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Blackpowder Pirates

Blackpowder Pirates


Splice the main brace! It's time to set sail! Here's the scuttlebut, ya dregs. Merchants out of Lantan are carrying a secret and dangerous new inventions: firearms. We've got a plan to take 'em and become the most notorious pirates to ply the Trackless Sea. Inside this tome you'll find new character options for the Fighter, Rogue, Gunslinger, and Warlock that are suitable...   [click here for more]
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Eoth Khalstan's Revised Encylcopedia of Great Animals & Draconic Beings

Eoth Khalstan's Revised Encylcopedia of Great Animals & Draconic Beings


Collected here are over 50 original and updated stat blocks for animals and dragons ready to drop right into your game! Including art, lore, and in some cases educational material drawn from life, Eoth Khlastan’s Revised Encyclopedia of Great Animals and Draconic Beings brings to you inspiration to spice up encounters on the material plane and beyond.  If your druid has ever...   [click here for more]
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Pirates

Pirates


To some the call of the open sea is too strong. A yearning to locate undiscovered lands and meet exotic cultures can pull at the core of one’s soul. The sea beckons those that are foolhardy and adventurous to its bosom. However, there are Pirates that will gladly rob and plunder the foolhardy and adventurous. Pirates are hardy sea goers that can be rouges of the sea, mercenary sailors, or develop...   [click here for more]
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Path of the Drowned Barbarian

Path of the Drowned Barbarian


A primal path for players (and DMs) who want to build a seafaring babarian with powers gifted from beyond the grave. Barbarians who walk this path excel in aquatic combat and have recieved blessings (or curses) from souls who lost their lives at sea. This has granted them an undead resilience and fortitude while also granting them ghostly abilities that other sailors would view as unnatural and bad...   [click here for more]
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5e Druid Circles - Circle of the Sea

5e Druid Circles - Circle of the Sea


Looking to make a martial druid that can pack a punch up close and from afar? Circle of the Sea is for you ...   [click here for more]
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Cleric Domains - Air, Earth, Fire, and Water

Cleric Domains - Air, Earth, Fire, and Water


On some worlds within the multiverse of Dungeons & Dragons, there are gods who have one or more aspects that embody one of the primal elements of air, earth, fire, or water. On others, clerics might worship and gain power from the primordials of each of those elements instead, connecting to them in much the same way most clerics do a divine power. Presented here are four new domains,...   [click here for more]
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Expedition to Chult - Explorer's Guide (College of Lore)

Expedition to Chult - Explorer's Guide (College of Lore)


In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The Expedition to Chult Explorer's Guide contains new class races, archetypes, feats, spells, and equipment for characters braving the depths of Chult. Over 20 Class Archetypes,...   [click here for more]
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Monstrous Class: The Genie

Monstrous Class: The Genie


A man with vivid blue skin moves through a battlefield like a cyclone. His twin scimitars flash and lightning leaps from his fingertips. A woman, hair glittering with gemstones of every color, brandishes a heavy hammer. Her strikes fling her foes away, and her skin seems as unbreaking as mountain stone. A tall figure with ashen skin and hair of flame breathes molten life into his spear. With a leap,...   [click here for more]
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Way of the Storm Monk

Way of the Storm Monk


The Way of the Storm Monk is part of a monastic tradition trained to use ki to mimic the power of storms. Featuring opportunities to deal thunder and lightning damage to enemies, and protections against stormy conditions. Advantages for play include the ability to handle multiple enemies without having to be in melee range with them all, using thunder and lightning for subclass features. This product...   [click here for more]
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College of the Shanty Bard

College of the Shanty Bard


Everyone's favourite seafaring genre, the sea shanty, finds itself a new home with the College of the Shanty bard. Designed to help you boost your allies after a long day, speed them up at a crucial moment, and be at home on the open ocean - though just as usable on land or in the sky! This product is set as Pay What You Want. Please leave a review or reach out to @GStainsby on Twitter with any feedback....   [click here for more]
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Order of the Deep

Order of the Deep


A Blood Hunter Order from the depths of the oceans.   Learn to control the battlefield like the eb and flow of the tides as you become one with the oceans. Perfect for land and seafaring adventures alike, this archetype shows that the ocean is relentless – and now so are you. ...   [click here for more]
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Circle of the Ocean - Druid Subclass

Circle of the Ocean - Druid Subclass


The ocean is a diverse, powerful habitat that encompasses the majority of planet. But what determines which ecosystems, which habitats exist in various locations? The answer is flow, the currents that swirl about the entire ocean. This circle of the ocean harnesses that power and utilizes spells unique various habitats in the ocean. With this subclass, become a powerful druid that controls the flow...   [click here for more]
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Circle of Currents - Druid Subclass

Circle of Currents - Druid Subclass


The druids of the Circle of the Currents are keenly aware of the natural cycles that fill the world. By tapping into the power that comes from the cycles of the currents, especially in the oceans and the winds, they are able to dance across the battlefield with ease by wielding massively powerful movement-based abilities. This subclass features a new resource, Cycle Points, which is similar to the...   [click here for more]
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Communer ( Ranger Archetype Subclass)

Communer ( Ranger Archetype Subclass)


Ranger Archetype: Communer Be ready for any place: - Change different powers with each terrain; - Scale your power with your favored terrains; - Augment your primeval awarness. As she and her employers delve deep into the underground passage, the elf bows in respect to the entrance of the Underdark. ...   [click here for more]
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Circle of Waves

Circle of Waves


The Circle of Waves is a new subclass option for Druids. As written the subclass is restricted to the Triton race only, however this restriction can be lifted. This Druid Circle is all about the sea and is perfect for any nautical campaigns you might be running. This subclass also works just as fine on land as well. Thanks to Nathanaël Roux for the InDesign template used to create this document....   [click here for more]
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Otherworldly Patron: The Sunken God

Otherworldly Patron: The Sunken God


The Sunken God is a patron inspired by the myths of the sea gods. Beings like Davy Jones, Poseidon, and other creatures of the deep. You gain a plethora of water-themed spells, including two converted spells from 3.5e. This patron would go well in an ocean-themed campaign such as the upcoming Ghosts of Saltmarsh. ...   [click here for more]
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Spirits of the Ocean (5e)

Spirits of the Ocean (5e)


Living out in the vastnest of the sea are various tribes and warriors who call the deep waters their home. Within this text are just a few of the Barbarians I have run across in my travels and documented the powers and abilites these warriors have weilded. Within contains: Crab totem Shark totem Dolphin totem Manta ray totem Water Feats Magical weapons common weapons Please play,...   [click here for more]
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Angler: A Ranger Path

Angler: A Ranger Path


Becoming an Angler means accepting an oath to protect the goodly folk, and the waters they depend on, from creatures who would bring harm to them. The Angler’s trade is luring, capturing, and slaying the threats hidden under the surface, from schools of dire sharks and merrow to swamp trolls and terrifying river monsters. This supplemental material contains: Ranger Path: Angler Combat Rules...   [click here for more]
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Druid Subclass-Circle of the Sea

Druid Subclass-Circle of the Sea


For the Druid with a strong connection to the deepest depths of the ocean. ...   [click here for more]
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Druid Archetype: Circle of the Elements

Druid Archetype: Circle of the Elements


Do you want to burn your enemies with fire? Do you want to crush your enemies under rocks and earth? Do you desire to swim the oceans and control the tides? Do you want to fly through the air and drop your foes from the skies? This archetype is for a druid who wants to specialize in a specific element, not by applying restrictions, but rather by making your preferred element stronger! Part...   [click here for more]
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Shapeshifter - A Core Class

Shapeshifter - A Core Class


Change is inevitable. For some adventurers, change is a weapon. Presenting an original core class for Dungeons and Dragons 5th Edition - the Shapeshifter. Adventurers who follow this path transform their bodies into living weapons, allowing them to wreak havoc on their enemies on the front lines of combat, transform themselves to get behind enemy lines, or advance to hard to reach locations by changing...   [click here for more]
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Elemental Traditions Monks

Elemental Traditions Monks


This document offers a new class developed using the monk and elemental manipulation as inspiration. It offers 5 separate classes, each with one associated element, for players to choose from. When I started this project, I intended to simply develp a better version of the Way of the Four Elements Monk but it took on a life of its own as it went on. I later condensed this whole document down into...   [click here for more]
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Bottomless Sea Lineage - Sorcerer (5e)

Bottomless Sea Lineage - Sorcerer (5e)


Whether your ancestors were blessed by an ancient aquatic creature, seafarers who fell to their knees in reverence of the Sea’s awesome power, or an unfortunate soul who encountered an eldritch deep dweller that tainted their very essence, your power draws from the seemingly bottomless abyss of the Sea. Should you control this breathtaking power, it will swell but you will stay afloat. If you...   [click here for more]
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Elemental Pact Warlocks

Elemental Pact Warlocks


For players who want more choice when it comes to their warlock characters. This document comes with two separate warlock patrons, each with a fair variety. Genie Pact Warlocks are the more martial of the two subclasses. Players must choose from the four main varieties of genies which sets them down a path of development. Genies grant their warlocks abilities that aid them in close quarters combat...   [click here for more]
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Elemental Traditions Monk Subclasses

Elemental Traditions Monk Subclasses


This is my revamped version of the Way of the Four Elements Monk. It has been scaled down significantly from the Elemental Traditions Monk class I developed but maintains a lot of the flavor and capabilities. I haven't had a chance to play-test this product yet so let me know your opinion ...   [click here for more]
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Druid Subclass: Circle of Evolution

Druid Subclass: Circle of Evolution


A druid subclass that flips Druid on it's head. Turning it from a preserver of nature, to a advancer of nature. ...   [click here for more]
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Druid Circle of Mutation

Druid Circle of Mutation


A druid who believes nature is not strong enough to hold out against civilisation alone and instead seeks to enhance it. ...   [click here for more]
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5e Subclass - Oceanborne Sorcerer Origin

5e Subclass - Oceanborne Sorcerer Origin


Your innate magic comes from a concentration of elemental water. Call upon the powers of the vast oceans to defend yourself or bring the flow of battle into your favor. ...   [click here for more]
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The Shore Walker - A ranger Archetype

The Shore Walker - A ranger Archetype


The sea is a dangerous place, but even more dangerous are those what hunt what lives in the water.. or those that live in the water who hunt what live on the shore. The Shore Walker bridges both worlds and can be as cold as the sea they hunt ...   [click here for more]
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The Grovewright

The Grovewright


The Grovewright is an alternative to the Druid, creating small spheres of influence and inflicting conditions on enemies within them, and healing allies with them. ...   [click here for more]
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Faiths in the Tides

Faiths in the Tides


Two domains for devotees of the waters! The Ocean cleric is an ascetic warrior, using the strength of the tides to press his foes and control the battlefield. Clerics of the Deep are nefarious acolytes that harness the darkness of the ocean depths to impose fear on his enemies. ...   [click here for more]
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Arquetipo Picaresco: Terror de los Mares (Terror of the Seas)

Arquetipo Picaresco: Terror de los Mares (Terror of the Seas)


Los océanos ofrecen aventuras, riquezas y gloria; y los terrores de los mares están entre los piratas y pícaros más capaces de hacerse con todas ellas. https://twitter.com/MarioJPC on twitter. // Personal blog https://mariojpcsimon.blogspot.com/ ...   [click here for more]
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Brine Drifter: A Rogue Subclass

Brine Drifter: A Rogue Subclass


My first submission on DMsGuild, a rogue subclass based on request by @kythulu on Twitter. Inspired by Cthulhu-esque horror alongside D&D lore. Please feel free to comment and critique on anything.  Layout, design, everything but art, I'd love to know any hits or misses.  I may redo the layout if the landscape design is an issue for too many people, but I was playing around with the editing...   [click here for more]
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Circle of the Deep

Circle of the Deep


Druids who are members of the Circle of the Deep are aware that the observable world contains only a fraction of all life in the world. The rest lie in wait, deep below the surface of the ocean where the light does not penetrate. These druids devote their life to uncovering these subterranean secrets. They seek to uncover the vast secrets that this realm holds, training their bodies and abilities to...   [click here for more]
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Druid Subclass: Circle of Evolution

Druid Subclass: Circle of Evolution

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Patrono Sobrenatural - Kraken

Patrono Sobrenatural - Kraken


DOMINE O PODER DAS PROFUNDEZAS COM ESSE ARQUÉTIPO DE BRUXO, PARA O MAIOR RPG DE TODOS OS TEMPOS! Esse documento apresenta o formidável Kraken como uma opção de Patrono Sobrenatural para a classe Bruxo, para D&D 5ª Edição. Com mecânicas inspiradas na criatura colossal, você estará pronto para destruir tudo - tal como uma onda provocada por seus enormes tentáculos. ...   [click here for more]
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