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The Lost Tomb of the Dwarven Prince is designed for 4-6 level 1st-2nd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the area around the village Triboar, as described in The Storm King’s Thunder. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller... [click here for more] |
Dungeon Masters Guild |
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The Aranea Queen Campaign is designed for a party of 4-6 1st level PCs. It takes place in the Nether Mountains in the Silver Marches region of the Western Heartlands in Faerun using the Forgotten Realms setting. When the campaign ends the PCs should be at 10th level.
All encounters can be easily modified to suit larger or smaller parties. Encounters range from easy to deadly and players should be... [click here for more] |
Dungeon Masters Guild |
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Keep the Wolves at Bay
Sheep have been dying from wolf attacks. Now, the wolves have you surrounded, but have you been thrown to the wolves, or is someone crying wolf?
This one-shot sidequest adventure is designed for 4-5 characters, level 2-3.
Background & Synopsis
The party encounters a woman who shape-shifts between human and wolf form, but she's not a werewolf. That doesn't mean a werewolf... [click here for more] |
Dungeon Masters Guild |
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What stories will unfold while exploring the forgotten ruins?
A one-shot adventure for characters at 1st or 2nd level.
A Mythical Romance
A local legend speaks of a hidden ruin beneath a shrine to Selune, just outside the city of Waterdeep. What starts as a standard archeological dig becomes a rescue mission when you encounter a distraught half-elf and her partner searching for a loved one in... [click here for more] |
Dungeon Masters Guild |
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 Return of the Warlock is designed for 4-6 2nd-3rd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller party.... [click here for more] |
Dungeon Masters Guild |
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With the fall of Mulmaster during the Red War, the Moonsea region has never been so depressed. The churches of Milil and Lliira think they have a solution – a festival of music culminating in an epic, Battle of the Bards. Can you help raise the spirits of the people? Do you have what it takes to rock the people of Mulmaster with music, not elemental devastation?
Part 1 of the Return of Revelry... [click here for more] |
Dungeon Masters Guild |
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 Stories of Muckflash Marsh have been told for decades—deep whispered voices and floating lights. Recently the lights have brightened, and the voices turned higher pitched. A young woman has brought tales of evil doings at the march and a plea for aid.
Mischief of Profiteering Series, Part One.
A Two-Hour Adventure for Characters of 1st to 4th Level.
Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
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 An unknown sickness has struck the Mulmaster refugee camp. The Painbearers of Ilmater are stumped and need brave adventurers to seek the wisdom of an old couple in the Cormanthor Forest. Perhaps their ancient wisdom will provide a clue to a cure.
Mischief of Profiteering Series, Part Two.
A Two-Hour Adventure for Characters of 1st to 4th Level.
Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
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 An illness affecting the Mulmaster refugees has reached epidemic levels. Magical treatments are effective but limited. An antidote can be found in a stronghold in Minauros. The imp Pipyap has agreed to help you gain entry...for just a tiny favor...really.
Final installment to Mischief of Profiteering series.
A Four-Hour Adventure for Characters of 1st to 4th Level.
Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 This adventure is designed for a party of three to six characters of 3rd to 4th level, and of a non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. All encounters can easily be modified to fit either a larger or a smaller party.
A middle-aged Doomguide enters Red Larch, followed by his near... [click here for more] |
Dungeon Masters Guild |
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A feywild literary conference is disturbed by an unnerving event. Yarnspinner needs your help to bring justice to an honored lecturer.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
CONTENT WARNING: Arachnophobia, capital punishment, and spiritual theft.
Dungeoncraft Seed Used: Lending a Hand
... [click here for more] |
Dungeon Masters Guild |
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 For decades, the Ferrum Caverns has provided a steady flow of iron to the settlements around the Forlorn Hills of Faerun. However, underneath the low hills, picks have fallen silent and nothing emerges from the Caverns. Do they still work the mine there? If so, why have they stopped their shipments? Someone is needed to investigate the situation at Ferrum Caverns and possibly save the miners from... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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