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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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The Axolitl and Riverlands Encounters

The Axolitl and Riverlands Encounters


Make a splash with the newest release of the Axolitl! A small aquatic race native to fresh water riverlands and exotic swamps! This 5 page PDF includes: - Stats of the unique Axolitl race, containing everything you need to make your own 5e Axolitl characters! - Two riverlands inspired creatures. The Neontra, a freshwater humanoid species that survives in schools of their own kind, and the Manatee,...   [click here for more]
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Adventurer's Guide to the Seas

Adventurer's Guide to the Seas


An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ...   [click here for more]
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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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Eoth Khalstan's Revised Encylcopedia of Great Animals & Draconic Beings

Eoth Khalstan's Revised Encylcopedia of Great Animals & Draconic Beings


Collected here are over 50 original and updated stat blocks for animals and dragons ready to drop right into your game! Including art, lore, and in some cases educational material drawn from life, Eoth Khlastan’s Revised Encyclopedia of Great Animals and Draconic Beings brings to you inspiration to spice up encounters on the material plane and beyond.  If your druid has ever...   [click here for more]
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D&D 5e Character Professions

D&D 5e Character Professions


     10/11/2019: Mining and Smithing Update New Metals! Brand new metals to smelt and smith with! Use them to create new and powerful weapons and armors.  New Metal Effects! Every new metal comes with unique properties when smithed into equipment. Set Effects! Set effects bring an entirely new dynamic to the game. These occur when...   [click here for more]
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MZS1 Monsters of Maztica

MZS1 Monsters of Maztica


Monsters of the True World Far to the west of Faerûn across the sea of Swords lies the mysterious land of Maztica. It was discovered, pillaged and then lost again to exile on the even stranger world of Abeir. Back once again, Maztica and its mysteries are ripe for discovery. While there may be treasure aplenty to find, there are also horrors that are seen nowhere else on Toril....   [click here for more]
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The Galley of Death

The Galley of Death


The Galley of Death This One-Shot Adventure Module contains:  The story for a single adventure Builds for three different enemies / monsters Builds for two kinds of friendly NPCs A table for rolling events for a ship caught in a storm A simple sketched map of a ship Several high detail maps to be used in an online tabletop such as Roll20 The Story The...   [click here for more]
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Ulther's Ship Character Sheet

Ulther's Ship Character Sheet


Ulther's Ship Character Sheet This is just a small character sheet I made for use in my own campaign. The rules for using this character sheet are available here: https://www.dmsguild.com/product/237548/Expanded-Sailing I do not own any rights to, or have any link to Expanded Sailing, this is merely a character sheet to use alongside those rules. Thanks to the...   [click here for more]
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MZA4 The Mother of Life

MZA4 The Mother of Life


Who is the Mother of Life? She is the goddess to all that live in the True World and she is considered the Mother of All. Her name has been given to the very land itself, where it is said all of mankind stands upon her body. It is she who gave birth to Qotal, Zaltec and their brothers and sisters, though she herself no longer lives. She is Maztica, the Mother of Life. The...   [click here for more]
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Cleric Domains - Air, Earth, Fire, and Water

Cleric Domains - Air, Earth, Fire, and Water


On some worlds within the multiverse of Dungeons & Dragons, there are gods who have one or more aspects that embody one of the primal elements of air, earth, fire, or water. On others, clerics might worship and gain power from the primordials of each of those elements instead, connecting to them in much the same way most clerics do a divine power. Presented here are four new domains,...   [click here for more]
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Breaking Waves

Breaking Waves


Breaking waves This One Shot Adventure Module contains: The story for a single maritime adventure - ideal for introducing D&D 5e to new players Builds for 2 new monsters and 1 new boss monster Builds for multiple tough NPCs A simple treasure riddle Detailed Maps of the mysterious ship called the "Selandia" A loot table for plundering a passenger ship Multiple social,...   [click here for more]
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An Artifact and A Villain [PLL-0]

An Artifact and A Villain [PLL-0]


Pretty Little Liches: An Artifact & A Villain Zhorus Carcosa, a tiefling mage, has unearthed an ancient and evil artifact: the Pearl of Putrescence. He has used the pearl's dark power to raise an army of undead monsters and marched across the coast, leaving a trail of devastation in his wake. Can the party stop Zhorus and his undead horde before he destroys a...   [click here for more]
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Beachcombing in Saltmarsh

Beachcombing in Saltmarsh


A list of 100 things to find on the beaches of Saltmarsh. It can also be applied to other coastal locations. All cursed items are canon entries from the core books. The additional treasures and trash are common beach finds. 3 NPCs have been included as additional merchants. ...   [click here for more]
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Seafarer’s Handbook

Seafarer’s Handbook


Form a crew of sailors to accompany you and your fellow adventurers on your journey across the sea.  Each sailor performs a job, which help your ship and crew survive the journey.  Along with the rules for running a crew of sailors, this book includes several character backgrounds, which facilitate player characters in contributing to a ship and crew.  This book is intended to be used in conjunction...   [click here for more]
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The Boundless: A Sailing Ship

The Boundless: A Sailing Ship


The Boundless A Sailing Ship This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild Contents Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate A stat block to make it simple to see what your ship is able to do when...   [click here for more]
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MZM1 Teoatl Magic

MZM1 Teoatl Magic


Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns.  This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic. Teoatl is the magic of the Maztican seas...   [click here for more]
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Dragon Hydras

Dragon Hydras


Why aren't hydras dragons? I don't have an answer but, I do have a solution. Includes 12 Monster Statblocks for High-Level encounters! THIS IS AN OLD VERSION, LOOK HERE FOR THE NEW ONE: https://www.dmsguild.com/product/348726/Dracohydras If you want Metallic Dragon Hydras check out this add-on: https://www.dmsguild.com/product/324832/Metallic-Dragon-Hydras...   [click here for more]
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Ragmaw Run

Ragmaw Run


Some might say that taking a rubber duckie raft down a fast-moving river would be foolish and dangerous, but those people would be missing out on the chance to win a jackpot worth thousands of gold! And if Sleveen O'Toole can survive Ragmaw Run, surely your party is up to the challenge! Ragmaw Run is a ready-made group challenge that can be adapted into any small town setting. This package features...   [click here for more]
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Dodecronomicon Presents: The Drowning Deep

Dodecronomicon Presents: The Drowning Deep


Some horrors of the deep are not dead; just dreaming. Some are both. The Drowning Deep provides eight new monsters for use in aquatic or coastal encounters, from undead variants to eldritch abominations dreamed by some sleeping Great Old One, as well as some ideas on possible encounters. Beware, seafaring adventurer; here be monsters. ...   [click here for more]
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Massive Mythological Monstrosities Norse Edition

Massive Mythological Monstrosities Norse Edition


Do you love mythology? Do you wish DnD created more stat blocks for some of the most famous and awesome monsters throughout real-world mythology? Are you one of the thousands of DMs who are too lazy to create their own stat blocks (myself included in that usually). If you answered yes to any of these questions, then do I have an offer for you! Welcome to Massive Mythological Monstrosities: Norse Edition!...   [click here for more]
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Ribbitans:  Friendly Frogs of the Feywild

Ribbitans: Friendly Frogs of the Feywild


Finally, I can play a frog! This full guide is a look into a personal creation called Ribbitans. Helpful frog people of the Feywild that can provide much needed rest and information for adventurers. Included in this book is: Player Options - Create a Ribbitan for your next game DM Options - Information on how to roleplay a Ribbitan and setup...   [click here for more]
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TWC6 True World Bestiary II - Monsters A-H

TWC6 True World Bestiary II - Monsters A-H


Note that this product has been updated in the compilation MZS1 Monsters of Maztica. All products for the "Maztica Alive!" campaign are all currently in the process of being updated.  You can find the entire collection of both the old and the new here, at the home of the Maztica Campaign Guide. ...   [click here for more]
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Expedition to Chult - Dungeon Master's Guide (College of Lore)

Expedition to Chult - Dungeon Master's Guide (College of Lore)


In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The DM's Guide contains a list of the rules and subsystems that will be used in the Expedition to Chult adventure path, as well as a detailed description of the history, people, and landmarks...   [click here for more]
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ANM7 Pond Scum

ANM7 Pond Scum


When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller! Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible...   [click here for more]
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Australian Bestiary (5e)

Australian Bestiary (5e)


In 1967, the Right Honourable Harold Holt surveyed his dread domain. It was a land rich in mineral wealth, but overrun by deadly beasts. Holt knew if his people were to thrive, he would need to banish many of these horrors to another plane. Holt laboured in his hidden coastal laboratory to construct an unstable portal. When his blood rites reached fruition, Holt opened a gate to Toril, drew the beasts...   [click here for more]
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Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e

Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e


Shapeshifting creatures of celtic folklore, Selkies are seals that have the ability to remove their skin and roam the lands in humanoid form.  Unhampered by the necessity of magic to change their shape, selkies are a race unlike any other in D&D.  This race allows you to fill multiple roles in your group: in humanoid form you shine through your class, in seal form you are able to support your...   [click here for more]
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Eye on Cormyr #1: Coastal Adventuring Parties

Eye on Cormyr #1: Coastal Adventuring Parties


“Eye on Cormyr #1: Coastal Adventuring Parties” describes 18 groups of adventurers that ply their trade on the northern coast of the Dragonmere, in Cormyr. This article is designed to fire the imaginations of both players and Dungeon Masters. It is divided into three sections: Suzail and Vicinity, Marsember and Vicinity, and “The Coast” and the Dragonmere, and includes artwork...   [click here for more]
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TWR1 The Sea Demon's Pearl

TWR1 The Sea Demon's Pearl


Note that this product has been updated in the compilation MZA4 The Mother of Life. All products for the "Maztica Alive!" campaign are all currently in the process of being updated.  You can find the entire collection of both the old and the new here, at the home of the Maztica Campaign Guide. ...   [click here for more]
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The Drydock

The Drydock


Populate the ocean with custom ships. This document provides guidelines to be able do design ships for D&D 5e. ...   [click here for more]
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Metallic Dragon Hydras

Metallic Dragon Hydras


An add-on for Dragon Hydras ( https://www.dmsguild.com/product/324833/Dragon-Hydras ) consisting of Metallic Dragon Hydras to add into your game alongside your Chromatic Dragon Hydras. Includes 10 Monster Statblocks for High-Level encounters! THIS IS AN OLD VERSION, LOOK HERE FOR THE NEW ONE: https://www.dmsguild.com/product/348726/Dracohydras...   [click here for more]
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Subrace Compendium

Subrace Compendium


NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack. From the ashes of two of my first Guild works here comes the Subrace Compendium, a collection of variants and options for the most common of D&D nonhuman races (dwarf,...   [click here for more]
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Fantasy Animals

Fantasy Animals


A number of entirely new, entirely imaginary fantasy animals to use in your game. Creatures range from CR 0 to CR 6, and include fantastical variations of existing animals, such as the Firespitter Frog and Flying Fish, alongside beasts created from scratch like the Shapiro and Dragonstag. ...   [click here for more]
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Draconomicon: Orange Dragons

Draconomicon: Orange Dragons


Discover the truth behind unconfirmed sightings of orange dragons abroad, and smother your heroes in explosive oil! "An orange dragon is an amphibious ambush predator that lurks within deep rivers and lakes in tropical regions. The presence of one of these dragons is enough to bring all river travel to a halt. Crafty and territorial, these dragons attack creatures for the sport of it....   [click here for more]
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Circle of the Ocean - Druid Subclass

Circle of the Ocean - Druid Subclass


The ocean is a diverse, powerful habitat that encompasses the majority of planet. But what determines which ecosystems, which habitats exist in various locations? The answer is flow, the currents that swirl about the entire ocean. This circle of the ocean harnesses that power and utilizes spells unique various habitats in the ocean. With this subclass, become a powerful druid that controls the flow...   [click here for more]
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Draconomicon: Yellow Dragons

Draconomicon: Yellow Dragons


Discover the truth behind unconfirmed sightings of yellow dragons abroad, and suffocate your heroes in a shell of salt! "The yellow dragon is the physically weakest of the chromatic dragons, but it is the fastest flier, as well as moving with exceptional agility within water. While another dragon may rely on its physical might, the yellow dragon knows that its speed is the key to defeating...   [click here for more]
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I Tyrant- 7 new Beholders for 5th Edition D&D

I Tyrant- 7 new Beholders for 5th Edition D&D


A description of seven unique Beholder personalities, each with a few unique abiities and effects. They range from Craggenoth, a beholder who has taken to a life of piracy, to Master Shoolagool, a beholder turned by a Gith missionary to the ways of Zerth. Among these pages you'll be introduced to a two-faced beholder, one whose fey-heavy diet has changed him, one whose madness has spawned it's own...   [click here for more]
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Angler: A Ranger Path

Angler: A Ranger Path


Becoming an Angler means accepting an oath to protect the goodly folk, and the waters they depend on, from creatures who would bring harm to them. The Angler’s trade is luring, capturing, and slaying the threats hidden under the surface, from schools of dire sharks and merrow to swamp trolls and terrifying river monsters. This supplemental material contains: Ranger Path: Angler Combat Rules...   [click here for more]
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Bone China Isle

Bone China Isle


Even experienced adventurers deserve the occasional vacation, and our latest offering provides a setting just for that. Bone China Isle is a tropical island, known for feasts, welcoming locals, and, most of all, its magical pottery, made, in part, from the ashes of the deceased. These unique dishes are ingrained in the local culture, and are symbolically used for religious ceremonies,...   [click here for more]
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The Fortunate

The Fortunate


Whether you're looking to take your players on a journey across an ocean or just from port to port The Fortunate can get them there. What you can expect in this supplement: <> Detailed maps and diagrams meant to be a visual aid for GMs or players. <> Informational NPCs with suggested statblocks, descriptions, equipment, languages, traits, backstory, relationships, and their typical day...   [click here for more]
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Three villages to use in your campaign

Three villages to use in your campaign


This document is intended as a supplement for DM’s to use in their own campaigns or perhaps to use as a one-shot. These villages are nice to use when the party needs an interesting place to rest or perhaps as a random encounter on a hex crawl based campaign. In total there are three fleshed out villages. I have tried to also add some ideas how the villages can be used in your overall world. ...   [click here for more]
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Deep Sea Diving

Deep Sea Diving


Some rules and mechanics supplements for diving deep into the ocean. ...   [click here for more]
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maritime combat system

maritime combat system


A simple guide to running a ship in 5e, encompassing things such as: crew morale commodity management crew positions naval combat ...   [click here for more]
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The Wreck of the Edmund Fitzgerald

The Wreck of the Edmund Fitzgerald


The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock. Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure...   [click here for more]
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Player Stats for Greek Monsters

Player Stats for Greek Monsters


Contains the stats for 5 new Races themed around a Gothic Setting, 3 of which have 2 subraces. Aven, Centaurs, Cyclopses, Minotaurs, and Satyrs. ...   [click here for more]
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Nunaaqqiq -Seal Folk

Nunaaqqiq -Seal Folk


Hey, this is my brainchild that I have been working on for a while now.  The Nunaaqqiq are sea dwelling, seal related people.  They have a shared background but have evolved into 3 very distinct subraces, the Aiviq, Natchiq and Naniq. They are easy to add to any existing campaign since they don't mingle much with the more common races. I also added a few basicstatblocks for encounters, just in...   [click here for more]
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Improved Enemies - Week 4 - Mind Flayer

Improved Enemies - Week 4 - Mind Flayer


Improved Enemies - True Psionics Week 4 Mind Flayer I was inspired by a homebrew version of the classic mid-level villain, the mind flayer, which was modified by including the use of psionics based on the UA Mystic playtest material. As cool as this creative interpretation of a classic MM creature was, I don't agree with the execution, and want to try my hand....   [click here for more]
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Mermaid Island

Mermaid Island


Mermaid Island presents A location A monster A little bit of lore ...   [click here for more]
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Flitwing - Bestiary Single

Flitwing - Bestiary Single


Flitwing -- Bestiary Single Add a new monster to your campaign, the Flitwing. Small enough to be a nuisance, a deadly swarm or even a familiar for a player. Enjoy! Also be sure to check out our other RPG downloads. /browse.php?author=Terry%20Maranda https://www.artstation.com/terrymaranda ...   [click here for more]
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Homebrew Bestiary #3

Homebrew Bestiary #3


Included are the Eloko, Bukavac, and Adze. The Eloko is a dwarf-like creature that causes mischief and casts spells on passersby. The Bukavac is a fiendish six-legged frog that leaps on unsuspecting victims to strangle. The Adze is a vampire that can transform into a firefly to cause disease. ...   [click here for more]
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