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Revel's End Prison Break - expanded content for Rime of the Frostmaiden

Revel's End Prison Break - expanded content for Rime of the Frostmaiden


In the northern reaches of Icewind Dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal... Prisoner 237. Revel's...   [click here for more]
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Stocking Stuffers and Side Quests

Stocking Stuffers and Side Quests


Make Christmas extra sweet this year by giving your party exactly what they want! 2 fun, bite-sized Christmas quests that have you facing off against Wally the Wintry Warlock and a Bheur Hag named Carolyn. You get 13 new holiday-themed magic items, including the Frosty Frostblade of Frost and the Jingle Bell of Jolly Joy, as well as 5 all-new wintry monsters...   [click here for more]
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The Witches of Lonelywood

The Witches of Lonelywood


The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.  People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,...   [click here for more]
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Kobold Nightmare

Kobold Nightmare


QUESTion: Are you ready for the adventure of your dreams? Kobold Nightmare is a solo adventure for your character. Combat is scaled by proficiency bonus so any level character can play. Quest your way through a waking nightmare pitting you alone against Kurtulmak, god of kobolds! But are you alone? Is this really a dream?  Use your wits to gain magical abilities and wondrous items....   [click here for more]
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The Toymaker and the Bag of Gifting

The Toymaker and the Bag of Gifting


From award-winning screenwriter Dale Zawada The Toymaker and the Bag of Gifting is a 2-4 hour Christmas-themed one shot adventure for five 8th-12th level characters. This is a light-hearted adventure with a Christmas spin appropriate for all player levels. Tweak the encounter difficulty if your party is not yet levels 8-12. The narration in this adventure is written in rhyme...   [click here for more]
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Hypothermia: An Icewind Dale Adventure

Hypothermia: An Icewind Dale Adventure


Hypothermia is a Dungeons and Dragons adventure module intended to supplement Icewind Dale: Rime of the Frostmaiden, pitting a Tier 2 party against a vicious bheur hag during Auril's Everlasting Rime.  When a group of experienced hikers fail to return home after a dangerous arctic excursion, adventurers will have to brave the endless storm to find them. Along the way they can negotiate with a flameskull,...   [click here for more]
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Kringle's Wondrous Workshop

Kringle's Wondrous Workshop


Yule is one of the most anticipated dates in the yearly calendar. A time of merriment, joyous reunions with loved ones, and the exchanging of presents, all capped off by the myth of the great spirit Kringle. According to lore, Kringle flies down from his home in the frigid north every Yule to deliver presents to the nicest of children. However, this Yule, there is a sinister chill in the air. Whisperings...   [click here for more]
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The Terror of Yeti Peaks - One-Shot Adventure

The Terror of Yeti Peaks - One-Shot Adventure


The icy tundra of Icewind Dale is home to many threats, from deadly blizzards to territorial White Dragons. However, hidden deep in their cave atop a small range of snow-covered mountains off the Spine of the World known as the Yeti Peaks a daunting, giant Yeti began to rise above others, conquering many Yeti clans and lone hunters, growing his herd to the largest the Yeti Peaks has seen. The Alpha...   [click here for more]
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Prince of Beasts

Prince of Beasts


        Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern...   [click here for more]
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A Cold Brew

A Cold Brew


Wrap up warm because your players will have to scale mountains and trudge through knee high snow (or waist high if you're a halfling) in this adventure for players of any level, from 1 to 16! Using MASys, our "Modular Adventure System," this adventure breaks encounters down by Average Party Level, and allows you to easily swap enemies if an adventure isn't going your way....   [click here for more]
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Negotiations in Stonehaven

Negotiations in Stonehaven


This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else...   [click here for more]
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Salt in the Wound

Salt in the Wound


No outsiders stay for long in Vygrebnaya. The washed-up trade stop has been servicing merchant sloops, legitimate and otherwise, for generations. But few to none of the sailors who brave the dangerous waters of the frozen north take the normally welcome opportunity to rest on shore. Something about the village sends pinpricks up their spines. The 'something' prefers it that way. Salt in the...   [click here for more]
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DC-PoA-JCDC-01 Honey... Where's The Money?

DC-PoA-JCDC-01 Honey... Where's The Money?


A pair of very attractive elves may have just swindled a mead bottler out of an entire shipment of fine craft mead meant for the rowdiest tavern in Easthaven. To make matters worse, his wife is the one who books all the shipping. She is furious! A Four-Hour Adventure for Tier 1, Level 1-4 Characters. Optimized for Average Party Level 3. This product includes the following: PDF file...   [click here for more]
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CCC-DC-POA-MDV01, "Haven (Isn't too far Away)

CCC-DC-POA-MDV01, "Haven (Isn't too far Away)


The panicked townsfolk of Caer-Konig prepare to abandon their homes, but food is scarce! Gathering for the exodus is difficult! Frightened hunters return empty-handed, driven away from bountiful hunting ground by spine-chilling, chanting specters! Can heroes replenish the townsfolk before their departure AND before the arrival of The Destructive Light? Take your Tier One adventurers on the search...   [click here for more]
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DC-PoA-DUCKS-OS-02-Are you open-minded?

DC-PoA-DUCKS-OS-02-Are you open-minded?


Crime has increased in the town of Easthaven, a group of kobolds who are normally docile are now stealing from the defenseless civilians A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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DC-PoA-EPO-1 A Garden in the North

DC-PoA-EPO-1 A Garden in the North


DC-PoA-EPO-1 A Garden in the North A strange flower was picked from a garden in the frozen lands of Icewind Dale. Although beautiful, this flower has brought nothing but bad luck where ever it goes. Can you return the flower to its rightful place before its too late? A 2 hour adventure for Tier 1 Characters This adventure starts off in Easthaven, one of the Ten-Towns in Icewind dale and is based...   [click here for more]
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Dûnan’s Forge

Dûnan’s Forge


Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece. Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society...   [click here for more]
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Trouble With Kobolds

Trouble With Kobolds


TROUBLE WITH KOBOLDS Level 1 Adventure consisting of 3-4, 2 hour-long sessions. SYNOPSES In the village of Hilltop, the townsfolk say that strange lights have begun to appear in an abandoned military tower on the bluffs. Local farmers have been investigating missing livestock and a half orc farmer has discovered mutilated animal parts along the river in the nearby...   [click here for more]
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DC-POA-SNIPE-01: The Ski Chalet of Artor Morlin

DC-POA-SNIPE-01: The Ski Chalet of Artor Morlin


    ARTOR MORLIN, the vampire Lord of Waterdeep, has come to Icewind Dale, thrilled at the lack of sunlight. He want to entice Halaster, the Mad Mage of Undermountain to come to Icewind Dale use his magic to create a ski chalet for their use.     However, he (reluctantly) needs the help of some adventurers to get plans and permits for the Ski Chalet. Can the adventurers survive...   [click here for more]
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Icewind Dale: Opportunity Costs

Icewind Dale: Opportunity Costs


Icewind Dale: Rime of the Frostmaiden provides numerous adventures and quests for an enterprising party. In many cases, it even provides information on what to do if the party neglects a quest or town in favor of pursuing other options. The module does not do this for every quest, and what this supplement aims to achieve is filling out the adventures that a party could miss. It offers changes based...   [click here for more]
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Battles on the Ice

Battles on the Ice


In Icewind Dale, sometimes a frozen river becomes a battlefield. But what happens when the ice breaks? Battles on the Ice is a set of four encounters for your 5e arctic campaign, optimized for 3rd level characters with notes on scaling. Includes: optional rules for breaking thin ice, accidentally or on purpose stat blocks for NPCs and a new monster that lives under the ice, the fey Shulikun random...   [click here for more]
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Double Cross

Double Cross


SCENARIO The spirits of two thieves are locked in an eternal play of betrayal, cursed to reenact their final moments on the anniversary of thier heist. Spotlight Cleric, Bard, Rogue How to Use This This document is a short encounter (30 minutes - 1 hour) for characters level 1-3 to be used in any campaign. Great if you need some filler, would like to give a player a moment to be in the spotlight,...   [click here for more]
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The Malicious Murders at Montfare Manor

The Malicious Murders at Montfare Manor


The thieves guild plot to steal Prince Luffendurn's pendant during his weeklong birthday celebration out in the country estate of Montfare Manor. But unknown to them, the Montfare's ancestral home has been turned into a nightmarish landscape wrought by a violent act of jealous rage. As members of the group put together by the thieves guild, players head towards Montfare Manor posing as children entertainers...   [click here for more]
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A Midwinter Tale

A Midwinter Tale


Will your heroes solve the mysteries surrounding the strange wizard in the north? Will they save Midwinter and bring joy to the people's hearts? Will they be redeemed in the eyes of the gods? Find out in this 4-5 characters of level 12 adventure that takes place somewhere in the Frozenfar! ...   [click here for more]
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DC-PoA ROBIN 01-1 The Taming of the Chwinga

DC-PoA ROBIN 01-1 The Taming of the Chwinga


A merchant from a prominent family needs your help getting rid of his bad luck, and the cursed artifact that has caused it. Will you undo the curse in time for him to avoid his demise, and for you to catch a rare performance at the local theater? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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Dark Duchess revised

Dark Duchess revised


Spoiler alert: This document contains major spoilers for the Dark Duchess quest in the Rime of the Frostmaiden adventure. Stop reading and ask your Dungeon Master if you are playing that adventure. The Dark Duchess quest in Rime of the Frostmaiden ends with the characters facing Arveiaturace, a blind white dragon they're trying to steal treasure from. Arveiaturace is a tough challenge rating 20,...   [click here for more]
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The Frost Wind's Wail

The Frost Wind's Wail


In the endless frost of the Frozenfar, the lights of civilization in Icewind Dale flicker in the winter winds, threatened with extinguishment. The adventurers will investigate a mysterious refuge: a grim reminder of Auril's ever-present doom. What Is This? The Frost Wind's Wail is a mini-adventure designed for 3-5 players of 3rd or 4th level. Explore Kimalzi's Refuge and...   [click here for more]
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DC-POA-EBAL-TT1 Bru in Trouble

DC-POA-EBAL-TT1 Bru in Trouble


The residents of bleak and deadly Icewind Dale sometimes need to blow off steam, and they appreciate any excuse for a drinking contest.  When three rival distillers gather to show off their wares at a small tavern in Goodmead, the festivities quickly spiral out of control into theft and murder.  Heroes who can hold their liquor are called upon to solve the crime.  This adventure occurs in Icewind...   [click here for more]
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The Quiver of Chaos

The Quiver of Chaos


The Quiver of Chaos may be technically "rare", but don't let that mislead you - this thing is legendary!  Five arrows that recharge daily at dawn. Each time you shoot one, you roll the dice and see which of 100 different arrows flies toward your target. User beware, sometimes the effect is spectacular and helpful, and other times the arrow just "whooshes" through the air.  This item is designed...   [click here for more]
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Trial of the Three Goddesses

Trial of the Three Goddesses


Three Goddesses await… Somewhere on the edge of the world, a long-forgotten temple serves as home to three goddesses. They are eager to welcome brave adventurers to their abode, but do not expect an oasis in the wilderness. The temple is a trial for a vanished faith and those who enter commit to its challenges. But those who overcome the trials will surely find what they desire….  ...   [click here for more]
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The Hideous Hag of Rockmount

The Hideous Hag of Rockmount


In the frozen wastes of Icewind Dale, an expedition of desperate prospectors discovered rich deposits of coal and iron near the Spine of the World. There, they established Rockmount, the self proclaimed "Eleventh" town of Ten-Towns. But terror stalks the fledgling hamlet. Children are missing and citizens are murdered. Corpses put on public display by the serial killer they call, 'the sanguine artist'....   [click here for more]
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Goblins

Goblins


SCENARIO A band of goblins led by Redhorn, a goblin boss, are wreaking havoc on the surrounding wildlands. What could their evil plans be and can the characters stop them in time? How to Use This This document is a short 1-2 hour encounter that can be inserted into any campaign. A great option if you need some filler, would like to give a player a chance to be in the spotlight, or have a limited time...   [click here for more]
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DC-POA-Z-T1S1 Auril's Worship

DC-POA-Z-T1S1 Auril's Worship


Zardak’s Ziggurat presents: DC-POA-Z-T1S1 Auril's Worship Welcome to Icewind Dale Boldly go into a land gripped by darkness and confront an evil god. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure uses the ‘I’d Like to Make a Return, Please’ DungeonCraft Story Seed. This story begins on the border of the darkness and...   [click here for more]
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Frigid Zombies

Frigid Zombies


A Horror Story - Can you save the village in time? Introduction: The tiny village of Icefeathers does not appear on any map. Even in the Ten Towns it is difficult to find somebody who could give directions to the frozen outpost. Like most in the north, the citizens who live there are a rugged folk, used to the bitter cold and challenges. Now, a new undead danger threatens their precarious...   [click here for more]
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Forfaxs Stone

Forfaxs Stone


This adventure is based around a single location, a standing stone with a small dungeon underneath. The location is designed to be easily thrown into any existing campaign or it could be run as a one shot It is a small dungeon that should take 2 to 3 hours to complete with a party of around 1st to 4th level characters. ...   [click here for more]
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DC-POA-Z-T1S1 Auril's Worship - Fantasy Grounds

DC-POA-Z-T1S1 Auril's Worship - Fantasy Grounds


Zardak’s Ziggurat presents: DC-POA-Z-T1S1 Auril's Worship - Fantasy Grounds edition Welcome to Icewind Dale Boldly go into a land gripped by darkness and confront an evil god. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure uses the ‘I’d Like to Make a Return, Please’ DungeonCraft Story Seed. This story begins on the...   [click here for more]
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DC-PoA-PESCH-01 To Appease Hunger

DC-PoA-PESCH-01 To Appease Hunger


"Times are tough for the fishing industry of Dougan's Hole. You have been hired by a fisher named Karita to help her stay afloat during the "Endless Winter" of the Cold Goddess, Auril. Your charitable fortune may catch a lead to another's hardship in the end." A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2.  CONTENT WARNING: Dismembered body parts, the eating of other...   [click here for more]
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Alchemist Rogue - Subclass

Alchemist Rogue - Subclass


Ever wanted to slink about, ambush guards and when cornered you unleash an alchemical explosion? Well now you can as The Alchemist Rogue! New 'spell slot system' Vials! Modified Potions/Recreating different spells! Surprise the BBEG when they try to counterspell your attack only for it to fail! ...   [click here for more]
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Chill of the Banderhobb

Chill of the Banderhobb


These toad-like monsters combine ice and shadow and flesh. They orginated in the Shadowfell and are known for snatching sleeping victims. Unlike its common cousin, the chill of the banderhobb has tentacles instead of arms and blue skin. It lives in cold, wet environments. They are as big as an ogre with an even bigger mouth and appetite. These monstrosties have malign, vindictive personalalities....   [click here for more]
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Onward! A Journey to the Summit of Snowtop Peaks

Onward! A Journey to the Summit of Snowtop Peaks


Onward! is a series of works that will help make the journey towards your final destination more fun. Arguably, traveling is the least fun part of an adventure. I’m here to change that stigma. In an adventure, there are three plot points: The Hook, The Journey, and The Climax. This document will help you create a fun hook to quickly get the party started, an expanded journey of intrigue, and a...   [click here for more]
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Webs in the Shimmer Tower

Webs in the Shimmer Tower


As Auril's song of endless winter strangles the Frozenfar, the Sunblight clan races to collect enough chardalyn to complete their ultimate scheme. It will take a group of hardened adventurers to pursue a duergar expedition and discover the secrets hidden of an ominious hill. What Is This? Webs in the Shimmer Tower is a mini-adventure designed for 4-6 players of 5th...   [click here for more]
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Little one's Mischief

Little one's Mischief


While traveling through Caer-Dineval the party gets caught up in one of the town's problem of some missing items when they are tasked by the town speaker's "New guards" to find out who has been taking the missing items from the town-folk.  ...   [click here for more]
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Ogre Race 5E Homebrew

Ogre Race 5E Homebrew


Ogre as a playable race. 5E Homebrew. ...   [click here for more]
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Pagoria's Plight

Pagoria's Plight


A spooktacular one shot in honor of Halloween, but could be run anytime of the year. The small town of Pagoria is being terrorized by waves of monsters each and every night. The local priest, Father O'mally is trying to offer as much help and protection as he can. This could be placed into any world and played as a pass through town, even in the middle of another quest line or adventure.   ...   [click here for more]
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Kids & Beginner Simplified Character Sheet

Kids & Beginner Simplified Character Sheet


Created for my daughters (9 and 11) and their friends to introduce the game and its mechanics.  Uses Teamwork Points instead of inspiration to encourage more moments of helping each other and using more support spells, etc. in both battles and puzzles.  ...   [click here for more]
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Outposts (1) - The Marsh

Outposts (1) - The Marsh


... The tracks looks like dragging-marks and they continues into the rosehip bushes covering the riverbank. 30 meters upstream you can see a small broken raft between the bushes. It’s been dragged up onto the riverbank many years ago and layed to rest under a very old willowtree. As you lean over the railing to have a closer look, you suddently notice a brand new chain running from beneath the...   [click here for more]
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THE ICE-MAIDEN’S BREATH: A Season 9 Tier One (AL) Adventure for upto seven players

THE ICE-MAIDEN’S BREATH: A Season 9 Tier One (AL) Adventure for upto seven players


A chasm has opened blocking passage from the cities west of Bryan Shander.  Communication has been completely cut off from the other side of the rift.  How will you lead your party across in order to get to Bryan Shander?  What dangers lie in crossing the rift called [The Ice-Maiden's Breath]?   ...   [click here for more]
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