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Revel's End Prison Break - expanded content for Rime of the Frostmaiden

Revel's End Prison Break - expanded content for Rime of the Frostmaiden


In the northern reaches of Icewind Dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal... Prisoner 237. Revel's...   [click here for more]
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A Guide to Icewind Dale: Rime of the Frostmaiden

A Guide to Icewind Dale: Rime of the Frostmaiden


This guide is intended to help DMs new and old alike prepare and run Icewind Dale: Rime of the Frostmaiden. Inside is prep notes, a campaign outline, and a massive rundown of each chapter, with quick summaries and notes of things to avoid as you run the game. This work is the latest in a series of popular guides aimed at helping you successfully run the 5th edition adventure books. ...   [click here for more]
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Luskan Visitor's Guide

Luskan Visitor's Guide


"You need to know about Luskan? Well, I've got this old pamphlet here. Good luck. You'll need it." Luskan is a near lawless city that, nevertheless, sees a lot of travelers pass through. With towns like that, it's best to be well-informed. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party...   [click here for more]
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The Witches of Lonelywood

The Witches of Lonelywood


The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.  People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,...   [click here for more]
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Kobold Nightmare

Kobold Nightmare


QUESTion: Are you ready for the adventure of your dreams? Kobold Nightmare is a solo adventure for your character. Combat is scaled by proficiency bonus so any level character can play. Quest your way through a waking nightmare pitting you alone against Kurtulmak, god of kobolds! But are you alone? Is this really a dream?  Use your wits to gain magical abilities and wondrous items....   [click here for more]
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Icewind Dale Dungeon Master Screen Companion

Icewind Dale Dungeon Master Screen Companion


No more fumbling with tons of notes, binders, and lose papers. With this Master Screen Companion, you will have all the information you need to set up the Rime of The Frostmaiden campaign. This system I created years ago for my games goes on top of your actual DM Screen and allows you quick access to all relevant information. Just print it and enjoy it. With this PDF you will get 4 screens: 1. Wilderness...   [click here for more]
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The Toymaker and the Bag of Gifting

The Toymaker and the Bag of Gifting


From award-winning screenwriter Dale Zawada The Toymaker and the Bag of Gifting is a 2-4 hour Christmas-themed one shot adventure for five 8th-12th level characters. This is a light-hearted adventure with a Christmas spin appropriate for all player levels. Tweak the encounter difficulty if your party is not yet levels 8-12. The narration in this adventure is written in rhyme...   [click here for more]
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Icewind Dale: Trouble in Ten Towns

Icewind Dale: Trouble in Ten Towns


"The evil deity Auril, otherwise known as The Frost Maiden spreads fear throughout the region of Icewind Dale. A band of Orcs have fallen in to the clutches of the mistress and expand her reach of icy dominance. Is there a group of adventures that can put a stop to this ever growing evil before the Ten Towns are engulfed in the everlasting freeze..."   This adventure includes...   [click here for more]
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Moon Calendar - Rime of the Frostmaiden

Moon Calendar - Rime of the Frostmaiden


Tracking light is easy, right? Your players travel during the day and rest at night. Logical. But what happens if light depends on the moonlight because there is no sun? And from midnight till 10:00 a.m. the night is covered by the light of an aurora? Now you need to track time... because the illumination your players will have today at 7:00 p.m. is not the same they will have next week. Maybe they...   [click here for more]
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Hypothermia: An Icewind Dale Adventure

Hypothermia: An Icewind Dale Adventure


Hypothermia is a Dungeons and Dragons adventure module intended to supplement Icewind Dale: Rime of the Frostmaiden, pitting a Tier 2 party against a vicious bheur hag during Auril's Everlasting Rime.  When a group of experienced hikers fail to return home after a dangerous arctic excursion, adventurers will have to brave the endless storm to find them. Along the way they can negotiate with a flameskull,...   [click here for more]
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Kringle's Wondrous Workshop

Kringle's Wondrous Workshop


Yule is one of the most anticipated dates in the yearly calendar. A time of merriment, joyous reunions with loved ones, and the exchanging of presents, all capped off by the myth of the great spirit Kringle. According to lore, Kringle flies down from his home in the frigid north every Yule to deliver presents to the nicest of children. However, this Yule, there is a sinister chill in the air. Whisperings...   [click here for more]
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Winter Clothes (for Rime of the Frost Maiden)

Winter Clothes (for Rime of the Frost Maiden)


A fun activity in my games is shopping, but I also need to balance the shopping with the players that hate shopping in mind. This means that I need a curated set of lists to guide players toward the items that they will need, or that they might find useful and fun. On the second page is a list that I generated for players entering a snowy area. I used these items by handing out a print of the page...   [click here for more]
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The Terror of Yeti Peaks - One-Shot Adventure

The Terror of Yeti Peaks - One-Shot Adventure


The icy tundra of Icewind Dale is home to many threats, from deadly blizzards to territorial White Dragons. However, hidden deep in their cave atop a small range of snow-covered mountains off the Spine of the World known as the Yeti Peaks a daunting, giant Yeti began to rise above others, conquering many Yeti clans and lone hunters, growing his herd to the largest the Yeti Peaks has seen. The Alpha...   [click here for more]
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Prince of Beasts

Prince of Beasts


        Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern...   [click here for more]
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A Cold Brew

A Cold Brew


Wrap up warm because your players will have to scale mountains and trudge through knee high snow (or waist high if you're a halfling) in this adventure for players of any level, from 1 to 16! Using MASys, our "Modular Adventure System," this adventure breaks encounters down by Average Party Level, and allows you to easily swap enemies if an adventure isn't going your way....   [click here for more]
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LPM4 Krin Dolan - Netherese Enclave

LPM4 Krin Dolan - Netherese Enclave


Forgotten, lost, but not entirely gone. Krin Dolan awaits! The cities of Thultanthar, Ythryn, Jiksidur, and Xinlenal among many others are the remembered flying cities of unimaginable power and majesty from the ancient days of mighty Netheril. But the empire lasted for thousands of years and the well known ones are not all that once took to the skies of Toril. Krin...   [click here for more]
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Negotiations in Stonehaven

Negotiations in Stonehaven


This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else...   [click here for more]
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Adventurers League Season 10 Quick Reference

Adventurers League Season 10 Quick Reference


Tired of flipping through multiple documents to find the table you need? Are you trying to find a condensed way to explain character creation and advancement to new AL players? This guide contains all of the fundamental rules of AL Season 10 character creation and advancement, as well as the tables for "catching up", magic item limit, gold, renown, faction items, magic items for purchase, and spellcasting...   [click here for more]
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Chilled Secrets

Chilled Secrets


Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!  As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and...   [click here for more]
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Oath of the Sun (Paladin Subclass)

Oath of the Sun (Paladin Subclass)


Paladin Sacred Oath: Oath of the Sun A Paladin Subclass focused on praising the sun and being a symbol of hope and guidance. This subclass focuses on empowering your party and make them shine as much as you. It also focuses on using an improved flame blade spell, and as you grow,so does your ability to eradicate darkness and evil. This subclass will shine...   [click here for more]
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Auril's Arsenal

Auril's Arsenal


Need a magic item? Auril has you covered! This document contains 25 unique magic items which fit seamlessly into any Rime of the Frostmaiden campaign. From the Wand of the Aurora to a Potion of Blubbering, there is an item for everybody! ...   [click here for more]
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DC-PoA-JCDC-01 Honey... Where's The Money?

DC-PoA-JCDC-01 Honey... Where's The Money?


A pair of very attractive elves may have just swindled a mead bottler out of an entire shipment of fine craft mead meant for the rowdiest tavern in Easthaven. To make matters worse, his wife is the one who books all the shipping. She is furious! A Four-Hour Adventure for Tier 1, Level 1-4 Characters. Optimized for Average Party Level 3. This product includes the following: PDF file...   [click here for more]
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CCC-DC-POA-MDV01, "Haven (Isn't too far Away)

CCC-DC-POA-MDV01, "Haven (Isn't too far Away)


The panicked townsfolk of Caer-Konig prepare to abandon their homes, but food is scarce! Gathering for the exodus is difficult! Frightened hunters return empty-handed, driven away from bountiful hunting ground by spine-chilling, chanting specters! Can heroes replenish the townsfolk before their departure AND before the arrival of The Destructive Light? Take your Tier One adventurers on the search...   [click here for more]
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DC-PoA-DUCKS-OS-02-Are you open-minded?

DC-PoA-DUCKS-OS-02-Are you open-minded?


Crime has increased in the town of Easthaven, a group of kobolds who are normally docile are now stealing from the defenseless civilians A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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Arctic Archetypes - Character Options inspired by Rime of the Frostmaiden

Arctic Archetypes - Character Options inspired by Rime of the Frostmaiden


This includes three class archetype options inspired by the new Rime of the Frostmaiden campaign book. Included is the Circle of the White Wolf for Druids, Path of the Wendigo for Barbarians, and Oath of Winter for paladins. The Path fo the Wendigo is revision of a previous title I had released. the Oath of Winter is a new updated version pulled from my Paladin Variants title. Please check out my other...   [click here for more]
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Rime Of The Frostmaiden Dungeon Master's Guide

Rime Of The Frostmaiden Dungeon Master's Guide


Introducing the ultimate guide for Dungeon Masters running the acclaimed Wizards of the Coast adventure, Rime of the Frostmaiden, for Dungeons and Dragons 5e! This comprehensive PDF guide is designed to help DMs plan and execute an unforgettable campaign in the frozen wasteland of Icewind Dale. Packed with tips, tricks, and expert advice, this guide will take you step-by-step through every aspect...   [click here for more]
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Milestone XP: A Character Advancement Research

Milestone XP: A Character Advancement Research


Character Advancement was done historically by gaining Experience Points but lately it has fallen behind the simpler and streamlined method of using Milestones. The benefits of using Experience Points is that your players feel the satisfaction of gaining them little by little and seeing their progress between levels. It can also be used to promote more than just combat, by granting XP for social interactions...   [click here for more]
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DC-PoA-EPO-1 A Garden in the North

DC-PoA-EPO-1 A Garden in the North


DC-PoA-EPO-1 A Garden in the North A strange flower was picked from a garden in the frozen lands of Icewind Dale. Although beautiful, this flower has brought nothing but bad luck where ever it goes. Can you return the flower to its rightful place before its too late? A 2 hour adventure for Tier 1 Characters This adventure starts off in Easthaven, one of the Ten-Towns in Icewind dale and is based...   [click here for more]
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Dûnan’s Forge

Dûnan’s Forge


Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece. Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society...   [click here for more]
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Queen of Frozen Tears Patron: an Icewind Dale option for Warlocks

Queen of Frozen Tears Patron: an Icewind Dale option for Warlocks


Make a deal with Auril, the Frostmaiden herself, and venture trough icy land with the power of winter by your side. The Queen of Frozen Tears Patron makes your Warlock an agent of the winter wrath! ...   [click here for more]
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Trouble With Kobolds

Trouble With Kobolds


TROUBLE WITH KOBOLDS Level 1 Adventure consisting of 3-4, 2 hour-long sessions. SYNOPSES In the village of Hilltop, the townsfolk say that strange lights have begun to appear in an abandoned military tower on the bluffs. Local farmers have been investigating missing livestock and a half orc farmer has discovered mutilated animal parts along the river in the nearby...   [click here for more]
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Fishing for Knucklehead Trout

Fishing for Knucklehead Trout


This is a guide for catching knucklehead trout in the campaign, Icewind Dale: Rime of the Frostmaiden. This guide is adapted to include the possibility of catching prize fish as well as average (or below-average) fish. Just to spice things up a little bit. ...   [click here for more]
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DC-POA-SNIPE-01: The Ski Chalet of Artor Morlin

DC-POA-SNIPE-01: The Ski Chalet of Artor Morlin


    ARTOR MORLIN, the vampire Lord of Waterdeep, has come to Icewind Dale, thrilled at the lack of sunlight. He want to entice Halaster, the Mad Mage of Undermountain to come to Icewind Dale use his magic to create a ski chalet for their use.     However, he (reluctantly) needs the help of some adventurers to get plans and permits for the Ski Chalet. Can the adventurers survive...   [click here for more]
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Icewind Dale: Opportunity Costs

Icewind Dale: Opportunity Costs


Icewind Dale: Rime of the Frostmaiden provides numerous adventures and quests for an enterprising party. In many cases, it even provides information on what to do if the party neglects a quest or town in favor of pursuing other options. The module does not do this for every quest, and what this supplement aims to achieve is filling out the adventures that a party could miss. It offers changes based...   [click here for more]
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Battles on the Ice

Battles on the Ice


In Icewind Dale, sometimes a frozen river becomes a battlefield. But what happens when the ice breaks? Battles on the Ice is a set of four encounters for your 5e arctic campaign, optimized for 3rd level characters with notes on scaling. Includes: optional rules for breaking thin ice, accidentally or on purpose stat blocks for NPCs and a new monster that lives under the ice, the fey Shulikun random...   [click here for more]
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Oath of Winter's Wrath

Oath of Winter's Wrath


This is a paladin subclass inspired by Icewind Dale: Rime of the Frostmaiden. The tenets of this oath are the same as the tenets of Auril's faith as seen in the module. Regardless of whether you have played Rime of the Frostmaiden, you can use this oath to bring some ice-themed destruction to your dungeons and dragons game. With a blade in your hand and a puppy shaped spirit of winter by your side,...   [click here for more]
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Double Cross

Double Cross


SCENARIO The spirits of two thieves are locked in an eternal play of betrayal, cursed to reenact their final moments on the anniversary of thier heist. Spotlight Cleric, Bard, Rogue How to Use This This document is a short encounter (30 minutes - 1 hour) for characters level 1-3 to be used in any campaign. Great if you need some filler, would like to give a player a moment to be in the spotlight,...   [click here for more]
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A Midwinter Tale

A Midwinter Tale


Will your heroes solve the mysteries surrounding the strange wizard in the north? Will they save Midwinter and bring joy to the people's hearts? Will they be redeemed in the eyes of the gods? Find out in this 4-5 characters of level 12 adventure that takes place somewhere in the Frozenfar! ...   [click here for more]
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Dark Duchess revised

Dark Duchess revised


Spoiler alert: This document contains major spoilers for the Dark Duchess quest in the Rime of the Frostmaiden adventure. Stop reading and ask your Dungeon Master if you are playing that adventure. The Dark Duchess quest in Rime of the Frostmaiden ends with the characters facing Arveiaturace, a blind white dragon they're trying to steal treasure from. Arveiaturace is a tough challenge rating 20,...   [click here for more]
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DC-PoA ROBIN 01-1 The Taming of the Chwinga

DC-PoA ROBIN 01-1 The Taming of the Chwinga


A merchant from a prominent family needs your help getting rid of his bad luck, and the cursed artifact that has caused it. Will you undo the curse in time for him to avoid his demise, and for you to catch a rare performance at the local theater? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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The Frost Wind's Wail

The Frost Wind's Wail


In the endless frost of the Frozenfar, the lights of civilization in Icewind Dale flicker in the winter winds, threatened with extinguishment. The adventurers will investigate a mysterious refuge: a grim reminder of Auril's ever-present doom. What Is This? The Frost Wind's Wail is a mini-adventure designed for 3-5 players of 3rd or 4th level. Explore Kimalzi's Refuge and...   [click here for more]
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DC-POA-EBAL-TT1 Bru in Trouble

DC-POA-EBAL-TT1 Bru in Trouble


The residents of bleak and deadly Icewind Dale sometimes need to blow off steam, and they appreciate any excuse for a drinking contest.  When three rival distillers gather to show off their wares at a small tavern in Goodmead, the festivities quickly spiral out of control into theft and murder.  Heroes who can hold their liquor are called upon to solve the crime.  This adventure occurs in Icewind...   [click here for more]
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The Hideous Hag of Rockmount

The Hideous Hag of Rockmount


In the frozen wastes of Icewind Dale, an expedition of desperate prospectors discovered rich deposits of coal and iron near the Spine of the World. There, they established Rockmount, the self proclaimed "Eleventh" town of Ten-Towns. But terror stalks the fledgling hamlet. Children are missing and citizens are murdered. Corpses put on public display by the serial killer they call, 'the sanguine artist'....   [click here for more]
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Goblins

Goblins


SCENARIO A band of goblins led by Redhorn, a goblin boss, are wreaking havoc on the surrounding wildlands. What could their evil plans be and can the characters stop them in time? How to Use This This document is a short 1-2 hour encounter that can be inserted into any campaign. A great option if you need some filler, would like to give a player a chance to be in the spotlight, or have a limited time...   [click here for more]
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Polar WereBear Class

Polar WereBear Class


Want a story-themed character with some oomph? Why not try this polar werebear class when playing Icewind Dale? Werebears are lawful good, solitary unless in a pack, cautious and kind characters. They tend to be broad chested, stocky, with hair coloured the same as their bear fur - for polar werebears this is white, bordering on grey. They love isolated locations away from people and are very unlikely...   [click here for more]
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Path of Crystalline Madness - Barbarian

Path of Crystalline Madness - Barbarian


An Icewind Dale themed barbarian path centered arround chardalyn, demon-infused crystals. These barbarians have learned to control the madnes given by this material, and they use it to better themselves in combat. ...   [click here for more]
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DC-POA-Z-T1S1 Auril's Worship

DC-POA-Z-T1S1 Auril's Worship


Zardak’s Ziggurat presents: DC-POA-Z-T1S1 Auril's Worship Welcome to Icewind Dale Boldly go into a land gripped by darkness and confront an evil god. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure uses the ‘I’d Like to Make a Return, Please’ DungeonCraft Story Seed. This story begins on the border of the darkness and...   [click here for more]
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Frigid Zombies

Frigid Zombies


A Horror Story - Can you save the village in time? Introduction: The tiny village of Icefeathers does not appear on any map. Even in the Ten Towns it is difficult to find somebody who could give directions to the frozen outpost. Like most in the north, the citizens who live there are a rugged folk, used to the bitter cold and challenges. Now, a new undead danger threatens their precarious...   [click here for more]
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Warlock Patron - The Frozen Heart

Warlock Patron - The Frozen Heart


"You derive your arcane power from a bargain struck with a patron cloaked in snow and shadow. Your patron is a powerful being that commands ice and cold such as a white or silver dragon, a powerful frost giant, an ice devil, or even an aspect of minor deities such as Auril the Frostmaiden. These beings’ motivations are manifold, but they typically revolve around spreading winter to every corner of...   [click here for more]
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DC-PoA-PESCH-01 To Appease Hunger

DC-PoA-PESCH-01 To Appease Hunger


"Times are tough for the fishing industry of Dougan's Hole. You have been hired by a fisher named Karita to help her stay afloat during the "Endless Winter" of the Cold Goddess, Auril. Your charitable fortune may catch a lead to another's hardship in the end." A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2.  CONTENT WARNING: Dismembered body parts, the eating of other...   [click here for more]
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