, Keeper of Nature ✧ Forgotten Realms 5e

SILVANUS, Keeper of Nature ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Silvanus, god of wild nature and druids in the Forgotten Realms. Updated to post-Sundering status quo. A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers. This document contains the following:...   [click here for more]
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A Mini Dungeon of Traps

A Mini Dungeon of Traps


This is simply a classic mini dungeon full of traps! This one shot adventure has 7 key traps listed and described along with a beautifully detailed map. There is everything here for a DM to simply sit down, maybe add a few stats and then get right into the game. Toby Lancaster at Dark Realm Maps ...   [click here for more]
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Improved Grappling

Improved Grappling


Grappling is a great form of battlefield manipulation, allowing strong melee based characters an additional option to manipulate the flow of the battle. By updating the grappling rules contained within the Player’s Handbook we felt that we could make using the 'grapple' attack more enticing. Adding grapple maneuvers, only possible whilst grappling, makes the chance to wrestle your enemies into submission...   [click here for more]
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Poison Crafting:  Revised Rules

Poison Crafting: Revised Rules


Crafting the perfect poison is both a science and an art. Knowing which ingredient pairs best with which to deliver a swift death - or a lingering one, if deserved - requires intense study and practice. Thankfully, you are an adventurer with both the time and opportunity to discover these ingredients. You also have these new poison crafting rules to experiment with endless combinations, create unique...   [click here for more]
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Medieval Firearms

Medieval Firearms


Firearms have historically been a part of medieval warfare since the early 14th century and became commonly found on the battlefield through the high middle ages and early renaissance periods that fantasy worlds often portray. This document is meant to introduce early firearms into your D&D game. Just as in the real world, these weapons come with advantages and drawbacks. Includes: 10...   [click here for more]
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Intelligence Matters

Intelligence Matters


This small document contains everything you will need to combat the surge of brutish characters and encourage players to value the intelligence of their characters a little more. It includes: 3 new subclasses 3 new optional rules 5 new feats, and 2 new spells All of which have a heavy focus on intelligence, rewarding those that choose not to ignore the unfavored ability. More from this...   [click here for more]
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5e Revised - Feats

5e Revised - Feats


A quick and simple overhaul of Feats, to make them a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ...   [click here for more]
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Tauric Races (Centaurs, Wemics, Formians, Dracons, and more!)

Tauric Races (Centaurs, Wemics, Formians, Dracons, and more!)


From the familiar half-human/half-horse centaur to the more exotic wemic, formian, dracon, and even the yuan-ti, centaur-like races have graced the pages and campaigns of D&D since its very beginning.  A staple within fantasy literature and art, these centaur-like, or tauric, races have long captured our imaginations.  Live life on four feet and bring these fascinating hybrids into your adventuring...   [click here for more]
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Fell's Fabulous Magical Transformations

Fell's Fabulous Magical Transformations


Fell's Fabulous Magical Transformations is a handbook of suplimental rules that impliment a transformation mechanic that can be applied to a player character or NPC. These transformations can be fantastic boons or horendous trials. Either way, they are bound to make things interesting. This Product Includes... 249 transformations 6 larger set transformations 2 character races utilizing...   [click here for more]
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Feats for Ravnicans

Feats for Ravnicans


The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control in an inscrutable web of intrigue. It necessarily follows that those denizens must then cultivate an uncommon set of skills. These sixteen feats are designed to help PCs treat Ravnica...   [click here for more]
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Be what you want: Feats

Be what you want: Feats


Be what you want: New feats options for unused combat styles This supplement includes the following feats: Dagger Expert, Disabler, Impaler, Lasher, Rapid Thrower and Reactive Combat. Those feats was created to incentive the use of uncommon weapon fightning styles. For example, we saw that a Rogue prefer to use a Rapier instead a Dagger because the core books doesn't impose...   [click here for more]
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Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)

Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)


This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D...   [click here for more]
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Tabletop Treats: A Guide to Cooking for Adventurers

Tabletop Treats: A Guide to Cooking for Adventurers


Cooking in Dungeons and Dragons often receives little attention, despite its potential to enhance game-play. While exploration, social interaction, and combat are widely recognized as the game's three pillars, cooking is not even indexed in the Player's Handbook. As a result, many Dungeon Masters may overlook the use of cooking and food in their campaigns, especially given the existence of...   [click here for more]
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Subraces of the Aarakocra

Subraces of the Aarakocra


Aarakocra - birdfolk - are born into a life of flying, it is their nature, their life and they are at their most comfortable when they take to the air. One of the biggest misconceptions of the Aarakocra peoples are that they resemble eagle-like humanoids, however, they are the forward scouts and the military might of the birdfolk, and they are but only one of the subrace of...   [click here for more]
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Homebrewed Crafting - Herbalism

Homebrewed Crafting - Herbalism


Design Notes     The following D&D 5E design of the Herbalism Skill set was created to provide more of a crafting feel for the Herbalism proficiency. HERBALISM  An Herbalist is someone who is trained in the science and arts of flora and fauna.  This training opens the doors to all kinds of herbal remedies,...   [click here for more]
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Subclasses, Backgrounds, and Feats!

Subclasses, Backgrounds, and Feats!


Included in this compendium are 6 new subclass options like the College of Ink for the Bard, and the Leviathan Warlock Patron, 5 new backgrounds like Foreign Ambassador and the Inquisitor, and 8 new feats like Devilish Luck and Subtle Cantrip! This document will be updated whenever new ideas are thought up for this! Update: 3 new subclasses have been added! The Circle of the Tide for Druids, the Warpriest...   [click here for more]
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