Welcome to the Seven Skies, spacers! Each issue in this series of zines will give you all the details on a Wildspace system, including strange locales and exciting cities, as well as new character features, menacing monsters, and new spelljammer options to make your voyages on the Astral Sea more cinematic and exciting! Together with a one shot adventure set in this Wildspace system, you can easily... [click here for more]
Esteemed DMs and players,
This product is a Realms' Lore Sourcebook & Campaign Introduction. I appreciate that not everyone finds dense lore books captivating. The journey to bring Baldur's Gate III to life started in 2014 when Larian Studios expressed interest to WOTC. Their opportunity finally arrived after the success of Divinity 2 . I... [click here for more]
Welcome to the Seven Skies, spacers! Each issue in this series of zines will give you all the details on a Wildspace system, including strange locales and exciting cities, as well as new character features, menacing monsters, and new spelljammer options to make your voyages on the Astral Sea more cinematic and exciting! Together with a one shot adventure set in this Wildspace system, you can easily... [click here for more]
The party finds a secret chamber in a cavern, which was used as a gnoll hideout years ago before being cleared out by other adventurers. The secret chamber features a shrine to the demon lord Yeenoghu. If a PC puts their blood in the bowl of the shrine, they will slowly begin to transform into a gnoll.
This quick side quest can be dropped in any adventure, and can be used at any level. The first... [click here for more]